#include "wx/event.h"
#include "wx/utils.h"
-#include "wx/hashset.h"
-// ----------------------------------------------------------------------------
-// wxEventLoopSource: source of i/o for wxEventLoop
-// ----------------------------------------------------------------------------
-
-#define wxTRACE_EVT_SOURCE "EventSource"
-
-#if defined(__UNIX__) && (wxUSE_CONSOLE_EVENTLOOP || defined(__WXGTK__) || \
- defined(__WXOSX_COCOA__))
+// TODO: implement wxEventLoopSource for MSW (it should wrap a HANDLE and be
+// monitored using MsgWaitForMultipleObjects())
+#if defined(__WXOSX__) || (defined(__UNIX__) && !defined(__WXMSW__))
#define wxUSE_EVENTLOOP_SOURCE 1
#else
#define wxUSE_EVENTLOOP_SOURCE 0
#endif
#if wxUSE_EVENTLOOP_SOURCE
-
-// handler used to process events on event loop sources
-class WXDLLIMPEXP_BASE wxEventLoopSourceHandler
-{
-public:
- // called when descriptor is available for non-blocking read
- virtual void OnReadWaiting() = 0;
-
- // called when descriptor is available for non-blocking write
- virtual void OnWriteWaiting() = 0;
-
- // called when there is exception on descriptor
- virtual void OnExceptionWaiting() = 0;
-
- // virtual dtor for the base class
- virtual ~wxEventLoopSourceHandler() { }
-};
-
-// those flags describes what events should be reported
-enum
-{
- wxEVENT_SOURCE_INPUT = 0x01,
- wxEVENT_SOURCE_OUTPUT = 0x02,
- wxEVENT_SOURCE_EXCEPTION = 0x04,
- wxEVENT_SOURCE_ALL = wxEVENT_SOURCE_INPUT | wxEVENT_SOURCE_OUTPUT |
- wxEVENT_SOURCE_EXCEPTION,
-};
-
-class wxAbstractEventLoopSource
-{
-public:
- wxAbstractEventLoopSource() :
- m_handler(NULL), m_flags(-1)
- {}
-
- wxAbstractEventLoopSource(wxEventLoopSourceHandler* handler, int flags) :
- m_handler(handler), m_flags(flags)
- {}
-
- virtual ~wxAbstractEventLoopSource() { }
-
- virtual bool IsOk() const = 0;
-
- virtual void Invalidate() = 0;
-
- void SetHandler(wxEventLoopSourceHandler* handler)
- {
- m_handler = handler;
- }
-
- wxEventLoopSourceHandler* GetHandler() const
- {
- return m_handler;
- }
-
- void SetFlags(int flags)
- {
- m_flags = flags;
- }
-
- int GetFlags() const
- {
- return m_flags;
- }
-
-protected:
- wxEventLoopSourceHandler* m_handler;
- int m_flags;
-};
-
-// This class is a simple wrapper for OS specific resources than can be a
-// source of I/O. On Unix,for instance these are file descriptors.
-//
-// Instances of this class doesn't take resposibility of any resource you pass
-// to them, I.E. you have to release them yourself.
