wx.WS_EX_PROCESS_IDLE This window should always process idle
events, even if the mode set by
- wx.IdleEvent.SetMode is
+ `wx.IdleEvent.SetMode` is
wx.IDLE_PROCESS_SPECIFIED.
wx.WS_EX_PROCESS_UI_UPDATES This window should always process UI
update events, even if the mode
- set by wxUpdateUIEvent::SetMode is
+ set by `wx.UpdateUIEvent.SetMode` is
wxUPDATE_UI_PROCESS_SPECIFIED.
============================= =====================================
int sizeFlags = wxSIZE_AUTO ),
"Sets the position and size of the window in pixels. The sizeFlags
parameter indicates the interpretation of the other params if they are
--1. wx.SIZE_AUTO*: a -1 indicates that a class-specific default
-shoudl be used. wx.SIZE_USE_EXISTING: existing dimensions should be
-used if -1 values are supplied. wxSIZE_ALLOW_MINUS_ONE: allow
-dimensions of -1 and less to be interpreted as real dimensions, not
-default values.", "",
+equal to -1.
+
+ ======================== ======================================
+ wx.SIZE_AUTO A -1 indicates that a class-specific
+ default should be used.
+ wx.SIZE_USE_EXISTING Axisting dimensions should be used if
+ -1 values are supplied.
+ wxSIZE_ALLOW_MINUS_ONE Allow dimensions of -1 and less to be
+ interpreted as real dimensions, not
+ default values.
+ ======================== ======================================
+", "",
SetDimensions);
dimensions the border or title bar have when trying to fit the window
around panel items, for example.", "");
void SetClientSize( const wxSize& size );
- %name(SetClientSizeWH) void SetClientSize( int width, int height );
- %name(SetClientRect) void SetClientSize(const wxRect& rect);
+ %Rename(SetClientSizeWH, void, SetClientSize( int width, int height ));
+ %Rename(SetClientRect, void, SetClientSize(const wxRect& rect));
DocStr(GetPosition, // sets the docstring for both
"Reset the cached best size value so it will be recalculated the next
time it is needed.", "");
+ DocDeclStr(
+ void , CacheBestSize(const wxSize& size) const,
+ "Cache the best size so it doesn't need to be calculated again, (at least until
+some properties of the window change.)", "");
DocDeclStr(
virtual void SetSizeHints( int minW, int minH,
int maxW = -1, int maxH = -1,
int incW = -1, int incH = -1 );
- %name(SetSizeHintsSz) void SetSizeHints( const wxSize& minSize,
- const wxSize& maxSize=wxDefaultSize,
- const wxSize& incSize=wxDefaultSize);
+ %Rename(SetSizeHintsSz, void, SetSizeHints( const wxSize& minSize,
+ const wxSize& maxSize=wxDefaultSize,
+ const wxSize& incSize=wxDefaultSize));
DocStr(SetVirtualSizeHints,
the virtual area of the window outside the given bounds.", "");
virtual void SetVirtualSizeHints( int minW, int minH,
int maxW = -1, int maxH = -1 );
- %name(SetVirtualSizeHintsSz)void SetVirtualSizeHints(
- const wxSize& minSize, const wxSize& maxSize=wxDefaultSize);
+ %Rename(SetVirtualSizeHintsSz, void, SetVirtualSizeHints(
+ const wxSize& minSize, const wxSize& maxSize=wxDefaultSize));
is just the client area of the window, but for some like scrolled
windows it is more or less independent of the screen window size.", "");
void SetVirtualSize(const wxSize& size );
- %name(SetVirtualSizeWH) void SetVirtualSize( int w, int h );
+ %Rename(SetVirtualSizeWH, void, SetVirtualSize( int w, int h ));
DocStr(GetVirtualSize,
average character width and then divided by 4. For the y dimension,
the dialog units are multiplied by the average character height and
then divided by 8.", "");
- %name(ConvertDialogPointToPixels) wxPoint ConvertDialogToPixels(const wxPoint& pt);
- %name(ConvertDialogSizeToPixels) wxSize ConvertDialogToPixels(const wxSize& sz);
- %name(DLG_PNT) wxPoint ConvertDialogToPixels(const wxPoint& pt);
- %name(DLG_SZE) wxSize ConvertDialogToPixels(const wxSize& sz);
+ %Rename(ConvertDialogPointToPixels, wxPoint, ConvertDialogToPixels(const wxPoint& pt));
+ %Rename(ConvertDialogSizeToPixels, wxSize, ConvertDialogToPixels(const wxSize& sz));
+ %Rename(DLG_PNT, wxPoint, ConvertDialogToPixels(const wxPoint& pt));
+ %Rename(DLG_SZE, wxSize, ConvertDialogToPixels(const wxSize& sz));
DocStr(ConvertPixelPointToDialog,
average character width and then divided by 4. For the y dimension,
the dialog units are multiplied by the average character height and
then divided by 8.", "");
- %name(ConvertPixelPointToDialog) wxPoint ConvertPixelsToDialog(const wxPoint& pt);
- %name(ConvertPixelSizeToDialog) wxSize ConvertPixelsToDialog(const wxSize& sz);
