#ifndef _WX_WINDOW_H_BASE_
#define _WX_WINDOW_H_BASE_
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
- #pragma interface "windowbase.h"
-#endif
-
// ----------------------------------------------------------------------------
// headers which we must include here
// ----------------------------------------------------------------------------
#include "wx/colour.h"
#include "wx/region.h"
#include "wx/utils.h"
+#include "wx/intl.h"
#include "wx/validate.h" // for wxDefaultValidator (always include it)
#define wxUSE_MENUS_NATIVE wxUSE_MENUS
#endif // __WXUNIVERSAL__/!__WXUNIVERSAL__
+
+// Define this macro if the corresponding operating system handles the state
+// of children windows automatically when the parent is enabled/disabled.
+// Otherwise wx itself must ensure that when the parent is disabled its
+// children are disabled too, and their initial state is restored when the
+// parent is enabled back.
+#if defined(__WXMSW__) || defined(__WXPM__)
+ // must do everything ourselves
+ #undef wxHAS_NATIVE_ENABLED_MANAGEMENT
+#else
+ #define wxHAS_NATIVE_ENABLED_MANAGEMENT
+#endif
+
// ----------------------------------------------------------------------------
// forward declarations
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxToolTip;
class WXDLLEXPORT wxWindowBase;
class WXDLLEXPORT wxWindow;
+class WXDLLEXPORT wxScrollHelper;
#if wxUSE_ACCESSIBILITY
class WXDLLEXPORT wxAccessible;
// ----------------------------------------------------------------------------
extern WXDLLEXPORT_DATA(wxWindowList) wxTopLevelWindows;
+extern WXDLLIMPEXP_DATA_CORE(wxList) wxPendingDelete;
// ----------------------------------------------------------------------------
// wxWindowBase is the base class for all GUI controls/widgets, this is the public
// window attributes
// -----------------
- // NB: in future versions of wxWidgets Set/GetTitle() will only work
- // with the top level windows (such as dialogs and frames) and
- // Set/GetLabel() only with the other ones (i.e. all controls).
-
- // the title (or label, see below) of the window: the text which the
- // window shows
- virtual void SetTitle( const wxString& WXUNUSED(title) ) {}
- virtual wxString GetTitle() const { return wxEmptyString; }
-
// label is just the same as the title (but for, e.g., buttons it
- // makes more sense to speak about labels)
- virtual void SetLabel(const wxString& label) { SetTitle(label); }
- virtual wxString GetLabel() const { return GetTitle(); }
+ // makes more sense to speak about labels), title access
+ // is available from wxTLW classes only (frames, dialogs)
+ virtual void SetLabel(const wxString& label) = 0;
+ virtual wxString GetLabel() const = 0;
// the window name is used for ressource setting in X, it is not the
// same as the window title/label
virtual void SetName( const wxString &name ) { m_windowName = name; }
virtual wxString GetName() const { return m_windowName; }
- // sets the window variant, calls internally DoSetVariant if variant has changed
- void SetWindowVariant( wxWindowVariant variant ) ;
- wxWindowVariant GetWindowVariant() const { return m_windowVariant ; }
+ // sets the window variant, calls internally DoSetVariant if variant
+ // has changed
+ void SetWindowVariant(wxWindowVariant variant);
+ wxWindowVariant GetWindowVariant() const { return m_windowVariant; }
// window id uniquely identifies the window among its siblings unless
void SetId( wxWindowID winid ) { m_windowId = winid; }
wxWindowID GetId() const { return m_windowId; }
+ // get or change the layout direction (LTR or RTL) for this window,
+ // wxLayout_Default is returned if layout direction is not supported
+ virtual wxLayoutDirection GetLayoutDirection() const
+ { return wxLayout_Default; }
