// headers
// ----------------------------------------------------------------------------
-#include "wx/window.h"
+#include "wx/nonownedwnd.h"
#include "wx/iconbndl.h"
+#include "wx/containr.h"
+#include "wx/weakref.h"
// the default names for various classes
-extern WXDLLEXPORT_DATA(const wxChar) wxFrameNameStr[];
+extern WXDLLIMPEXP_DATA_CORE(const char) wxFrameNameStr[];
-class WXDLLEXPORT wxTopLevelWindowBase;
+class WXDLLIMPEXP_FWD_CORE wxTopLevelWindowBase;
// ----------------------------------------------------------------------------
// constants
// wxTopLevelWindow: a top level (as opposed to child) window
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxTopLevelWindowBase : public wxWindow
+class WXDLLIMPEXP_CORE wxTopLevelWindowBase : public wxNonOwnedWindow
{
public:
// construction
virtual bool IsIconized() const = 0;
// get the frame icon
- const wxIcon& GetIcon() const { return m_icons.GetIcon( -1 ); }
+ wxIcon GetIcon() const;
// get the frame icons
const wxIconBundle& GetIcons() const { return m_icons; }
- // set the frame icon
- virtual void SetIcon(const wxIcon& icon) { m_icons = wxIconBundle( icon ); }
+ // set the frame icon: implemented in terms of SetIcons()
+ void SetIcon(const wxIcon& icon);
// set the frame icons
- virtual void SetIcons(const wxIconBundle& icons ) { m_icons = icons; }
+ virtual void SetIcons(const wxIconBundle& icons) { m_icons = icons; }
// maximize the window to cover entire screen
virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL) = 0;
virtual void SetTitle(const wxString& title) = 0;
virtual wxString GetTitle() const = 0;
+ // enable/disable close button [x]
+ virtual bool EnableCloseButton(bool WXUNUSED(enable) ) { return false; }
+
// Set the shape of the window to the given region.
// Returns true if the platform supports this feature (and the
// operation is successful.)
void CentreOnScreen(int dir = wxBOTH) { DoCentre(dir | wxCENTRE_ON_SCREEN); }
void CenterOnScreen(int dir = wxBOTH) { CentreOnScreen(dir); }
- // Set window transparency if the platform supports it
- virtual bool SetTransparent(wxByte WXUNUSED(alpha)) { return false; }
- virtual bool CanSetTransparent() { return false; }
-
// default item access: we have a permanent default item which is the one
// set by the user code but we may also have a temporary default item which
// reverts to the "permanent" default as soon as this temporary default
// item loses focus
- // used to reset default if pointing to removed child
- virtual void RemoveChild(wxWindowBase *child);
-
// get the default item, temporary or permanent
wxWindow *GetDefaultItem() const
{ return m_winTmpDefault ? m_winTmpDefault : m_winDefault; }
// override some base class virtuals
virtual bool Destroy();
virtual bool IsTopLevel() const { return true; }
- virtual wxSize GetMaxSize() const;
+ virtual bool IsVisible() const { return IsShown(); }
// event handlers
void OnCloseWindow(wxCloseEvent& event);
// do the window-specific processing after processing the update event
virtual void DoUpdateWindowUI(wxUpdateUIEvent& event) ;
+ // a different API for SetSizeHints
+ virtual void SetMinSize(const wxSize& minSize);
+ virtual void SetMaxSize(const wxSize& maxSize);
+
protected:
// the frame client to screen translation should take account of the
// toolbar which may shift the origin of the client area
static int WidthDefault(int w) { return w == wxDefaultCoord ? GetDefaultSize().x : w; }
static int HeightDefault(int h) { return h == wxDefaultCoord ? GetDefaultSize().y : h; }
+
// the frame icon
wxIconBundle m_icons;
// a default window (usually a button) or NULL
- wxWindow *m_winDefault;
+ wxWindowRef m_winDefault;
// a temporary override of m_winDefault, use the latter if NULL
- wxWindow *m_winTmpDefault;
+ wxWindowRef m_winTmpDefault;
DECLARE_NO_COPY_CLASS(wxTopLevelWindowBase)
DECLARE_EVENT_TABLE()
+ WX_DECLARE_CONTROL_CONTAINER();
};
#elif defined(__WXMGL__)
#include "wx/mgl/toplevel.h"
#define wxTopLevelWindowNative wxTopLevelWindowMGL
+#elif defined(__WXDFB__)
+ #include "wx/dfb/toplevel.h"
+ #define wxTopLevelWindowNative wxTopLevelWindowDFB
#elif defined(__WXMAC__)
- #include "wx/mac/toplevel.h"
+ #include "wx/osx/toplevel.h"
#define wxTopLevelWindowNative wxTopLevelWindowMac
#elif defined(__WXCOCOA__)
#include "wx/cocoa/toplevel.h"
#include "wx/univ/toplevel.h"
#else // !__WXUNIVERSAL__
#ifdef wxTopLevelWindowNative
- class WXDLLEXPORT wxTopLevelWindow : public wxTopLevelWindowNative
+ class WXDLLIMPEXP_CORE wxTopLevelWindow : public wxTopLevelWindowNative
{
public:
// construction