virtual void SetTitle(const wxString& title) = 0;
virtual wxString GetTitle() const = 0;
+ // enable/disable close button [x]
+ virtual bool EnableCloseButton(bool WXUNUSED(enable) ) { return false; }
+
// Set the shape of the window to the given region.
// Returns true if the platform supports this feature (and the
// operation is successful.)
void CentreOnScreen(int dir = wxBOTH) { DoCentre(dir | wxCENTRE_ON_SCREEN); }
void CenterOnScreen(int dir = wxBOTH) { CentreOnScreen(dir); }
- // Set window transparency if the platform supports it
- virtual bool SetTransparent(wxByte WXUNUSED(alpha)) { return false; }
- virtual bool CanSetTransparent() { return false; }
-
// default item access: we have a permanent default item which is the one
// set by the user code but we may also have a temporary default item which
// override some base class virtuals
virtual bool Destroy();
virtual bool IsTopLevel() const { return true; }
+ virtual bool IsVisible() const { return IsShown(); }
virtual wxSize GetMaxSize() const;
// event handlers
virtual void DoUpdateWindowUI(wxUpdateUIEvent& event) ;
protected:
+ virtual void DoSetSizeHints( int minW, int minH,
+ int maxW = wxDefaultCoord, int maxH = wxDefaultCoord,
+ int incW = wxDefaultCoord, int incH = wxDefaultCoord );
+
// the frame client to screen translation should take account of the
// toolbar which may shift the origin of the client area
virtual void DoClientToScreen(int *x, int *y) const;
#elif defined(__WXMGL__)
#include "wx/mgl/toplevel.h"
#define wxTopLevelWindowNative wxTopLevelWindowMGL
+#elif defined(__WXDFB__)
+ #include "wx/dfb/toplevel.h"
+ #define wxTopLevelWindowNative wxTopLevelWindowDFB
#elif defined(__WXMAC__)
#include "wx/mac/toplevel.h"
#define wxTopLevelWindowNative wxTopLevelWindowMac