-template<class T>
-class WXDLLIMPEXP_BASE wxEventLoopSourceBase : public wxAbstractEventLoopSource
-{
-public:
- typedef T Resource;
-
- // copy ctor
- wxEventLoopSourceBase(const wxEventLoopSourceBase& source) :
- wxAbstractEventLoopSource(source.GetHandler(), source.GetFlags()),
- m_res(source.GetResource())
- {
- }
-
- virtual const T InvalidResource() const
- {
- return (T)-1;
- }
-
- virtual void Invalidate()
- {
- SetResource(InvalidResource());
- SetHandler(NULL);
- }
-
- // sets internal value to res
- void SetResource(T res)
- {
- m_res = res;
- }
-
- // returns associated resource
- T GetResource() const
- {
- return m_res;
- }
-
- virtual bool IsOk() const
- {
- // flags < 0 are invalid and flags == 0 mean monitoring for nothing
- return m_res != InvalidResource() && m_handler && m_flags >=1;
- }
-
-protected:
- // empty ctor, beacuse we often store event sources as values
- wxEventLoopSourceBase() :
- wxAbstractEventLoopSource(),
- m_res(InvalidResource())
- {
- }
-
- // ctor setting internal value to the os resource res
- wxEventLoopSourceBase(T res, wxEventLoopSourceHandler* handler,
- int flags) :
- wxAbstractEventLoopSource(handler, flags),
- m_res(res)
- { }
-
- T m_res;
-};
-
-#if defined(__WXMAC__)
-class wxMacEventLoopSource : public wxEventLoopSourceBase<CFRunLoopSourceRef>
-{
-#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_5
- int GetFileDescriptor() const
- {
- return m_fd;
- }
-#endif
-protected:
- wxMacEventLoopSource() : wxEventLoopSourceBase<CFRunLoopSourceRef>() { }
-
- // ctor setting internal value to the os resource res
- wxMacEventLoopSource(CFRunLoopSourceRef res,
- wxEventLoopSourceHandler* handler, int flags) :
- wxEventLoopSourceBase<CFRunLoopSourceRef>(res, handler, flags)
- {
- }
-
-#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_5
- int m_fd;
-#endif
-
- friend class wxGUIEventLoop;
-};
-#endif
-
-#if defined(__UNIX__)
-class wxUnixEventLoopSource : public wxEventLoopSourceBase<int>
-{
-protected:
- wxUnixEventLoopSource() : wxEventLoopSourceBase<int>() { }
-
- // ctor setting internal value to the os resource res
- wxUnixEventLoopSource(int res, wxEventLoopSourceHandler* handler,
- int flags) :
- wxEventLoopSourceBase<int>(res, handler, flags)
- {
- }
-
- friend class wxConsoleEventLoop;
- friend class wxGUIEventLoop;
-};
-#endif
-
-// the list of watched sources
-WX_DECLARE_HASH_SET(wxAbstractEventLoopSource*, wxPointerHash, wxPointerEqual,
- wxEventLoopSourceHashSet);
-
+ class wxEventLoopSource;
+ class wxEventLoopSourceHandler;
#endif
-
/*
NOTE ABOUT wxEventLoopBase::YieldFor LOGIC
------------------------------------------
bool IsMain() const;
#if wxUSE_EVENTLOOP_SOURCE
- virtual wxAbstractEventLoopSource* CreateSource() const = 0;
-
- virtual wxAbstractEventLoopSource* CreateSource(int WXUNUSED(res),
- wxEventLoopSourceHandler* WXUNUSED(handler),
- int WXUNUSED(flags)) const
- {
- return NULL;
- }
-
- // adds source to be monitored for I/O events specified in flags. Upon an
- // event the appropriate method of handler will be called. The handler is
- // owned be the calling client and will not be freed in any case.
- // Returns true if the source was successfully added, false if it failed
- // (this may happen for example when this source is already monitored)
- virtual bool AddSource(wxAbstractEventLoopSource* source)
- {
- wxCHECK_MSG( source && source->IsOk(), false, "Invalid source" );
-
- wxEventLoopSourceHashSet::value_type val(source);
- if (!m_sourceMap.insert(val).second)
- {
- return false;
- }
-
- bool ret = DoAddSource(source);
- if (!ret)
- {
- (void) m_sourceMap.erase(source);
- }
- return ret;
- }
-
- // removes the source from the list of monitored sources.
