+
+void wxFrameBase::SetStatusBar(wxStatusBar *statBar)
+{
+ bool hadBar = m_frameStatusBar != NULL;
+ m_frameStatusBar = statBar;
+
+ if ( (m_frameStatusBar != NULL) != hadBar )
+ {
+ PositionStatusBar();
+
+ DoLayout();
+ }
+}
+
+#endif // wxUSE_STATUSBAR
+
+#if wxUSE_MENUS || wxUSE_TOOLBAR
+void wxFrameBase::DoGiveHelp(const wxString& text, bool show)
+{
+#if wxUSE_STATUSBAR
+ if ( m_statusBarPane < 0 )
+ {
+ // status bar messages disabled
+ return;
+ }
+
+ wxStatusBar *statbar = GetStatusBar();
+ if ( !statbar )
+ return;
+
+ wxString help;
+ if ( show )
+ help = text;
+
+ // remember the old status bar text if this is the first time we're called
+ // since the menu has been opened as we're going to overwrite it in our
+ // DoGiveHelp() and we want to restore it when the menu is closed
+ //
+ // note that it would be logical to do this in OnMenuOpen() but under MSW
+ // we get an EVT_MENU_HIGHLIGHT before EVT_MENU_OPEN, strangely enough, and
+ // so this doesn't work and instead we use the ugly trick with using
+ // special m_oldStatusText value as "menu opened" (but it is arguably
+ // better than adding yet another member variable to wxFrame on all
+ // platforms)
+ if ( m_oldStatusText.empty() )
+ {
+ m_oldStatusText = statbar->GetStatusText(m_statusBarPane);
+ if ( m_oldStatusText.empty() )
+ {
+ // use special value to prevent us from doing this the next time
+ m_oldStatusText += _T('\0');
+ }
+ }
+
+ statbar->SetStatusText(help, m_statusBarPane);
+#else
+ wxUnusedVar(text);
+ wxUnusedVar(show);
+#endif // wxUSE_STATUSBAR
+}
+#endif // wxUSE_MENUS || wxUSE_TOOLBAR
+
+
+// ----------------------------------------------------------------------------
+// toolbar stuff
+// ----------------------------------------------------------------------------
+
+#if wxUSE_TOOLBAR
+
+wxToolBar* wxFrameBase::CreateToolBar(long style,
+ wxWindowID id,
+ const wxString& name)
+{
+ // the main toolbar can't be recreated (unless it was explicitly deleted
+ // before)
+ wxCHECK_MSG( !m_frameToolBar, (wxToolBar *)NULL,
+ wxT("recreating toolbar in wxFrame") );
+
+ if ( style == -1 )
+ {
+ // use default style
+ //
+ // NB: we don't specify the default value in the method declaration
+ // because
+ // a) this allows us to have different defaults for different
+ // platforms (even if we don't have them right now)
+ // b) we don't need to include wx/toolbar.h in the header then
+ style = wxBORDER_NONE | wxTB_HORIZONTAL | wxTB_FLAT;
+ }
+
+ SetToolBar(OnCreateToolBar(style, id, name));
+
+ return m_frameToolBar;
+}
+
+wxToolBar* wxFrameBase::OnCreateToolBar(long style,
+ wxWindowID id,
+ const wxString& name)
+{
+#if defined(__WXWINCE__) && defined(__POCKETPC__)
+ return new wxToolMenuBar(this, id,
+ wxDefaultPosition, wxDefaultSize,
+ style, name);
+#else
+ return new wxToolBar(this, id,
+ wxDefaultPosition, wxDefaultSize,
+ style, name);
+#endif
+}
+
+void wxFrameBase::SetToolBar(wxToolBar *toolbar)
+{
+ bool hadBar = m_frameToolBar != NULL;
+ m_frameToolBar = toolbar;
+
+ if ( (m_frameToolBar != NULL) != hadBar )
+ {
+ PositionToolBar();
+
+ DoLayout();
+ }
+}
+
+#endif // wxUSE_TOOLBAR
+
+// ----------------------------------------------------------------------------
+// menus
+// ----------------------------------------------------------------------------
+
+#if wxUSE_MENUS
+
+// update all menus
+void wxFrameBase::DoMenuUpdates(wxMenu* menu)
+{
+ if (menu)
+ {
+ wxEvtHandler* source = GetEventHandler();
+ menu->UpdateUI(source);
+ }
+ else
+ {
+ wxMenuBar* bar = GetMenuBar();
+ if (bar != NULL)
+ bar->UpdateMenus();
+ }
+}
+
+void wxFrameBase::DetachMenuBar()
+{
+ if ( m_frameMenuBar )
+ {
+ m_frameMenuBar->Detach();
+ m_frameMenuBar = NULL;
+ }
+}
+
+void wxFrameBase::AttachMenuBar(wxMenuBar *menubar)
+{
+ if ( menubar )
+ {
+ menubar->Attach((wxFrame *)this);
+ m_frameMenuBar = menubar;
+ }
+}
+
+void wxFrameBase::SetMenuBar(wxMenuBar *menubar)
+{
+ if ( menubar == GetMenuBar() )
+ {
+ // nothing to do
+ return;
+ }
+
+ DetachMenuBar();
+
+ this->AttachMenuBar(menubar);
+}
+
+#endif // wxUSE_MENUS