#include "wx/colour.h"
#include "wx/region.h"
#include "wx/utils.h"
+#include "wx/intl.h"
#include "wx/validate.h" // for wxDefaultValidator (always include it)
virtual void SetName( const wxString &name ) { m_windowName = name; }
virtual wxString GetName() const { return m_windowName; }
- // sets the window variant, calls internally DoSetVariant if variant has changed
- void SetWindowVariant( wxWindowVariant variant ) ;
- wxWindowVariant GetWindowVariant() const { return m_windowVariant ; }
+ // sets the window variant, calls internally DoSetVariant if variant
+ // has changed
+ void SetWindowVariant(wxWindowVariant variant);
+ wxWindowVariant GetWindowVariant() const { return m_windowVariant; }
// window id uniquely identifies the window among its siblings unless
void SetId( wxWindowID winid ) { m_windowId = winid; }
wxWindowID GetId() const { return m_windowId; }
+ // get or change the layout direction (LTR or RTL) for this window,
+ // wxLayout_Default is returned if layout direction is not supported
+ virtual wxLayoutDirection GetLayoutDirection() const
+ { return wxLayout_Default; }
+ virtual void SetLayoutDirection(wxLayoutDirection WXUNUSED(dir))
+ { }
+
+ // mirror coordinates for RTL layout if this window uses it and if the
+ // mirroring is not done automatically like Win32
+ virtual wxCoord AdjustForLayoutDirection(wxCoord x,
+ wxCoord width,
+ wxCoord widthTotal) const;
+
// generate a control id for the controls which were not given one by
// user
static int NewControlId() { return --ms_lastControlId; }
{ return DoPopupMenu(menu, x, y); }
#endif // wxUSE_MENUS
+ // override this method to return true for controls having multiple pages
+ virtual bool HasMultiplePages() const { return false; }
+
+
// scrollbars
// ----------
wxAccessible* GetOrCreateAccessible() ;
#endif
+
+ // Set window transparency if the platform supports it
+ virtual bool SetTransparent(wxByte WXUNUSED(alpha)) { return false; }
+ virtual bool CanSetTransparent() { return false; }
+
+
// implementation
// --------------
// implements the window variants
virtual void DoSetWindowVariant( wxWindowVariant variant ) ;
+ // Must be called when mouse capture is lost to send
+ // wxMouseCaptureLostEvent to windows on capture stack.
+ static void NotifyCaptureLost();
+
private:
// contains the last id generated by NewControlId
static int ms_lastControlId;
// the stack of windows which have captured the mouse
static struct WXDLLEXPORT wxWindowNext *ms_winCaptureNext;
+ // the window that currently has mouse capture
+ static wxWindow *ms_winCaptureCurrent;
+ // indicates if execution is inside CaptureMouse/ReleaseMouse
+ static bool ms_winCaptureChanging;
DECLARE_ABSTRACT_CLASS(wxWindowBase)
DECLARE_NO_COPY_CLASS(wxWindowBase)
#endif // wxUniv
#include "wx/x11/window.h"
#elif defined(__WXMGL__)
- #ifdef __WXUNIVERSAL__
- #define wxWindowNative wxWindowMGL
- #else // !wxUniv
- #define wxWindowMGL wxWindow
- #endif // wxUniv
+ #define wxWindowNative wxWindowMGL
#include "wx/mgl/window.h"
+#elif defined(__WXDFB__)
+ #define wxWindowNative wxWindowDFB
+ #include "wx/dfb/window.h"
#elif defined(__WXMAC__)
#ifdef __WXUNIVERSAL__
#define wxWindowNative wxWindowMac