%% Modified by:
%% Created: 1999
%% RCS-ID: $Id$
-%% Copyright: (c) wxWindows team
-%% Licence: wxWindows licence
+%% Copyright: (c) wxWidgets team
+%% License: wxWindows license
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\section{\class{wxSocketBase}}\label{wxsocketbase}
wxSocketBase is the base class for all socket-related objects, and it
defines all basic IO functionality.
+Note: (Workaround for implementation limitation for wxWidgets up to 2.5.x)
+If you want to use sockets or derived classes such as wxFTP in a secondary thread,
+call wxSocketBase::Initialize() (undocumented) from the main thread before creating
+any sockets - in wxApp::OnInit for example.
+See http://wiki.wxwidgets.org/wiki.pl?WxSocket or
+http://www.litwindow.com/knowhow/knowhow.html for more details.
+
\wxheading{Derived from}
-\helpref{wxEvtHandler}{wxevthandler}
+\helpref{wxObject}{wxobject}
\wxheading{Include files}
\begin{twocollist}\itemsep=0pt
\twocolitem{{\bf wxSOCKET\_INPUT}}{There is data available for reading.}
\twocolitem{{\bf wxSOCKET\_OUTPUT}}{The socket is ready to be written to.}
-\twocolitem{{\bf wxSOCKET\_CONNECTION}}{Incoming connection (server), or connection establishment (client).}
+\twocolitem{{\bf wxSOCKET\_CONNECTION}}{Incoming connection request (server), or successful connection establishment (client).}
\twocolitem{{\bf wxSOCKET\_LOST}}{The connection has been closed.}
\end{twocollist}
available for reading. This will be the case if the input queue was
empty and new data arrives, or if the application has read some data
yet there is still more data available. This means that the application
-does not need to read all available data in response to a
+does not need to read all available data in response to a
{\bf wxSOCKET\_INPUT} event, as more events will be produced as
necessary.
events will be generated only after an output operation fails
with {\bf wxSOCKET\_WOULDBLOCK} and buffer space becomes available
again. This means that the application should assume that it
-can write data to the socket until an {\bf wxSOCKET\_WOULDBLOCK}
+can write data to the socket until an {\bf wxSOCKET\_WOULDBLOCK}
error occurs; after this, whenever the socket becomes writable
-again the application will be notified with another
+again the application will be notified with another
{\bf wxSOCKET\_OUTPUT} event.
The {\bf wxSOCKET\_CONNECTION} event is issued when a delayed connection
-request completes succesfully (client) or when a new connection arrives
+request completes successfully (client) or when a new connection arrives
at the incoming queue (server).
The {\bf wxSOCKET\_LOST} event is issued when a close indication is
received for the socket. This means that the connection broke down or
that it was closed by the peer. Also, this event will be issued if
-a delayed connection request fails.
+a connection request fails.
\wxheading{Event handling}
To process events coming from a socket object, use the following event
-handler macro to direct events to member functions that take a
-\helpref{wxSocketEvent}{wxsocketevent} argument.
+handler macro to direct events to member functions that take
+a \helpref{wxSocketEvent}{wxsocketevent} argument.
\twocolwidtha{7cm}%
\begin{twocollist}\itemsep=0pt
\helpref{wxSocketEvent}{wxsocketevent},
\helpref{wxSocketClient}{wxsocketclient},
-\helpref{wxSocketServer}{wxsocketserver},
+\helpref{wxSocketServer}{wxsocketserver},
\helpref{Sockets sample}{samplesockets}
% ---------------------------------------------------------------------------
\latexignore{\rtfignore{\wxheading{Function groups}}}
-\membersection{Construction and destruction}
+\membersection{Construction and destruction}\label{socketconstruction}
\helpref{wxSocketBase}{wxsocketbaseconstruct}\\
\helpref{\destruct{wxSocketBase}}{wxsocketbasedestruct}\\
-\helpref{wxDestroy}{wxsocketbasedestroy}
+\helpref{Destroy}{wxsocketbasedestroy}
-\membersection{Socket state}
+\membersection{Socket state}\label{socketstate}
Functions to retrieve current state and miscellaneous info.
\helpref{IsDisconnected}{wxsocketbaseisdisconnected}\\
\helpref{LastCount}{wxsocketbaselastcount}\\
\helpref{LastError}{wxsocketbaselasterror}\\
-\helpref{Ok}{wxsocketbaseok}\\
+\helpref{IsOk}{wxsocketbaseisok}\\
\helpref{SaveState}{wxsocketbasesavestate}\\
\helpref{RestoreState}{wxsocketbaserestorestate}
-\membersection{Basic IO}
+\membersection{Basic IO}\label{socketbasicio}
Functions that perform basic IO functionality.
Functions that perform a timed wait on a certain IO condition.
+\helpref{InterruptWait}{wxsocketbaseinterruptwait}\\
\helpref{Wait}{wxsocketbasewait}\\
+\helpref{WaitForLost}{wxsocketbasewaitforlost}\\
\helpref{WaitForRead}{wxsocketbasewaitforread}\\
\helpref{WaitForWrite}{wxsocketbasewaitforwrite}\\
-\helpref{WaitForLost}{wxsocketbasewaitforlost}
+
+and also:
+
+\helpref{wxSocketServer::WaitForAccept}{wxsocketserverwaitforaccept}\\
+\helpref{wxSocketClient::WaitOnConnect}{wxsocketclientwaitonconnect}
Functions that allow applications to customize socket IO as needed.
+\helpref{GetFlags}{wxsocketbasegetflags}\\
\helpref{SetFlags}{wxsocketbasesetflags}\\
-\helpref{SetTimeout}{wxsocketbasesettimeout}
+\helpref{SetTimeout}{wxsocketbasesettimeout}\\
+\helpref{SetLocal}{wxsocketbasesetlocal}\\
-\membersection{Handling socket events}
+\membersection{Handling socket events}\label{socketevents}
Functions that allow applications to receive socket events.
