# pragma implementation "wxlwindow.h"
#endif
-//#include "Mpch.h"
+#include "wx/wxprec.h"
+#ifdef __BORLANDC__
+# pragma hdrstop
+#endif
+
+//#include "Mpch.h"
#ifdef M_BASEDIR
# ifndef USE_PCH
# include "Mcommon.h"
# include "gui/wxMenuDefs.h"
# include "gui/wxMApp.h"
# endif // USE_PCH
+
# include "gui/wxlwindow.h"
+# include "gui/wxlparser.h"
#else
# ifdef __WXMSW__
# include <windows.h>
# undef GetCharWidth
# undef StartDoc
# endif
+
# include "wxlwindow.h"
# include "wxlparser.h"
#endif
-#include <ctype.h>
#include <wx/clipbrd.h>
+#include <wx/textctrl.h>
+#include <wx/dataobj.h>
+#include <ctype.h>
+
+/// offsets to put a nice frame around text
#define WXLO_XOFFSET 4
#define WXLO_YOFFSET 4
+/// offset to the right and bottom for when to redraw scrollbars
+#define WXLO_ROFFSET 20
+#define WXLO_BOFFSET 20
+
BEGIN_EVENT_TABLE(wxLayoutWindow,wxScrolledWindow)
EVT_PAINT (wxLayoutWindow::OnPaint)
EVT_CHAR (wxLayoutWindow::OnChar)
EVT_LEFT_DOWN(wxLayoutWindow::OnLeftMouseClick)
EVT_RIGHT_DOWN(wxLayoutWindow::OnRightMouseClick)
EVT_LEFT_DCLICK(wxLayoutWindow::OnMouseDblClick)
+ EVT_MOTION (wxLayoutWindow::OnMouseMove)
EVT_MENU_RANGE(WXLOWIN_MENU_FIRST, WXLOWIN_MENU_LAST, wxLayoutWindow::OnMenu)
EVT_SET_FOCUS(wxLayoutWindow::OnSetFocus)
EVT_KILL_FOCUS(wxLayoutWindow::OnKillFocus)
m_bitmap = new wxBitmap(4,4);
m_bitmapSize = wxPoint(4,4);
m_llist = new wxLayoutList();
+ m_BGbitmap = NULL;
+ m_ScrollToCursor = false;
SetWrapMargin(0);
wxPoint max = m_llist->GetSize();
SetScrollbars(10, 20 /*lineHeight*/, max.x/10+1, max.y/20+1);
EnableScrolling(true,true);
m_maxx = max.x; m_maxy = max.y;
+ m_Selecting = false;
SetCursor(wxCURSOR_IBEAM);
SetDirty();
}
delete m_memDC; // deletes bitmap automatically (?)
delete m_bitmap;
delete m_llist;
- delete m_PopupMenu;
+ delete m_PopupMenu;
+ SetBackgroundBitmap(NULL);
}
#ifdef __WXMSW__
wxPaintDC dc( this );
PrepareDC( dc );
SetFocus();
+
wxPoint findPos;
findPos.x = dc.DeviceToLogicalX(event.GetX());
if(findPos.x < 0) findPos.x = 0;
if(findPos.y < 0) findPos.y = 0;
-
+
+ m_ClickPosition = wxPoint(event.GetX(), event.GetY());
#ifdef WXLAYOUT_DEBUG
wxLogDebug("wxLayoutWindow::OnMouse: (%d, %d) -> (%d, %d)",
event.GetX(), event.GetY(), findPos.x, findPos.y);
#endif
- m_ClickPosition = findPos;
wxPoint cursorPos;
wxLayoutObject *obj = m_llist->FindObjectScreen(dc, findPos, &cursorPos);
wxLogDebug("wxLayoutWindow::OnMouse: Found no object.");
#endif
+ //has the mouse only been moved?
