]> git.saurik.com Git - wxWidgets.git/blobdiff - src/common/event.cpp
Add some version checks to help compiling on OSX.
[wxWidgets.git] / src / common / event.cpp
index e9a76b3fd2355631b84d26ded1a09a3708ca9f2d..31e6e6adef4f1cd523ee1ab455906a80c110870d 100644 (file)
@@ -1,11 +1,11 @@
 /////////////////////////////////////////////////////////////////////////////
-// Name:        event.cpp
+// Name:        src/common/event.cpp
 // Purpose:     Event classes
 // Author:      Julian Smart
 // Modified by:
 // Created:     01/02/97
 // RCS-ID:      $Id$
-// Copyright:   (c) Julian Smart and Markus Holzem
+// Copyright:   (c) Julian Smart
 // Licence:     wxWindows licence
 /////////////////////////////////////////////////////////////////////////////
 
 // headers
 // ----------------------------------------------------------------------------
 
-#ifdef __GNUG__
-    #pragma implementation "event.h"
-#endif
-
 // For compilers that support precompilation, includes "wx.h".
 #include "wx/wxprec.h"
 
     #pragma hdrstop
 #endif
 
+#include "wx/event.h"
+#include "wx/evtloop.h"
+
 #ifndef WX_PRECOMP
-    #include "wx/defs.h"
-    #include "wx/app.h"
     #include "wx/list.h"
+    #include "wx/log.h"
+    #include "wx/app.h"
+    #include "wx/utils.h"
+    #include "wx/stopwatch.h"
+    #include "wx/module.h"
 
     #if wxUSE_GUI
+        #include "wx/window.h"
         #include "wx/control.h"
-        #include "wx/utils.h"
         #include "wx/dc.h"
+        #include "wx/spinbutt.h"
+        #include "wx/textctrl.h"
+        #include "wx/validate.h"
     #endif // wxUSE_GUI
 #endif
 
-#include "wx/event.h"
+#include "wx/thread.h"
 
-#if wxUSE_GUI
-    #include "wx/validate.h"
-#endif // wxUSE_GUI
+#if wxUSE_BASE
+    #include "wx/scopedptr.h"
+
+    wxDECLARE_SCOPED_PTR(wxEvent, wxEventPtr)
+    wxDEFINE_SCOPED_PTR(wxEvent, wxEventPtr)
+#endif // wxUSE_BASE
 
 // ----------------------------------------------------------------------------
 // wxWin macros
 // ----------------------------------------------------------------------------
 
-IMPLEMENT_DYNAMIC_CLASS(wxEvtHandler, wxObject)
-IMPLEMENT_ABSTRACT_CLASS(wxEvent, wxObject)
+#if wxUSE_BASE
+    IMPLEMENT_DYNAMIC_CLASS(wxEvtHandler, wxObject)
+    IMPLEMENT_ABSTRACT_CLASS(wxEvent, wxObject)
+    IMPLEMENT_DYNAMIC_CLASS(wxIdleEvent, wxEvent)
+    IMPLEMENT_DYNAMIC_CLASS(wxThreadEvent, wxEvent)
+#endif // wxUSE_BASE
 
 #if wxUSE_GUI
-    IMPLEMENT_DYNAMIC_CLASS(wxIdleEvent, wxEvent)
     IMPLEMENT_DYNAMIC_CLASS(wxCommandEvent, wxEvent)
     IMPLEMENT_DYNAMIC_CLASS(wxNotifyEvent, wxCommandEvent)
     IMPLEMENT_DYNAMIC_CLASS(wxScrollEvent, wxCommandEvent)
@@ -77,182 +88,238 @@ IMPLEMENT_ABSTRACT_CLASS(wxEvent, wxObject)
     IMPLEMENT_DYNAMIC_CLASS(wxDropFilesEvent, wxEvent)
     IMPLEMENT_DYNAMIC_CLASS(wxActivateEvent, wxEvent)
     IMPLEMENT_DYNAMIC_CLASS(wxInitDialogEvent, wxEvent)
+    IMPLEMENT_DYNAMIC_CLASS(wxSetCursorEvent, wxEvent)
     IMPLEMENT_DYNAMIC_CLASS(wxSysColourChangedEvent, wxEvent)
+    IMPLEMENT_DYNAMIC_CLASS(wxDisplayChangedEvent, wxEvent)
     IMPLEMENT_DYNAMIC_CLASS(wxUpdateUIEvent, wxCommandEvent)
-    IMPLEMENT_DYNAMIC_CLASS(wxNavigationKeyEvent, wxCommandEvent)
+    IMPLEMENT_DYNAMIC_CLASS(wxNavigationKeyEvent, wxEvent)
     IMPLEMENT_DYNAMIC_CLASS(wxPaletteChangedEvent, wxEvent)
     IMPLEMENT_DYNAMIC_CLASS(wxQueryNewPaletteEvent, wxEvent)
     IMPLEMENT_DYNAMIC_CLASS(wxWindowCreateEvent, wxEvent)
     IMPLEMENT_DYNAMIC_CLASS(wxWindowDestroyEvent, wxEvent)
     IMPLEMENT_DYNAMIC_CLASS(wxHelpEvent, wxCommandEvent)
     IMPLEMENT_DYNAMIC_CLASS(wxContextMenuEvent, wxCommandEvent)
+    IMPLEMENT_DYNAMIC_CLASS(wxMouseCaptureChangedEvent, wxEvent)
+    IMPLEMENT_DYNAMIC_CLASS(wxMouseCaptureLostEvent, wxEvent)
+    IMPLEMENT_DYNAMIC_CLASS(wxClipboardTextEvent, wxCommandEvent)
 #endif // wxUSE_GUI
 
+#if wxUSE_BASE
+
 const wxEventTable *wxEvtHandler::GetEventTable() const
     { return &wxEvtHandler::sm_eventTable; }
 
 const wxEventTable wxEvtHandler::sm_eventTable =
     { (const wxEventTable *)NULL, &wxEvtHandler::sm_eventTableEntries[0] };
 
+wxEventHashTable &wxEvtHandler::GetEventHashTable() const
+    { return wxEvtHandler::sm_eventHashTable; }
+
+wxEventHashTable wxEvtHandler::sm_eventHashTable(wxEvtHandler::sm_eventTable);
+
 const wxEventTableEntry wxEvtHandler::sm_eventTableEntries[] =
-    { DECLARE_EVENT_TABLE_ENTRY(wxEVT_NULL, 0, 0, (wxObjectEventFunction)NULL, NULL) };
+    { wxDECLARE_EVENT_TABLE_TERMINATOR() };
+
+
+// wxUSE_MEMORY_TRACING considers memory freed from the static objects dtors
+// leaked, so we need to manually clean up all event tables before checking for
+// the memory leaks when using it, however this breaks re-initializing the
+// library (i.e. repeated calls to wxInitialize/wxUninitialize) because the
+// event tables won't be rebuilt the next time, so disable this by default
+#if wxUSE_MEMORY_TRACING
+
+class wxEventTableEntryModule: public wxModule
+{
+public:
+    wxEventTableEntryModule() { }
+    virtual bool OnInit() { return true; }
+    virtual void OnExit() { wxEventHashTable::ClearAll(); }
+
+    DECLARE_DYNAMIC_CLASS(wxEventTableEntryModule)
+};
+
+IMPLEMENT_DYNAMIC_CLASS(wxEventTableEntryModule, wxModule)
+
+#endif // wxUSE_MEMORY_TRACING
 
 // ----------------------------------------------------------------------------
 // global variables
 // ----------------------------------------------------------------------------
 
-// To put pending event handlers
-wxList *wxPendingEvents = (wxList *)NULL;
+// common event types are defined here, other event types are defined by the
+// components which use them
+
+const wxEventType wxEVT_FIRST = 10000;
+const wxEventType wxEVT_USER_FIRST = wxEVT_FIRST + 2000;
+const wxEventType wxEVT_NULL = wxNewEventType();
 
-#if wxUSE_THREADS
-    // protects wxPendingEvents list
-    wxCriticalSection *wxPendingEventsLocker = (wxCriticalSection *)NULL;
-#endif
+wxDEFINE_EVENT( wxEVT_IDLE, wxIdleEvent );
 
-#if !WXWIN_COMPATIBILITY_EVENT_TYPES
+// Thread event
+wxDEFINE_EVENT( wxEVT_THREAD, wxThreadEvent );
 
-// common event types are defined here, other event types are defined by the
-// components which use them
+#endif // wxUSE_BASE
+
+#if wxUSE_GUI
 
-DEFINE_EVENT_TYPE(wxEVT_NULL)
-DEFINE_EVENT_TYPE(wxEVT_COMMAND_BUTTON_CLICKED)
-DEFINE_EVENT_TYPE(wxEVT_COMMAND_CHECKBOX_CLICKED)
-DEFINE_EVENT_TYPE(wxEVT_COMMAND_CHOICE_SELECTED)
-DEFINE_EVENT_TYPE(wxEVT_COMMAND_LISTBOX_SELECTED)
-DEFINE_EVENT_TYPE(wxEVT_COMMAND_LISTBOX_DOUBLECLICKED)
-DEFINE_EVENT_TYPE(wxEVT_COMMAND_CHECKLISTBOX_TOGGLED)
-DEFINE_EVENT_TYPE(wxEVT_COMMAND_MENU_SELECTED)
-DEFINE_EVENT_TYPE(wxEVT_COMMAND_SLIDER_UPDATED)
-DEFINE_EVENT_TYPE(wxEVT_COMMAND_RADIOBOX_SELECTED)
-DEFINE_EVENT_TYPE(wxEVT_COMMAND_RADIOBUTTON_SELECTED)
-DEFINE_EVENT_TYPE(wxEVT_COMMAND_SCROLLBAR_UPDATED)
-DEFINE_EVENT_TYPE(wxEVT_COMMAND_VLBOX_SELECTED)
-DEFINE_EVENT_TYPE(wxEVT_COMMAND_COMBOBOX_SELECTED)
-DEFINE_EVENT_TYPE(wxEVT_COMMAND_TOOL_RCLICKED)
-DEFINE_EVENT_TYPE(wxEVT_COMMAND_TOOL_ENTER)
-DEFINE_EVENT_TYPE(wxEVT_COMMAND_SPINCTRL_UPDATED)
-
-// Sockets and timers send events, too
-DEFINE_EVENT_TYPE(wxEVT_SOCKET)
-DEFINE_EVENT_TYPE(wxEVT_TIMER)
+wxDEFINE_EVENT( wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEvent );
+wxDEFINE_EVENT( wxEVT_COMMAND_CHECKBOX_CLICKED, wxCommandEvent );
+wxDEFINE_EVENT( wxEVT_COMMAND_CHOICE_SELECTED, wxCommandEvent );
+wxDEFINE_EVENT( wxEVT_COMMAND_LISTBOX_SELECTED, wxCommandEvent );
+wxDEFINE_EVENT( wxEVT_COMMAND_LISTBOX_DOUBLECLICKED, wxCommandEvent );
+wxDEFINE_EVENT( wxEVT_COMMAND_CHECKLISTBOX_TOGGLED, wxCommandEvent );
+wxDEFINE_EVENT( wxEVT_COMMAND_MENU_SELECTED, wxCommandEvent );
+wxDEFINE_EVENT( wxEVT_COMMAND_SLIDER_UPDATED, wxCommandEvent );
+wxDEFINE_EVENT( wxEVT_COMMAND_RADIOBOX_SELECTED, wxCommandEvent );
+wxDEFINE_EVENT( wxEVT_COMMAND_RADIOBUTTON_SELECTED, wxCommandEvent );
+wxDEFINE_EVENT( wxEVT_COMMAND_SCROLLBAR_UPDATED, wxCommandEvent );
+wxDEFINE_EVENT( wxEVT_COMMAND_VLBOX_SELECTED, wxCommandEvent );
+wxDEFINE_EVENT( wxEVT_COMMAND_COMBOBOX_SELECTED, wxCommandEvent );
+wxDEFINE_EVENT( wxEVT_COMMAND_TOOL_RCLICKED, wxCommandEvent );
+wxDEFINE_EVENT( wxEVT_COMMAND_TOOL_ENTER, wxCommandEvent );
+wxDEFINE_EVENT( wxEVT_COMMAND_SPINCTRL_UPDATED, wxCommandEvent );
+wxDEFINE_EVENT( wxEVT_COMMAND_SPINCTRLDOUBLE_UPDATED, wxCommandEvent );
+wxDEFINE_EVENT( wxEVT_COMMAND_TOOL_DROPDOWN_CLICKED, wxCommandEvent );
+wxDEFINE_EVENT( wxEVT_COMMAND_COMBOBOX_DROPDOWN, wxCommandEvent);
+wxDEFINE_EVENT( wxEVT_COMMAND_COMBOBOX_CLOSEUP, wxCommandEvent);
 
