\rtfsp\helpref{wxWindow::SetEventHandler}{wxwindowseteventhandler} (or, preferably,
\rtfsp\helpref{wxWindow::PushEventHandler}{wxwindowpusheventhandler}) to make this
event handler the object that responds to events. This way, you can avoid
-a lot of class derivation, and use the same event handler object to
+a lot of class derivation, and use the same event handler class (but different
+objects as the same event handler object shouldn't be used more than once) to
handle events from instances of different classes. If you ever have to call a window's event handler
manually, use the GetEventHandler function to retrieve the window's event handler and use that
to call the member function. By default, GetEventHandler returns a pointer to the window itself
\end{verbatim}
You can ignore the {\it value} parameter of the DECLARE\_EVENT\_TYPE macro
-since it used only for backwards compatibility with wxWidgets 2.0.x based
+since it is used only for backwards compatibility with wxWidgets 2.0.x based
applications where you have to give the event type ID an explicit value.
See also the \helpref{event sample}{sampleevent} for an example of code