///////////////////////////////////////////////////////////////////////////////
-// Name: generic/vlbox.cpp
+// Name: src/generic/vlbox.cpp
// Purpose: implementation of wxVListBox
// Author: Vadim Zeitlin
// Modified by:
#pragma hdrstop
#endif
+#if wxUSE_LISTBOX
+
+#include "wx/vlbox.h"
+
#ifndef WX_PRECOMP
#include "wx/settings.h"
#include "wx/dcclient.h"
+ #include "wx/listbox.h"
#endif //WX_PRECOMP
-#include "wx/vlbox.h"
+#include "wx/dcbuffer.h"
#include "wx/selstore.h"
+#include "wx/renderer.h"
// ----------------------------------------------------------------------------
// event tables
EVT_KEY_DOWN(wxVListBox::OnKeyDown)
EVT_LEFT_DOWN(wxVListBox::OnLeftDown)
EVT_LEFT_DCLICK(wxVListBox::OnLeftDClick)
+
+ EVT_SET_FOCUS(wxVListBox::OnSetOrKillFocus)
+ EVT_KILL_FOCUS(wxVListBox::OnSetOrKillFocus)
END_EVENT_TABLE()
// ============================================================================
// implementation
// ============================================================================
+IMPLEMENT_ABSTRACT_CLASS(wxVListBox, wxVScrolledWindow)
+
// ----------------------------------------------------------------------------
// wxVListBox creation
// ----------------------------------------------------------------------------
void wxVListBox::Init()
{
- m_current = wxNOT_FOUND;
+ m_current =
+ m_anchor = wxNOT_FOUND;
m_selStore = NULL;
}
long style,
const wxString& name)
{
+#ifdef __WXMSW__
+ if ((style & wxBORDER_MASK) == wxDEFAULT)
+ style |= wxBORDER_THEME;
+#endif
+
+ style |= wxWANTS_CHARS | wxFULL_REPAINT_ON_RESIZE;
if ( !wxVScrolledWindow::Create(parent, id, pos, size, style, name) )
return false;
- SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_LISTBOX));
-
if ( style & wxLB_MULTIPLE )
m_selStore = new wxSelectionStore;
+ // make sure the native widget has the right colour since we do
+ // transparent drawing by default
+ SetBackgroundColour(GetBackgroundColour());
+
+ // leave m_colBgSel in an invalid state: it means for OnDrawBackground()
+ // to use wxRendererNative instead of painting selection bg ourselves
+ m_colBgSel = wxNullColour;
+
+ // flicker-free drawing requires this
+ SetBackgroundStyle(wxBG_STYLE_CUSTOM);
+
return true;
}
m_selStore->SetItemCount(count);
}
- SetLineCount(count);
+ SetRowCount(count);
}
// ----------------------------------------------------------------------------
if ( changed )
{
// selection really changed
- RefreshLine(item);
+ RefreshRow(item);
}
DoSetCurrent(item);
{
// too many items have changed, we didn't record them in changed array
// so we have no choice but to refresh everything between from and to
- RefreshLines(from, to);
+ RefreshRows(from, to);
}
else // we've got the indices of the changed items
{
// refresh just the lines which have really changed
for ( size_t n = 0; n < count; n++ )
{
- RefreshLine(changed[n]);
+ RefreshRow(changed[n]);
}
}
}
if ( m_current != wxNOT_FOUND )
- RefreshLine(m_current);
+ RefreshRow(m_current);
m_current = current;
// don't need to refresh it -- it will be redrawn anyhow
if ( !IsVisible(m_current) )
{
- ScrollToLine(m_current);
+ ScrollToRow(m_current);
}
else // line is at least partly visible
{
// it is, indeed, only partly visible, so scroll it into view to
// make it entirely visible
- if ( (size_t)m_current == GetLastVisibleLine() )
- {
- ScrollToLine(m_current);
- }
+ while ( (size_t)m_current + 1 == GetVisibleRowsEnd() &&
+ ScrollToRow(GetVisibleBegin() + 1) ) ;
// but in any case refresh it as even if it was only partly visible
