// needed for old GCC
wxBitmap(char** data)
{
- *this = wxBitmap(wx_const_cast(const char* const*, data));
+ *this = wxBitmap(const_cast<const char* const*>(data));
}
#endif
// Load a resource
wxBitmap( int nId
- ,wxBitmapType lType = wxBITMAP_TYPE_BMP_RESOURCE
+ ,wxBitmapType lType = wxBITMAP_DEFAULT_TYPE
);
// For compatiability with other ports, under OS/2 does same as default ctor
);
// If depth is omitted, will create a bitmap compatible with the display
- wxBitmap( int nWidth, int nHeight, int nDepth = -1 );
+ wxBitmap( int nWidth, int nHeight, int nDepth = -1 )
+ {
+ Init();
+ (void)Create(nWidth, nHeight, nDepth);
+ }
+ wxBitmap( const wxSize& sz, int nDepth = -1 )
+ {
+ Init();
+ (void)Create(sz, nDepth);
+ }
wxBitmap( const wxImage& image, int depth = -1 )
{ (void)CreateFromImage(image, depth); }
virtual bool Create( int nWidth
,int nHeight
- ,int nDepth = -1
+ ,int nDepth = wxBITMAP_SCREEN_DEPTH
);
+ virtual bool Create(const wxSize& sz, int depth = wxBITMAP_SCREEN_DEPTH)
+ { return Create(sz.GetWidth(), sz.GetHeight(), depth); }
+
virtual bool Create( const void* pData
,wxBitmapType lType
,int nWidth
,int nDepth = 1
);
virtual bool LoadFile( int nId
- ,wxBitmapType lType = wxBITMAP_TYPE_BMP_RESOURCE
+ ,wxBitmapType lType = wxBITMAP_DEFAULT_TYPE
);
virtual bool LoadFile( const wxString& rName
- ,wxBitmapType lType = wxBITMAP_TYPE_XPM
+ ,wxBitmapType lType = wxBITMAP_DEFAULT_TYPE
);
virtual bool SaveFile( const wxString& rName
,wxBitmapType lType
void SetQuality(int nQ);
wxPalette* GetPalette() const
- { return (GetBitmapData() ? (& GetBitmapData()->m_vBitmapPalette) : (wxPalette*) NULL); }
+ { return (GetBitmapData() ? (& GetBitmapData()->m_vBitmapPalette) : NULL); }
void SetPalette(const wxPalette& rPalette);
inline wxMask* GetMask() const
- { return (GetBitmapData() ? GetBitmapData()->m_pBitmapMask : (wxMask*) NULL); }
+ { return (GetBitmapData() ? GetBitmapData()->m_pBitmapMask : NULL); }
void SetMask(wxMask* pMask) ;
{ if (GetBitmapData()) GetBitmapData()->m_pSelectedInto = pDc; }
inline wxDC* GetSelectedInto() const
- { return (GetBitmapData() ? GetBitmapData()->m_pSelectedInto : (wxDC*) NULL); }
+ { return (GetBitmapData() ? GetBitmapData()->m_pSelectedInto : NULL); }
inline bool IsMono(void) const { return m_bIsMono; }