+ %Rename(ConvertPixelPointToDialog, wxPoint, ConvertPixelsToDialog(const wxPoint& pt));
+ %Rename(ConvertPixelSizeToDialog, wxSize, ConvertPixelsToDialog(const wxSize& sz));
DocDeclStr(
- void , RefreshRect(const wxRect& rect),
+ void , RefreshRect(const wxRect& rect, bool eraseBackground = true),
"Redraws the contents of the given rectangle: the area inside it will
be repainted. This is the same as Refresh but has a nicer syntax.", "");
optimize redrawing by only redrawing those areas, which have been
exposed.", "");
bool IsExposed( int x, int y, int w=1, int h=1 ) const;
- %name(IsExposedPoint) bool IsExposed( const wxPoint& pt ) const;
- %name(IsExposedRect) bool IsExposed( const wxRect& rect ) const;
+ %Rename(IsExposedPoint, bool, IsExposed( const wxPoint& pt ) const);
+ %Rename(IsExposedRect, bool, IsExposed( const wxRect& rect ) const);
foreground colour is dependent on the window class; it may be the text
colour or other colour, or it may not be used at all.", "");
+ DocDeclStr(
+ bool , InheritsBackgroundColour() const,
+ "", "");
+
+ DocDeclStr(
+ bool , UseBgCol() const,
+ "", "");
+
+
// TODO:
// // if the window shouldn't inherit its colour from the parent, override
// // this function to return true
"Returns the background style of the window.
:see: `SetBackgroundStyle`", "");
+
+ DocDeclStr(
+ bool , HasTransparentBackground(),
+ "Returns True if this window's background is transparent (as, for
+example, for `wx.StaticText`) and should show the parent window's
+background.
+This method is mostly used internally by the library itself and you
+normally shouldn't have to call it. You may, however, have to override
+it in your custom control classes to ensure that background is painted
+correctly.", "");
+
DocDeclStr(
virtual bool , SetCursor( const wxCursor &cursor ),
function from your application to ensure that your UI is up-to-date at
a particular point in time (as far as your EVT_UPDATE_UI handlers are
concerned). This may be necessary if you have called
-wx.UpdateUIEvent.SetMode or wx.UpdateUIEvent.SetUpdateInterval to
+`wx.UpdateUIEvent.SetMode` or `wx.UpdateUIEvent.SetUpdateInterval` to
limit the overhead that wxWindows incurs by sending update UI events
in idle time.",
"
selected, the corresponding menu event is generated and will be processed as
usual. If the default position is given then the current position of the
mouse cursor will be used.", "");
- %name(PopupMenuXY) bool PopupMenu(wxMenu *menu, int x=-1, int y=-1);
+ %Rename(PopupMenuXY, bool, PopupMenu(wxMenu *menu, int x=-1, int y=-1));
bool PopupMenu(wxMenu *menu, const wxPoint& pos=wxDefaultPosition);
"Physically scrolls the pixels in the window and move child windows
accordingly. Use this function to optimise your scrolling
implementations, to minimise the area that must be redrawn. Note that
-it is rarely required to call this function from a user program.",
-"
+it is rarely required to call this function from a user program.","
+
:param dx: Amount to scroll horizontally.
:param dy: Amount to scroll vertically.
DocStr(SetToolTip,
"Attach a tooltip to the window.", "");
- %name(SetToolTipString) void SetToolTip( const wxString &tip );
+ %Rename(SetToolTipString, void, SetToolTip( const wxString &tip ));
void SetToolTip( wxToolTip *tip );
DocDeclStr(
"Returns the associated drop target, which may be None.", "");
-#ifdef __WXMSW__ // TODO: should I drop-kick this?
- DocDeclStr(
- void , DragAcceptFiles(bool accept),
+ DocStr(DragAcceptFiles,
"Enables or disables eligibility for drop file events, EVT_DROP_FILES.
-Only available on Windows.", "");
+Only functional on Windows.", "");
+#ifdef __WXMSW__
+ void DragAcceptFiles(bool accept);
+#else
+ %extend {
+ void DragAcceptFiles(bool accept) {}
+ }
#endif
#endif
}
%}
+//---------------------------------------------------------------------------
+
+DocStr(GetTopLevelWindows,
+"Returns a list of the the application's top-level windows, (frames,
+dialogs, etc.) NOTE: Currently this is a copy of the list maintained
+by wxWidgets, and so it is only valid as long as no top-level windows
+are closed or new top-level windows are created.
+", "");
+%inline %{
+ PyObject* GetTopLevelWindows() {
+ return wxPy_ConvertList(&wxTopLevelWindows);
+ }
+%}
+
//---------------------------------------------------------------------------
//---------------------------------------------------------------------------