virtual bool Flush(bool /* bCurrentOnly = FALSE */ ) { return TRUE; }
+ // rename
+ virtual bool RenameEntry(const wxString& oldName, const wxString& newName);
+ virtual bool RenameGroup(const wxString& oldName, const wxString& newName);
+
// delete
virtual bool DeleteEntry(const wxString& key, bool bGroupIfEmptyAlso);
virtual bool DeleteGroup(const wxString& key);