// before we need to redraw it entirely as its background changed
- RefreshLine(m_current);
+ RefreshRow(m_current);
}
}
wxCommandEvent event(wxEVT_COMMAND_LISTBOX_SELECTED, GetId());
event.SetEventObject(this);
- event.m_commandInt = m_current;
+ event.SetInt(m_current);
(void)GetEventHandler()->ProcessEvent(event);
}
(selection >= 0 && (size_t)selection < GetItemCount()),
_T("wxVListBox::SetSelection(): invalid item index") );
- wxASSERT_MSG( !HasMultipleSelection(),
- _T("SetSelection() is invalid with multiselection listbox") );
+ if ( HasMultipleSelection() )
+ {
+ if (selection != wxNOT_FOUND)
+ Select(selection);
+ else
+ DeselectAll();
+ m_anchor = selection;
+ }
DoSetCurrent(selection);
}
return wxNOT_FOUND;
}
+void wxVListBox::RefreshSelected()
+{
+ // only refresh those items which are currently visible and selected:
+ for ( size_t n = GetVisibleBegin(), end = GetVisibleEnd(); n < end; n++ )
+ {
+ if ( IsSelected(n) )
+ RefreshRow(n);
+ }
+}
+
// ----------------------------------------------------------------------------
-// wxVListBox painting
+// wxVListBox appearance parameters
// ----------------------------------------------------------------------------
void wxVListBox::SetMargins(const wxPoint& pt)
}
}
-wxCoord wxVListBox::OnGetLineHeight(size_t line) const
+void wxVListBox::SetSelectionBackground(const wxColour& col)
+{
+ m_colBgSel = col;
+}
+
+// ----------------------------------------------------------------------------
+// wxVListBox painting
+// ----------------------------------------------------------------------------
+
+wxCoord wxVListBox::OnGetRowHeight(size_t line) const
{
return OnMeasureItem(line) + 2*m_ptMargins.y;
}
{
}
-void wxVListBox::OnPaint(wxPaintEvent& event)
+bool
+wxVListBox::DoDrawSolidBackground(const wxColour& col,
+ wxDC& dc,
+ const wxRect& rect,
+ size_t n) const
{
- wxPaintDC dc(this);
+ if ( !col.IsOk() )
+ return false;
+
+ // we need to render selected and current items differently
+ const bool isSelected = IsSelected(n),
+ isCurrent = IsCurrent(n);
+ if ( isSelected || isCurrent )
+ {
+ if ( isSelected )
+ {
+ dc.SetBrush(wxBrush(col, wxBRUSHSTYLE_SOLID));
+ }
+ else // !selected
+ {
+ dc.SetBrush(*wxTRANSPARENT_BRUSH);
+ }
+ dc.SetPen(*(isCurrent ? wxBLACK_PEN : wxTRANSPARENT_PEN));
+ dc.DrawRectangle(rect);
+ }
+ //else: do nothing for the normal items
+
+ return true;
+}
+
+void wxVListBox::OnDrawBackground(wxDC& dc, const wxRect& rect, size_t n) const
+{
+ // use wxRendererNative for more native look unless we use custom bg colour
+ if ( !DoDrawSolidBackground(m_colBgSel, dc, rect, n) )
+ {
+ int flags = 0;
+ if ( IsSelected(n) )
+ flags |= wxCONTROL_SELECTED;
+ if ( IsCurrent(n) )
+ flags |= wxCONTROL_CURRENT;
+ if ( wxWindow::FindFocus() == wx_const_cast(wxVListBox*, this) )
+ flags |= wxCONTROL_FOCUSED;
+
+ wxRendererNative::Get().DrawItemSelectionRect(
+ wx_const_cast(wxVListBox *, this), dc, rect, flags);
+ }
+}
+
+void wxVListBox::OnPaint(wxPaintEvent& WXUNUSED(event))
+{
+ wxSize clientSize = GetClientSize();
+
+ wxAutoBufferedPaintDC dc(this);
// the update rectangle
wxRect rectUpdate = GetUpdateClientRect();
+ // fill it with background colour
+ dc.SetBackground(GetBackgroundColour());
+ dc.Clear();
+
// the bounding rectangle of the current line
- wxRect rectLine;
- rectLine.width = GetClientSize().x;
+ wxRect rectRow;
+ rectRow.width = clientSize.x;
// iterate over all visible lines
- const size_t lineMax = GetLastVisibleLine();
