+bool
+wxVListBox::DoDrawSolidBackground(const wxColour& col,
+                                  wxDC& dc,
+                                  const wxRect& rect,
+                                  size_t n) const
+{
+    if ( !col.IsOk() )
+        return false;
+
+    // we need to render selected and current items differently
+    const bool isSelected = IsSelected(n),
+               isCurrent = IsCurrent(n);
+    if ( isSelected || isCurrent )
+    {
+        if ( isSelected )
+        {
+            dc.SetBrush(wxBrush(col, wxBRUSHSTYLE_SOLID));
+        }
+        else // !selected
+        {
+            dc.SetBrush(*wxTRANSPARENT_BRUSH);
+        }
+        dc.SetPen(*(isCurrent ? wxBLACK_PEN : wxTRANSPARENT_PEN));
+        dc.DrawRectangle(rect);
+    }
+    //else: do nothing for the normal items
+
+    return true;
+}
+
+void wxVListBox::OnDrawBackground(wxDC& dc, const wxRect& rect, size_t n) const
+{
+    // use wxRendererNative for more native look unless we use custom bg colour
+    if ( !DoDrawSolidBackground(m_colBgSel, dc, rect, n) )
+    {
+        int flags = 0;
+        if ( IsSelected(n) )
+            flags |= wxCONTROL_SELECTED;
+        if ( IsCurrent(n) )
+            flags |= wxCONTROL_CURRENT;
+        if ( wxWindow::FindFocus() == wx_const_cast(wxVListBox*, this) )
+            flags |= wxCONTROL_FOCUSED;
+
+        wxRendererNative::Get().DrawItemSelectionRect(
+            wx_const_cast(wxVListBox *, this), dc, rect, flags);
+    }
+}
+
+void wxVListBox::OnPaint(wxPaintEvent& WXUNUSED(event))