 // Mouse event types
-DEFINE_EVENT_TYPE(wxEVT_LEFT_DOWN)
-DEFINE_EVENT_TYPE(wxEVT_LEFT_UP)
-DEFINE_EVENT_TYPE(wxEVT_MIDDLE_DOWN)
-DEFINE_EVENT_TYPE(wxEVT_MIDDLE_UP)
-DEFINE_EVENT_TYPE(wxEVT_RIGHT_DOWN)
-DEFINE_EVENT_TYPE(wxEVT_RIGHT_UP)
-DEFINE_EVENT_TYPE(wxEVT_MOTION)
-DEFINE_EVENT_TYPE(wxEVT_ENTER_WINDOW)
-DEFINE_EVENT_TYPE(wxEVT_LEAVE_WINDOW)
-DEFINE_EVENT_TYPE(wxEVT_LEFT_DCLICK)
-DEFINE_EVENT_TYPE(wxEVT_MIDDLE_DCLICK)
-DEFINE_EVENT_TYPE(wxEVT_RIGHT_DCLICK)
-DEFINE_EVENT_TYPE(wxEVT_SET_FOCUS)
-DEFINE_EVENT_TYPE(wxEVT_KILL_FOCUS)
-DEFINE_EVENT_TYPE(wxEVT_CHILD_FOCUS)
-DEFINE_EVENT_TYPE(wxEVT_MOUSEWHEEL)
-
-// Non-client mouse events
-DEFINE_EVENT_TYPE(wxEVT_NC_LEFT_DOWN)
-DEFINE_EVENT_TYPE(wxEVT_NC_LEFT_UP)
-DEFINE_EVENT_TYPE(wxEVT_NC_MIDDLE_DOWN)
-DEFINE_EVENT_TYPE(wxEVT_NC_MIDDLE_UP)
-DEFINE_EVENT_TYPE(wxEVT_NC_RIGHT_DOWN)
-DEFINE_EVENT_TYPE(wxEVT_NC_RIGHT_UP)
-DEFINE_EVENT_TYPE(wxEVT_NC_MOTION)
-DEFINE_EVENT_TYPE(wxEVT_NC_ENTER_WINDOW)
-DEFINE_EVENT_TYPE(wxEVT_NC_LEAVE_WINDOW)
-DEFINE_EVENT_TYPE(wxEVT_NC_LEFT_DCLICK)
-DEFINE_EVENT_TYPE(wxEVT_NC_MIDDLE_DCLICK)
-DEFINE_EVENT_TYPE(wxEVT_NC_RIGHT_DCLICK)
+wxDEFINE_EVENT( wxEVT_LEFT_DOWN, wxMouseEvent );
+wxDEFINE_EVENT( wxEVT_LEFT_UP, wxMouseEvent );
+wxDEFINE_EVENT( wxEVT_MIDDLE_DOWN, wxMouseEvent );
+wxDEFINE_EVENT( wxEVT_MIDDLE_UP, wxMouseEvent );
+wxDEFINE_EVENT( wxEVT_RIGHT_DOWN, wxMouseEvent );
+wxDEFINE_EVENT( wxEVT_RIGHT_UP, wxMouseEvent );
+wxDEFINE_EVENT( wxEVT_MOTION, wxMouseEvent );
+wxDEFINE_EVENT( wxEVT_ENTER_WINDOW, wxMouseEvent );
+wxDEFINE_EVENT( wxEVT_LEAVE_WINDOW, wxMouseEvent );
+wxDEFINE_EVENT( wxEVT_LEFT_DCLICK, wxMouseEvent );
+wxDEFINE_EVENT( wxEVT_MIDDLE_DCLICK, wxMouseEvent );
+wxDEFINE_EVENT( wxEVT_RIGHT_DCLICK, wxMouseEvent );
+wxDEFINE_EVENT( wxEVT_SET_FOCUS, wxFocusEvent );
+wxDEFINE_EVENT( wxEVT_KILL_FOCUS, wxFocusEvent );
+wxDEFINE_EVENT( wxEVT_CHILD_FOCUS, wxChildFocusEvent );
+wxDEFINE_EVENT( wxEVT_MOUSEWHEEL, wxMouseEvent );
+wxDEFINE_EVENT( wxEVT_AUX1_DOWN, wxMouseEvent );
+wxDEFINE_EVENT( wxEVT_AUX1_UP, wxMouseEvent );
+wxDEFINE_EVENT( wxEVT_AUX1_DCLICK, wxMouseEvent );
+wxDEFINE_EVENT( wxEVT_AUX2_DOWN, wxMouseEvent );
+wxDEFINE_EVENT( wxEVT_AUX2_UP, wxMouseEvent );
+wxDEFINE_EVENT( wxEVT_AUX2_DCLICK, wxMouseEvent );
 
 // Character input event type
-DEFINE_EVENT_TYPE(wxEVT_CHAR)
-DEFINE_EVENT_TYPE(wxEVT_CHAR_HOOK)
-DEFINE_EVENT_TYPE(wxEVT_NAVIGATION_KEY)
-DEFINE_EVENT_TYPE(wxEVT_KEY_DOWN)
-DEFINE_EVENT_TYPE(wxEVT_KEY_UP)
+wxDEFINE_EVENT( wxEVT_CHAR, wxKeyEvent );
+wxDEFINE_EVENT( wxEVT_AFTER_CHAR, wxKeyEvent );
+wxDEFINE_EVENT( wxEVT_CHAR_HOOK, wxKeyEvent );
+wxDEFINE_EVENT( wxEVT_NAVIGATION_KEY, wxNavigationKeyEvent );
+wxDEFINE_EVENT( wxEVT_KEY_DOWN, wxKeyEvent );
+wxDEFINE_EVENT( wxEVT_KEY_UP, wxKeyEvent );
+#if wxUSE_HOTKEY
+wxDEFINE_EVENT( wxEVT_HOTKEY, wxKeyEvent );
+#endif
 
 // Set cursor event
-DEFINE_EVENT_TYPE(wxEVT_SET_CURSOR)
+wxDEFINE_EVENT( wxEVT_SET_CURSOR, wxSetCursorEvent );
 
 // wxScrollbar and wxSlider event identifiers
-DEFINE_EVENT_TYPE(wxEVT_SCROLL_TOP)
-DEFINE_EVENT_TYPE(wxEVT_SCROLL_BOTTOM)
-DEFINE_EVENT_TYPE(wxEVT_SCROLL_LINEUP)
-DEFINE_EVENT_TYPE(wxEVT_SCROLL_LINEDOWN)
-DEFINE_EVENT_TYPE(wxEVT_SCROLL_PAGEUP)
-DEFINE_EVENT_TYPE(wxEVT_SCROLL_PAGEDOWN)
-DEFINE_EVENT_TYPE(wxEVT_SCROLL_THUMBTRACK)
-DEFINE_EVENT_TYPE(wxEVT_SCROLL_THUMBRELEASE)
+wxDEFINE_EVENT( wxEVT_SCROLL_TOP, wxScrollEvent );
+wxDEFINE_EVENT( wxEVT_SCROLL_BOTTOM, wxScrollEvent );
+wxDEFINE_EVENT( wxEVT_SCROLL_LINEUP, wxScrollEvent );
+wxDEFINE_EVENT( wxEVT_SCROLL_LINEDOWN, wxScrollEvent );
+wxDEFINE_EVENT( wxEVT_SCROLL_PAGEUP, wxScrollEvent );
+wxDEFINE_EVENT( wxEVT_SCROLL_PAGEDOWN, wxScrollEvent );
+wxDEFINE_EVENT( wxEVT_SCROLL_THUMBTRACK, wxScrollEvent );
+wxDEFINE_EVENT( wxEVT_SCROLL_THUMBRELEASE, wxScrollEvent );
+wxDEFINE_EVENT( wxEVT_SCROLL_CHANGED, wxScrollEvent );
+
+// Due to a bug in older wx versions, wxSpinEvents were being sent with type of
+// wxEVT_SCROLL_LINEUP, wxEVT_SCROLL_LINEDOWN and wxEVT_SCROLL_THUMBTRACK. But
+// with the type-safe events in place, these event types are associated with
+// wxScrollEvent. To allow handling of spin events, new event types have been
+// defined in spinbutt.h/spinnbuttcmn.cpp. To maintain backward compatibility
+// the spin event types are being initialized with the scroll event types.
+
+#if wxUSE_SPINBTN
+
+wxDEFINE_EVENT_ALIAS( wxEVT_SPIN_UP,   wxSpinEvent, wxEVT_SCROLL_LINEUP );
+wxDEFINE_EVENT_ALIAS( wxEVT_SPIN_DOWN, wxSpinEvent, wxEVT_SCROLL_LINEDOWN );
+wxDEFINE_EVENT_ALIAS( wxEVT_SPIN,      wxSpinEvent, wxEVT_SCROLL_THUMBTRACK );
+
+#endif // wxUSE_SPINBTN
 
 // Scroll events from wxWindow
-DEFINE_EVENT_TYPE(wxEVT_SCROLLWIN_TOP)
-DEFINE_EVENT_TYPE(wxEVT_SCROLLWIN_BOTTOM)
-DEFINE_EVENT_TYPE(wxEVT_SCROLLWIN_LINEUP)
-DEFINE_EVENT_TYPE(wxEVT_SCROLLWIN_LINEDOWN)
-DEFINE_EVENT_TYPE(wxEVT_SCROLLWIN_PAGEUP)
-DEFINE_EVENT_TYPE(wxEVT_SCROLLWIN_PAGEDOWN)
-DEFINE_EVENT_TYPE(wxEVT_SCROLLWIN_THUMBTRACK)
-DEFINE_EVENT_TYPE(wxEVT_SCROLLWIN_THUMBRELEASE)
+wxDEFINE_EVENT( wxEVT_SCROLLWIN_TOP, wxScrollWinEvent );
+wxDEFINE_EVENT( wxEVT_SCROLLWIN_BOTTOM, wxScrollWinEvent );
+wxDEFINE_EVENT( wxEVT_SCROLLWIN_LINEUP, wxScrollWinEvent );
+wxDEFINE_EVENT( wxEVT_SCROLLWIN_LINEDOWN, wxScrollWinEvent );
+wxDEFINE_EVENT( wxEVT_SCROLLWIN_PAGEUP, wxScrollWinEvent );
+wxDEFINE_EVENT( wxEVT_SCROLLWIN_PAGEDOWN, wxScrollWinEvent );
+wxDEFINE_EVENT( wxEVT_SCROLLWIN_THUMBTRACK, wxScrollWinEvent );
+wxDEFINE_EVENT( wxEVT_SCROLLWIN_THUMBRELEASE, wxScrollWinEvent );
 