\helpref{Notify}{wxsocketbasenotify}\\
\helpref{SetNotify}{wxsocketbasesetnotify}\\
+\helpref{GetClientData}{wxsocketbasegetclientdata}\\
+\helpref{SetClientData}{wxsocketbasesetclientdata}\\
\helpref{SetEventHandler}{wxsocketbaseseteventhandler}
-Callback functions are also available, but they are provided for backwards
-compatibility only. Their use is discouraged in favour of events, and should
-be considered deprecated.
-
-\helpref{Callback}{wxsocketbasecallback}\\
-\helpref{CallbackData}{wxsocketbasecallbackdata}
-
% ---------------------------------------------------------------------------
% Members here
\func{}{wxSocketBase}{\void}
-Default constructor. Don't use it directly; instead, use
-\helpref{wxSocketClient}{wxsocketclient} to construct a socket client, or
+Default constructor. Don't use it directly; instead, use
+\helpref{wxSocketClient}{wxsocketclient} to construct a socket client, or
\helpref{wxSocketServer}{wxsocketserver} to construct a socket server.
\membersection{wxSocketBase::\destruct{wxSocketBase}}\label{wxsocketbasedestruct}
\func{}{\destruct{wxSocketBase}}{\void}
Destructor. Do not destroy a socket using the delete operator directly;
-use \helpref{wxsocketbasedestroy} instead. Also, do not create socket
-objects in the stack.
-
-%
-% Callback
-%
-\membersection{wxSocketBase::Callback}\label{wxsocketbasecallback}
-
-\func{wxSocketBase::wxSockCbk}{Callback}{\param{wxSocketBase::wxSockCbk}{ callback}}
-
-You can setup a callback function to be called when an event occurs.
-The function will be called only for those events for which notification
-has been enabled with \helpref{Notify}{wxsocketbasenotify} and
-\helpref{SetNotify}{wxsocketbasesetnotify}. The prototype of the
-callback must be as follows:
-
-\begin{verbatim}
-void SocketCallback(wxSocketBase& sock, wxSocketNotify evt, char *cdata);
-\end{verbatim}
-
-The first parameter is a reference to the socket object in which the
-event occured. The second parameter tells you which event occured.
-(See \helpref{wxSocket events}{wxsocketbase}). The third parameter
-is the user data you specified using
-\helpref{CallbackData}{wxsocketbasecallbackdata}.
-
-Note that events are preferred over callbacks where possible.
-
-\wxheading{Return value}
-
-A pointer to the previous callback.
-
-\wxheading{See also}
-
-\helpref{wxSocketBase::CallbackData}{wxsocketbasecallbackdata},
-\helpref{wxSocketBase::SetNotify}{wxsocketbasesetnotify},
-\helpref{wxSocketBase::Notify}{wxsocketbasenotify}
-
-%
-% CallbackData
-%
-\membersection{wxSocketBase::CallbackData}\label{wxsocketbasecallbackdata}
-
-\func{char *}{CallbackData}{\param{char *}{cdata}}
-
-This function sets the the user data which will be passed to a
-callback function set via \helpref{Callback}{wxsocketbasecallback}.
-
-Note that events are preferred over callbacks where possible.
-
-\wxheading{Return value}
+use \helpref{Destroy}{wxsocketbasedestroy} instead. Also, do not create
+socket objects in the stack.
-A pointer to the previous user data.
-
-\helpref{wxSocketBase::Callback}{wxsocketbasecallback},
-\helpref{wxSocketBase::SetNotify}{wxsocketbasesetnotify},
-\helpref{wxSocketBase::Notify}{wxsocketbasenotify}
%
% Close
This function shuts down the socket, disabling further transmission and
reception of data; it also disables events for the socket and frees the
-associated system resources. If you \helpref{Destroy}{wxsocketbasedestroy}
-a socket, Close is automatically called.
+associated system resources. Upon socket destruction, Close is automatically
+called, so in most cases you won't need to do it yourself, unless you
+explicitly want to shut down the socket, typically to notify the peer
+that you are closing the connection.
\wxheading{Remark/Warning}
\wxheading{Return value}
-Always TRUE.
+Always true.
%
% Discard
Use \helpref{LastCount}{wxsocketbaselastcount} to verify the number of bytes actually discarded.
-If you use \helpref{Error}{wxsocketbaseerror}, it will always return FALSE.
+If you use \helpref{Error}{wxsocketbaseerror}, it will always return false.
%
% Error
\constfunc{bool}{Error}{\void}
-Returns TRUE if an error occured in the last IO operation.
+Returns true if an error occurred in the last IO operation.
Use this function to check for an error condition after one of the
following calls: Discard, Peek, Read, ReadMsg, Unread, Write, WriteMsg.
+%
+% GetClientData
+%
+\membersection{wxSocketBase::GetClientData}\label{wxsocketbasegetclientdata}
+
+\constfunc{void *}{GetClientData}{\void}
+
+Returns a pointer of the client data for this socket, as set with
+\helpref{SetClientData}{wxsocketbasesetclientdata}
+
%
% GetLocal
%
\membersection{wxSocketBase::GetLocal}\label{wxsocketbasegetlocal}
-\constfunc{bool}{GetLocal}{\param{wxSockAddress\& }{addr\_man}}
+\constfunc{bool}{GetLocal}{\param{wxSockAddress\& }{addr}}
This function returns the local address field of the socket. The local
address field contains the complete local address of the socket (local
\wxheading{Return value}
-It returns TRUE if no errors happened, FALSE otherwise.
+true if no error happened, false otherwise.