+ virtual void SetLayoutDirection(wxLayoutDirection WXUNUSED(dir))
+ { }
+
+ // mirror coordinates for RTL layout if this window uses it and if the
+ // mirroring is not done automatically like Win32
+ virtual wxCoord AdjustForLayoutDirection(wxCoord x,
+ wxCoord width,
+ wxCoord widthTotal) const;
+
// generate a control id for the controls which were not given one by
// user
static int NewControlId() { return --ms_lastControlId; }
void Move(const wxPoint& pt, int flags = wxSIZE_USE_EXISTING)
{ Move(pt.x, pt.y, flags); }
+ void SetPosition(const wxPoint& pt) { Move(pt); }
+
// Z-order
virtual void Raise() = 0;
virtual void Lower() = 0;
void SetClientSize(const wxRect& rect)
{ SetClientSize( rect.width, rect.height ); }
- // get the window position and/or size (pointers may be NULL)
+ // get the window position (pointers may be NULL): notice that it is in
+ // client coordinates for child windows and screen coordinates for the
+ // top level ones, use GetScreenPosition() if you need screen
+ // coordinates for all kinds of windows
void GetPosition( int *x, int *y ) const { DoGetPosition(x, y); }
wxPoint GetPosition() const
{
- int w, h;
- DoGetPosition(&w, &h);
+ int x, y;
+ DoGetPosition(&x, &y);
- return wxPoint(w, h);
+ return wxPoint(x, y);
}
- void SetPosition( const wxPoint& pt ) { Move( pt ) ; }
+ // get the window position in screen coordinates
+ void GetScreenPosition(int *x, int *y) const { DoGetScreenPosition(x, y); }
+ wxPoint GetScreenPosition() const
+ {
+ int x, y;
+ DoGetScreenPosition(&x, &y);
+
+ return wxPoint(x, y);
+ }
+ // get the window size (pointers may be NULL)
void GetSize( int *w, int *h ) const { DoGetSize(w, h); }
wxSize GetSize() const
{
return wxSize(w, h);
}
+ void GetClientSize( int *w, int *h ) const { DoGetClientSize(w, h); }
+ wxSize GetClientSize() const
+ {
+ int w, h;
+ DoGetClientSize(&w, &h);
+
+ return wxSize(w, h);
+ }
+
+ // get the position and size at once
wxRect GetRect() const
{
int x, y, w, h;
- GetPosition(& x, & y);
- GetSize(& w, & h);
+ GetPosition(&x, &y);
+ GetSize(&w, &h);
return wxRect(x, y, w, h);
}
- void GetClientSize( int *w, int *h ) const { DoGetClientSize(w, h); }
- wxSize GetClientSize() const
+ wxRect GetScreenRect() const
{
- int w, h;
- DoGetClientSize(& w, & h);
+ int x, y, w, h;
+ GetScreenPosition(&x, &y);
+ GetSize(&w, &h);
- return wxSize(w, h);
+ return wxRect(x, y, w, h);
}
// get the origin of the client area of the window relative to the
*h = s.y;
}
+ void SetScrollHelper( wxScrollHelper *sh ) { m_scrollHelper = sh; }
+ wxScrollHelper *GetScrollHelper() { return m_scrollHelper; }
+
// reset the cached best size value so it will be recalculated the
// next time it is needed.
void InvalidateBestSize();
void CacheBestSize(const wxSize& size) const
{ wxConstCast(this, wxWindowBase)->m_bestSizeCache = size; }
- // There are times (and windows) where 'Best' size and 'Min' size
- // are vastly out of sync. This should be remedied somehow, but in
- // the meantime, this method will return the larger of BestSize
- // (the window's smallest legible size), and any user specified
- // MinSize hint.
- wxSize GetAdjustedBestSize() const
- {
- wxSize s( GetBestSize() );
- return wxSize( wxMax( s.x, GetMinWidth() ), wxMax( s.y, GetMinHeight() ) );
- }
// This function will merge the window's best size into the window's
// minimum size, giving priority to the min size components, and
// returns the results.
- wxSize GetBestFittingSize() const;
+ wxSize GetEffectiveMinSize() const;
+ wxDEPRECATED( wxSize GetBestFittingSize() const ); // replaced by GetEffectiveMinSize
+ wxDEPRECATED( wxSize GetAdjustedMinSize() const ); // replaced by GetEffectiveMinSize
// A 'Smart' SetSize that will fill in default size values with 'best'
// size. Sets the minsize to what was passed in.
