def CreateOutputWindow(self, st):
self.frame = wx.Frame(self.parent, -1, self.title,
style=wx.DEFAULT_FRAME_STYLE | wx.NO_FULL_REPAINT_ON_RESIZE)
- self.text = wxTextCtrl(self.frame, -1, "",
- style = wx.TE_MULTILINE | wx.TE_READONLY)
+ self.text = wx.TextCtrl(self.frame, -1, "",
+ style = wx.TE_MULTILINE | wx.TE_READONLY)
+ self.text.AppendText(st)
self.frame.SetSize((450, 300))
self.frame.Show(True)
EVT_CLOSE(self.frame, self.OnCloseWindow)
+ def OnCloseWindow(self, event):
+ if self.frame is not None:
+ self.frame.Destroy()
+ self.frame = None
+ self.text = None
+
+
# These methods provide the file-like output behaviour.
def write(self, text):
"""
wx.CallAfter(self.frame.Close)
- def OnCloseWindow(self, event):
- if self.frame is not None:
- self.frame.Destroy()
- self.frame = None
- self.text = None
+ def flush(self):
+ pass
+
+
#----------------------------------------------------------------------
class App(wx.PyApp):
"""
- The main application class. Derive from this and implement an OnInit
- method that creates a frame and then calls self.SetTopWindow(frame)
+ The ``wx.App`` class represents the application and is used to:
+
+ * bootstrap the wxPython system and initialize the underlying
+ gui toolkit
+ * set and get application-wide properties
+ * implement the windowing system main message or event loop,
+ and to dispatch events to window instances
+ * etc.
+
+ Every application must have a ``wx.App`` instance, and all
+ creation of UI objects should be delayed until after the
+ ``wx.App`` object has been created in order to ensure that the gui
+ platform and wxWidgets have been fully initialized.
+
+ Normally you would derive from this class and implement an
+ ``OnInit`` method that creates a frame and then calls
+ ``self.SetTopWindow(frame)``.
+
+ :see: `wx.PySimpleApp` for a simpler app class that can be used
+ directly.
"""
+
outputWindowClass = PyOnDemandOutputWindow
- def __init__(self, redirect=_defRedirect, filename=None, useBestVisual=False):
+ def __init__(self, redirect=_defRedirect, filename=None,
+ useBestVisual=False, clearSigInt=True):
+ """
+ Construct a ``wx.App`` object.
+
+ :param redirect: Should ``sys.stdout`` and ``sys.stderr`` be
+ redirected? Defaults to True on Windows and Mac, False
+ otherwise. If `filename` is None then output will be
+ redirected to a window that pops up as needed. (You can
+ control what kind of window is created for the output by
+ resetting the class variable ``outputWindowClass`` to a
+ class of your choosing.)
+
+ :param filename: The name of a file to redirect output to, if
+ redirect is True.
+
+ :param useBestVisual: Should the app try to use the best
+ available visual provided by the system (only relevant on
+ systems that have more than one visual.) This parameter
+ must be used instead of calling `SetUseBestVisual` later
+ on because it must be set before the underlying GUI
+ toolkit is initialized.
+
+ :param clearSigInt: Should SIGINT be cleared? This allows the
+ app to terminate upon a Ctrl-C in the console like other
+ GUI apps will.
+
+ :note: You should override OnInit to do applicaition
+ initialization to ensure that the system, toolkit and
+ wxWidgets are fully initialized.
+ """
wx.PyApp.__init__(self)
if wx.Platform == "__WXMAC__":
not 'python', and only when you are logged in on the main display of
your Mac."""
_sys.exit(1)
+ except SystemExit:
+ raise
except:
pass
# KeyboardInterrupt???) but will later segfault on exit. By
# setting the default handler then the app will exit, as
# expected (depending on platform.)
- try:
- import signal
- signal.signal(signal.SIGINT, signal.SIG_DFL)
- except:
- pass
+ if clearSigInt:
+ try:
+ import signal
+ signal.signal(signal.SIGINT, signal.SIG_DFL)
+ except:
+ pass
# Save and redirect the stdio to a window?
self.stdioWin = None
def SetTopWindow(self, frame):
+ """Set the \"main\" top level window"""
if self.stdioWin:
self.stdioWin.SetParent(frame)
wx.PyApp.SetTopWindow(self, frame)
def MainLoop(self):
+ """Execute the main GUI event loop"""
wx.PyApp.MainLoop(self)
self.RestoreStdio()
- def RedirectStdio(self, filename):
+ def RedirectStdio(self, filename=None):
+ """Redirect sys.stdout and sys.stderr to a file or a popup window."""