+
+%
+% GetFlags
+%
+\membersection{wxSocketBase::GetFlags}\label{wxsocketbasegetflags}
+
+\constfunc{wxSocketFlags}{GetFlags}{\void}
+
+Returns current IO flags, as set with \helpref{SetFlags}{wxsocketbasesetflags}
%
% GetPeer
%
\membersection{wxSocketBase::GetPeer}\label{wxsocketbasegetpeer}
-\constfunc{bool}{GetPeer}{\param{wxSockAddress\& }{addr\_man}}
+\constfunc{bool}{GetPeer}{\param{wxSockAddress\& }{addr}}
This function returns the peer address field of the socket. The peer
address field contains the complete peer host address of the socket
\wxheading{Return value}
-It returns TRUE if no errors happened, FALSE otherwise.
+true if no error happened, false otherwise.
+
+%
+% InterruptWait
+%
+\membersection{wxSocketBase::InterruptWait}\label{wxsocketbaseinterruptwait}
+
+\func{void}{InterruptWait}{\void}
+
+Use this function to interrupt any wait operation currently in progress.
+Note that this is not intended as a regular way to interrupt a Wait call,
+but only as an escape mechanism for exceptional situations where it is
+absolutely necessary to use it, for example to abort an operation due to
+some exception or abnormal problem. InterruptWait is automatically called
+when you \helpref{Close}{wxsocketbaseclose} a socket (and thus also upon
+socket destruction), so you don't need to use it in these cases.
+
+\helpref{wxSocketBase::Wait}{wxsocketbasewait},
+\helpref{wxSocketServer::WaitForAccept}{wxsocketserverwaitforaccept},
+\helpref{wxSocketBase::WaitForLost}{wxsocketbasewaitforlost},
+\helpref{wxSocketBase::WaitForRead}{wxsocketbasewaitforread},
+\helpref{wxSocketBase::WaitForWrite}{wxsocketbasewaitforwrite},
+\helpref{wxSocketClient::WaitOnConnect}{wxsocketclientwaitonconnect}
%
% IsConnected
\constfunc{bool}{IsConnected}{\void}
-Returns TRUE if the socket is connected.
+Returns true if the socket is connected.
%
% IsData
%
\constfunc{bool}{IsDisconnected}{\void}
-Returns TRUE if the socket is not connected.
+Returns true if the socket is not connected.
\membersection{wxSocketBase::LastCount}\label{wxsocketbaselastcount}
Returns the last wxSocket error. See \helpref{wxSocket errors}{wxsocketbase}.
Please note that this function merely returns the last error code,
-but it should not be used to determine if an error has occured (this
+but it should not be used to determine if an error has occurred (this
is because successful operations do not change the LastError value).
Use \helpref{Error}{wxsocketbaseerror} first, in order to determine
-if the last IO call failed. If this returns TRUE, use LastError
+if the last IO call failed. If this returns true, use LastError
to discover the cause of the error.
%
\func{void}{Notify}{\param{bool}{ notify}}
According to the {\it notify} value, this function enables
-or disables socket events. If {\it notify} is TRUE, the events
+or disables socket events. If {\it notify} is true, the events
configured with \helpref{SetNotify}{wxsocketbasesetnotify} will
-be sent to the application. If {\it notify} is FALSE; no events
+be sent to the application. If {\it notify} is false; no events
will be sent.
%
-% Ok
+% IsOk
%
-\membersection{wxSocketBase::Ok}\label{wxsocketbaseok}
+\membersection{wxSocketBase::IsOk}\label{wxsocketbaseisok}
-\constfunc{bool}{Ok}{\void}
+\constfunc{bool}{IsOk}{\void}
-Returns TRUE if the socket is initialized and ready and FALSE in other
+Returns true if the socket is initialized and ready and false in other
cases.
\wxheading{Remark/Warning}
-For \helpref{wxSocketClient}{wxsocketclient}, Ok won't return TRUE unless
+For \helpref{wxSocketClient}{wxsocketclient}, Ok won't return true unless
the client is connected to a server.
-For \helpref{wxSocketServer}{wxsocketserver}, Ok will return TRUE if the
+For \helpref{wxSocketServer}{wxsocketserver}, Ok will return true if the
server could bind to the specified address and is already listening for
new connections.
-Ok does not check for IO errors; use \helpref{Error}{wxsocketbaseerror}
-instead for that purpose.
+Ok does not check for IO errors;
+use \helpref{Error}{wxsocketbaseerror} instead for that purpose.
%
% RestoreState
This function saves the current state of the socket in a stack. Socket
state includes flags, as set with \helpref{SetFlags}{wxsocketbasesetflags},
-event mask, as set with \helpref{SetNotify}{wxsocketbasesetnotify} and
-\helpref{Notify}{wxsocketbasenotify}, and current settings for the
-asynchronous callbacks, as set with \helpref{Callback}{wxsocketbasecallback}
-and \helpref{CallbackData}{wxsocketbasecallbackdata}.
+event mask, as set with \helpref{SetNotify}{wxsocketbasesetnotify} and
+\helpref{Notify}{wxsocketbasenotify}, user data, as set with
+\helpref{SetClientData}{wxsocketbasesetclientdata}.
Calls to SaveState and RestoreState can be nested.
\helpref{wxSocketBase::RestoreState}{wxsocketbaserestorestate}
+%
+% SetClientData
+%
+\membersection{wxSocketBase::SetClientData}\label{wxsocketbasesetclientdata}
+
+\func{void}{SetClientData}{\param{void *}{data}}
+
+Sets user-supplied client data for this socket. All socket events will
+contain a pointer to this data, which can be retrieved with
+the \helpref{wxSocketEvent::GetClientData}{wxsocketeventgetclientdata} function.