+ if(eventId == WXLOWIN_MENU_MOUSEMOVE)
+ {
+ if(obj && obj->GetUserData() != NULL)
+ {
+ if(!m_HandCursor)
+ SetCursor(wxCURSOR_HAND);
+ m_HandCursor = TRUE;
+ }
+ else
+ {
+ if(m_HandCursor)
+ SetCursor(wxCURSOR_IBEAM);
+ m_HandCursor = FALSE;
+ }
+ return;
+ }
+
// always move cursor to mouse click:
if(obj && eventId == WXLOWIN_MENU_LCLICK)
{
m_llist->MoveCursorTo(cursorPos);
- DoPaint(false);
+ m_ScrollToCursor = true; //FIXME: needed? DoPaint(m_llist->GetUpdateRect());
}
if(!m_doSendEvents) // nothing to do
return;
&& (! obj || (obj && obj->GetUserData() == NULL))
)
{
- PopupMenu(m_PopupMenu, event.GetX(), event.GetY());
+ PopupMenu(m_PopupMenu, m_ClickPosition.x, m_ClickPosition.y);
return;
}
// find the object at this position
}
long keyCode = event.KeyCode();
-
+ if(event.ShiftDown())
+ m_Selecting = true;
+ else
+ {
+ if(m_Selecting)
+ m_llist->EndSelection();
+ m_Selecting = false;
+ }
/* First, handle control keys */
if(event.ControlDown() && ! event.AltDown())
{
- switch(event.KeyCode())
+ switch(keyCode)
{
case WXK_DELETE :
case 'd':
// ALT only:
else if( event.AltDown() && ! event.ControlDown() )
{
- switch(event.KeyCode())
+ switch(keyCode)
{
case WXK_DELETE:
case 'd':
// no control keys:
else if ( ! event.AltDown() && ! event.ControlDown())
{
- switch(event.KeyCode())
+ switch(keyCode)
{
case WXK_RIGHT:
+ if(m_Selecting) m_llist->StartSelection();
m_llist->MoveCursorHorizontally(1);
break;
case WXK_LEFT:
+ if(m_Selecting) m_llist->StartSelection();
m_llist->MoveCursorHorizontally(-1);
break;
case WXK_UP:
+ if(m_Selecting) m_llist->StartSelection();
m_llist->MoveCursorVertically(-1);
break;
case WXK_DOWN:
+ if(m_Selecting) m_llist->StartSelection();
m_llist->MoveCursorVertically(1);
break;
case WXK_PRIOR:
+ if(m_Selecting) m_llist->StartSelection();
m_llist->MoveCursorVertically(-20);
break;
case WXK_NEXT:
+ if(m_Selecting) m_llist->StartSelection();
m_llist->MoveCursorVertically(20);
break;
case WXK_HOME:
+ if(m_Selecting) m_llist->StartSelection();
m_llist->MoveCursorToBeginOfLine();
break;
case WXK_END:
+ if(m_Selecting) m_llist->StartSelection();
m_llist->MoveCursorToEndOfLine();
break;
case WXK_DELETE :
}
}
SetDirty();
- DoPaint(true); // paint and scroll to cursor
+ SetModified();
+ m_ScrollToCursor = true;
+ //DoPaint(true); // paint and scroll to cursor
+ wxRect r = *m_llist->GetUpdateRect();
+ r.x -= WXLO_XOFFSET; r.y -= WXLO_YOFFSET;
+ Refresh( FALSE, &r);
}
void
wxLayoutWindow::OnPaint( wxPaintEvent &WXUNUSED(event)) // or: OnDraw(wxDC& dc)
{
- m_ScrollToCursor = false;
- InternalPaint();
+ wxRect region = GetUpdateRegion().GetBox();
+ InternalPaint(& region);
}
void
-wxLayoutWindow::DoPaint(bool scrollToCursor)
+wxLayoutWindow::DoPaint(const wxRect *updateRect)
{
- m_ScrollToCursor = scrollToCursor;
#ifdef __WXGTK__
- InternalPaint();
+ InternalPaint(updateRect);
#else
- Refresh();
+ Refresh(FALSE, updateRect); // Causes bad flicker under wxGTK!!!
#endif
}
void
-wxLayoutWindow::InternalPaint(void)
+wxLayoutWindow::InternalPaint(const wxRect *updateRect)
{
wxPaintDC dc( this );
PrepareDC( dc );
// Get the size of the visible window:
GetClientSize(&x1,&y1);
wxASSERT(x1 > 0);
-
wxASSERT(y1 > 0);
+ // As we have the values anyway, use them to avoid unnecessary
+ // scrollbar updates.
+ if(x1 > m_maxx) m_maxx = x1;
+ if(y1 > m_maxy) m_maxy = y1;
- // Maybe we need to change the scrollbar sizes or positions,
+
+ m_llist->InvalidateUpdateRect();
+ const wxRect *r = m_llist->GetUpdateRect();
+ wxLogDebug("Update rect before calling Layout: %ld,%ld / %ld,%ld",
+ r->x, r->y, r->x+r->width, r->y+r->height);
+
+#if 0
+ //FIXME: we should never need to call Layout at all because the
+ // list does it automatically.
+// Maybe we need to change the scrollbar sizes or positions,
// so layout the list and check:
if(IsDirty())
m_llist->Layout(dc);
+ wxLogDebug("Update rect after calling Layout: %ld,%ld / %ld,%ld",
+ r->x, r->y, r->x+r->width, r->y+r->height);
// this is needed even when only the cursor moved
m_llist->Layout(dc,y0+y1);
+ wxLogDebug("Update rect after calling Layout again: %ld,%ld / %ld,%ld",
+ r->x, r->y, r->x+r->width, r->y+r->height);
+#endif
if(IsDirty())
ResizeScrollbars();
/* Make sure that the scrollbars are at a position so that the
cursor is visible if we are editing. */
/** Scroll so that cursor is visible! */
+ wxLogDebug("m_ScrollToCursor = %d", (int) m_ScrollToCursor);
if(IsEditable() && m_ScrollToCursor)
{
- wxPoint cc = m_llist->GetCursorScreenPos();
+ wxPoint cc = m_llist->GetCursorScreenPos(*m_memDC);
if(cc.x < x0 || cc.y < y0
|| cc.x >= x0+(9*x1)/10 || cc.y >= y0+(9*y1/10)) // (9*x)/10 == 90%
{
// Device origins on the memDC are suspect, we translate manually
// with the translate parameter of Draw().
