-wxWindows 2.5 for Mac installation
-----------------------------------
+wxWidgets 2.6.0 for Mac installation
+------------------------------------
On MacOS X, you can download Apple's free developer tools (gcc
and associated headers and libraries, such as the Carbon API).
You can then use configure in a similar way to compiling
-wxWindows on Linux (or on Windows using MinGW or Cygwin). See
+wxWidgets on Linux (or on Windows using MinGW or Cygwin). See
'Apple Developer Tools' below for more details on using
configure.
CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbonized Runtimes
(consult the file CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbon & MacOSX README)
+Patching headers: CodeWarrior 8.x
+---------------------------------
+
+If you run into trouble with WCHAR_MIN and WCHAR_MAX in ansi.h,
+apply the patch ansi.diff.
+
+You may also need to comment out the _T definition in
+ctype.h if you get multiple definition errors.
+
setup.h
-------
AppleScript Files
-----------------
-Several AppleScript files are provided in the docs:mac directory (currently
-only for CodeWarrior 5.3 related projects):
- - M5xml2mcp.applescript to convert xml files to CodeWarrior projects
- - M5mcp2xml.applescript to convert CodeWarrior projects to xml files
+Several AppleScript files are provided in the docs:mac directory:
+
+ - M5xml2mcp.applescript to convert xml files to CodeWarrior 5 projects
+ - M5mcp2xml.applescript to convert CodeWarrior 5 projects to xml files
- M5build.applescript to automatically build all samples/demos projects
+ - M8xml2mcp.applescript to convert xml files to CodeWarrior 8 projects
+ - M8mcp2xml.applescript to convert CodeWarrior 8 projects to xml files
+ - SetXMLCreator.applescript to set correct creator type (see below)
+
+To run the XML to MCP conversion scripts:
+
+Double click on e.g. docs/mac/M8xml2mcp.applescript, then "run"
+the applescript and when asked for a folder pick src/. Then it
+takes a while to scan all dirs for the xml files and convert
+them to mcps. If some conversions fail it means an mcp already
+exists (back them up prior to running the script).
+
+To set the correct creator type for importing into CodeWarrior,
+you may need to run SetXMLCreator.applescript.
Apple Developer Tools
---------------------
4) ../configure
5) make
-If you want to install the library, you need to be able to log in as "root".
-For this, "root" has to be activated in the NetInfo utility - there you will
-also have to choose a password for the "root" user. Then
+If you want to install the library into the system directories you'll need
+to do this as root. The accepted way of running commands as root is to
+use the built-in sudo mechanism. First of all, you must be using an
+account marked as a "Computer Administrator". Then
-6) su
-7) type <PASSWORD>
-8) make install
-9) exit
+6) sudo make install
+7) type <YOUR OWN PASSWORD>
+
+Note that while using this method is okay for development, it is not
+recommended that you require endusers to install wxWidgets into their
+system directories in order to use your program. One way to avoid this
+is to configure wxWidgets with --disable-shared. Another way to avoid
+it is to make a framework for wxWidgets. Making frameworks is beyond
+the scope of this document.
Note:
-You might want to configure a static library instead:
+We recommend you configure a static library instead:
4) ../configure --disable-shared
4) ../configure --with-opengl
+Note:
+It is rarely desirable to install non-Apple software into system directories.
+By configuring the library with --disable-shared and using the full path
+to wx-config with the --in-place option you can avoid installing the library.
Problems with .xpm files
------------------------