- void SetBestFittingSize(const wxSize& size=wxDefaultSize);
+ void SetInitialSize(const wxSize& size=wxDefaultSize);
+ wxDEPRECATED( void SetBestFittingSize(const wxSize& size=wxDefaultSize) ); // replaced by SetInitialSize
+
// the generic centre function - centers the window on parent by`
// default or on screen if it doesn't have parent or
// wxCENTER_ON_SCREEN flag is given
- void Centre( int direction = wxBOTH );
- void Center( int direction = wxBOTH ) { Centre(direction); }
-
- // centre on screen (only works for top level windows)
- void CentreOnScreen(int dir = wxBOTH) { Centre(dir | wxCENTER_ON_SCREEN); }
- void CenterOnScreen(int dir = wxBOTH) { CentreOnScreen(dir); }
+ void Centre(int dir = wxBOTH) { DoCentre(dir); }
+ void Center(int dir = wxBOTH) { DoCentre(dir); }
// centre with respect to the the parent window
- void CentreOnParent(int dir = wxBOTH) { Centre(dir | wxCENTER_FRAME); }
+ void CentreOnParent(int dir = wxBOTH) { DoCentre(dir); }
void CenterOnParent(int dir = wxBOTH) { CentreOnParent(dir); }
// set window size to wrap around its children
// set virtual size to satisfy children
virtual void FitInside();
- // set min/max size of the window
+
+ // SetSizeHints is actually for setting the size hints
+ // for the wxTLW for a Window Manager - hence the name -
+ // and it is therefore overridden in wxTLW to do that.
+ // In wxWindow(Base), it has (unfortunately) been abused
+ // to mean the same as SetMinSize() and SetMaxSize().
+
virtual void SetSizeHints( int minW, int minH,
int maxW = wxDefaultCoord, int maxH = wxDefaultCoord,
int incW = wxDefaultCoord, int incH = wxDefaultCoord )
- {
- DoSetSizeHints(minW, minH, maxW, maxH, incW, incH);
- }
+ { DoSetSizeHints(minW, minH, maxW, maxH, incW, incH); }
void SetSizeHints( const wxSize& minSize,
const wxSize& maxSize=wxDefaultSize,
const wxSize& incSize=wxDefaultSize)
- {
- DoSetSizeHints(minSize.x, minSize.y,
- maxSize.x, maxSize.y,
- incSize.x, incSize.y);
- }
+ { DoSetSizeHints(minSize.x, minSize.y, maxSize.x, maxSize.y, incSize.x, incSize.y); }
- virtual void DoSetSizeHints(int minW, int minH,
- int maxW = wxDefaultCoord, int maxH = wxDefaultCoord,
- int incW = wxDefaultCoord, int incH = wxDefaultCoord );
+ virtual void DoSetSizeHints( int minW, int minH,
+ int maxW, int maxH,
+ int incW, int incH );
+
+ // Methods for setting virtual size hints
+ // FIXME: What are virtual size hints?
virtual void SetVirtualSizeHints( int minW, int minH,
int maxW = wxDefaultCoord, int maxH = wxDefaultCoord );
SetVirtualSizeHints(minSize.x, minSize.y, maxSize.x, maxSize.y);
}
- virtual int GetMinWidth() const { return m_minWidth; }
- virtual int GetMinHeight() const { return m_minHeight; }
- int GetMaxWidth() const { return m_maxWidth; }
- int GetMaxHeight() const { return m_maxHeight; }
- // Override this method to control the values given to Sizers etc.
- virtual wxSize GetMaxSize() const { return wxSize( m_maxWidth, m_maxHeight ); }
- virtual wxSize GetMinSize() const { return wxSize( m_minWidth, m_minHeight ); }
+ // Call these to override what GetBestSize() returns. This
+ // method is only virtual because it is overriden in wxTLW
+ // as a different API for SetSizeHints().