- for ( size_t line = GetFirstVisibleLine(); line <= lineMax; line++ )
+ const size_t lineMax = GetVisibleEnd();
+ for ( size_t line = GetVisibleBegin(); line < lineMax; line++ )
{
- const wxCoord hLine = OnGetLineHeight(line);
+ const wxCoord hRow = OnGetRowHeight(line);
- rectLine.height = hLine;
+ rectRow.height = hRow;
// and draw the ones which intersect the update rect
- if ( rectLine.Intersects(rectUpdate) )
+ if ( rectRow.Intersects(rectUpdate) )
{
// don't allow drawing outside of the lines rectangle
- wxDCClipper clip(dc, rectLine);
-
- // we need to render selected and current items differently
- const bool isSelected = IsSelected(line);
- if ( isSelected || IsCurrent(line) )
- {
- if ( isSelected )
- {
- wxBrush brush(wxSystemSettings::
- GetColour(wxSYS_COLOUR_HIGHLIGHT),
- wxSOLID);
- dc.SetBrush(brush);
- }
- else // !selected
- {
- dc.SetBrush(*wxTRANSPARENT_BRUSH);
- }
+ wxDCClipper clip(dc, rectRow);
- dc.SetPen(*(IsCurrent(line) ? wxBLACK_PEN : wxTRANSPARENT_PEN));
+ wxRect rect = rectRow;
+ OnDrawBackground(dc, rect, line);
- dc.DrawRectangle(rectLine);
- }
-
- wxRect rect = rectLine;
OnDrawSeparator(dc, rect, line);
rect.Deflate(m_ptMargins.x, m_ptMargins.y);
}
else // no intersection
{
- if ( rectLine.GetTop() > rectUpdate.GetBottom() )
+ if ( rectRow.GetTop() > rectUpdate.GetBottom() )
{
// we are already below the update rect, no need to continue
// further
//else: the next line may intersect the update rect
}
- rectLine.y += hLine;
+ rectRow.y += hRow;
}
}
+void wxVListBox::OnSetOrKillFocus(wxFocusEvent& WXUNUSED(event))
+{
+ // we need to repaint the selection when we get the focus since
+ // wxRendererNative in general draws the focused selection differently
+ // from the unfocused selection (see OnDrawItem):
+ RefreshSelected();
+}
+
+
// ============================================================================
// wxVListBox keyboard/mouse handling
// ============================================================================
-void wxVListBox::DoHandleItemClick(int item, bool shiftDown, bool ctrlDown)
+void wxVListBox::DoHandleItemClick(int item, int flags)
{
// has anything worth telling the client code about happened?
bool notify = false;
// NB: the keyboard interface we implement here corresponds to
// wxLB_EXTENDED rather than wxLB_MULTIPLE but this one makes more
// sense IMHO
- if ( shiftDown )
+ if ( flags & ItemClick_Shift )
{
if ( m_current != wxNOT_FOUND )
{
+ if ( m_anchor == wxNOT_FOUND )
+ m_anchor = m_current;
+
select = false;
- // only the range from old m_current to new m_current must be
- // selected
+ // only the range from the selection anchor to new m_current
+ // must be selected
if ( DeselectAll() )
notify = true;
- if ( SelectRange(m_current, item) )
+ if ( SelectRange(m_anchor, item) )
notify = true;
}
//else: treat it as ordinary click/keypress
}
- else if ( ctrlDown )
+ else // Shift not pressed
{
- select = false;
+ m_anchor = item;
- Toggle(item);
+ if ( flags & ItemClick_Ctrl )
+ {
+ select = false;
- // the status of the item has definitely changed
- notify = true;
+ if ( !(flags & ItemClick_Kbd) )
+ {
+ Toggle(item);
+
+ // the status of the item has definitely changed
+ notify = true;
+ }
+ //else: Ctrl-arrow pressed, don't change selection
+ }
+ //else: behave as in single selection case
}
- //else: behave as in single selection case
if ( select )
{
void wxVListBox::OnKeyDown(wxKeyEvent& event)
{
- int current = 0; // just to silent the stupid compiler warnings