 // System events
-DEFINE_EVENT_TYPE(wxEVT_SIZE)
-DEFINE_EVENT_TYPE(wxEVT_MOVE)
-DEFINE_EVENT_TYPE(wxEVT_CLOSE_WINDOW)
-DEFINE_EVENT_TYPE(wxEVT_END_SESSION)
-DEFINE_EVENT_TYPE(wxEVT_QUERY_END_SESSION)
-DEFINE_EVENT_TYPE(wxEVT_ACTIVATE_APP)
-DEFINE_EVENT_TYPE(wxEVT_POWER)
-DEFINE_EVENT_TYPE(wxEVT_ACTIVATE)
-DEFINE_EVENT_TYPE(wxEVT_CREATE)
-DEFINE_EVENT_TYPE(wxEVT_DESTROY)
-DEFINE_EVENT_TYPE(wxEVT_SHOW)
-DEFINE_EVENT_TYPE(wxEVT_ICONIZE)
-DEFINE_EVENT_TYPE(wxEVT_MAXIMIZE)
-DEFINE_EVENT_TYPE(wxEVT_MOUSE_CAPTURE_CHANGED)
-DEFINE_EVENT_TYPE(wxEVT_PAINT)
-DEFINE_EVENT_TYPE(wxEVT_ERASE_BACKGROUND)
-DEFINE_EVENT_TYPE(wxEVT_NC_PAINT)
-DEFINE_EVENT_TYPE(wxEVT_PAINT_ICON)
-DEFINE_EVENT_TYPE(wxEVT_MENU_CHAR)
-DEFINE_EVENT_TYPE(wxEVT_MENU_INIT)
-DEFINE_EVENT_TYPE(wxEVT_MENU_HIGHLIGHT)
-DEFINE_EVENT_TYPE(wxEVT_POPUP_MENU_INIT)
-DEFINE_EVENT_TYPE(wxEVT_CONTEXT_MENU)
-DEFINE_EVENT_TYPE(wxEVT_SYS_COLOUR_CHANGED)
-DEFINE_EVENT_TYPE(wxEVT_SETTING_CHANGED)
-DEFINE_EVENT_TYPE(wxEVT_QUERY_NEW_PALETTE)
-DEFINE_EVENT_TYPE(wxEVT_PALETTE_CHANGED)
-DEFINE_EVENT_TYPE(wxEVT_JOY_BUTTON_DOWN)
-DEFINE_EVENT_TYPE(wxEVT_JOY_BUTTON_UP)
-DEFINE_EVENT_TYPE(wxEVT_JOY_MOVE)
-DEFINE_EVENT_TYPE(wxEVT_JOY_ZMOVE)
-DEFINE_EVENT_TYPE(wxEVT_DROP_FILES)
-DEFINE_EVENT_TYPE(wxEVT_DRAW_ITEM)
-DEFINE_EVENT_TYPE(wxEVT_MEASURE_ITEM)
-DEFINE_EVENT_TYPE(wxEVT_COMPARE_ITEM)
-DEFINE_EVENT_TYPE(wxEVT_INIT_DIALOG)
-DEFINE_EVENT_TYPE(wxEVT_IDLE)
-DEFINE_EVENT_TYPE(wxEVT_UPDATE_UI)
+wxDEFINE_EVENT( wxEVT_SIZE, wxSizeEvent );
+wxDEFINE_EVENT( wxEVT_SIZING, wxSizeEvent );
+wxDEFINE_EVENT( wxEVT_MOVE, wxMoveEvent );
+wxDEFINE_EVENT( wxEVT_MOVING, wxMoveEvent );
+wxDEFINE_EVENT( wxEVT_MOVE_START, wxMoveEvent );
+wxDEFINE_EVENT( wxEVT_MOVE_END, wxMoveEvent );
+wxDEFINE_EVENT( wxEVT_CLOSE_WINDOW, wxCloseEvent );
+wxDEFINE_EVENT( wxEVT_END_SESSION, wxCloseEvent );
+wxDEFINE_EVENT( wxEVT_QUERY_END_SESSION, wxCloseEvent );
+wxDEFINE_EVENT( wxEVT_HIBERNATE, wxActivateEvent );
+wxDEFINE_EVENT( wxEVT_ACTIVATE_APP, wxActivateEvent );
+wxDEFINE_EVENT( wxEVT_ACTIVATE, wxActivateEvent );
+wxDEFINE_EVENT( wxEVT_CREATE, wxWindowCreateEvent );
+wxDEFINE_EVENT( wxEVT_DESTROY, wxWindowDestroyEvent );
+wxDEFINE_EVENT( wxEVT_SHOW, wxShowEvent );
+wxDEFINE_EVENT( wxEVT_ICONIZE, wxIconizeEvent );
+wxDEFINE_EVENT( wxEVT_MAXIMIZE, wxMaximizeEvent );
+wxDEFINE_EVENT( wxEVT_MOUSE_CAPTURE_CHANGED, wxMouseCaptureChangedEvent );
+wxDEFINE_EVENT( wxEVT_MOUSE_CAPTURE_LOST, wxMouseCaptureLostEvent );
+wxDEFINE_EVENT( wxEVT_PAINT, wxPaintEvent );
+wxDEFINE_EVENT( wxEVT_ERASE_BACKGROUND, wxEraseEvent );
+wxDEFINE_EVENT( wxEVT_NC_PAINT, wxNcPaintEvent );
+wxDEFINE_EVENT( wxEVT_MENU_OPEN, wxMenuEvent );
+wxDEFINE_EVENT( wxEVT_MENU_CLOSE, wxMenuEvent );
+wxDEFINE_EVENT( wxEVT_MENU_HIGHLIGHT, wxMenuEvent );
+wxDEFINE_EVENT( wxEVT_CONTEXT_MENU, wxContextMenuEvent );
+wxDEFINE_EVENT( wxEVT_SYS_COLOUR_CHANGED, wxSysColourChangedEvent );
+wxDEFINE_EVENT( wxEVT_DISPLAY_CHANGED, wxDisplayChangedEvent );
+wxDEFINE_EVENT( wxEVT_QUERY_NEW_PALETTE, wxQueryNewPaletteEvent );
+wxDEFINE_EVENT( wxEVT_PALETTE_CHANGED, wxPaletteChangedEvent );
+wxDEFINE_EVENT( wxEVT_JOY_BUTTON_DOWN, wxJoystickEvent );
+wxDEFINE_EVENT( wxEVT_JOY_BUTTON_UP, wxJoystickEvent );
+wxDEFINE_EVENT( wxEVT_JOY_MOVE, wxJoystickEvent );
+wxDEFINE_EVENT( wxEVT_JOY_ZMOVE, wxJoystickEvent );
+wxDEFINE_EVENT( wxEVT_DROP_FILES, wxDropFilesEvent );
+wxDEFINE_EVENT( wxEVT_INIT_DIALOG, wxInitDialogEvent );
+wxDEFINE_EVENT( wxEVT_UPDATE_UI, wxUpdateUIEvent );
+
+// Clipboard events
+wxDEFINE_EVENT( wxEVT_COMMAND_TEXT_COPY, wxClipboardTextEvent );
+wxDEFINE_EVENT( wxEVT_COMMAND_TEXT_CUT, wxClipboardTextEvent );
+wxDEFINE_EVENT( wxEVT_COMMAND_TEXT_PASTE, wxClipboardTextEvent );
 
 // Generic command events
 // Note: a click is a higher-level event than button down/up
-DEFINE_EVENT_TYPE(wxEVT_COMMAND_LEFT_CLICK)
-DEFINE_EVENT_TYPE(wxEVT_COMMAND_LEFT_DCLICK)
-DEFINE_EVENT_TYPE(wxEVT_COMMAND_RIGHT_CLICK)
-DEFINE_EVENT_TYPE(wxEVT_COMMAND_RIGHT_DCLICK)
-DEFINE_EVENT_TYPE(wxEVT_COMMAND_SET_FOCUS)
-DEFINE_EVENT_TYPE(wxEVT_COMMAND_KILL_FOCUS)
-DEFINE_EVENT_TYPE(wxEVT_COMMAND_ENTER)
+wxDEFINE_EVENT( wxEVT_COMMAND_LEFT_CLICK, wxCommandEvent );
+wxDEFINE_EVENT( wxEVT_COMMAND_LEFT_DCLICK, wxCommandEvent );
+wxDEFINE_EVENT( wxEVT_COMMAND_RIGHT_CLICK, wxCommandEvent );
+wxDEFINE_EVENT( wxEVT_COMMAND_RIGHT_DCLICK, wxCommandEvent );
+wxDEFINE_EVENT( wxEVT_COMMAND_SET_FOCUS, wxCommandEvent );
+wxDEFINE_EVENT( wxEVT_COMMAND_KILL_FOCUS, wxCommandEvent );
+wxDEFINE_EVENT( wxEVT_COMMAND_ENTER, wxCommandEvent );
 
 // Help events
-DEFINE_EVENT_TYPE(wxEVT_HELP)
-DEFINE_EVENT_TYPE(wxEVT_DETAILED_HELP)
+wxDEFINE_EVENT( wxEVT_HELP, wxHelpEvent );
+wxDEFINE_EVENT( wxEVT_DETAILED_HELP, wxHelpEvent );
+
+#endif // wxUSE_GUI
+
+#if wxUSE_BASE
 
-#endif // !WXWIN_COMPATIBILITY_EVENT_TYPES
+wxIdleMode wxIdleEvent::sm_idleMode = wxIDLE_PROCESS_ALL;
 
 // ============================================================================
 // implementation
@@ -267,119 +334,205 @@ int wxNewEventType()
     // MT-FIXME
     static int s_lastUsedEventType = wxEVT_FIRST;
 
-#if WXWIN_COMPATIBILITY_2
-    // check that we don't overlap with the user-defined types: if it does
-    // happen, the best solution is probably to update the existing code to
-    // use wxNewEventType() instead of wxEVT_USER_FIRST
-    //
-    // due to the uncertainty
-    wxASSERT_MSG( s_lastUsedEventType < wxEVT_USER_FIRST - 1,
-                  _T("possible event type conflict") );
-#endif // WXWIN_COMPATIBILITY_2
-
     return s_lastUsedEventType++;
 }
+// ----------------------------------------------------------------------------
+// wxEventFunctor
+// ----------------------------------------------------------------------------
+
+wxEventFunctor::~wxEventFunctor()
+{
+}
 
 // ----------------------------------------------------------------------------
 // wxEvent
 // ----------------------------------------------------------------------------
 
 /*
- * General wxWindows events, covering
- * all interesting things that might happen (button clicking, resizing,
- * setting text in widgets, etc.).
+ * General wxWidgets events, covering all interesting things that might happen
+ * (button clicking, resizing, setting text in widgets, etc.).
  *
  * For each completely new event type, derive a new event class.
  *
  */
 
-wxEvent::wxEvent(int theId)
+wxEvent::wxEvent(int theId, wxEventType commandType)
 {
-    m_eventType = wxEVT_NULL;
-    m_eventObject = (wxObject *) NULL;
+    m_eventType = commandType;
+    m_eventObject = NULL;
     m_timeStamp = 0;
     m_id = theId;
-    m_skipped = FALSE;
-    m_callbackUserData = (wxObject *) NULL;
-    m_isCommandEvent = FALSE;
+    m_skipped = false;
+    m_callbackUserData = NULL;
+    m_handlerToProcessOnlyIn = NULL;
+    m_isCommandEvent = false;
+    m_propagationLevel = wxEVENT_PROPAGATE_NONE;
+    m_wasProcessed = false;
 }
 
-void wxEvent::CopyObject(wxObject& object_dest) const
+wxEvent::wxEvent(const wxEvent& src)
+    : wxObject(src)
+    , m_eventObject(src.m_eventObject)
+    , m_eventType(src.m_eventType)
+    , m_timeStamp(src.m_timeStamp)
+    , m_id(src.m_id)
+    , m_callbackUserData(src.m_callbackUserData)
+    , m_handlerToProcessOnlyIn(NULL)
+    , m_propagationLevel(src.m_propagationLevel)
+    , m_skipped(src.m_skipped)
+    , m_isCommandEvent(src.m_isCommandEvent)
+    , m_wasProcessed(false)
 {
-    wxEvent *obj = (wxEvent *)&object_dest;
-    wxObject::CopyObject(object_dest);
+}
+
+wxEvent& wxEvent::operator=(const wxEvent& src)
+{
+    wxObject::operator=(src);
+
+    m_eventObject = src.m_eventObject;
+    m_eventType = src.m_eventType;
+    m_timeStamp = src.m_timeStamp;
+    m_id = src.m_id;
+    m_callbackUserData = src.m_callbackUserData;
+    m_handlerToProcessOnlyIn = NULL;
+    m_propagationLevel = src.m_propagationLevel;
+    m_skipped = src.m_skipped;
+    m_isCommandEvent = src.m_isCommandEvent;
 
-    obj->m_eventType = m_eventType;
-    obj->m_eventObject = m_eventObject;
-    obj->m_timeStamp = m_timeStamp;
-    obj->m_id = m_id;
-    obj->m_skipped = m_skipped;
-    obj->m_callbackUserData = m_callbackUserData;
-    obj->m_isCommandEvent = m_isCommandEvent;
+    // don't change m_wasProcessed
+
+    return *this;
 }
 
+#endif // wxUSE_BASE
+
 #if wxUSE_GUI
 
-/*
- * Command events
- *
- */
+// ----------------------------------------------------------------------------
+// wxCommandEvent
+// ----------------------------------------------------------------------------
+
+#ifdef __VISUALC__
+    // 'this' : used in base member initializer list (for m_commandString)
+    #pragma warning(disable:4355)
+#endif
 
 wxCommandEvent::wxCommandEvent(wxEventType commandType, int theId)
+              : wxEvent(theId, commandType)
 {
-    m_eventType = commandType;
-    m_clientData = (char *) NULL;
-    m_clientObject = (wxClientData *) NULL;
-    m_extraLong = 0;
-    m_commandInt = 0;
-    m_id = theId;
-    m_commandString = wxEmptyString;
-    m_isCommandEvent = TRUE;
+    m_clientData = NULL;
+    m_clientObject = NULL;
+    m_isCommandEvent = true;
+
+    // the command events are propagated upwards by default
+    m_propagationLevel = wxEVENT_PROPAGATE_MAX;
 }
 
-void wxCommandEvent::CopyObject(wxObject& obj_d) const
+#ifdef __VISUALC__
+    #pragma warning(default:4355)
+#endif
+
+wxString wxCommandEvent::GetString() const
 {
-    wxCommandEvent *obj = (wxCommandEvent *)&obj_d;
+    if (m_eventType != wxEVT_COMMAND_TEXT_UPDATED || !m_eventObject)
+    {
+        return m_cmdString;
+    }
+    else
+    {
+#if wxUSE_TEXTCTRL
+        wxTextCtrl *txt = wxDynamicCast(m_eventObject, wxTextCtrl);
+        if ( txt )
+            return txt->GetValue();
+        else
+#endif // wxUSE_TEXTCTRL
+            return m_cmdString;
+    }
+}
 