+ virtual void SetMinSize(const wxSize& minSize) { m_minWidth = minSize.x; m_minHeight = minSize.y; }
+ virtual void SetMaxSize(const wxSize& maxSize) { m_maxWidth = maxSize.x; m_maxHeight = maxSize.y; }
+
+ // Override these methods to impose restrictions on min/max size.
+ // The easier way is to call SetMinSize() and SetMaxSize() which
+ // will have the same effect. Doing both is non-sense.
+ virtual wxSize GetMinSize() const { return wxSize(m_minWidth, m_minHeight); }
+ virtual wxSize GetMaxSize() const { return wxSize(m_maxWidth, m_maxHeight); }
+
+ // Get the min and max values one by one
+ int GetMinWidth() const { return GetMinSize().x; }
+ int GetMinHeight() const { return GetMinSize().y; }
+ int GetMaxWidth() const { return GetMaxSize().x; }
+ int GetMaxHeight() const { return GetMaxSize().y; }
- void SetMinSize(const wxSize& minSize) { SetSizeHints(minSize); }
- void SetMaxSize(const wxSize& maxSize) { SetSizeHints(GetMinSize(), maxSize); }
// Methods for accessing the virtual size of a window. For most
// windows this is just the client area of the window, but for
return wxSize( wxMax( client.x, best.x ), wxMax( client.y, best.y ) );
}
+ // return the size of the left/right and top/bottom borders in x and y
+ // components of the result respectively
+ virtual wxSize GetWindowBorderSize() const;
+
+
// window state
// ------------
bool Disable() { return Enable(false); }
virtual bool IsShown() const { return m_isShown; }
- virtual bool IsEnabled() const { return m_isEnabled; }
+ // returns true if the window is really enabled and false otherwise,
+ // whether because it had been explicitly disabled itself or because
+ // its parent is currently disabled -- then this method returns false
+ // whatever is the intrinsic state of this window, use IsThisEnabled(0
+ // to retrieve it. In other words, this relation always holds:
+ //
+ // IsEnabled() == IsThisEnabled() && parent.IsEnabled()
+ //
+ bool IsEnabled() const;
+
+ // returns the internal window state independently of the parent(s)
+ // state, i.e. the state in which the window would be if all its
+ // parents were enabled (use IsEnabled() above to get the effective
+ // window state)
+ bool IsThisEnabled() const { return m_isEnabled; }
+
+ // returns true if the window is visible, i.e. IsShown() returns true
+ // if called on it and all its parents up to the first TLW
+ virtual bool IsShownOnScreen() const;
// get/set window style (setting style won't update the window and so
// is only useful for internal usage)
void SetWindowStyle( long style ) { SetWindowStyleFlag(style); }
long GetWindowStyle() const { return GetWindowStyleFlag(); }
+ // check if the flag is set
bool HasFlag(int flag) const { return (m_windowStyle & flag) != 0; }
virtual bool IsRetained() const { return HasFlag(wxRETAINED); }
+ // turn the flag on if it had been turned off before and vice versa,
+ // return true if the flag is currently turned on
+ bool ToggleWindowStyle(int flag);
+
// extra style: the less often used style bits which can't be set with
// SetWindowStyleFlag()
virtual void SetExtraStyle(long exStyle) { m_exStyle = exStyle; }
long GetExtraStyle() const { return m_exStyle; }
+ bool HasExtraStyle(int exFlag) const { return (m_exStyle & exFlag) != 0; }
+
// make the window modal (all other windows unresponsive)
virtual void MakeModal(bool modal = true);
static wxWindow *DoFindFocus() /* = 0: implement in derived classes */;
- // can this window have focus?
- virtual bool AcceptsFocus() const { return IsShown() && IsEnabled(); }
+ // can this window have focus in principle?
+ //
+ // the difference between AcceptsFocus[FromKeyboard]() and CanAcceptFocus
+ // [FromKeyboard]() is that the former functions are meant to be
+ // overridden in the derived classes to simply return false if the
+ // control can't have focus, while the latter are meant to be used by
+ // this class clients and take into account the current window state
+ virtual bool AcceptsFocus() const { return true; }
+
+ // can this window or one of its children accept focus?