- // Returns true if the source was successfully removed, false otherwise
- virtual bool RemoveSource(wxAbstractEventLoopSource* source)
- {
- wxCHECK_MSG( source && source->IsOk(), false, "Invalid source" );
-
- if (m_sourceMap.find(source) == m_sourceMap.end())
- {
- return false;
- }
-
- bool ret = DoRemoveSource(source);
- m_sourceMap.erase(source);
- return ret;
- }
-
- bool RemoveAllSources()
- {
- wxEventLoopSourceHashSet::iterator it = m_sourceMap.begin();
- while ( !m_sourceMap.empty() )
- {
- (void) RemoveSource(*it);
- m_sourceMap.erase(it);
- it = m_sourceMap.begin();
- }
-
- return true;
- }
-#endif
+ // create a new event loop source wrapping the given file descriptor and
+ // monitor it for events occurring on this descriptor in all event loops
+ static wxEventLoopSource *
+ AddSourceForFD(int fd, wxEventLoopSourceHandler *handler, int flags);
+#endif // wxUSE_EVENTLOOP_SOURCE
// dispatch&processing
// -------------------
// start the event loop, return the exit code when it is finished
- virtual int Run() = 0;
+ //
+ // notice that wx ports should override DoRun(), this method is virtual
+ // only to allow overriding it in the user code for custom event loops
+ virtual int Run();
// is this event loop running now?
//
bool IsRunning() const;
// exit from the loop with the given exit code
- virtual void Exit(int rc = 0) = 0;
+ //
+ // this can be only used to exit the currently running loop, use
+ // ScheduleExit() if this might not be the case
+ virtual void Exit(int rc = 0);
+
+ // ask the event loop to exit with the given exit code, can be used even if
+ // this loop is not running right now but the loop must have been started,
+ // i.e. Run() should have been already called
+ virtual void ScheduleExit(int rc = 0) = 0;
// return true if any events are available
virtual bool Pending() const = 0;
protected:
-#if wxUSE_EVENTLOOP_SOURCE
- virtual bool DoAddSource(wxAbstractEventLoopSource* source) = 0;
- virtual bool DoRemoveSource(wxAbstractEventLoopSource* source) = 0;
-
- wxEventLoopSourceHashSet m_sourceMap;
-#endif
+ // real implementation of Run()
+ virtual int DoRun() = 0;
// this function should be called before the event loop terminates, whether
// this happens normally (because of Exit() call) or abnormally (because of
// an exception thrown from inside the loop)
virtual void OnExit();
+ // Return true if we're currently inside our Run(), even if another nested
+ // event loop is currently running, unlike IsRunning() (which should have
+ // been really called IsActive() but it's too late to change this now).
+ bool IsInsideRun() const { return m_isInsideRun; }
+
+
// the pointer to currently active loop
static wxEventLoopBase *ms_activeLoop;
+ // should we exit the loop?
+ bool m_shouldExit;
+
// YieldFor() helpers:
bool m_isInsideYield;
long m_eventsToProcessInsideYield;
+private:
+ // this flag is set on entry into Run() and reset before leaving it
+ bool m_isInsideRun;
+
wxDECLARE_NO_COPY_CLASS(wxEventLoopBase);
};
-#if defined(__WXMSW__) || defined(__WXMAC__) || defined(__WXDFB__) || defined(__UNIX__)
+#if defined(__WINDOWS__) || defined(__WXMAC__) || defined(__WXDFB__) || (defined(__UNIX__) && !defined(__WXOSX__))
// this class can be used to implement a standard event loop logic using
// Pending() and Dispatch()
public:
wxEventLoopManual();
- // enters a loop calling OnNextIteration(), Pending() and Dispatch() and
- // terminating when Exit() is called
- virtual int Run();
-
// sets the "should exit" flag and wakes up the loop so that it terminates
// soon
- virtual void Exit(int rc = 0);
+ virtual void ScheduleExit(int rc = 0);
protected:
+ // enters a loop calling OnNextIteration(), Pending() and Dispatch() and
+ // terminating when Exit() is called
+ virtual int DoRun();
+
// may be overridden to perform some action at the start of each new event
// loop iteration
virtual void OnNextIteration() { }
// the loop exit code
int m_exitcode;
- // should we exit the loop?