m_memDC->SetDeviceOrigin(0,0);
- m_memDC->Clear();
+ m_memDC->SetBackgroundMode(wxTRANSPARENT);
+ m_memDC->SetBrush(wxBrush(m_llist->GetDefaults()->GetBGColour(), wxSOLID));
+ m_memDC->SetPen(wxPen(m_llist->GetDefaults()->GetBGColour(),0,wxTRANSPARENT));
+ m_memDC->SetLogicalFunction(wxCOPY);
+ if(m_BGbitmap)
+ {
+ CoordType
+ y, x,
+ w = m_BGbitmap->GetWidth(),
+ h = m_BGbitmap->GetHeight();
+ for(y = 0; y < y1; y+=h)
+ for(x = 0; x < x1; x+=w)
+ m_memDC->DrawBitmap(*m_BGbitmap, x, y);
+ }
+ else
+ m_memDC->DrawRectangle(0,0,x1, y1);
// The offsets give the window a tiny border on the left and top, looks nice.
wxPoint offset(-x0+WXLO_XOFFSET,-y0+WXLO_YOFFSET);
m_llist->Draw(*m_memDC,offset);
if(IsEditable())
m_llist->DrawCursor(*m_memDC,m_HaveFocus,offset);
+
// Now copy everything to the screen:
- dc.Blit(x0,y0,x1,y1,m_memDC,0,0,wxCOPY,FALSE);
+#if 0
+ //FIXME:
+ // 1. the update region as calculated by the list is wrong
+ // 2. we get wrong values here
+ // 3. how about the offset?
+ wxRegionIterator ri ( GetUpdateRegion() );
+ if(ri)
+ while(ri)
+ {
+ wxLogDebug("UpdateRegion: %ld,%ld, %ld,%ld",
+ ri.GetX(),ri.GetY(),ri.GetW(),ri.GetH());
+ dc.Blit(x0+ri.GetX(),y0+ri.GetY(),ri.GetW(),ri.GetH(),
+ m_memDC,ri.GetX(),ri.GetY(),wxCOPY,FALSE);
+ ri++;
+ }
+ else
+#endif
+ // If there are no update rectangles, we got called to reflect
+ // a change in the list. Currently there is no mechanism to
+ // easily find out which bits need updating, so we update
+ // all. The wxLayoutList could handle this, creating a list or
+ // at least one large rectangle of changes. FIXME
+ dc.Blit(x0,y0,x1,y1,m_memDC,0,0,wxCOPY,FALSE);
-
ResetDirty();
+ m_ScrollToCursor = false;
}
// change the range and position of scroll bars
wxLayoutWindow::ResizeScrollbars(bool exact)
{
wxPoint max = m_llist->GetSize();
-
+
if(max.x > m_maxx || max.y > m_maxy
- || max.x < (7*m_maxx)/10 || max.y << (7*m_maxy)/10
+ || max.x > m_maxx-WXLO_ROFFSET || max.y > m_maxy-WXLO_BOFFSET
|| exact)
{
- if(! exact) // add an extra 20% to the sizes to avoid future updates
+ if(! exact)
{
- max.x = (12*max.x)/10; // 12/20 = 120%
- max.y = (12*max.y)/10;
+ // add an extra bit to the sizes to avoid future updates
+ max.x = max.x+WXLO_ROFFSET;
+ max.y = max.y+WXLO_BOFFSET;
}
ViewStart(&m_ViewStartX, &m_ViewStartY);
SetScrollbars(10, 20, max.x/10+1,max.y/20+1,m_ViewStartX,m_ViewStartY,true);
void
wxLayoutWindow::Paste(void)
{
+ wxString text;
// Read some text
if (wxTheClipboard->Open())
{
wxTextDataObject data;
- if (wxTheClipboard->IsSupported(wxDF_TEXT))
+ if (wxTheClipboard->IsSupported( data.GetFormat() ))
{
wxTheClipboard->GetData(&data);
- wxLayoutImportText( m_llist, data.GetText());
+ text += data.GetText();
}
wxTheClipboard->Close();
}
+#ifdef __WXGTK__
+ /* wxGTK's sophisticated multi-format copy/paste is not supported
+ by 99% of the X11 clients available. If there was no selection,
+ do the dumb thing, too:
+ */
+#if 0
+ /* Unfortunately, this little hack doesn't work. So I'll go back to
+ pure X11. */
+ if(text.Length() == 0)
+ {
+ wxTextCtrl tmp_tctrl(this,-1);
+ tmp_tctrl.Paste();
+ text += tmp_tctrl.GetValue();
+ }
+#endif
+
+#endif
+ wxLayoutImportText( m_llist, text);
}
wxLayoutWindow::OnSetFocus(wxFocusEvent &ev)
{
m_HaveFocus = true;
- DoPaint(); // to repaint the cursor
+//FIXME DoPaint(); // to repaint the cursor
}
void
wxLayoutWindow::OnKillFocus(wxFocusEvent &ev)
{
m_HaveFocus = false;
- DoPaint(); // to repaint the cursor
+//FIXME DoPaint(); // to repaint the cursor
}