-    wxEvent::CopyObject(obj_d);
+// ----------------------------------------------------------------------------
+// wxUpdateUIEvent
+// ----------------------------------------------------------------------------
 
-    obj->m_clientData    = m_clientData;
-    obj->m_clientObject  = m_clientObject;
-    obj->m_extraLong     = m_extraLong;
-    obj->m_commandInt    = m_commandInt;
-    obj->m_commandString = m_commandString;
-}
+#if wxUSE_LONGLONG
+wxLongLong wxUpdateUIEvent::sm_lastUpdate = 0;
+#endif
 
-/*
- * Notify events
- */
+long wxUpdateUIEvent::sm_updateInterval = 0;
+
+wxUpdateUIMode wxUpdateUIEvent::sm_updateMode = wxUPDATE_UI_PROCESS_ALL;
 
-void wxNotifyEvent::CopyObject(wxObject& obj_d) const
+// Can we update?
+bool wxUpdateUIEvent::CanUpdate(wxWindowBase *win)
 {
-    wxNotifyEvent *obj = (wxNotifyEvent *)&obj_d;
+    // Don't update if we've switched global updating off
+    // and this window doesn't support updates.
+    if (win &&
+       (GetMode() == wxUPDATE_UI_PROCESS_SPECIFIED &&
+       ((win->GetExtraStyle() & wxWS_EX_PROCESS_UI_UPDATES) == 0)))
+        return false;
+
+    // Don't update children of the hidden windows: this is useless as any
+    // change to their state won't be seen by the user anyhow. Notice that this
+    // argument doesn't apply to the hidden windows (with visible parent)
+    // themselves as they could be shown by their EVT_UPDATE_UI handler.
+    if ( win->GetParent() && !win->GetParent()->IsShownOnScreen() )
+        return false;
+
+    if (sm_updateInterval == -1)
+        return false;
+
+    if (sm_updateInterval == 0)
+        return true;
+
+#if wxUSE_STOPWATCH && wxUSE_LONGLONG
+    wxLongLong now = wxGetLocalTimeMillis();
+    if (now > (sm_lastUpdate + sm_updateInterval))
+    {
+        return true;
+    }
 
-    wxEvent::CopyObject(obj_d);
+    return false;
+#else
+    // If we don't have wxStopWatch or wxLongLong, we
+    // should err on the safe side and update now anyway.
+    return true;
+#endif
+}
 
-    if (!m_bAllow) obj->Veto();
+// Reset the update time to provide a delay until the next
+// time we should update
+void wxUpdateUIEvent::ResetUpdateTime()
+{
+#if wxUSE_STOPWATCH && wxUSE_LONGLONG
+    if (sm_updateInterval > 0)
+    {
+        wxLongLong now = wxGetLocalTimeMillis();
+        if (now > (sm_lastUpdate + sm_updateInterval))
+        {
+            sm_lastUpdate = now;
+        }
+    }
+#endif
 }
 
-/*
- * Scroll events
- */
+// ----------------------------------------------------------------------------
+// wxScrollEvent
+// ----------------------------------------------------------------------------
 
 wxScrollEvent::wxScrollEvent(wxEventType commandType,
                              int id,
                              int pos,
                              int orient)
-             : wxCommandEvent(commandType, id)
+    : wxCommandEvent(commandType, id)
 {
     m_extraLong = orient;
     m_commandInt = pos;
 }
 
-/*
- * ScrollWin events
- */
+// ----------------------------------------------------------------------------
+// wxScrollWinEvent
+// ----------------------------------------------------------------------------
 
 wxScrollWinEvent::wxScrollWinEvent(wxEventType commandType,
                                    int pos,
@@ -390,160 +543,178 @@ wxScrollWinEvent::wxScrollWinEvent(wxEventType commandType,
     m_commandInt = pos;
 }
 
-void wxScrollWinEvent::CopyObject(wxObject& obj_d) const
-{
-    wxScrollWinEvent *obj = (wxScrollWinEvent*)&obj_d;
-
-    wxEvent::CopyObject(obj_d);
-
-    obj->m_extraLong    = m_extraLong;
-    obj->m_commandInt   = m_commandInt;
-}
-
-/*
- * Mouse events
- *
- */
+// ----------------------------------------------------------------------------
+// wxMouseEvent
+// ----------------------------------------------------------------------------
 
 wxMouseEvent::wxMouseEvent(wxEventType commandType)
 {
     m_eventType = commandType;
-    m_metaDown = FALSE;
-    m_altDown = FALSE;
-    m_controlDown = FALSE;
-    m_shiftDown = FALSE;
-    m_leftDown = FALSE;
-    m_rightDown = FALSE;
-    m_middleDown = FALSE;
+
     m_x = 0;
     m_y = 0;
+
+    m_leftDown = false;
+    m_middleDown = false;
+    m_rightDown = false;
+    m_aux1Down = false;
+    m_aux2Down = false;
+
+    m_clickCount = -1;
+
     m_wheelRotation = 0;
     m_wheelDelta = 0;
     m_linesPerAction = 0;
+    m_wheelAxis = 0;
 }
 
-void wxMouseEvent::CopyObject(wxObject& obj_d) const
+void wxMouseEvent::Assign(const wxMouseEvent& event)
 {
-    wxMouseEvent *obj = (wxMouseEvent *)&obj_d;
+    wxEvent::operator=(event);
+
+    // Borland C++ 5.82 doesn't compile an explicit call to an implicitly
+    // defined operator=() so need to do it this way:
+    *static_cast<wxMouseState *>(this) = event;
 
-    wxEvent::CopyObject(obj_d);
+    m_x = event.m_x;
+    m_y = event.m_y;
 
-    obj->m_metaDown = m_metaDown;
-    obj->m_altDown = m_altDown;
-    obj->m_controlDown = m_controlDown;
-    obj->m_shiftDown = m_shiftDown;
-    obj->m_leftDown = m_leftDown;
-    obj->m_rightDown = m_rightDown;
-    obj->m_middleDown = m_middleDown;
-    obj->m_x = m_x;
-    obj->m_y = m_y;
+    m_leftDown = event.m_leftDown;
+    m_middleDown = event.m_middleDown;
+    m_rightDown = event.m_rightDown;
+    m_aux1Down = event.m_aux1Down;
+    m_aux2Down = event.m_aux2Down;
+
+    m_wheelRotation = event.m_wheelRotation;
+    m_wheelDelta = event.m_wheelDelta;
+    m_linesPerAction = event.m_linesPerAction;
+    m_wheelAxis = event.m_wheelAxis;
 }
 
-// True if was a button dclick event (1 = left, 2 = middle, 3 = right)
-// or any button dclick event (but = -1)
+// return true if was a button dclick event
 bool wxMouseEvent::ButtonDClick(int but) const
 {
     switch (but)
     {
-        case -1:
-            return (LeftDClick() || MiddleDClick() || RightDClick());
-        case 1:
+        default:
+            wxFAIL_MSG(wxT("invalid parameter in wxMouseEvent::ButtonDClick"));
+            // fall through
+
+        case wxMOUSE_BTN_ANY:
+            return (LeftDClick() || MiddleDClick() || RightDClick() ||
+                    Aux1DClick() || Aux2DClick());
+
+        case wxMOUSE_BTN_LEFT:
             return LeftDClick();
-        case 2:
+
+        case wxMOUSE_BTN_MIDDLE:
             return MiddleDClick();
-        case 3:
+
+        case wxMOUSE_BTN_RIGHT:
             return RightDClick();
-        default:
-            wxFAIL_MSG(wxT("invalid parameter in wxMouseEvent::ButtonDClick"));
-    }
 
-    return FALSE;
+        case wxMOUSE_BTN_AUX1:
+            return Aux1DClick();
+
+        case wxMOUSE_BTN_AUX2:
+            return Aux2DClick();
+    }
 }
 
-// True if was a button down event (1 = left, 2 = middle, 3 = right)
-// or any button down event (but = -1)
+// return true if was a button down event
 bool wxMouseEvent::ButtonDown(int but) const
 {
     switch (but)
     {
-        case -1:
-            return (LeftDown() || MiddleDown() || RightDown());
-        case 1:
+        default:
+            wxFAIL_MSG(wxT("invalid parameter in wxMouseEvent::ButtonDown"));
+            // fall through
+
+        case wxMOUSE_BTN_ANY:
+            return (LeftDown() || MiddleDown() || RightDown() ||
+                    Aux1Down() || Aux2Down());
+
+        case wxMOUSE_BTN_LEFT:
             return LeftDown();
-        case 2:
+
+        case wxMOUSE_BTN_MIDDLE:
             return MiddleDown();
-        case 3:
+
+        case wxMOUSE_BTN_RIGHT:
             return RightDown();
-        default:
-            wxFAIL_MSG(wxT("invalid parameter in wxMouseEvent::ButtonDown"));
-    }
 
-    return FALSE;
+        case wxMOUSE_BTN_AUX1:
+            return Aux1Down();
+
+        case wxMOUSE_BTN_AUX2:
+            return Aux2Down();
+    }
 }
 
-// True if was a button up event (1 = left, 2 = middle, 3 = right)
-// or any button up event (but = -1)
+// return true if was a button up event
 bool wxMouseEvent::ButtonUp(int but) const
 {
     switch (but)
     {
-        case -1:
-            return (LeftUp() || MiddleUp() || RightUp());
-        case 1:
+        default:
+            wxFAIL_MSG(wxT("invalid parameter in wxMouseEvent::ButtonUp"));
+            // fall through
+
+        case wxMOUSE_BTN_ANY:
+            return (LeftUp() || MiddleUp() || RightUp() ||
+                    Aux1Up() || Aux2Up());
+
+        case wxMOUSE_BTN_LEFT:
             return LeftUp();
-        case 2:
+
+        case wxMOUSE_BTN_MIDDLE:
             return MiddleUp();
-        case 3:
+
+        case wxMOUSE_BTN_RIGHT:
             return RightUp();
-        default:
-            wxFAIL_MSG(wxT("invalid parameter in wxMouseEvent::ButtonUp"));
-    }
 
-    return FALSE;
+        case wxMOUSE_BTN_AUX1:
+            return Aux1Up();
+
+        case wxMOUSE_BTN_AUX2:
+            return Aux2Up();
+    }
 }
 
-// True if the given button is currently changing state
+// return true if the given button is currently changing state
 bool wxMouseEvent::Button(int but) const
 {
     switch (but)
     {
-        case -1:
-            return (ButtonUp(-1) || ButtonDown(-1) || ButtonDClick(-1));
-        case 1:
-            return (LeftDown() || LeftUp() || LeftDClick());
-        case 2:
-            return (MiddleDown() || MiddleUp() || MiddleDClick());
-        case 3:
-            return (RightDown() || RightUp() || RightDClick());
         default:
             wxFAIL_MSG(wxT("invalid parameter in wxMouseEvent::Button"));
-    }
+            // fall through
 
-    return FALSE;
-}
+        case wxMOUSE_BTN_ANY:
+            return ButtonUp(wxMOUSE_BTN_ANY) ||
+                    ButtonDown(wxMOUSE_BTN_ANY) ||
+                        ButtonDClick(wxMOUSE_BTN_ANY);
 
-bool wxMouseEvent::ButtonIsDown(int but) const
-{
-    switch (but)
-    {
-        case -1:
-            return (LeftIsDown() || MiddleIsDown() || RightIsDown());
-        case 1:
-            return LeftIsDown();
-        case 2:
-            return MiddleIsDown();
-        case 3:
-            return RightIsDown();
-        default:
-            wxFAIL_MSG(wxT("invalid parameter in wxMouseEvent::ButtonIsDown"));
-    }
+        case wxMOUSE_BTN_LEFT:
+            return LeftDown() || LeftUp() || LeftDClick();
 
-    return FALSE;
+        case wxMOUSE_BTN_MIDDLE:
+            return MiddleDown() || MiddleUp() || MiddleDClick();
+
+        case wxMOUSE_BTN_RIGHT:
+            return RightDown() || RightUp() || RightDClick();
+
+        case wxMOUSE_BTN_AUX1:
+           return Aux1Down() || Aux1Up() || Aux1DClick();
+
+        case wxMOUSE_BTN_AUX2:
+           return Aux2Down() || Aux2Up() || Aux2DClick();
+    }
 }
 
 int wxMouseEvent::GetButton() const
 {
-    for ( int i = 1; i <= 3; i++ )
+    for ( int i = 1; i < wxMOUSE_BTN_MAX; i++ )
     {
         if ( Button(i) )
         {
@@ -551,7 +722,7 @@ int wxMouseEvent::GetButton() const
         }
     }
 
-    return -1;
+    return wxMOUSE_BTN_NONE;
 }
 
 // Find the logical position of the event given the DC
@@ -561,248 +732,409 @@ wxPoint wxMouseEvent::GetLogicalPosition(const wxDC& dc) const
     return pt;
 }
 
