#include "wx/colour.h"
#include "wx/region.h"
#include "wx/utils.h"
+#include "wx/intl.h"
#include "wx/validate.h" // for wxDefaultValidator (always include it)
class WXDLLEXPORT wxToolTip;
class WXDLLEXPORT wxWindowBase;
class WXDLLEXPORT wxWindow;
+class WXDLLEXPORT wxScrollHelper;
#if wxUSE_ACCESSIBILITY
class WXDLLEXPORT wxAccessible;
virtual void SetName( const wxString &name ) { m_windowName = name; }
virtual wxString GetName() const { return m_windowName; }
- // sets the window variant, calls internally DoSetVariant if variant has changed
- void SetWindowVariant( wxWindowVariant variant ) ;
- wxWindowVariant GetWindowVariant() const { return m_windowVariant ; }
+ // sets the window variant, calls internally DoSetVariant if variant
+ // has changed
+ void SetWindowVariant(wxWindowVariant variant);
+ wxWindowVariant GetWindowVariant() const { return m_windowVariant; }
// window id uniquely identifies the window among its siblings unless
void SetId( wxWindowID winid ) { m_windowId = winid; }
wxWindowID GetId() const { return m_windowId; }
+ // get or change the layout direction (LTR or RTL) for this window,
+ // wxLayout_Default is returned if layout direction is not supported
+ virtual wxLayoutDirection GetLayoutDirection() const
+ { return wxLayout_Default; }
+ virtual void SetLayoutDirection(wxLayoutDirection WXUNUSED(dir))
+ { }
+
+ // mirror coordinates for RTL layout if this window uses it and if the
+ // mirroring is not done automatically like Win32
+ virtual wxCoord AdjustForLayoutDirection(wxCoord x,
+ wxCoord width,
+ wxCoord widthTotal) const;
+
// generate a control id for the controls which were not given one by
// user
static int NewControlId() { return --ms_lastControlId; }
*h = s.y;
}
+ void SetScrollHelper( wxScrollHelper *sh ) { m_scrollHelper = sh; }
+ wxScrollHelper *GetScrollHelper() { return m_scrollHelper; }
+
// reset the cached best size value so it will be recalculated the
// next time it is needed.
void InvalidateBestSize();
virtual bool IsShown() const { return m_isShown; }
virtual bool IsEnabled() const { return m_isEnabled; }
+ // returns true if the window is visible, i.e. IsShown() returns true
+ // if called on it and all its parents up to the first TLW
+ virtual bool IsShownOnScreen() const;
+
// get/set window style (setting style won't update the window and so
// is only useful for internal usage)
virtual void SetWindowStyleFlag( long style ) { m_windowStyle = style; }
// thaw the window: redraw it after it had been frozen
virtual void Thaw() { }
+ // return true if window had been frozen and not unthawed yet
+ virtual bool IsFrozen() const { return false; }
+
// adjust DC for drawing on this window
virtual void PrepareDC( wxDC & WXUNUSED(dc) ) { }
+ // return true if the window contents is double buffered by the system
+ virtual bool IsDoubleBuffered() const { return false; }
+
// the update region of the window contains the areas which must be
// repainted by the program
const wxRegion& GetUpdateRegion() const { return m_updateRegion; }
// these functions verify whether the given point/rectangle belongs to
// (or at least intersects with) the update region
- bool IsExposed( int x, int y ) const;
- bool IsExposed( int x, int y, int w, int h ) const;
+ virtual bool DoIsExposed( int x, int y ) const;
+ virtual bool DoIsExposed( int x, int y, int w, int h ) const;
+ bool IsExposed( int x, int y ) const
+ { return DoIsExposed(x, y); }
+ bool IsExposed( int x, int y, int w, int h ) const
+ { return DoIsExposed(x, y, w, h); }
bool IsExposed( const wxPoint& pt ) const
- { return IsExposed(pt.x, pt.y); }
+ { return DoIsExposed(pt.x, pt.y); }
bool IsExposed( const wxRect& rect ) const
- { return IsExposed(rect.x, rect.y, rect.width, rect.height); }
+ { return DoIsExposed(rect.x, rect.y, rect.width, rect.height); }
// colours, fonts and cursors
// --------------------------
{ return DoPopupMenu(menu, x, y); }
#endif // wxUSE_MENUS
+ // override this method to return true for controls having multiple pages
+ virtual bool HasMultiplePages() const { return false; }
+
+
// scrollbars
// ----------
wxAccessible* GetOrCreateAccessible() ;
#endif
+
+ // Set window transparency if the platform supports it
+ virtual bool SetTransparent(wxByte WXUNUSED(alpha)) { return false; }
+ virtual bool CanSetTransparent() { return false; }
+
+
// implementation
// --------------
// Virtual size (scrolling)
wxSize m_virtualSize;
+ wxScrollHelper *m_scrollHelper;
+
int m_minVirtualWidth; // VirtualSizeHints
int m_minVirtualHeight;
int m_maxVirtualWidth;
// from both DoSetSize() and DoSetClientSize() and would usually just
// reposition this window except for composite controls which will want to
// arrange themselves inside the given rectangle
+ //
+ // Important note: the coordinates passed to this method are in parent's
+ // *window* coordinates and not parent's client coordinates (as the values
+ // passed to DoSetSize and returned by DoGetPosition are)!
virtual void DoMoveWindow(int x, int y, int width, int height) = 0;
// centre the window in the specified direction on parent, note that
// implements the window variants
virtual void DoSetWindowVariant( wxWindowVariant variant ) ;
+ // Must be called when mouse capture is lost to send
+ // wxMouseCaptureLostEvent to windows on capture stack.
+ static void NotifyCaptureLost();
+
private:
// contains the last id generated by NewControlId
static int ms_lastControlId;
// the stack of windows which have captured the mouse
static struct WXDLLEXPORT wxWindowNext *ms_winCaptureNext;
+ // the window that currently has mouse capture
+ static wxWindow *ms_winCaptureCurrent;
+ // indicates if execution is inside CaptureMouse/ReleaseMouse
+ static bool ms_winCaptureChanging;
DECLARE_ABSTRACT_CLASS(wxWindowBase)
DECLARE_NO_COPY_CLASS(wxWindowBase)
#endif // wxUniv
#include "wx/x11/window.h"
#elif defined(__WXMGL__)
- #ifdef __WXUNIVERSAL__
- #define wxWindowNative wxWindowMGL
- #else // !wxUniv
- #define wxWindowMGL wxWindow
- #endif // wxUniv
+ #define wxWindowNative wxWindowMGL
#include "wx/mgl/window.h"
+#elif defined(__WXDFB__)
+ #define wxWindowNative wxWindowDFB
+ #include "wx/dfb/window.h"
#elif defined(__WXMAC__)
#ifdef __WXUNIVERSAL__
#define wxWindowNative wxWindowMac
// If this object has the focus, child should be 'this'.
virtual wxAccStatus GetFocus(int* childId, wxAccessible** child);
+#if wxUSE_VARIANT
// Gets a variant representing the selected children
// of this object.
// Acceptable values:
// or 0 if this object is selected (GetType() == wxT("long")
// - a "void*" pointer to a wxAccessible child object
virtual wxAccStatus GetSelections(wxVariant* selections);
+#endif // wxUSE_VARIANT
};
#endif // wxUSE_ACCESSIBILITY