+
%
% SetEventHandler
%
\membersection{wxSocketBase::SetEventHandler}\label{wxsocketbaseseteventhandler}
-\func{void}{SetEventHandler}{\param{wxEvtHandler\&}{ evt\_hdlr}, \param{int}{ id = -1}}
+\func{void}{SetEventHandler}{\param{wxEvtHandler\&}{ handler}, \param{int}{ id = -1}}
Sets an event handler to be called when a socket event occurs. The
handler will be called for those events for which notification is
-enabled with \helpref{SetNotify}{wxsocketbasesetnotify} and
+enabled with \helpref{SetNotify}{wxsocketbasesetnotify} and
\helpref{Notify}{wxsocketbasenotify}.
-You can also specify a callback function to be called when an event
-occurs, although if possible, events should be used instead of callbacks.
-See \helpref{Callback}{wxsocketbasecallback} and
-\helpref{CallbackData}{wxsocketbasecallbackdata}.
-
\wxheading{Parameters}
-\docparam{evt\_hdlr}{Specifies the event handler you want to use.}
+\docparam{handler}{Specifies the event handler you want to use.}
\docparam{id}{The id of socket event.}
\helpref{wxSocketBase::SetNotify}{wxsocketbasesetnotify},
\helpref{wxSocketBase::Notify}{wxsocketbasenotify},
\helpref{wxSocketEvent}{wxsocketevent},
-\helpref{wxEvtHandler}{wxevthandler},
-\helpref{wxSocketBase::Callback}{wxsocketbasecallback},
-\helpref{wxSocketBase::CallbackData}{wxsocketbasecallbackdata}
+\helpref{wxEvtHandler}{wxevthandler}
%
% SetFlags
%
\membersection{wxSocketBase::SetFlags}\label{wxsocketbasesetflags}
-\func{void}{SetFlags}{\param{wxSocketBase::wxSockFlags}{ flags}}
+\func{void}{SetFlags}{\param{wxSocketFlags}{ flags}}
+
+Use SetFlags to customize IO operation for this socket.
+The {\it flags} parameter may be a combination of flags ORed together.
+The following flags can be used:
\twocolwidtha{7cm}
\begin{twocollist}\itemsep=0pt
\twocolitem{{\bf wxSOCKET\_NOWAIT}}{Read/write as much data as possible and return immediately.}
\twocolitem{{\bf wxSOCKET\_WAITALL}}{Wait for all required data to be read/written unless an error occurs.}
\twocolitem{{\bf wxSOCKET\_BLOCK}}{Block the GUI (do not yield) while reading/writing data.}
+\twocolitem{{\bf wxSOCKET\_REUSEADDR}}{Allows the use of an in-use port (wxServerSocket only)}
\end{twocollist}
A brief overview on how to use these flags follows.
If no flag is specified (this is the same as {\bf wxSOCKET\_NONE}),
IO calls will return after some data has been read or written, even
when the transfer might not be complete. This is the same as issuing
-exactly one blocking low-level call to recv() or send(). Note that
-{\it blocking} here refers to when the function returns, not to whether
-the GUI blocks during this time.
+exactly one blocking low-level call to recv() or send(). Note
+that {\it blocking} here refers to when the function returns, not
+to whether the GUI blocks during this time.
If {\bf wxSOCKET\_NOWAIT} is specified, IO calls will return immediately.
Read operations will retrieve only available data. Write operations will
the data has been read or written (or until an error occurs), blocking if
necessary, and issuing several low level calls if necessary. This is the
same as having a loop which makes as many blocking low-level calls to
-recv() or send() as needed so as to transfer all the data. Note that
-{\it blocking} here refers to when the function returns, not to whether
-the GUI blocks during this time.
+recv() or send() as needed so as to transfer all the data. Note
+that {\it blocking} here refers to when the function returns, not
+to whether the GUI blocks during this time.
The {\bf wxSOCKET\_BLOCK} flag controls whether the GUI blocks during
IO operations. If this flag is specified, the socket will not yield
completes. If it is not used, then the application must take extra
care to avoid unwanted reentrance.
+The {\bf wxSOCKET\_REUSEADDR} flag controls the use of the SO\_REUSEADDR standard
+setsockopt() flag. This flag allows the socket to bind to a port that is already in use.
+This is mostly used on UNIX-based systems to allow rapid starting and stopping of a server -
+otherwise you may have to wait several minutes for the port to become available.
+wxSOCKET\_REUSEADDR can also be used with socket clients to (re)bind to a particular local port
+for an outgoing connection.
+This option can have surprising platform dependent behavior, so check the documentation for
+your platform's implementation of setsockopt(). Note that on BSD-based systems (e.g. Mac OS X),
+use of wxSOCKET\_REUSEADDR implies SO\_REUSEPORT in addition to SO\_REUSEADDR to be consistent
+with Windows.
+
So:
{\bf wxSOCKET\_NONE} will try to read at least SOME data, no matter how much.
{\bf wxSOCKET\_BLOCK} has nothing to do with the previous flags and
it controls whether the GUI blocks.
+{\bf wxSOCKET\_REUSEADDR} controls special platform-specific behavior for
+reusing local addresses/ports.
+
+%
+% SetLocal
+%
+\membersection{wxSocketBase::SetLocal}\label{wxsocketbasesetlocal}
+
+\func{bool}{SetLocal}{\param{wxIPV4address\&}{ local}}
+
+This function allows you to set the local address and port,
+useful when an application needs to reuse a particular port. When
+a local port is set for a \helpref{wxSocketClient}{wxsocketclient},
+{\bf bind} will be called before {\bf connect}.
+
%
% SetNotify
%
\func{void}{SetNotify}{\param{wxSocketEventFlags}{ flags}}
SetNotify specifies which socket events are to be sent to the event handler.