-
-/*
- * Keyboard events
- *
- */
+// ----------------------------------------------------------------------------
+// wxKeyEvent
+// ----------------------------------------------------------------------------
 
 wxKeyEvent::wxKeyEvent(wxEventType type)
 {
     m_eventType = type;
-    m_shiftDown = FALSE;
-    m_controlDown = FALSE;
-    m_metaDown = FALSE;
-    m_altDown = FALSE;
-    m_keyCode = 0;
-    m_scanCode = 0;
+    m_keyCode = WXK_NONE;
+#if wxUSE_UNICODE
+    m_uniChar = WXK_NONE;
+#endif
 }
 
-void wxKeyEvent::CopyObject(wxObject& obj_d) const
+wxKeyEvent::wxKeyEvent(const wxKeyEvent& evt)
+          : wxEvent(evt),
+            wxKeyboardState(evt)
 {
-    wxKeyEvent *obj = (wxKeyEvent *)&obj_d;
-    wxEvent::CopyObject(obj_d);
+    m_x = evt.m_x;
+    m_y = evt.m_y;
 
-    obj->m_x = m_x;
-    obj->m_y = m_y;
-    obj->m_keyCode = m_keyCode;
+    m_keyCode = evt.m_keyCode;
+    m_rawCode = evt.m_rawCode;
+    m_rawFlags = evt.m_rawFlags;
 
-    obj->m_shiftDown   = m_shiftDown;
-    obj->m_controlDown = m_controlDown;
-    obj->m_metaDown    = m_metaDown;
-    obj->m_altDown     = m_altDown;
-    obj->m_keyCode     = m_keyCode;
+#if wxUSE_UNICODE
+    m_uniChar = evt.m_uniChar;
+#endif
 }
 
-
-/*
- * Misc events
- */
-
-void wxSizeEvent::CopyObject(wxObject& obj_d) const
+bool wxKeyEvent::IsKeyInCategory(int category) const
 {
-    wxSizeEvent *obj = (wxSizeEvent *)&obj_d;
-    wxEvent::CopyObject(obj_d);
+    switch ( GetKeyCode() )
+    {
+        case WXK_LEFT:
+        case WXK_RIGHT:
+        case WXK_UP:
+        case WXK_DOWN:
+        case WXK_NUMPAD_LEFT:
+        case WXK_NUMPAD_RIGHT:
+        case WXK_NUMPAD_UP:
+        case WXK_NUMPAD_DOWN:
+            return (category & WXK_CATEGORY_ARROW) != 0;
+
+        case WXK_PAGEDOWN:
+        case WXK_END:
+        case WXK_NUMPAD_PAGEUP:
+        case WXK_NUMPAD_PAGEDOWN:
+            return (category & WXK_CATEGORY_PAGING) != 0;
+
+        case WXK_HOME:
+        case WXK_PAGEUP:
+        case WXK_NUMPAD_HOME:
+        case WXK_NUMPAD_END:
+            return (category & WXK_CATEGORY_JUMP) != 0;
+
+        case WXK_TAB:
+        case WXK_NUMPAD_TAB:
+            return (category & WXK_CATEGORY_TAB) != 0;
+
+        case WXK_BACK:
+        case WXK_DELETE:
+        case WXK_NUMPAD_DELETE:
+            return (category & WXK_CATEGORY_CUT) != 0;
 
-    obj->m_size = m_size;
+        default:
+            return false;
+    }
 }
 
-void wxMoveEvent::CopyObject(wxObject& obj_d) const
-{
-    wxMoveEvent *obj = (wxMoveEvent *)&obj_d;
-    wxEvent::CopyObject(obj_d);
+// ----------------------------------------------------------------------------
+// wxWindowCreateEvent
+// ----------------------------------------------------------------------------
 
-    obj->m_pos = m_pos;
+wxWindowCreateEvent::wxWindowCreateEvent(wxWindow *win)
+{
+    SetEventType(wxEVT_CREATE);
+    SetEventObject(win);
 }
 
-void wxEraseEvent::CopyObject(wxObject& obj_d) const
-{
-    wxEraseEvent *obj = (wxEraseEvent *)&obj_d;
-    wxEvent::CopyObject(obj_d);
+// ----------------------------------------------------------------------------
+// wxWindowDestroyEvent
+// ----------------------------------------------------------------------------
 
-    obj->m_dc = m_dc;
+wxWindowDestroyEvent::wxWindowDestroyEvent(wxWindow *win)
+{
+    SetEventType(wxEVT_DESTROY);
+    SetEventObject(win);
 }
 
-void wxActivateEvent::CopyObject(wxObject& obj_d) const
-{
-    wxActivateEvent *obj = (wxActivateEvent *)&obj_d;
-    wxEvent::CopyObject(obj_d);
+// ----------------------------------------------------------------------------
+// wxChildFocusEvent
+// ----------------------------------------------------------------------------
 
-    obj->m_active = m_active;
+wxChildFocusEvent::wxChildFocusEvent(wxWindow *win)
+                 : wxCommandEvent(wxEVT_CHILD_FOCUS)
+{
+    SetEventObject(win);
 }
 
-void wxMenuEvent::CopyObject(wxObject& obj_d) const
+// ----------------------------------------------------------------------------
+// wxHelpEvent
+// ----------------------------------------------------------------------------
+
+/* static */
+wxHelpEvent::Origin wxHelpEvent::GuessOrigin(Origin origin)
 {
-    wxMenuEvent *obj = (wxMenuEvent *)&obj_d;
-    wxEvent::CopyObject(obj_d);
+    if ( origin == Origin_Unknown )
+    {
+        // assume that the event comes from the help button if it's not from
+        // keyboard and that pressing F1 always results in the help event
+        origin = wxGetKeyState(WXK_F1) ? Origin_Keyboard : Origin_HelpButton;
+    }
 
-    obj->m_menuId = m_menuId;
+    return origin;
 }
 
-void wxCloseEvent::CopyObject(wxObject& obj_d) const
-{
-    wxCloseEvent *obj = (wxCloseEvent *)&obj_d;
-    wxEvent::CopyObject(obj_d);
+#endif // wxUSE_GUI
 
-    obj->m_loggingOff = m_loggingOff;
-    obj->m_veto = m_veto;
-#if WXWIN_COMPATIBILITY
-    obj->m_force = m_force;
-#endif
-    obj->m_canVeto = m_canVeto;
-}
 
-void wxShowEvent::CopyObject(wxObject& obj_d) const
+#if wxUSE_BASE
+
+// ----------------------------------------------------------------------------
+// wxEventHashTable
+// ----------------------------------------------------------------------------
+
+static const int EVENT_TYPE_TABLE_INIT_SIZE = 31; // Not too big not too small...
+
+wxEventHashTable* wxEventHashTable::sm_first = NULL;
+
+wxEventHashTable::wxEventHashTable(const wxEventTable &table)
+                : m_table(table),
+                  m_rebuildHash(true)
 {
-    wxShowEvent *obj = (wxShowEvent *)&obj_d;
-    wxEvent::CopyObject(obj_d);
+    AllocEventTypeTable(EVENT_TYPE_TABLE_INIT_SIZE);
 
-    obj->m_show = m_show;
+    m_next = sm_first;
+    if (m_next)
+        m_next->m_previous = this;
+    sm_first = this;
 }
 
-void wxJoystickEvent::CopyObject(wxObject& obj_d) const
+wxEventHashTable::~wxEventHashTable()
 {
-    wxJoystickEvent *obj = (wxJoystickEvent *)&obj_d;
-    wxEvent::CopyObject(obj_d);
-
-    obj->m_pos = m_pos;
-    obj->m_zPosition = m_zPosition;
-    obj->m_buttonChange = m_buttonChange;
-    obj->m_buttonState = m_buttonState;
-    obj->m_joyStick = m_joyStick;
+    if (m_next)
+        m_next->m_previous = m_previous;
+    if (m_previous)
+        m_previous->m_next = m_next;
+    if (sm_first == this)
+        sm_first = m_next;
+
+    Clear();
 }
 
-void wxDropFilesEvent::CopyObject(wxObject& obj_d) const
+void wxEventHashTable::Clear()
 {
-    wxDropFilesEvent *obj = (wxDropFilesEvent *)&obj_d;
-    wxEvent::CopyObject(obj_d);
+    for ( size_t i = 0; i < m_size; i++ )
+    {
+        EventTypeTablePointer  eTTnode = m_eventTypeTable[i];
+        delete eTTnode;
+    }
+
+    wxDELETEA(m_eventTypeTable);
 
-    obj->m_noFiles = m_noFiles;
-    obj->m_pos = m_pos;
-    // TODO: Problem with obj->m_files. It should be deallocated by the
-    // destructor of the event.
+    m_size = 0;
 }
 
-void wxUpdateUIEvent::CopyObject(wxObject &obj_d) const
-{
-    wxUpdateUIEvent *obj = (wxUpdateUIEvent *)&obj_d;
-    wxEvent::CopyObject(obj_d);
+#if wxUSE_MEMORY_TRACING
 
-    obj->m_checked = m_checked;
-    obj->m_enabled = m_enabled;
-    obj->m_text = m_text;
-    obj->m_setText = m_setText;
-    obj->m_setChecked = m_setChecked;
-    obj->m_setEnabled = m_setEnabled;
+// Clear all tables
+void wxEventHashTable::ClearAll()
+{
+    wxEventHashTable* table = sm_first;
+    while (table)
+    {
+        table->Clear();
+        table = table->m_next;
+    }
 }
 
-void wxPaletteChangedEvent::CopyObject(wxObject &obj_d) const
+#endif // wxUSE_MEMORY_TRACING
+
+bool wxEventHashTable::HandleEvent(wxEvent &event, wxEvtHandler *self)
 {
-    wxPaletteChangedEvent *obj = (wxPaletteChangedEvent *)&obj_d;
-    wxEvent::CopyObject(obj_d);
+    if (m_rebuildHash)
+    {
+        InitHashTable();
+        m_rebuildHash = false;
+    }
+
+    if (!m_eventTypeTable)
+        return false;
 
-    obj->m_changedWindow = m_changedWindow;
+    // Find all entries for the given event type.
+    wxEventType eventType = event.GetEventType();
+    const EventTypeTablePointer eTTnode = m_eventTypeTable[eventType % m_size];
+    if (eTTnode && eTTnode->eventType == eventType)
+    {
+        // Now start the search for an event handler
+        // that can handle an event with the given ID.
+        const wxEventTableEntryPointerArray&
+            eventEntryTable = eTTnode->eventEntryTable;
+
+        const size_t count = eventEntryTable.GetCount();
+        for (size_t n = 0; n < count; n++)
+        {
+            const wxEventTableEntry& entry = *eventEntryTable[n];
+            if ( wxEvtHandler::ProcessEventIfMatchesId(entry, self, event) )
+                return true;
+        }
+    }
+
+    return false;
 }
 
-void wxQueryNewPaletteEvent::CopyObject(wxObject& obj_d) const
+void wxEventHashTable::InitHashTable()
 {
-    wxQueryNewPaletteEvent *obj = (wxQueryNewPaletteEvent *)&obj_d;
-    wxEvent::CopyObject(obj_d);
+    // Loop over the event tables and all its base tables.
+    const wxEventTable *table = &m_table;
+    while (table)
+    {
+        // Retrieve all valid event handler entries
+        const wxEventTableEntry *entry = table->entries;
+        while (entry->m_fn != 0)
+        {
+            // Add the event entry in the Hash.
+            AddEntry(*entry);
+
+            entry++;
+        }
+
+        table = table->baseTable;
+    }
 
-    obj->m_paletteRealized = m_paletteRealized;
+    // Let's free some memory.
+    size_t i;
+    for(i = 0; i < m_size; i++)
+    {
+        EventTypeTablePointer  eTTnode = m_eventTypeTable[i];
+        if (eTTnode)
+        {
+            eTTnode->eventEntryTable.Shrink();
+        }
+    }
 }
 
-wxWindowCreateEvent::wxWindowCreateEvent(wxWindow *win)
+void wxEventHashTable::AddEntry(const wxEventTableEntry &entry)
 {
-    SetEventType(wxEVT_CREATE);
-    SetEventObject(win);
+    // This might happen 'accidentally' as the app is exiting
+    if (!m_eventTypeTable)
+        return;
+
+    EventTypeTablePointer *peTTnode = &m_eventTypeTable[entry.m_eventType % m_size];
+    EventTypeTablePointer  eTTnode = *peTTnode;
+
+    if (eTTnode)
+    {
+        if (eTTnode->eventType != entry.m_eventType)
+        {
+            // Resize the table!
+            GrowEventTypeTable();
+            // Try again to add it.
+            AddEntry(entry);
+            return;
+        }
+    }
+    else
+    {
+        eTTnode = new EventTypeTable;
+        eTTnode->eventType = entry.m_eventType;
+        *peTTnode = eTTnode;
+    }
+
+    // Fill all hash entries between entry.m_id and entry.m_lastId...
+    eTTnode->eventEntryTable.Add(&entry);
 }
 
