#include "wx/stringimpl.h"
class WXDLLIMPEXP_FWD_BASE wxUniCharRef;
-class WXDLLIMPEXP_FWD_BASE wxStringIteratorNode;
+class WXDLLIMPEXP_FWD_BASE wxString;
// This class represents single Unicode character. It can be converted to
// and from char or wchar_t and implements commonly used character operations.
{
#if wxUSE_UNICODE
if ( c < 0x80 )
- return c;
+ return wx_truncate_cast(char, c);
return ToHi8bit(c);
#else