+ // flags for DoHandleItemClick()
+ int flags = ItemClick_Kbd;
+
+ int current;
switch ( event.GetKeyCode() )
{
case WXK_HOME:
break;
case WXK_END:
- current = GetLineCount() - 1;
+ current = GetRowCount() - 1;
break;
case WXK_DOWN:
- if ( m_current == (int)GetLineCount() - 1 )
+ if ( m_current == (int)GetRowCount() - 1 )
return;
current = m_current + 1;
case WXK_UP:
if ( m_current == wxNOT_FOUND )
- current = GetLineCount() - 1;
+ current = GetRowCount() - 1;
else if ( m_current != 0 )
current = m_current - 1;
else // m_current == 0
break;
case WXK_PAGEDOWN:
- case WXK_NEXT:
PageDown();
- current = GetFirstVisibleLine();
+ current = GetVisibleBegin();
break;
case WXK_PAGEUP:
- case WXK_PRIOR:
- if ( m_current == (int)GetFirstVisibleLine() )
+ if ( m_current == (int)GetVisibleBegin() )
{
PageUp();
}
- current = GetFirstVisibleLine();
+ current = GetVisibleBegin();
+ break;
+
+ case WXK_SPACE:
+ // hack: pressing space should work like a mouse click rather than
+ // like a keyboard arrow press, so trick DoHandleItemClick() in
+ // thinking we were clicked
+ flags &= ~ItemClick_Kbd;
+ current = m_current;
break;
+#ifdef __WXMSW__
+ case WXK_TAB:
+ // Since we are using wxWANTS_CHARS we need to send navigation
+ // events for the tabs on MSW
+ HandleAsNavigationKey(event);
+ // fall through to default
+#endif
default:
event.Skip();
+ current = 0; // just to silent the stupid compiler warnings
+ wxUnusedVar(current);
return;
}
- DoHandleItemClick(current, event.ShiftDown(), event.ControlDown());
+ if ( event.ShiftDown() )
+ flags |= ItemClick_Shift;
+ if ( event.ControlDown() )
+ flags |= ItemClick_Ctrl;
+
+ DoHandleItemClick(current, flags);
}
// ----------------------------------------------------------------------------
void wxVListBox::OnLeftDown(wxMouseEvent& event)
{
- int item = HitTest(event.GetPosition());
+ SetFocus();
+
+ int item = VirtualHitTest(event.GetPosition().y);
if ( item != wxNOT_FOUND )
{
+ int flags = 0;
+ if ( event.ShiftDown() )
+ flags |= ItemClick_Shift;
+
// under Mac Apple-click is used in the same way as Ctrl-click
// elsewhere
- DoHandleItemClick(item, event.ShiftDown(),
#ifdef __WXMAC__
- event.MetaDown()
+ if ( event.MetaDown() )
#else
- event.ControlDown()
+ if ( event.ControlDown() )
#endif
- );
+ flags |= ItemClick_Ctrl;
+
+ DoHandleItemClick(item, flags);
}
}
-void wxVListBox::OnLeftDClick(wxMouseEvent& event)
+void wxVListBox::OnLeftDClick(wxMouseEvent& eventMouse)
{
- int item = HitTest(event.GetPosition());
+ int item = VirtualHitTest(eventMouse.GetPosition().y);
if ( item != wxNOT_FOUND )
{
- wxCommandEvent event(wxEVT_COMMAND_LISTBOX_DOUBLECLICKED, GetId());
- event.SetEventObject(this);
- event.m_commandInt = item;
- (void)GetEventHandler()->ProcessEvent(event);
+ // if item double-clicked was not yet selected, then treat
+ // this event as a left-click instead
+ if ( item == m_current )
+ {
+ wxCommandEvent event(wxEVT_COMMAND_LISTBOX_DOUBLECLICKED, GetId());
+ event.SetEventObject(this);
+ event.SetInt(item);
+
+ (void)GetEventHandler()->ProcessEvent(event);
+ }
+ else
+ {
+ OnLeftDown(eventMouse);
+ }
+
}
}
+
+// ----------------------------------------------------------------------------
+// use the same default attributes as wxListBox
+// ----------------------------------------------------------------------------
+
+//static
+wxVisualAttributes
+wxVListBox::GetClassDefaultAttributes(wxWindowVariant variant)
+{
+ return wxListBox::GetClassDefaultAttributes(variant);
+}
+
+#endif