-wxWindowDestroyEvent::wxWindowDestroyEvent(wxWindow *win)
+void wxEventHashTable::AllocEventTypeTable(size_t size)
 {
-    SetEventType(wxEVT_DESTROY);
-    SetEventObject(win);
+    m_eventTypeTable = new EventTypeTablePointer[size];
+    memset((void *)m_eventTypeTable, 0, sizeof(EventTypeTablePointer)*size);
+    m_size = size;
 }
 
-void wxIdleEvent::CopyObject(wxObject& obj_d) const
+void wxEventHashTable::GrowEventTypeTable()
 {
-    wxIdleEvent *obj = (wxIdleEvent *)&obj_d;
-    wxEvent::CopyObject(obj_d);
+    size_t oldSize = m_size;
+    EventTypeTablePointer *oldEventTypeTable = m_eventTypeTable;
 
-    obj->m_requestMore = m_requestMore;
-}
+    // TODO: Search the most optimal grow sequence
+    AllocEventTypeTable(/* GetNextPrime(oldSize) */oldSize*2+1);
 
-wxChildFocusEvent::wxChildFocusEvent(wxWindow *win)
-                 : wxCommandEvent(wxEVT_CHILD_FOCUS)
-{
-    SetEventObject(win);
-}
+    for ( size_t i = 0; i < oldSize; /* */ )
+    {
+        EventTypeTablePointer  eTToldNode = oldEventTypeTable[i];
+        if (eTToldNode)
+        {
+            EventTypeTablePointer *peTTnode = &m_eventTypeTable[eTToldNode->eventType % m_size];
+            EventTypeTablePointer  eTTnode = *peTTnode;
 
-#endif // wxUSE_GUI
+            // Check for collision, we don't want any.
+            if (eTTnode)
+            {
+                GrowEventTypeTable();
+                continue; // Don't increment the counter,
+                          // as we still need to add this element.
+            }
+            else
+            {
+                // Get the old value and put it in the new table.
+                *peTTnode = oldEventTypeTable[i];
+            }
+        }
+
+        i++;
+    }
+
+    delete[] oldEventTypeTable;
+}
 
 // ----------------------------------------------------------------------------
 // wxEvtHandler
 // ----------------------------------------------------------------------------
 
-/*
- * Event handler
- */
-
 wxEvtHandler::wxEvtHandler()
 {
-    m_nextHandler = (wxEvtHandler *) NULL;
-    m_previousHandler = (wxEvtHandler *) NULL;
-    m_enabled = TRUE;
-    m_dynamicEvents = (wxList *) NULL;
-    m_isWindow = FALSE;
-    m_pendingEvents = (wxList *) NULL;
-#if wxUSE_THREADS
-#  if !defined(__VISAGECPP__)
-    m_eventsLocker = new wxCriticalSection;
-#  endif
-#endif
+    m_nextHandler = NULL;
+    m_previousHandler = NULL;
+    m_enabled = true;
+    m_dynamicEvents = NULL;
+    m_pendingEvents = NULL;
+
+    // no client data (yet)
+    m_clientData = NULL;
+    m_clientDataType = wxClientData_None;
 }
 
 wxEvtHandler::~wxEvtHandler()
 {
-    // Takes itself out of the list of handlers
-    if (m_previousHandler)
-        m_previousHandler->m_nextHandler = m_nextHandler;
-
-    if (m_nextHandler)
-        m_nextHandler->m_previousHandler = m_previousHandler;
+    Unlink();
 
     if (m_dynamicEvents)
     {
-        wxNode *node = m_dynamicEvents->First();
-        while (node)
+        for ( wxList::iterator it = m_dynamicEvents->begin(),
+                               end = m_dynamicEvents->end();
+              it != end;
+              ++it )
         {
-#if WXWIN_COMPATIBILITY_EVENT_TYPES
-            wxEventTableEntry *entry = (wxEventTableEntry*)node->Data();
-#else // !WXWIN_COMPATIBILITY_EVENT_TYPES
-            wxDynamicEventTableEntry *entry = (wxDynamicEventTableEntry*)node->Data();
-#endif // WXWIN_COMPATIBILITY_EVENT_TYPES/!WXWIN_COMPATIBILITY_EVENT_TYPES
-
-            if (entry->m_callbackUserData)
-                delete entry->m_callbackUserData;
+            wxDynamicEventTableEntry *entry = (wxDynamicEventTableEntry*)*it;
+
+            // Remove ourselves from sink destructor notifications
+            // (this has usually been done, in wxTrackable destructor)
+            wxEvtHandler *eventSink = entry->m_fn->GetEvtHandler();
+            if ( eventSink )
+            {
+                wxEventConnectionRef * const
+                    evtConnRef = FindRefInTrackerList(eventSink);
+                if ( evtConnRef )
+                {
+                    eventSink->RemoveNode(evtConnRef);
+                    delete evtConnRef;
+                }
+            }
+
+            delete entry->m_callbackUserData;
             delete entry;
-            node = node->Next();
         }
         delete m_dynamicEvents;
-    };
+    }
 
-    delete m_pendingEvents;
+    // Remove us from the list of the pending events if necessary.
+    if (wxTheApp)
+        wxTheApp->RemovePendingEventHandler(this);
 
-#if wxUSE_THREADS
-#  if !defined(__VISAGECPP__)
-    delete m_eventsLocker;
-#  endif
-#endif
+    DeletePendingEvents();
+
+    // we only delete object data, not untyped
+    if ( m_clientDataType == wxClientData_Object )
+        delete m_clientObject;
+}
+
+void wxEvtHandler::Unlink()
+{
+    // this event handler must take itself out of the chain of handlers:
+
+    if (m_previousHandler)
+        m_previousHandler->SetNextHandler(m_nextHandler);
+
+    if (m_nextHandler)
+        m_nextHandler->SetPreviousHandler(m_previousHandler);
+
+    m_nextHandler = NULL;
+    m_previousHandler = NULL;
+}
+
+bool wxEvtHandler::IsUnlinked() const
+{
+    return m_previousHandler == NULL &&
+           m_nextHandler == NULL;
 }
 
 #if wxUSE_THREADS
 
-bool wxEvtHandler::ProcessThreadEvent(wxEvent& event)
+bool wxEvtHandler::ProcessThreadEvent(const wxEvent& event)
 {
     // check that we are really in a child thread
     wxASSERT_MSG( !wxThread::IsMain(),
@@ -810,209 +1142,174 @@ bool wxEvtHandler::ProcessThreadEvent(wxEvent& event)
 
     AddPendingEvent(event);
 
-    return TRUE;
+    return true;
 }
 
 #endif // wxUSE_THREADS
 
-void wxEvtHandler::AddPendingEvent(wxEvent& event)
+void wxEvtHandler::QueueEvent(wxEvent *event)
 {
-    // 1) Add event to list of pending events of this event handler
+    wxCHECK_RET( event, "NULL event can't be posted" );
 
-#if defined(__VISAGECPP__)
-    wxENTER_CRIT_SECT( m_eventsLocker);
-#else
-    wxENTER_CRIT_SECT( *m_eventsLocker);
-#endif
+    if (!wxTheApp)
+    {
+        // we need an event loop which manages the list of event handlers with
+        // pending events... cannot proceed without it!
+        wxLogDebug("No application object! Cannot queue this event!");
 
-    if ( !m_pendingEvents )
-      m_pendingEvents = new wxList;
+        // anyway delete the given event to avoid memory leaks
+        delete event;
 
-    wxEvent *event2 = (wxEvent *)event.Clone();
+        return;
+    }
 
-    m_pendingEvents->Append(event2);
+    // 1) Add this event to our list of pending events
+    wxENTER_CRIT_SECT( m_pendingEventsLock );
 
-#if defined(__VISAGECPP__)
-    wxLEAVE_CRIT_SECT( m_eventsLocker);
-#else
-    wxLEAVE_CRIT_SECT( *m_eventsLocker);
-#endif
+    if ( !m_pendingEvents )
+        m_pendingEvents = new wxList;
+
+    m_pendingEvents->Append(event);
 
     // 2) Add this event handler to list of event handlers that
     //    have pending events.
 
-    wxENTER_CRIT_SECT(*wxPendingEventsLocker);
-
-    if ( !wxPendingEvents )
-        wxPendingEvents = new wxList;
-    wxPendingEvents->Append(this);
+    wxTheApp->AppendPendingEventHandler(this);
 
-    wxLEAVE_CRIT_SECT(*wxPendingEventsLocker);
+    // only release m_pendingEventsLock now because otherwise there is a race
+    // condition as described in the ticket #9093: we could process the event
+    // just added to m_pendingEvents in our ProcessPendingEvents() below before
+    // we had time to append this pointer to wxHandlersWithPendingEvents list; thus
+    // breaking the invariant that a handler should be in the list iff it has
+    // any pending events to process
+    wxLEAVE_CRIT_SECT( m_pendingEventsLock );
 
-    // 3) Inform the system that new pending events are somwehere,
+    // 3) Inform the system that new pending events are somewhere,
     //    and that these should be processed in idle time.
     wxWakeUpIdle();
 }
 
-void wxEvtHandler::ProcessPendingEvents()
+void wxEvtHandler::DeletePendingEvents()
 {
-#if defined(__VISAGECPP__)
-    wxENTER_CRIT_SECT( m_eventsLocker);
-#else
-    wxENTER_CRIT_SECT( *m_eventsLocker);
-#endif
+    if (m_pendingEvents)
+        m_pendingEvents->DeleteContents(true);
+    wxDELETE(m_pendingEvents);
+}
 
-    wxNode *node = m_pendingEvents->First();
-    while ( node )
+void wxEvtHandler::ProcessPendingEvents()
+{
+    if (!wxTheApp)
     {
-        wxEvent *event = (wxEvent *)node->Data();
-        delete node;
-
-        // In ProcessEvent, new events might get added and
-        // we can safely leave the crtical section here.
-#if defined(__VISAGECPP__)
-        wxLEAVE_CRIT_SECT( m_eventsLocker);
-#else
-        wxLEAVE_CRIT_SECT( *m_eventsLocker);
-#endif
-        ProcessEvent(*event);
-        delete event;
-#if defined(__VISAGECPP__)
-        wxENTER_CRIT_SECT( m_eventsLocker);
-#else
-        wxENTER_CRIT_SECT( *m_eventsLocker);
-#endif
-
-        node = m_pendingEvents->First();
+        // we need an event loop which manages the list of event handlers with
+        // pending events... cannot proceed without it!
+        wxLogDebug("No application object! Cannot process pending events!");
+        return;
     }
 
-#if defined(__VISAGECPP__)
-    wxLEAVE_CRIT_SECT( m_eventsLocker);
-#else
-    wxLEAVE_CRIT_SECT( *m_eventsLocker);
-#endif
-}
-
-/*
- * Event table stuff
- */
-
-bool wxEvtHandler::ProcessEvent(wxEvent& event)
-{
-#if wxUSE_GUI
+    // we need to process only a single pending event in this call because
+    // each call to ProcessEvent() could result in the destruction of this
+    // same event handler (see the comment at the end of this function)
 
-    // We have to use the actual window or processing events from wxWindowNative
-    // destructor won't work (we don't see the wxWindow class)
-#ifdef __WXDEBUG__
-    // check that our flag corresponds to reality
-    wxClassInfo* info = NULL;
-#ifdef __WXUNIVERSAL__
-#  if defined(__WXMSW__)
-    info = CLASSINFO(wxWindowMSW);
-#  elif defined(__WXGTK__)
-    info = CLASSINFO(wxWindowGTK);
-#  elif defined(__WXMGL__)
-    info = CLASSINFO(wxWindowMGL);
-#  elif defined(__WXMAC__)
-    info = CLASSINFO(wxWindowMac);
-#  elif defined(__WXMOTIF__)
-    info = CLASSINFO(wxWindowMotif);
-#  endif
-#else
-    info = CLASSINFO(wxWindow);
-#endif
+    wxENTER_CRIT_SECT( m_pendingEventsLock );
 
-    wxASSERT_MSG( m_isWindow == IsKindOf(info),
-                  _T("this should [not] be a window but it is [not]") );
-#endif
+    // this method is only called by wxApp if this handler does have
+    // pending events
+    wxCHECK_RET( m_pendingEvents && !m_pendingEvents->IsEmpty(),
+                 "should have pending events if called" );
 
-#endif // wxUSE_GUI
+    wxList::compatibility_iterator node = m_pendingEvents->GetFirst();
+    wxEvent* pEvent = static_cast<wxEvent *>(node->GetData());
 