-The {\it flags} parameter is a combination of flags ORed toghether. The
+The {\it flags} parameter may be combination of flags ORed together. The
following flags can be used:
\twocolwidtha{7cm}
\begin{verbatim}
sock.SetNotify(wxSOCKET_INPUT_FLAG | wxSOCKET_LOST_FLAG);
- sock.Notify(TRUE);
+ sock.Notify(true);
\end{verbatim}
In this example, the user will be notified about incoming socket data and
\func{void}{SetTimeout}{\param{int }{seconds}}
This function sets the default socket timeout in seconds. This timeout
-applies to all IO calls, and also to the \helpref{Wait}{wxsocketbasewait}
-family of functions if you don't specify a wait interval. Initially, the
-default is set to 10 minutes.
+applies to all IO calls, and also to the \helpref{Wait}{wxsocketbasewait} family
+of functions if you don't specify a wait interval. Initially, the default
+timeout is 10 minutes.
%
% Peek
%
\membersection{wxSocketBase::Peek}\label{wxsocketbasepeek}
-\func{wxSocketBase\&}{Peek}{\param{char *}{ buffer}, \param{wxUint32}{ nbytes}}
+\func{wxSocketBase\&}{Peek}{\param{void *}{ buffer}, \param{wxUint32}{ nbytes}}
This function peeks a buffer of {\it nbytes} bytes from the socket.
Peeking a buffer doesn't delete it from the socket input queue.
%
\membersection{wxSocketBase::Read}\label{wxsocketbaseread}
-\func{wxSocketBase\&}{Read}{\param{char *}{ buffer}, \param{wxUint32}{ nbytes}}
+\func{wxSocketBase\&}{Read}{\param{void *}{ buffer}, \param{wxUint32}{ nbytes}}
This function reads a buffer of {\it nbytes} bytes from the socket.
%
\membersection{wxSocketBase::ReadMsg}\label{wxsocketbasereadmsg}
-\func{wxSocketBase\&}{ReadMsg}{\param{char *}{ buffer}, \param{wxUint32}{ nbytes}}
+\func{wxSocketBase\&}{ReadMsg}{\param{void *}{ buffer}, \param{wxUint32}{ nbytes}}
-This function reads a buffer sent by \helpref{WriteMsg}{wxsocketbasewritemsg}
+This function reads a buffer sent by \helpref{WriteMsg}{wxsocketbasewritemsg}
on a socket. If the buffer passed to the function isn't big enough, the
remaining bytes will be discarded. This function always waits for the
buffer to be entirely filled, unless an error occurs.
%
\membersection{wxSocketBase::Unread}\label{wxsocketbaseunread}
-\func{wxSocketBase\&}{Unread}{\param{const char *}{ buffer}, \param{wxUint32}{ nbytes}}
+\func{wxSocketBase\&}{Unread}{\param{const void *}{ buffer}, \param{wxUint32}{ nbytes}}
This function unreads a buffer. That is, the data in the buffer is put back
in the incoming queue. This function is not affected by wxSocket flags.
If you use \helpref{LastCount}{wxsocketbaselastcount}, it will always return {\it nbytes}.
-If you use \helpref{Error}{wxsocketbaseerror}, it will always return FALSE.
+If you use \helpref{Error}{wxsocketbaseerror}, it will always return false.
\wxheading{Parameters}
\func{bool}{Wait}{\param{long}{ seconds = -1}, \param{long}{ millisecond = 0}}
-This function waits until one of the following conditions is TRUE. Note
-that it is recommended to use the individual Wait functions to wait for
-the required condition, instead of this one.
+This function waits until any of the following conditions is true:
\begin{itemize}
\item The socket becomes readable.
\item The socket becomes writable.
-\item An ongoing connection request has completed (only for clients)
-\item An incoming connection request has arrived (only for servers)
+\item An ongoing connection request has completed (\helpref{wxSocketClient}{wxsocketclient} only)
+\item An incoming connection request has arrived (\helpref{wxSocketServer}{wxsocketserver} only)
\item The connection has been closed.
\end{itemize}
+Note that it is recommended to use the individual Wait functions
+to wait for the required condition, instead of this one.
+
\wxheading{Parameters}
\docparam{seconds}{Number of seconds to wait.
\wxheading{Return value}
-Returns TRUE when any of the above conditions is satisfied,
-FALSE if the timeout was reached.
+Returns true when any of the above conditions is satisfied,
+false if the timeout was reached.
\wxheading{See also}
+\helpref{wxSocketBase::InterruptWait}{wxsocketbaseinterruptwait},
+\helpref{wxSocketServer::WaitForAccept}{wxsocketserverwaitforaccept},
+\helpref{wxSocketBase::WaitForLost}{wxsocketbasewaitforlost},
\helpref{wxSocketBase::WaitForRead}{wxsocketbasewaitforread},
\helpref{wxSocketBase::WaitForWrite}{wxsocketbasewaitforwrite},
-\helpref{wxSocketBase::WaitForLost}{wxsocketbasewaitforlost}
+\helpref{wxSocketClient::WaitOnConnect}{wxsocketclientwaitonconnect}
%
-% WaitForRead
+% WaitForLost
%
-\membersection{wxSocketBase::WaitForRead}\label{wxsocketbasewaitforread}
+\membersection{wxSocketBase::WaitForLost}\label{wxsocketbasewaitforlost}
-\func{bool}{WaitForRead}{\param{long}{ seconds = -1}, \param{long}{ millisecond = 0}}
+\func{bool}{Wait}{\param{long}{ seconds = -1}, \param{long}{ millisecond = 0}}
-This function waits until the socket is readable. This might mean that
-queued data is available for reading or, for streamed sockets, that
-the connection has been closed, so that a read operation will complete
-immediately without blocking (unless the {\bf wxSOCKET\_WAITALL} flag
-is set, in which case the operation might still block).
+This function waits until the connection is lost. This may happen if
+the peer gracefully closes the connection or if the connection breaks.
\wxheading{Parameters}
\wxheading{Return value}
-Returns TRUE if the socket becomes readable, FALSE on timeout.
+Returns true if the connection was lost, false if the timeout was reached.