+ //
+ // usually it's the same as AcceptsFocus() but is overridden for
+ // container windows
+ virtual bool AcceptsFocusRecursively() const { return AcceptsFocus(); }
// can this window be given focus by keyboard navigation? if not, the
// only way to give it focus (provided it accepts it at all) is to
// click it
virtual bool AcceptsFocusFromKeyboard() const { return AcceptsFocus(); }
- // NB: these methods really don't belong here but with the current
- // class hierarchy there is no other place for them :-(
- // get the default child of this parent, i.e. the one which is
- // activated by pressing <Enter>
- virtual wxWindow *GetDefaultItem() const { return NULL; }
+ // this is mostly a helper for the various functions using it below
+ bool CanBeFocused() const { return IsShown() && IsEnabled(); }
+
+ // can this window itself have focus?
+ bool IsFocusable() const { return AcceptsFocus() && CanBeFocused(); }
+
+ // can this window have focus right now?
+ //
+ // if this method returns true, it means that calling SetFocus() will
+ // put focus either to this window or one of its children, if you need
+ // to know whether this window accepts focus itself, use IsFocusable()
+ bool CanAcceptFocus() const
+ { return AcceptsFocusRecursively() && CanBeFocused(); }
+
+ // can this window be assigned focus from keyboard right now?
+ bool CanAcceptFocusFromKeyboard() const
+ { return AcceptsFocusFromKeyboard() && CanBeFocused(); }
- // set this child as default, return the old default
- virtual wxWindow *SetDefaultItem(wxWindow * WXUNUSED(child))
- { return NULL; }
+ // call this when the return value of AcceptsFocus() changes
+ virtual void SetCanFocus(bool WXUNUSED(canFocus)) { }
- // set this child as temporary default
- virtual void SetTmpDefaultItem(wxWindow * WXUNUSED(win)) { }
+ // navigates inside this window
+ bool NavigateIn(int flags = wxNavigationKeyEvent::IsForward)
+ { return DoNavigateIn(flags); }
- // navigates in the specified direction by sending a wxNavigationKeyEvent
- virtual bool Navigate(int flags = wxNavigationKeyEvent::IsForward);
+ // navigates in the specified direction from this window, this is
+ // equivalent to GetParent()->NavigateIn()
+ bool Navigate(int flags = wxNavigationKeyEvent::IsForward)
+ { return m_parent && ((wxWindowBase *)m_parent)->DoNavigateIn(flags); }
// move this window just before/after the specified one in tab order
// (the other window must be our sibling!)
virtual void AddChild( wxWindowBase *child );
virtual void RemoveChild( wxWindowBase *child );
+ // returns true if the child is in the client area of the window, i.e. is
+ // not scrollbar, toolbar etc.
+ virtual bool IsClientAreaChild(const wxWindow *WXUNUSED(child)) const
+ { return true; }
+
// looking for windows
// -------------------
// thaw the window: redraw it after it had been frozen
virtual void Thaw() { }
+ // return true if window had been frozen and not unthawed yet
+ virtual bool IsFrozen() const { return false; }
+
// adjust DC for drawing on this window
virtual void PrepareDC( wxDC & WXUNUSED(dc) ) { }
+ // return true if the window contents is double buffered by the system
+ virtual bool IsDoubleBuffered() const { return false; }
+
// the update region of the window contains the areas which must be
// repainted by the program
const wxRegion& GetUpdateRegion() const { return m_updateRegion; }
// these functions verify whether the given point/rectangle belongs to
// (or at least intersects with) the update region
- bool IsExposed( int x, int y ) const;
- bool IsExposed( int x, int y, int w, int h ) const;
+ virtual bool DoIsExposed( int x, int y ) const;
+ virtual bool DoIsExposed( int x, int y, int w, int h ) const;
+ bool IsExposed( int x, int y ) const
+ { return DoIsExposed(x, y); }
+ bool IsExposed( int x, int y, int w, int h ) const
+ { return DoIsExposed(x, y, w, h); }
bool IsExposed( const wxPoint& pt ) const
- { return IsExposed(pt.x, pt.y); }
+ { return DoIsExposed(pt.x, pt.y); }
bool IsExposed( const wxRect& rect ) const
- { return IsExposed(rect.x, rect.y, rect.width, rect.height); }
+ { return DoIsExposed(rect.x, rect.y, rect.width, rect.height); }
// colours, fonts and cursors
// --------------------------