-    // An event handler can be enabled or disabled
-    if ( GetEvtHandlerEnabled() )
+    // find the first event which can be processed now:
+    wxEventLoopBase* evtLoop = wxEventLoopBase::GetActive();
+    if (evtLoop && evtLoop->IsYielding())
     {
-
-#if 0
-/*
-        What is this? When using GUI threads, a non main
-        threads can send an event and process it itself.
-        This breaks GTK's GUI threads, so please explain.
-*/
-
-        // Check whether we are in a child thread.
-        if ( !wxThread::IsMain() )
-          return ProcessThreadEvent(event);
-#endif
-
-        // Handle per-instance dynamic event tables first
-        if ( m_dynamicEvents && SearchDynamicEventTable(event) )
-            return TRUE;
-
-        // Then static per-class event tables
-        const wxEventTable *table = GetEventTable();
-
-#if wxUSE_GUI && wxUSE_VALIDATORS
-        // Try the associated validator first, if this is a window.
-        // Problem: if the event handler of the window has been replaced,
-        // this wxEvtHandler may no longer be a window.
-        // Therefore validators won't be processed if the handler
-        // has been replaced with SetEventHandler.
-        // THIS CAN BE CURED if PushEventHandler is used instead of
-        // SetEventHandler, and then processing will be passed down the
-        // chain of event handlers.
-        if (m_isWindow)
+        while (node && pEvent && !evtLoop->IsEventAllowedInsideYield(pEvent->GetEventCategory()))
         {
-            wxWindow *win = (wxWindow *)this;
-
-            // Can only use the validator of the window which
-            // is receiving the event
-            if ( win == event.GetEventObject() )
-            {
-                wxValidator *validator = win->GetValidator();
-                if ( validator && validator->ProcessEvent(event) )
-                {
-                    return TRUE;
-                }
-            }
+            node = node->GetNext();
+            pEvent = node ? static_cast<wxEvent *>(node->GetData()) : NULL;
         }
-#endif
 
-        // Search upwards through the inheritance hierarchy
-        while (table)
+        if (!node)
         {
-            if ( SearchEventTable((wxEventTable&)*table, event) )
-                return TRUE;
-            table = table->baseTable;
+            // all our events are NOT processable now... signal this:
+            wxTheApp->DelayPendingEventHandler(this);
+
+            // see the comment at the beginning of evtloop.h header for the
+            // logic behind YieldFor() and behind DelayPendingEventHandler()
+
+            wxLEAVE_CRIT_SECT( m_pendingEventsLock );
+
+            return;
         }
     }
 
-    // Try going down the event handler chain
-    if ( GetNextHandler() )
+    wxEventPtr event(pEvent);
+
+    // it's important we remove event from list before processing it, else a
+    // nested event loop, for example from a modal dialog, might process the
+    // same event again.
+    m_pendingEvents->Erase(node);
+
+    if ( m_pendingEvents->IsEmpty() )
     {
-        if ( GetNextHandler()->ProcessEvent(event) )
-            return TRUE;
+        // if there are no more pending events left, we don't need to
+        // stay in this list
+        wxTheApp->RemovePendingEventHandler(this);
     }
 
-#if wxUSE_GUI
-    // Carry on up the parent-child hierarchy, but only if event is a command
-    // event: it wouldn't make sense for a parent to receive a child's size
-    // event, for example
-    if ( m_isWindow && event.IsCommandEvent() )
+    wxLEAVE_CRIT_SECT( m_pendingEventsLock );
+
+    ProcessEvent(*event);
+
+    // careful: this object could have been deleted by the event handler
+    // executed by the above ProcessEvent() call, so we can't access any fields
+    // of this object any more
+}
+
+/* static */
+bool wxEvtHandler::ProcessEventIfMatchesId(const wxEventTableEntryBase& entry,
+                                           wxEvtHandler *handler,
+                                           wxEvent& event)
+{
+    int tableId1 = entry.m_id,
+        tableId2 = entry.m_lastId;
+
+    // match only if the event type is the same and the id is either -1 in
+    // the event table (meaning "any") or the event id matches the id
+    // specified in the event table either exactly or by falling into
+    // range between first and last
+    if ((tableId1 == wxID_ANY) ||
+        (tableId2 == wxID_ANY && tableId1 == event.GetId()) ||
+        (tableId2 != wxID_ANY &&
+         (event.GetId() >= tableId1 && event.GetId() <= tableId2)))
     {
-        wxWindow *win = (wxWindow *)this;
+        event.Skip(false);
+        event.m_callbackUserData = entry.m_callbackUserData;
 
-        // also, don't propagate events beyond the first top level window: it
-        // doesn't make sense to process dialogs events in the parent frame
-        if ( !win->IsTopLevel() )
+#if wxUSE_EXCEPTIONS
+        if ( wxTheApp )
+        {
+            // call the handler via wxApp method which allows the user to catch
+            // any exceptions which may be thrown by any handler in the program
+            // in one place
+            wxTheApp->CallEventHandler(handler, *entry.m_fn, event);
+        }
+        else
+#endif // wxUSE_EXCEPTIONS
         {
-            wxWindow *parent = win->GetParent();
-            if (parent && !parent->IsBeingDeleted())
-                return parent->GetEventHandler()->ProcessEvent(event);
+            (*entry.m_fn)(handler, event);
         }
+
+        if (!event.GetSkipped())
+            return true;
     }
-#endif // wxUSE_GUI
 
-    // Last try - application object.
+    return false;
+}
+
+bool wxEvtHandler::DoTryApp(wxEvent& event)
+{
     if ( wxTheApp && (this != wxTheApp) )
     {
         // Special case: don't pass wxEVT_IDLE to wxApp, since it'll always
@@ -1021,163 +1318,411 @@ bool wxEvtHandler::ProcessEvent(wxEvent& event)
         if ( event.GetEventType() != wxEVT_IDLE )
         {
             if ( wxTheApp->ProcessEvent(event) )
-                return TRUE;
+                return true;
         }
     }
 
-    return FALSE;
+    return false;
 }
 
-bool wxEvtHandler::SearchEventTable(wxEventTable& table, wxEvent& event)
+bool wxEvtHandler::TryBefore(wxEvent& event)
 {
-    wxEventType eventType = event.GetEventType();
-    int eventId = event.GetId();
+#if WXWIN_COMPATIBILITY_2_8
+    // call the old virtual function to keep the code overriding it working
+    return TryValidator(event);
+#else
+    wxUnusedVar(event);
+    return false;
+#endif
+}
 
-    // BC++ doesn't like testing for m_fn without != 0
-    for ( int i = 0; table.entries[i].m_fn != 0; i++ )
-    {
-        // the line using reference exposes a bug in gcc: although it _seems_
-        // to work, it leads to weird crashes later on during program
-        // execution
-#ifdef __GNUG__
-        wxEventTableEntry entry = table.entries[i];
+bool wxEvtHandler::TryAfter(wxEvent& event)
+{
+    // We only want to pass the window to the application object once even if
+    // there are several chained handlers. Ensure that this is what happens by
+    // only calling DoTryApp() if there is no next handler (which would do it).
+    //
+    // Notice that, unlike simply calling TryAfter() on the last handler in the
+    // chain only from ProcessEvent(), this also works with wxWindow object in
+    // the middle of the chain: its overridden TryAfter() will still be called
+    // and propagate the event upwards the window hierarchy even if it's not
+    // the last one in the chain (which, admittedly, shouldn't happen often).
+    if ( GetNextHandler() )
+        return GetNextHandler()->TryAfter(event);
+
+#if WXWIN_COMPATIBILITY_2_8
+    // as above, call the old virtual function for compatibility
+    return TryParent(event);
 #else
-        const wxEventTableEntry& entry = table.entries[i];
+    return DoTryApp(event);
 #endif
+}
 
-        // match only if the event type is the same and the id is either -1 in
-        // the event table (meaning "any") or the event id matches the id
-        // specified in the event table either exactly or by falling into
-        // range between first and last
-        if ( eventType == entry.m_eventType )
+bool wxEvtHandler::ProcessEvent(wxEvent& event)
+{
+    // The very first thing we do is to allow the application to hook into
+    // event processing in order to globally pre-process all events.
+    //
+    // Note that we should only do it if we're the first event handler called
+    // to avoid calling FilterEvent() multiple times as the event goes through
+    // the event handler chain and possibly upwards the window hierarchy.
+    if ( !event.WasProcessed() )
+    {
+        if ( wxTheApp )
         {
-            int tableId1 = entry.m_id,
-                tableId2 = entry.m_lastId;
-
-            if ( (tableId1 == -1) ||
-                 (tableId2 == -1 && eventId == tableId1) ||
-                 (tableId2 != -1 &&
-                    (eventId >= tableId1 && eventId <= tableId2)) )
+            int rc = wxTheApp->FilterEvent(event);
+            if ( rc != -1 )
             {
-                event.Skip(FALSE);
-                event.m_callbackUserData = entry.m_callbackUserData;
+                wxASSERT_MSG( rc == 1 || rc == 0,
+                              "unexpected wxApp::FilterEvent return value" );
+
+                return rc != 0;
+            }
+            //else: proceed normally
+        }
+    }
+
+    // Short circuit the event processing logic if we're requested to process
+    // this event in this handler only, see DoTryChain() for more details.
+    if ( event.ShouldProcessOnlyIn(this) )
+        return TryBeforeAndHere(event);
+
+
+    // Try to process the event in this handler itself.
+    if ( ProcessEventLocally(event) )
+    {
+        // It is possible that DoTryChain() called from ProcessEventLocally()
+        // returned true but the event was not really processed: this happens
+        // if a custom handler ignores the request to process the event in this
+        // handler only and in this case we should skip the post processing
+        // done in TryAfter() but still return the correct value ourselves to
+        // indicate whether we did or did not find a handler for this event.
+        return !event.GetSkipped();
+    }
+
+    // If we still didn't find a handler, propagate the event upwards the
+    // window chain and/or to the application object.
+    if ( TryAfter(event) )
+        return true;
+
 
-                (this->*((wxEventFunction) (entry.m_fn)))(event);
+    // No handler found anywhere, bail out.
+    return false;
+}
+
+bool wxEvtHandler::ProcessEventLocally(wxEvent& event)
+{
+    // Try the hooks which should be called before our own handlers and this
+    // handler itself first. Notice that we should not call ProcessEvent() on
+    // this one as we're already called from it, which explains why we do it
+    // here and not in DoTryChain()
+    return TryBeforeAndHere(event) || DoTryChain(event);
+}
+
+bool wxEvtHandler::DoTryChain(wxEvent& event)
+{
+    for ( wxEvtHandler *h = GetNextHandler(); h; h = h->GetNextHandler() )
+    {
+        // We need to process this event at the level of this handler only
+        // right now, the pre-/post-processing was either already done by
+        // ProcessEvent() from which we were called or will be done by it when
+        // we return.
+        //
+        // However we must call ProcessEvent() and not TryHereOnly() because the
+        // existing code (including some in wxWidgets itself) expects the
+        // overridden ProcessEvent() in its custom event handlers pushed on a
+        // window to be called.
+        //
+        // So we must call ProcessEvent() but it must not do what it usually
+        // does. To resolve this paradox we set up a special flag inside the
+        // object itself to let ProcessEvent() know that it shouldn't do any
+        // pre/post-processing for this event if it gets it. Note that this
+        // only applies to this handler, if the event is passed to another one
+        // by explicitly calling its ProcessEvent(), pre/post-processing should
+        // be done as usual.
+        //
+        // Final complication is that if the implementation of ProcessEvent()
+        // called wxEvent::DidntHonourProcessOnlyIn() (as the gross hack that
+        // is wxScrollHelperEvtHandler::ProcessEvent() does) and ignored our
+        // request to process event in this handler only, we have to compensate
+        // for it by not processing the event further because this was already
+        // done by that rogue event handler.
+        wxEventProcessInHandlerOnly processInHandlerOnly(event, h);
+        if ( h->ProcessEvent(event) )
+        {
+            // Make sure "skipped" flag is not set as the event was really
+            // processed in this case. Normally it shouldn't be set anyhow but
+            // make sure just in case the user code does something strange.
+            event.Skip(false);
 