\wxheading{See also}
-\helpref{wxSocketBase::Wait}{wxsocketbasewait},
-\helpref{wxSocketBase::WaitForWrite}{wxsocketbasewaitforwrite},
-\helpref{wxSocketBase::WaitForLost}{wxsocketbasewaitforlost}
+\helpref{wxSocketBase::InterruptWait}{wxsocketbaseinterruptwait},
+\helpref{wxSocketBase::Wait}{wxsocketbasewait}
%
-% WaitForWrite
+% WaitForRead
%
-\membersection{wxSocketBase::WaitForWrite}\label{wxsocketbasewaitforwrite}
+\membersection{wxSocketBase::WaitForRead}\label{wxsocketbasewaitforread}
-\func{bool}{WaitForWrite}{\param{long}{ seconds = -1}, \param{long}{ millisecond = 0}}
+\func{bool}{WaitForRead}{\param{long}{ seconds = -1}, \param{long}{ millisecond = 0}}
-This function waits until the socket becomes writable. This might mean that
-the socket is ready to send new data, or for streamed sockets, that the
-connection has been closed, so that a write operation is guaranteed to
-complete immediately (unless the {\bf wxSOCKET\_WAITALL} flag is set,
-in which case the operation might still block).
+This function waits until the socket is readable. This might mean that
+queued data is available for reading or, for streamed sockets, that
+the connection has been closed, so that a read operation will complete
+immediately without blocking (unless the {\bf wxSOCKET\_WAITALL} flag
+is set, in which case the operation might still block).
\wxheading{Parameters}
\wxheading{Return value}
-Returns TRUE if the socket becomes writable, FALSE on timeout.
+Returns true if the socket becomes readable, false on timeout.
\wxheading{See also}
-\helpref{wxSocketBase::Wait}{wxsocketbasewait},
-\helpref{wxSocketBase::WaitForRead}{wxsocketbasewaitforread},
-\helpref{wxSocketBase::WaitForLost}{wxsocketbasewaitforlost}
+\helpref{wxSocketBase::InterruptWait}{wxsocketbaseinterruptwait},
+\helpref{wxSocketBase::Wait}{wxsocketbasewait}
%
-% WaitForLost
+% WaitForWrite
%
-\membersection{wxSocketBase::WaitForLost}\label{wxsocketbasewaitforlost}
+\membersection{wxSocketBase::WaitForWrite}\label{wxsocketbasewaitforwrite}
-\func{bool}{Wait}{\param{long}{ seconds = -1}, \param{long}{ millisecond = 0}}
+\func{bool}{WaitForWrite}{\param{long}{ seconds = -1}, \param{long}{ millisecond = 0}}
-This function waits until the connection is lost. This may happen if
-the peer gracefully closes the connection or if the connection breaks.
+This function waits until the socket becomes writable. This might mean that
+the socket is ready to send new data, or for streamed sockets, that the
+connection has been closed, so that a write operation is guaranteed to
+complete immediately (unless the {\bf wxSOCKET\_WAITALL} flag is set,
+in which case the operation might still block).
\wxheading{Parameters}
\wxheading{Return value}
-Returns TRUE if the connection was lost, FALSE if the timeout was reached.
+Returns true if the socket becomes writable, false on timeout.
\wxheading{See also}
-\helpref{wxSocketBase::WaitForRead}{wxsocketbasewaitforread},
-\helpref{wxSocketBase::WaitForWrite}{wxsocketbasewaitforwrite},
-\helpref{wxSocketBase::WaitForLost}{wxsocketbasewaitforlost}
+\helpref{wxSocketBase::InterruptWait}{wxsocketbaseinterruptwait},
+\helpref{wxSocketBase::Wait}{wxsocketbasewait}
%
% Write
%
\membersection{wxSocketBase::Write}\label{wxsocketbasewrite}
-\func{wxSocketBase\&}{Write}{\param{const char *}{ buffer}, \param{wxUint32}{ nbytes}}
+\func{wxSocketBase\&}{Write}{\param{const void *}{ buffer}, \param{wxUint32}{ nbytes}}
This function writes a buffer of {\it nbytes} bytes to the socket.
%
\membersection{wxSocketBase::WriteMsg}\label{wxsocketbasewritemsg}
-\func{wxSocketBase\&}{WriteMsg}{\param{const char *}{ buffer}, \param{wxUint32}{ nbytes}}
+\func{wxSocketBase\&}{WriteMsg}{\param{const void *}{ buffer}, \param{wxUint32}{ nbytes}}
This function writes a buffer of {\it nbytes} bytes from the socket, but it
-writes a short header before so that \helpref{ReadMsg}{wxsocketbasereadmsg}
-knows how much data should it actually read. So, a buffer sent with WriteMsg
+writes a short header before so that \helpref{ReadMsg}{wxsocketbasereadmsg}
+knows how much data should it actually read. So, a buffer sent with WriteMsg
{\bf must} be read with ReadMsg. This function always waits for the entire
buffer to be sent, unless an error occurs.
<wx/socket.h>
+\latexignore{\rtfignore{\wxheading{Members}}}
+
% ---------------------------------------------------------------------------
% Members
% ---------------------------------------------------------------------------
%
% wxSocketClient
%
-\membersection{wxSocketClient::wxSocketClient}
+\membersection{wxSocketClient::wxSocketClient}\label{wxsocketclientctor}
-\func{}{wxSocketClient}{\param{wxSockFlags}{ flags = wxSocketBase::NONE}}
+\func{}{wxSocketClient}{\param{wxSocketFlags}{ flags = wxSOCKET\_NONE}}
Constructor.
%
% ~wxSocketClient
%
-\membersection{wxSocketClient::\destruct{wxSocketClient}}
+\membersection{wxSocketClient::\destruct{wxSocketClient}}\label{wxsocketclientdtor}
\func{}{\destruct{wxSocketClient}}{\void}
-Destructor.