const wxFont *theFont = (const wxFont *) NULL)
const = 0;
+ wxSize GetTextExtent(const wxString& string) const
+ {
+ wxCoord w, h;
+ GetTextExtent(string, &w, &h);
+ return wxSize(w, h);
+ }
+
// client <-> screen coords
// ------------------------
{ return DoPopupMenu(menu, x, y); }
#endif // wxUSE_MENUS
+ // override this method to return true for controls having multiple pages
+ virtual bool HasMultiplePages() const { return false; }
+
+
// scrollbars
// ----------
// associate this help text with all windows with the same id as this
// one
void SetHelpTextForId(const wxString& text);
- // get the help string associated with this window (may be empty)
- wxString GetHelpText() const;
-#else
+ // get the help string associated with the given position in this window
+ //
+ // notice that pt may be invalid if event origin is keyboard or unknown
+ // and this method should return the global window help text then
+ virtual wxString GetHelpTextAtPoint(const wxPoint& pt,
+ wxHelpEvent::Origin origin) const;
+ // returns the position-independent help text
+ wxString GetHelpText() const
+ {
+ return GetHelpTextAtPoint(wxDefaultPosition, wxHelpEvent::Origin_Unknown);
+ }
+
+#else // !wxUSE_HELP
// silently ignore SetHelpText() calls
void SetHelpText(const wxString& WXUNUSED(text)) { }
void SetHelpTextForId(const wxString& WXUNUSED(text)) { }
void DeleteRelatedConstraints();
void ResetConstraints();
- // these methods may be overriden for special layout algorithms
+ // these methods may be overridden for special layout algorithms
virtual void SetConstraintSizes(bool recurse = true);
virtual bool LayoutPhase1(int *noChanges);
virtual bool LayoutPhase2(int *noChanges);
void SetAccessible(wxAccessible* accessible) ;
// Returns the accessible object.
- wxAccessible* GetAccessible() { return m_accessible; };
+ wxAccessible* GetAccessible() { return m_accessible; }
// Returns the accessible object, creating if necessary.
wxAccessible* GetOrCreateAccessible() ;
#endif
+
+ // Set window transparency if the platform supports it
+ virtual bool SetTransparent(wxByte WXUNUSED(alpha)) { return false; }
+ virtual bool CanSetTransparent() { return false; }
+
+
// implementation
// --------------
// behaviour in the most common case
virtual bool ShouldInheritColours() const { return false; }
- // Reserved for future use
- virtual void ReservedWindowFunc1() {}
- virtual void ReservedWindowFunc2() {}
- virtual void ReservedWindowFunc3() {}
- virtual void ReservedWindowFunc4() {}
- virtual void ReservedWindowFunc5() {}
- virtual void ReservedWindowFunc6() {}
- virtual void ReservedWindowFunc7() {}
- virtual void ReservedWindowFunc8() {}
- virtual void ReservedWindowFunc9() {}
+ // returns true if the window can be positioned outside of parent's client
+ // area (normal windows can't, but e.g. menubar or statusbar can):
+ virtual bool CanBeOutsideClientArea() const { return false; }
protected:
// event handling specific to wxWindow
};
virtual void DoMoveInTabOrder(wxWindow *win, MoveKind move);
+ // implementation of Navigate() and NavigateIn()
+ virtual bool DoNavigateIn(int flags);
+
+
#if wxUSE_CONSTRAINTS
// satisfy the constraints for the windows but don't set the window sizes
void SatisfyConstraints();
virtual wxWindow *GetMainWindowOfCompositeControl()
{ return (wxWindow*)this; }
+ // this method should be implemented to use operating system specific code
+ // to really enable/disable the widget, it will only be called when we
+ // really need to enable/disable window and so no additional checks on the
+ // widgets state are necessary
+ virtual void DoEnable(bool WXUNUSED(enable)) { }
+
+ // called when the on-screen widget state changes and provides an
+ // an opportunity for the widget to update its visual state (colours,
+ // fonts, anything else) as necessary
+ virtual void OnEnabled(bool WXUNUSED(enabled)) { }
+
+
// the window id - a number which uniquely identifies a window among
// its siblings unless it is wxID_ANY
wxWindowID m_windowId;
// Virtual size (scrolling)
wxSize m_virtualSize;
+ wxScrollHelper *m_scrollHelper;
+
int m_minVirtualWidth; // VirtualSizeHints
int m_minVirtualHeight;
int m_maxVirtualWidth;
// recalculated each time the value is needed.