- bool m_shouldExit;
-
private:
// process all already pending events and dispatch a new one (blocking
// until it appears in the event queue if necessary)
// we're moving away from old m_impl wxEventLoop model as otherwise the user
// code doesn't have access to platform-specific wxEventLoop methods and this
// can sometimes be very useful (e.g. under MSW this is necessary for
-// integration with MFC) but currently this is done for MSW only, other ports
-// should follow a.s.a.p.
-#if defined(__WXPALMOS__)
- #include "wx/palmos/evtloop.h"
-#elif defined(__WXMSW__)
+// integration with MFC) but currently this is not done for all ports yet (e.g.
+// wxX11) so fall back to the old wxGUIEventLoop definition below for them
+
+#if defined(__DARWIN__)
+ // CoreFoundation-based event loop is currently in wxBase so include it in
+ // any case too (although maybe it actually shouldn't be there at all)
+ #include "wx/osx/core/evtloop.h"
+#endif
+
+// include the header defining wxConsoleEventLoop
+#if defined(__UNIX__) && !defined(__WXMSW__)
+ #include "wx/unix/evtloop.h"
+#elif defined(__WINDOWS__)
+ #include "wx/msw/evtloopconsole.h"
+#endif
+
+#if wxUSE_GUI
+
+// include the appropriate header defining wxGUIEventLoop
+
+#if defined(__WXMSW__)
#include "wx/msw/evtloop.h"
-#elif defined(__WXMAC__)
- #include "wx/osx/evtloop.h"
#elif defined(__WXCOCOA__)
#include "wx/cocoa/evtloop.h"
+#elif defined(__WXOSX__)
+ #include "wx/osx/evtloop.h"
#elif defined(__WXDFB__)
#include "wx/dfb/evtloop.h"
-#elif defined(__WXGTK__)
+#elif defined(__WXGTK20__)
#include "wx/gtk/evtloop.h"
#else // other platform
wxGUIEventLoop() { m_impl = NULL; }
virtual ~wxGUIEventLoop();
- virtual int Run();
- virtual void Exit(int rc = 0);
+ virtual void ScheduleExit(int rc = 0);
virtual bool Pending() const;
virtual bool Dispatch();
virtual int DispatchTimeout(unsigned long timeout)
virtual bool YieldFor(long eventsToProcess);
protected:
+ virtual int DoRun();
+
// the pointer to the port specific implementation class
wxEventLoopImpl *m_impl;
#endif // platforms
-// also include the header defining wxConsoleEventLoop for Unix systems
-#if defined(__UNIX__)
- #include "wx/unix/evtloop.h"
-#endif
+#endif // wxUSE_GUI
-// we use a class rather than a typedef because wxEventLoop is forward-declared
-// in many places
#if wxUSE_GUI
+ // we use a class rather than a typedef because wxEventLoop is
+ // forward-declared in many places
class wxEventLoop : public wxGUIEventLoop { };
-#else // !GUI
+#else // !wxUSE_GUI
// we can't define wxEventLoop differently in GUI and base libraries so use
// a #define to still allow writing wxEventLoop in the user code
- #if wxUSE_CONSOLE_EVENTLOOP && (defined(__WXMSW__) || defined(__UNIX__))
+ #if wxUSE_CONSOLE_EVENTLOOP && (defined(__WINDOWS__) || defined(__UNIX__))
#define wxEventLoop wxConsoleEventLoop
#else // we still must define it somehow for the code below...
#define wxEventLoop wxEventLoopBase
inline bool wxEventLoopBase::IsRunning() const { return GetActive() == this; }
-#if wxUSE_GUI
+#if wxUSE_GUI && !defined(__WXOSX__)
// ----------------------------------------------------------------------------
// wxModalEventLoop
// ----------------------------------------------------------------------------