// In debug mode, causes new to be defined to be WXDEBUG_NEW (see object.h). If
// this causes problems (e.g. link errors), set this to 0. You may need to set
// this to 0 if using templates (at least for VC++). This switch is currently
-// ignored for mingw / cygwin / CodeWarrior
+// ignored for MinGW/Cygwin.
//
// Default is 0
//
// Recommended setting: 1 if you want to support multiple languages
#define wxUSE_PRINTF_POS_PARAMS 1
+// Enable the use of compiler-specific thread local storage keyword, if any.
+// This is used for wxTLS_XXX() macros implementation and normally should use
+// the compiler-provided support as it's simpler and more efficient, but must
+// not use it if wxWidgets is used in a dynamically loaded Win32 (i.e. using
+// LoadLibrary()/GetProcAddress()) as this triggers a bug in compiler TLS
+// support that results in crashes when any TLS variables are used. So if you
+// are building a Win32 DLL using wxWidgets that can be loaded dynamically, set
+// this to 0.
+//
+// Default is 1, but set to 0 if the scenario above is applicable.
+#define wxUSE_COMPILER_TLS 1
// ----------------------------------------------------------------------------
// Interoperability with the standard library.
// Mac-specific settings
// ----------------------------------------------------------------------------
-// override some settings for Metrowerks
-//
-// VZ: isn't this file only used when building with Metrowerks anyhow?
-// CS: no, it is also used by the Xcode projects
-#ifdef __MWERKS__
- #undef wxUSE_DEBUG_CONTEXT
- #define wxUSE_DEBUG_CONTEXT 1
-
- #undef wxUSE_STD_IOSTREAM
- // CS: I have to set this to 0 now, as shared builds are having problems
- #define wxUSE_STD_IOSTREAM 0
-#endif
-
#undef wxUSE_GRAPHICS_CONTEXT
#define wxUSE_GRAPHICS_CONTEXT 1