+Destructor. Please see \helpref{wxSocketBase::Destroy}{wxsocketbasedestroy}.
%
% Connect
%
\membersection{wxSocketClient::Connect}\label{wxsocketclientconnect}
-\func{bool}{Connect}{\param{wxSockAddress\&}{ address}, \param{bool}{ wait = TRUE}}
+\func{bool}{Connect}{\param{wxSockAddress\&}{ address}, \param{bool}{ wait = true}}
+
+\func{bool}{Connect}{\param{wxSockAddress\&}{ address}, \param{wxSockAddress\&}{ local},
+\param{bool}{ wait = true}}
Connects to a server using the specified address.
-If {\it wait} is TRUE, Connect will wait until the connection completes.
-{\bf Warning:} This will block the GUI.
+If {\it wait} is true, Connect will wait until the connection
+completes. {\bf Warning:} This will block the GUI.
-If {\it wait} is FALSE, Connect will try to establish the connection and
+If {\it wait} is false, Connect will try to establish the connection and
return immediately, without blocking the GUI. When used this way, even if
-Connect returns FALSE, the connection request can be completed later.
+Connect returns false, the connection request can be completed later.
To detect this, use \helpref{WaitOnConnect}{wxsocketclientwaitonconnect},
or catch {\bf wxSOCKET\_CONNECTION} events (for successful establishment)
and {\bf wxSOCKET\_LOST} events (for connection failure).
\docparam{address}{Address of the server.}
-\docparam{wait}{If TRUE, waits for the connection to complete.}
+\docparam{local}{Bind to the specified local address and port before connecting.
+The local address and port can also be set using \helpref{SetLocal}{wxsocketbasesetlocal},
+and then using the 2-parameter Connect method.}
+
+\docparam{wait}{If true, waits for the connection to complete.}
\wxheading{Return value}
-Returns TRUE if the connection is established and no error occurs.
+Returns true if the connection is established and no error occurs.
-If {\it wait} was TRUE, and Connect returns FALSE, an error occured
+If {\it wait} was true, and Connect returns false, an error occurred
and the connection failed.
-If {\it wait} was FALSE, and Connect returns FALSE, you should still
+If {\it wait} was false, and Connect returns false, you should still
be prepared to handle the completion of this connection request, either
-with \helpref{WaitOnConnect}{wxsocketclientwaitonconnect} or by watching
-{\bf wxSOCKET\_CONNECTION} and {\bf wxSOCKET\_LOST} events.
+with \helpref{WaitOnConnect}{wxsocketclientwaitonconnect} or by
+watching {\bf wxSOCKET\_CONNECTION} and {\bf wxSOCKET\_LOST} events.
\wxheading{See also}
\func{bool}{WaitOnConnect}{\param{long}{ seconds = -1}, \param{long}{ milliseconds = 0}}
Wait until a connection request completes, or until the specified timeout
-elapses. Use this function after issuing a call to \helpref{Connect}{wxsocketclientconnect}
-with {\it wait} set to FALSE.
+elapses. Use this function after issuing a call
+to \helpref{Connect}{wxsocketclientconnect} with {\it wait} set to false.
\wxheading{Parameters}
\wxheading{Return value}
-WaitOnConnect returns TRUE if the connection request completes. This
-does not necessarily mean that the connection was succesfully established;
-it might also happen that the connection was refused by the peer. Use
+WaitOnConnect returns true if the connection request completes. This
+does not necessarily mean that the connection was successfully established;
+it might also happen that the connection was refused by the peer. Use
\helpref{IsConnected}{wxsocketbaseisconnected} to distinguish between
these two situations.
-If the timeout elapses, WaitOnConnect returns FALSE.
+If the timeout elapses, WaitOnConnect returns false.
These semantics allow code like this:
\begin{verbatim}
// Issue the connection request
-client->Connect(addr, FALSE);
+client->Connect(addr, false);
// Wait until the request completes or until we decide to give up
-bool waitmore = TRUE;
+bool waitmore = true;
while ( !client->WaitOnConnect(seconds, millis) && waitmore )
{
// possibly give some feedback to the user,
- // and update waitmore if needed.
+ // and update waitmore as needed.
}
bool success = client->IsConnected();
\end{verbatim}
\wxheading{See also}
-\helpref{wxSocketClient::Connect}{wxsocketclientconnect},
+\helpref{wxSocketClient::Connect}{wxsocketclientconnect},
+\helpref{wxSocketBase::InterruptWait}{wxsocketbaseinterruptwait},
\helpref{wxSocketBase::IsConnected}{wxsocketbaseisconnected}
% ---------------------------------------------------------------------------
\wxheading{Event table macros}
-To process a socket event, use these event handler macros to direct input to member
-functions that take a wxSocketEvent argument.
+To process a socket event, use these event handler macros to direct input
+to member functions that take a wxSocketEvent argument.
\twocolwidtha{7cm}
\begin{twocollist}\itemsep=0pt
\latexignore{\rtfignore{\wxheading{Members}}}
-\membersection{wxSocketEvent::wxSocketEvent}
+\membersection{wxSocketEvent::wxSocketEvent}\label{wxsocketeventctor}
\func{}{wxSocketEvent}{\param{int}{ id = 0}}
Constructor.
-\membersection{wxSocketEvent::Socket}\label{wxsocketeventsocket}
-
-\constfunc{wxSocketBase *}{Socket}{\void}
-
-Returns the socket object to which this event refers to. This makes
-it possible to use the same event handler for different sockets.
-
-\membersection{wxSocketEvent::SocketEvent}\label{wxsocketeventsocketevent}
-
-\constfunc{wxSocketNotify}{SocketEvent}{\void}
-
-Returns the socket event type.
