#include "wx/fontmap.h"
#endif // wxUSE_FONTMAP
+#if defined(__DARWIN__) && defined(_MSL_USING_MW_C_HEADERS) && _MSL_USING_MW_C_HEADERS
+ // For MacTypes.h for Debugger function
+ #include <CoreFoundation/CFBase.h>
+#endif
+
#if defined(__WXMAC__)
- // VZ: MacTypes.h is enough under Mac OS X (where I could test it) but
- // I don't know which headers are needed under earlier systems so
- // include everything when in doubt
#ifdef __DARWIN__
- #include "MacTypes.h"
+ #include <CoreServices/CoreServices.h>
#else
#include "wx/mac/private.h" // includes mac headers
#endif
#endif // __WXMAC__
#ifdef __WXDEBUG__
- #ifdef wxUSE_STACKWALKER
+ #if wxUSE_STACKWALKER
#include "wx/stackwalk.h"
+ #ifdef __WXMSW__
+ #include "wx/msw/debughlp.h"
+ #endif
#endif // wxUSE_STACKWALKER
#endif // __WXDEBUG__
+// wxABI_VERSION can be defined when compiling applications but it should be
+// left undefined when compiling the library itself, it is then set to its
+// default value in version.h
+#if wxABI_VERSION != wxMAJOR_VERSION * 10000 + wxMINOR_VERSION * 100 + 99
+#error "wxABI_VERSION should not be defined when compiling the library"
+#endif
+
// ----------------------------------------------------------------------------
// private functions prototypes
// ----------------------------------------------------------------------------
// initilization/cleanup
// ----------------------------------------------------------------------------
-bool wxAppConsole::Initialize(int& argc, wxChar **argv)
+bool wxAppConsole::Initialize(int& argcOrig, wxChar **argvOrig)
{
-#if wxUSE_LOG
- // If some code logged something before wxApp instance was created,
- // wxLogStderr was set as the target. Undo it here by destroying the
- // current target. It will be re-created next time logging is needed, but
- // this time wxAppTraits will be used:
- delete wxLog::SetActiveTarget(NULL);
-#endif // wxUSE_LOG
-
// remember the command line arguments
- this->argc = argc;
- this->argv = argv;
+ argc = argcOrig;
+ argv = argvOrig;
#ifndef __WXPALMOS__
if ( m_appName.empty() && argv )
void wxAppConsole::ProcessPendingEvents()
{
+#if wxUSE_THREADS
+ if ( !wxPendingEventsLocker )
+ return;
+#endif
+
// ensure that we're the only thread to modify the pending events list
wxENTER_CRIT_SECT( *wxPendingEventsLocker );
// In ProcessPendingEvents(), new handlers might be add
// and we can safely leave the critical section here.
wxLEAVE_CRIT_SECT( *wxPendingEventsLocker );
+
handler->ProcessPendingEvents();
+
wxENTER_CRIT_SECT( *wxPendingEventsLocker );
node = wxPendingEvents->GetFirst();
#else
SysBreak();
#endif
+#elif defined(_MSL_USING_MW_C_HEADERS) && _MSL_USING_MW_C_HEADERS
+ Debugger();
#elif defined(__UNIX__)
raise(SIGTRAP);
#else
return false;
}
-// show the assert modal dialog
-static
-void ShowAssertDialog(const wxChar *szFile,
- int nLine,
- const wxChar *szCond,
- const wxChar *szMsg,
- wxAppTraits *traits)
+#if wxUSE_STACKWALKER
+static wxString GetAssertStackTrace()
{
- // this variable can be set to true to suppress "assert failure" messages
- static bool s_bNoAsserts = false;
-
- wxString msg;
- msg.reserve(2048);
-
- // make life easier for people using VC++ IDE by using this format: like
- // this, clicking on the message will take us immediately to the place of
- // the failed assert
- msg.Printf(wxT("%s(%d): assert \"%s\" failed"), szFile, nLine, szCond);
+ wxString stackTrace;
- if ( szMsg )
- {
- msg << _T(": ") << szMsg;
- }
- else // no message given
- {
- msg << _T('.');
- }
-
-#if wxUSE_STACKWALKER
class StackDump : public wxStackWalker
{
public:
protected:
virtual void OnStackFrame(const wxStackFrame& frame)
{
- m_stackTrace << wxString::Format(_T("[%02d] "), frame.GetLevel());
+ m_stackTrace << wxString::Format
+ (
+ _T("[%02d] "),
+ wx_truncate_cast(int, frame.GetLevel())
+ );
wxString name = frame.GetName();
if ( !name.empty() )
}
else
{
- m_stackTrace << wxString::Format
- (
- _T("0x%08lx"),
- (unsigned long)frame.GetAddress()
- );
+ m_stackTrace << wxString::Format(_T("%p"), frame.GetAddress());
}
if ( frame.HasSourceLocation() )
StackDump dump;
dump.Walk(5); // don't show OnAssert() call itself
- const wxString& stackTrace = dump.GetStackTrace();
+ stackTrace = dump.GetStackTrace();
+
+ // don't show more than maxLines or we could get a dialog too tall to be
+ // shown on screen: 20 should be ok everywhere as even with 15 pixel high
+ // characters it is still only 300 pixels...
+ static const int maxLines = 20;
+ const int count = stackTrace.Freq(wxT('\n'));
+ for ( int i = 0; i < count - maxLines; i++ )
+ stackTrace = stackTrace.BeforeLast(wxT('\n'));
+
+ return stackTrace;
+}
+#endif // wxUSE_STACKWALKER
+
+// show the assert modal dialog
+static
+void ShowAssertDialog(const wxChar *szFile,
+ int nLine,
+ const wxChar *szCond,
+ const wxChar *szMsg,
+ wxAppTraits *traits)
+{
+ // this variable can be set to true to suppress "assert failure" messages
+ static bool s_bNoAsserts = false;
+
+ wxString msg;
+ msg.reserve(2048);
+
+ // make life easier for people using VC++ IDE by using this format: like
+ // this, clicking on the message will take us immediately to the place of
+ // the failed assert
+ msg.Printf(wxT("%s(%d): assert \"%s\" failed"), szFile, nLine, szCond);
+
+ if ( szMsg )
+ {
+ msg << _T(": ") << szMsg;
+ }
+ else // no message given
+ {
+ msg << _T('.');
+ }
+
+#if wxUSE_STACKWALKER
+ const wxString stackTrace = GetAssertStackTrace();
if ( !stackTrace.empty() )
{
- msg << _T("\n\nCall stack:\n")
- << stackTrace;
+ msg << _T("\n\nCall stack:\n") << stackTrace;
}
#endif // wxUSE_STACKWALKER