// headers
// ----------------------------------------------------------------------------
-#ifdef __GNUG__
- #pragma implementation "toplevel.h"
-#endif
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
event.m_x = point.h;
event.m_y = point.v;
- event.m_timeStamp = when;
+ event.SetTimestamp(when);
wxWindow* focus = wxWindow::FindFocus() ;
event.SetEventObject(focus);
if ( abs( localwhere.h - gs_lastWhere.h ) < 3 && abs( localwhere.v - gs_lastWhere.v ) < 3 )
{
// This is not right if the second mouse down
- // event occured in a differen window. We
+ // event occurred in a different window. We
// correct this in MacDispatchMouseEvent.
if ( controlDown )
event.SetEventType(wxEVT_RIGHT_DCLICK ) ;
event.m_x += m_x;
event.m_y += m_y;
- event.m_timeStamp = timestamp;
+ event.SetTimestamp(timestamp);
event.SetEventObject(this);
if ( wxTheApp->s_captureWindow )
{
s_macDeactivateWindow=NULL;
MacDelayedDeactivation(timestamp);
wxActivateEvent event(wxEVT_ACTIVATE, inIsActivating , m_windowId);
- event.m_timeStamp = timestamp ;
+ event.SetTimestamp(timestamp);
event.SetEventObject(this);
GetEventHandler()->ProcessEvent(event);