virtual void GetSize( int &width, int &height ) const = 0;
virtual void SetControlSize( wxWindowVariant variant ) = 0;
+ // native view coordinates are topleft to bottom right (flipped regarding CoreGraphics origin)
+ virtual bool IsFlipped() const { return true; }
+
virtual void SetNeedsDisplay( const wxRect* where = NULL ) = 0;
virtual bool GetNeedsDisplay() const = 0;