-                return !event.GetSkipped();
+            return true;
+        }
+
+        if ( !event.ShouldProcessOnlyIn(h) )
+        {
+            // Still return true to indicate that no further processing should
+            // be undertaken but ensure that "skipped" flag is set so that the
+            // caller knows that the event was not really processed.
+            event.Skip();
+
+            return true;
+        }
+    }
+
+    return false;
+}
+
+bool wxEvtHandler::TryHereOnly(wxEvent& event)
+{
+    // If the event handler is disabled it doesn't process any events
+    if ( !GetEvtHandlerEnabled() )
+        return false;
+
+    // Handle per-instance dynamic event tables first
+    if ( m_dynamicEvents && SearchDynamicEventTable(event) )
+        return true;
+
+    // Then static per-class event tables
+    if ( GetEventHashTable().HandleEvent(event, this) )
+        return true;
+
+    // We don't have a handler for this event.
+    return false;
+}
+
+bool wxEvtHandler::SafelyProcessEvent(wxEvent& event)
+{
+#if wxUSE_EXCEPTIONS
+    try
+    {
+#endif
+        return ProcessEvent(event);
+#if wxUSE_EXCEPTIONS
+    }
+    catch ( ... )
+    {
+        // notice that we do it in 2 steps to avoid warnings about possibly
+        // uninitialized loop variable from some versions of g++ which are not
+        // smart enough to figure out that GetActive() doesn't throw and so
+        // that loop will always be initialized
+        wxEventLoopBase *loop = NULL;
+        try
+        {
+            loop = wxEventLoopBase::GetActive();
+
+            if ( !wxTheApp || !wxTheApp->OnExceptionInMainLoop() )
+            {
+                if ( loop )
+                    loop->Exit();
             }
+            //else: continue running current event loop
+
+            return false;
+        }
+        catch ( ... )
+        {
+            // OnExceptionInMainLoop() threw, possibly rethrowing the same
+            // exception again: very good, but we still need Exit() to
+            // be called
+            if ( loop )
+                loop->Exit();
+            throw;
         }
     }
+#endif // wxUSE_EXCEPTIONS
+}
 
-    return FALSE;
+bool wxEvtHandler::SearchEventTable(wxEventTable& table, wxEvent& event)
+{
+    const wxEventType eventType = event.GetEventType();
+    for ( int i = 0; table.entries[i].m_fn != 0; i++ )
+    {
+        const wxEventTableEntry& entry = table.entries[i];
+        if ( eventType == entry.m_eventType )
+        {
+            if ( ProcessEventIfMatchesId(entry, this, event) )
+                return true;
+        }
+    }
+
+    return false;
 }
 
-void wxEvtHandler::Connect( int id, int lastId,
-                            int eventType,
-                            wxObjectEventFunction func,
-                            wxObject *userData )
+void wxEvtHandler::DoBind(int id,
+                          int lastId,
+                          wxEventType eventType,
+                          wxEventFunctor *func,
+                          wxObject *userData)
 {
-#if WXWIN_COMPATIBILITY_EVENT_TYPES
-    wxEventTableEntry *entry = new wxEventTableEntry;
-    entry->m_eventType = eventType;
-    entry->m_id = id;
-    entry->m_lastId = lastId;
-    entry->m_fn = func;
-    entry->m_callbackUserData = userData;
-#else // !WXWIN_COMPATIBILITY_EVENT_TYPES
     wxDynamicEventTableEntry *entry =
         new wxDynamicEventTableEntry(eventType, id, lastId, func, userData);
-#endif // WXWIN_COMPATIBILITY_EVENT_TYPES/!WXWIN_COMPATIBILITY_EVENT_TYPES
 
     if (!m_dynamicEvents)
         m_dynamicEvents = new wxList;
 
-    m_dynamicEvents->Append( (wxObject*) entry );
+    // Insert at the front of the list so most recent additions are found first
+    m_dynamicEvents->Insert( (wxObject*) entry );
+
+    // Make sure we get to know when a sink is destroyed
+    wxEvtHandler *eventSink = func->GetEvtHandler();
+    if ( eventSink && eventSink != this )
+    {
+        wxEventConnectionRef *evtConnRef = FindRefInTrackerList(eventSink);
+        if ( evtConnRef )
+            evtConnRef->IncRef( );
+        else
+            new wxEventConnectionRef(this, eventSink);
+    }
 }
 
-bool wxEvtHandler::Disconnect( int id, int lastId, wxEventType eventType,
-                  wxObjectEventFunction func,
-                  wxObject *userData )
+bool
+wxEvtHandler::DoUnbind(int id,
+                       int lastId,
+                       wxEventType eventType,
+                       const wxEventFunctor& func,
+                       wxObject *userData)
 {
     if (!m_dynamicEvents)
-        return FALSE;
+        return false;
+
+    // Remove connection from tracker node (wxEventConnectionRef)
+    wxEvtHandler *eventSink = func.GetEvtHandler();
+    if ( eventSink && eventSink != this )
+    {
+        wxEventConnectionRef *evtConnRef = FindRefInTrackerList(eventSink);
+        if ( evtConnRef )
+            evtConnRef->DecRef();
+    }
 
-    wxNode *node = m_dynamicEvents->First();
+    wxList::compatibility_iterator node = m_dynamicEvents->GetFirst();
     while (node)
     {
-#if WXWIN_COMPATIBILITY_EVENT_TYPES
-            wxEventTableEntry *entry = (wxEventTableEntry*)node->Data();
-#else // !WXWIN_COMPATIBILITY_EVENT_TYPES
-            wxDynamicEventTableEntry *entry = (wxDynamicEventTableEntry*)node->Data();
-#endif // WXWIN_COMPATIBILITY_EVENT_TYPES/!WXWIN_COMPATIBILITY_EVENT_TYPES
+        wxDynamicEventTableEntry *entry = (wxDynamicEventTableEntry*)node->GetData();
 
         if ((entry->m_id == id) &&
-            ((entry->m_lastId == lastId) || (lastId == -1)) &&
+            ((entry->m_lastId == lastId) || (lastId == wxID_ANY)) &&
             ((entry->m_eventType == eventType) || (eventType == wxEVT_NULL)) &&
-            ((entry->m_fn == func) || (func == (wxObjectEventFunction)NULL)) &&
-            ((entry->m_callbackUserData == userData) || (userData == (wxObject*)NULL)))
+            entry->m_fn->IsMatching(func) &&
+            ((entry->m_callbackUserData == userData) || !userData))
         {
-            if (entry->m_callbackUserData)
-                delete entry->m_callbackUserData;
-            m_dynamicEvents->DeleteNode( node );
+            delete entry->m_callbackUserData;
+            m_dynamicEvents->Erase( node );
             delete entry;
-            return TRUE;
+            return true;
         }
-        node = node->Next();
+        node = node->GetNext();
     }
-    return FALSE;
+    return false;
 }
 
 bool wxEvtHandler::SearchDynamicEventTable( wxEvent& event )
 {
-    wxCHECK_MSG( m_dynamicEvents, FALSE,
+    wxCHECK_MSG( m_dynamicEvents, false,
                  wxT("caller should check that we have dynamic events") );
 
-    int commandId = event.GetId();
-
-    wxNode *node = m_dynamicEvents->First();
+    wxList::compatibility_iterator node = m_dynamicEvents->GetFirst();
     while (node)
     {
-#if WXWIN_COMPATIBILITY_EVENT_TYPES
-            wxEventTableEntry *entry = (wxEventTableEntry*)node->Data();
-#else // !WXWIN_COMPATIBILITY_EVENT_TYPES
-            wxDynamicEventTableEntry *entry = (wxDynamicEventTableEntry*)node->Data();
-#endif // WXWIN_COMPATIBILITY_EVENT_TYPES/!WXWIN_COMPATIBILITY_EVENT_TYPES
+        wxDynamicEventTableEntry *entry = (wxDynamicEventTableEntry*)node->GetData();
 
-        if (entry->m_fn)
+        // get next node before (maybe) calling the event handler as it could
+        // call Disconnect() invalidating the current node
+        node = node->GetNext();
+
+        if ( event.GetEventType() == entry->m_eventType )
         {
-            // Match, if event spec says any id will do (id == -1)
-            if ( (event.GetEventType() == entry->m_eventType) &&
-                 (entry->m_id == -1 ||
-                  (entry->m_lastId == -1 && commandId == entry->m_id) ||
-                  (entry->m_lastId != -1 &&
-                  (commandId >= entry->m_id && commandId <= entry->m_lastId))) )
-            {
-                event.Skip(FALSE);
-                event.m_callbackUserData = entry->m_callbackUserData;
+            wxEvtHandler *handler = entry->m_fn->GetEvtHandler();
+            if ( !handler )
+               handler = this;
+            if ( ProcessEventIfMatchesId(*entry, handler, event) )
+                return true;
+        }
+    }
 
-                (this->*((wxEventFunction) (entry->m_fn)))(event);
+    return false;
+}
 
-                if (event.GetSkipped())
-                    return FALSE;
-                else
-                    return TRUE;
-            }
+void wxEvtHandler::DoSetClientObject( wxClientData *data )
+{
+    wxASSERT_MSG( m_clientDataType != wxClientData_Void,
+                  wxT("can't have both object and void client data") );
+
+    if ( m_clientObject )
+        delete m_clientObject;
+
+    m_clientObject = data;
+    m_clientDataType = wxClientData_Object;
+}
+
+wxClientData *wxEvtHandler::DoGetClientObject() const
+{
+    // it's not an error to call GetClientObject() on a window which doesn't
+    // have client data at all - NULL will be returned
+    wxASSERT_MSG( m_clientDataType != wxClientData_Void,
+                  wxT("this window doesn't have object client data") );
+
+    return m_clientObject;
+}
+
+void wxEvtHandler::DoSetClientData( void *data )
+{
+    wxASSERT_MSG( m_clientDataType != wxClientData_Object,
+                  wxT("can't have both object and void client data") );
+
+    m_clientData = data;
+    m_clientDataType = wxClientData_Void;
+}
+
+void *wxEvtHandler::DoGetClientData() const
+{
+    // it's not an error to call GetClientData() on a window which doesn't have
+    // client data at all - NULL will be returned
+    wxASSERT_MSG( m_clientDataType != wxClientData_Object,
+                  wxT("this window doesn't have void client data") );
+
+    return m_clientData;
+}
+
+// A helper to find an wxEventConnectionRef object
+wxEventConnectionRef *
+wxEvtHandler::FindRefInTrackerList(wxEvtHandler *eventSink)
+{
+    for ( wxTrackerNode *node = eventSink->GetFirst(); node; node = node->m_nxt )
+    {
+        // we only want wxEventConnectionRef nodes here
+        wxEventConnectionRef *evtConnRef = node->ToEventConnection();
+        if ( evtConnRef && evtConnRef->m_src == this )
+        {
+            wxASSERT( evtConnRef->m_sink==eventSink );
+            return evtConnRef;
         }
-        node = node->Next();
     }
-    return FALSE;
-};
 
-#if WXWIN_COMPATIBILITY
-bool wxEvtHandler::OnClose()
+    return NULL;
+}
+
+void wxEvtHandler::OnSinkDestroyed( wxEvtHandler *sink )
 {
-    if (GetNextHandler())
-        return GetNextHandler()->OnClose();
-    else
-        return FALSE;
+    wxASSERT(m_dynamicEvents);
+
+    // remove all connections with this sink
+    wxList::compatibility_iterator node = m_dynamicEvents->GetFirst(), node_nxt;
+    while (node)
+    {
+        wxDynamicEventTableEntry *entry = (wxDynamicEventTableEntry*)node->GetData();
+        node_nxt = node->GetNext();
+
+        if ( entry->m_fn->GetEvtHandler() == sink )
+        {
+            delete entry->m_callbackUserData;
+            m_dynamicEvents->Erase( node );
+            delete entry;
+        }
+        node = node_nxt;
+    }
 }
-#endif // WXWIN_COMPATIBILITY
+
+#endif // wxUSE_BASE
 
 #if wxUSE_GUI
 
@@ -1198,10 +1743,45 @@ wxWindow* wxFindFocusDescendant(wxWindow* ancestor)
         else
             win = win->GetParent();
     }
-    if (win == (wxWindow*) NULL)
-        focusWin = (wxWindow*) NULL;
+    if (win == NULL)
+        focusWin = NULL;
 
     return focusWin;
 }
 
+// ----------------------------------------------------------------------------
+// wxEventBlocker
+// ----------------------------------------------------------------------------
+
+wxEventBlocker::wxEventBlocker(wxWindow *win, wxEventType type)
+{
+    wxCHECK_RET(win, wxT("Null window given to wxEventBlocker"));
+
+    m_window = win;
+
+    Block(type);
+    m_window->PushEventHandler(this);
+}
+
+wxEventBlocker::~wxEventBlocker()
+{
+    wxEvtHandler *popped = m_window->PopEventHandler(false);
+    wxCHECK_RET(popped == this,
+        wxT("Don't push other event handlers into a window managed by wxEventBlocker!"));
+}
+
+bool wxEventBlocker::ProcessEvent(wxEvent& event)
+{
+    // should this event be blocked?
+    for ( size_t i = 0; i < m_eventsToBlock.size(); i++ )
+    {
+        wxEventType t = (wxEventType)m_eventsToBlock[i];
+        if ( t == wxEVT_ANY || t == event.GetEventType() )
+            return true;   // yes, it should: mark this event as processed
+    }
+
+    return false;
+}
+
 #endif // wxUSE_GUI
+