wxSize m_bestSizeCache;
- // keep the old name for compatibility, at least until all the internal
- // usages of it are changed to SetBestFittingSize
- void SetBestSize(const wxSize& size) { SetBestFittingSize(size); }
-
- // set the initial window size if none is given (i.e. at least one of the
- // components of the size passed to ctor/Create() is wxDefaultCoord)
- //
- // normally just calls SetBestSize() for controls, but can be overridden
- // not to do it for the controls which have to do some additional
- // initialization (e.g. add strings to list box) before their best size
- // can be accurately calculated
- virtual void SetInitialBestSize(const wxSize& WXUNUSED(size)) {}
+ wxDEPRECATED( void SetBestSize(const wxSize& size) ); // use SetInitialSize
+ wxDEPRECATED( virtual void SetInitialBestSize(const wxSize& size) ); // use SetInitialSize
virtual void DoReleaseMouse() = 0;
// retrieve the position/size of the window
- virtual void DoGetPosition( int *x, int *y ) const = 0;
- virtual void DoGetSize( int *width, int *height ) const = 0;
- virtual void DoGetClientSize( int *width, int *height ) const = 0;
+ virtual void DoGetPosition(int *x, int *y) const = 0;
+ virtual void DoGetScreenPosition(int *x, int *y) const;
+ virtual void DoGetSize(int *width, int *height) const = 0;
+ virtual void DoGetClientSize(int *width, int *height) const = 0;
// get the size which best suits the window: for a control, it would be
// the minimal size which doesn't truncate the control, for a panel - the
// same size as it would have after a call to Fit()
virtual wxSize DoGetBestSize() const;
+ // called from DoGetBestSize() to convert best virtual size (returned by
+ // the window sizer) to the best size for the window itself; this is
+ // overridden at wxScrolledWindow level to clump down virtual size to real
+ virtual wxSize GetWindowSizeForVirtualSize(const wxSize& size) const
+ {
+ return size;
+ }
+
// this is the virtual function to be overriden in any derived class which
// wants to change how SetSize() or Move() works - it is called by all
// versions of these functions in the base class
// from both DoSetSize() and DoSetClientSize() and would usually just
// reposition this window except for composite controls which will want to
// arrange themselves inside the given rectangle
+ //
+ // Important note: the coordinates passed to this method are in parent's
+ // *window* coordinates and not parent's client coordinates (as the values
+ // passed to DoSetSize and returned by DoGetPosition are)!
virtual void DoMoveWindow(int x, int y, int width, int height) = 0;
+ // centre the window in the specified direction on parent, note that
+ // wxCENTRE_ON_SCREEN shouldn't be specified here, it only makes sense for
+ // TLWs
+ virtual void DoCentre(int dir);
+
#if wxUSE_TOOLTIPS
virtual void DoSetToolTip( wxToolTip *tip );
#endif // wxUSE_TOOLTIPS
// implements the window variants
virtual void DoSetWindowVariant( wxWindowVariant variant ) ;
- // Reserved for future use
- void* m_windowReserved;
+ // Must be called when mouse capture is lost to send
+ // wxMouseCaptureLostEvent to windows on capture stack.