-
-% ---------------------------------------------------------------------------
-% CLASS: wxSocketServer
-% ---------------------------------------------------------------------------
-\section{\class{wxSocketServer}}\label{wxsocketserver}
-
-\wxheading{Derived from}
-
-\helpref{wxSocketBase}{wxsocketbase}
-
-\wxheading{Include files}
-
-<wx/socket.h>
-
-% ---------------------------------------------------------------------------
-% Members
-% ---------------------------------------------------------------------------
-\latexignore{\rtfignore{\wxheading{Members}}}
-
-%
-% wxSocketServer
-%
-\membersection{wxSocketServer::wxSocketServer}\label{wxsocketserverconstr}
-
-\func{}{wxSocketServer}{\param{wxSockAddress\&}{ address}, \param{wxSockFlags}{ flags = wxSocketBase::NONE}}
-
-Constructs a new server and tries to bind to the specified {\it address}.
-Before trying to accept new connections, test whether it succeeded with
-\helpref{wxSocketBase::Ok}{wxsocketbaseok}.
-
-\wxheading{Parameters}
-
-\docparam{address}{Specifies the local address for the server (e.g. port number).}
+\membersection{wxSocketEvent::GetClientData}\label{wxsocketeventgetclientdata}
-\docparam{flags}{Socket flags (See \helpref{wxSocketBase::SetFlags}{wxsocketbasesetflags})}
-
-%
-% ~wxSocketServer
-%
-\membersection{wxSocketServer::\destruct{wxSocketServer}}
-
-\func{}{\destruct{wxSocketServer}}{\void}
-
-Destructor (it doesn't close the accepted connections).
-
-%
-% Accept
-%
-\membersection{wxSocketServer::Accept}\label{wxsocketserveraccept}
-
-\func{wxSocketBase *}{Accept}{\param{bool}{ wait = TRUE}}
-
-Accepts an incoming connection request, and creates a new
-\helpref{wxSocketBase}{wxsocketbase} object which represents
-the server-side of the connection.
-
-If {\it wait} is TRUE and there are no pending connections to be
-accepted, it will wait for the next incoming connection to arrive.
-{\bf Warning:} This will block the GUI.
-
-If {\it wait} is FALSE, it will try to accept a pending connection
-if there is one, but it will always return immediately without blocking
-the GUI. If you want to use Accept in this way, you can either check for
-incoming connections with \helpref{WaitForAccept}{wxsocketserverwaitforaccept}
-or catch {\bf wxSOCKET\_CONNECTION} events, then call Accept once you know
-that there is an incoming connection waiting to be accepted.
-
-\wxheading{Return value}
-
-Returns an opened socket connection, or NULL if an error occured or
-if the {\it wait} parameter was FALSE and there were no pending
-connections.
-
-\wxheading{See also}
-
-\helpref{wxSocketServer::WaitForAccept}{wxsocketserverwaitforaccept},
-\helpref{wxSocketBase::SetNotify}{wxsocketbasesetnotify},
-\helpref{wxSocketBase::Notify}{wxsocketbasenotify},
-\helpref{wxSocketServer::AcceptWith}{wxsocketserveracceptwith}
-
-%
-% AcceptWith
-%
-\membersection{wxSocketServer::AcceptWith}\label{wxsocketserveracceptwith}
-
-\func{bool}{AcceptWith}{\param{wxSocketBase\&}{ socket}, \param{bool}{ wait = TRUE}}
+\func{void *}{GetClientData}{\void}
-Accept an incoming connection using the specified socket object.
+Gets the client data of the socket which generated this event, as
+set with \helpref{wxSocketBase::SetClientData}{wxsocketbasesetclientdata}.
-\wxheading{Parameters}
-
-\docparam{socket}{Socket to be initialized}
-
-\wxheading{Return value}
-
-Returns TRUE on success, or FALSE if an error occured or if the
-{\it wait} parameter was FALSE and there were no pending
-connections.
-
-\helpref{wxSocketServer::WaitForAccept}{wxsocketserverwaitforaccept},
-\helpref{wxSocketBase::SetNotify}{wxsocketbasesetnotify},
-\helpref{wxSocketBase::Notify}{wxsocketbasenotify},
-\helpref{wxSocketServer::Accept}{wxsocketserveraccept} for a detailed explanation
-
-%
-% WaitForAccept
-%
-\membersection{wxSocketServer::WaitForAccept}\label{wxsocketserverwaitforaccept}
-
-\func{bool}{WaitForAccept}{\param{long}{ seconds = -1}, \param{long}{ millisecond = 0}}
+\membersection{wxSocketEvent::GetSocket}\label{wxsocketeventgetsocket}
-This function waits for an incoming connection. Use it if you want to call
-\helpref{Accept}{wxsocketserveraccept} or \helpref{AcceptWith}{wxsocketserveracceptwith}
-with {\it wait} set to FALSE, to detect when an incoming connection is waiting
-to be accepted.
+\constfunc{wxSocketBase *}{GetSocket}{\void}
-\wxheading{Parameters}
-
-\docparam{seconds}{Number of seconds to wait.
-If -1, it will wait for the default timeout,
-as set with \helpref{SetTimeout}{wxsocketbasesettimeout}.}
-
-\docparam{millisecond}{Number of milliseconds to wait.}
-
-\wxheading{Return value}
+Returns the socket object to which this event refers to. This makes
+it possible to use the same event handler for different sockets.
-Returns TRUE if an incoming connection arrived, FALSE if the timeout elapsed.
+\membersection{wxSocketEvent::GetSocketEvent}\label{wxsocketeventgetsocketevent}
-\wxheading{See also}
+\constfunc{wxSocketNotify}{GetSocketEvent}{\void}
-\helpref{wxSocketServer::Accept}{wxsocketserveraccept},
-\helpref{wxSocketServer::AcceptWith}{wxsocketserveracceptwith}
+Returns the socket event type.