if filename:
_sys.stdout = _sys.stderr = open(filename, 'a')
else:
-# change from wxPyApp_ to wxApp_
-App_GetMacSupportPCMenuShortcuts = _core.PyApp_GetMacSupportPCMenuShortcuts
-App_GetMacAboutMenuItemId = _core.PyApp_GetMacAboutMenuItemId
-App_GetMacPreferencesMenuItemId = _core.PyApp_GetMacPreferencesMenuItemId
-App_GetMacExitMenuItemId = _core.PyApp_GetMacExitMenuItemId
-App_GetMacHelpMenuTitleName = _core.PyApp_GetMacHelpMenuTitleName
-App_SetMacSupportPCMenuShortcuts = _core.PyApp_SetMacSupportPCMenuShortcuts
-App_SetMacAboutMenuItemId = _core.PyApp_SetMacAboutMenuItemId
-App_SetMacPreferencesMenuItemId = _core.PyApp_SetMacPreferencesMenuItemId
-App_SetMacExitMenuItemId = _core.PyApp_SetMacExitMenuItemId
-App_SetMacHelpMenuTitleName = _core.PyApp_SetMacHelpMenuTitleName
-App_GetComCtl32Version = _core.PyApp_GetComCtl32Version
+# change from wx.PyApp_XX to wx.App_XX
+App_GetMacSupportPCMenuShortcuts = _core_.PyApp_GetMacSupportPCMenuShortcuts
+App_GetMacAboutMenuItemId = _core_.PyApp_GetMacAboutMenuItemId
+App_GetMacPreferencesMenuItemId = _core_.PyApp_GetMacPreferencesMenuItemId
+App_GetMacExitMenuItemId = _core_.PyApp_GetMacExitMenuItemId
+App_GetMacHelpMenuTitleName = _core_.PyApp_GetMacHelpMenuTitleName
+App_SetMacSupportPCMenuShortcuts = _core_.PyApp_SetMacSupportPCMenuShortcuts
+App_SetMacAboutMenuItemId = _core_.PyApp_SetMacAboutMenuItemId
+App_SetMacPreferencesMenuItemId = _core_.PyApp_SetMacPreferencesMenuItemId
+App_SetMacExitMenuItemId = _core_.PyApp_SetMacExitMenuItemId
+App_SetMacHelpMenuTitleName = _core_.PyApp_SetMacHelpMenuTitleName
+App_GetComCtl32Version = _core_.PyApp_GetComCtl32Version
#----------------------------------------------------------------------------
"""
A simple application class. You can just create one of these and
then then make your top level windows later, and not have to worry
- about OnInit."""
+ about OnInit. For example::
- def __init__(self, redirect=False, filename=None, useBestVisual=False):
- wx.App.__init__(self, redirect, filename, useBestVisual)
+ app = wx.PySimpleApp()
+ frame = wx.Frame(None, title='Hello World')
+ frame.Show()
+ app.MainLoop()
+
+ :see: `wx.App`
+ """
+
+ def __init__(self, redirect=False, filename=None,
+ useBestVisual=False, clearSigInt=True):
+ """
+ :see: `wx.App.__init__`
+ """
+ wx.App.__init__(self, redirect, filename, useBestVisual, clearSigInt)
def OnInit(self):
- wx.InitAllImageHandlers()
return True
+
# Is anybody using this one?
class PyWidgetTester(wx.App):
def __init__(self, size = (250, 100)):
wx.App.__init__(self, 0)
def OnInit(self):
- self.frame = wxFrame(None, -1, "Widget Tester", pos=(0,0), size=self.size)
+ self.frame = wx.Frame(None, -1, "Widget Tester", pos=(0,0), size=self.size)
self.SetTopWindow(self.frame)
return True
- def SetWidget(self, widgetClass, *args):
- w = widgetClass(self.frame, *args)
+ def SetWidget(self, widgetClass, *args, **kwargs):
+ w = widgetClass(self.frame, *args, **kwargs)
self.frame.Show(True)
#----------------------------------------------------------------------------
# DO NOT hold any other references to this object. This is how we
-# know when to cleanup system resources that wxWin is holding. When
+# know when to cleanup system resources that wxWidgets is holding. When
# the sys module is unloaded, the refcount on sys.__wxPythonCleanup
-# goes to zero and it calls the wxApp_CleanUp function.
+# goes to zero and it calls the wx.App_CleanUp function.
class __wxPyCleanup:
def __init__(self):
- self.cleanup = _core.App_CleanUp
+ self.cleanup = _core_.App_CleanUp
def __del__(self):
self.cleanup()
_sys.__wxPythonCleanup = __wxPyCleanup()
## # another possible solution, but it gets called too early...
-## if sys.version[0] == '2':
-## import atexit
-## atexit.register(_core.wxApp_CleanUp)
-## else:
-## sys.exitfunc = _core.wxApp_CleanUp
+## import atexit
+## atexit.register(_core_.wxApp_CleanUp)
#----------------------------------------------------------------------------