+ static void NotifyCaptureLost();
private:
+ // recursively call our own and our children OnEnabled() when the
+ // enabled/disabled status changed because a parent window had been
+ // enabled/disabled
+ void NotifyWindowOnEnableChange(bool enabled);
+
+
// contains the last id generated by NewControlId
static int ms_lastControlId;
// the stack of windows which have captured the mouse
static struct WXDLLEXPORT wxWindowNext *ms_winCaptureNext;
+ // the window that currently has mouse capture
+ static wxWindow *ms_winCaptureCurrent;
+ // indicates if execution is inside CaptureMouse/ReleaseMouse
+ static bool ms_winCaptureChanging;
DECLARE_ABSTRACT_CLASS(wxWindowBase)
DECLARE_NO_COPY_CLASS(wxWindowBase)
DECLARE_EVENT_TABLE()
};
+
+
+// Inlines for some deprecated methods
+inline wxSize wxWindowBase::GetBestFittingSize() const
+{
+ return GetEffectiveMinSize();
+}
+
+inline void wxWindowBase::SetBestFittingSize(const wxSize& size)
+{
+ SetInitialSize(size);
+}
+
+inline void wxWindowBase::SetBestSize(const wxSize& size)
+{
+ SetInitialSize(size);
+}
+
+inline void wxWindowBase::SetInitialBestSize(const wxSize& size)
+{
+ SetInitialSize(size);
+}
+
+
// ----------------------------------------------------------------------------
// now include the declaration of wxWindow class
// ----------------------------------------------------------------------------
#include "wx/msw/window.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/window.h"
-#elif defined(__WXGTK__)
+#elif defined(__WXGTK20__)
#ifdef __WXUNIVERSAL__
#define wxWindowNative wxWindowGTK
#else // !wxUniv
#define wxWindowGTK wxWindow
#endif // wxUniv
#include "wx/gtk/window.h"
+#elif defined(__WXGTK__)
+ #ifdef __WXUNIVERSAL__
+ #define wxWindowNative wxWindowGTK
+ #else // !wxUniv
+ #define wxWindowGTK wxWindow
+ #endif // wxUniv
+ #include "wx/gtk1/window.h"
#elif defined(__WXX11__)
#ifdef __WXUNIVERSAL__
#define wxWindowNative wxWindowX11
#endif // wxUniv
#include "wx/x11/window.h"
#elif defined(__WXMGL__)
- #ifdef __WXUNIVERSAL__
- #define wxWindowNative wxWindowMGL
- #else // !wxUniv
- #define wxWindowMGL wxWindow
- #endif // wxUniv
+ #define wxWindowNative wxWindowMGL
#include "wx/mgl/window.h"
+#elif defined(__WXDFB__)
+ #define wxWindowNative wxWindowDFB
+ #include "wx/dfb/window.h"
#elif defined(__WXMAC__)
#ifdef __WXUNIVERSAL__
#define wxWindowNative wxWindowMac
// get the (first) top level parent window
WXDLLEXPORT wxWindow* wxGetTopLevelParent(wxWindow *win);
-// deprecated (doesn't start with 'wx' prefix), use wxWindow::NewControlId()
-inline int NewControlId() { return wxWindowBase::NewControlId(); }
+#if WXWIN_COMPATIBILITY_2_6
+ // deprecated (doesn't start with 'wx' prefix), use wxWindow::NewControlId()
+ wxDEPRECATED( int NewControlId() );
+ inline int NewControlId() { return wxWindowBase::NewControlId(); }
+#endif // WXWIN_COMPATIBILITY_2_6
#if wxUSE_ACCESSIBILITY
// ----------------------------------------------------------------------------
// If this object has the focus, child should be 'this'.
virtual wxAccStatus GetFocus(int* childId, wxAccessible** child);
+#if wxUSE_VARIANT
// Gets a variant representing the selected children
// of this object.
// Acceptable values:
// or 0 if this object is selected (GetType() == wxT("long")
// - a "void*" pointer to a wxAccessible child object
virtual wxAccStatus GetSelections(wxVariant* selections);
+#endif // wxUSE_VARIANT
};
#endif // wxUSE_ACCESSIBILITY
-#endif
- // _WX_WINDOW_H_BASE_
-
+#endif // _WX_WINDOW_H_BASE_