#include "wx/hash.h"
#include "wx/app.h"
#include "wx/window.h"
- #include "wx/timer.h"
#include "wx/module.h"
#endif
-#include "wx/private/socketevtdispatch.h"
+#include "wx/private/selectdispatcher.h"
#include "wx/unix/private.h"
#include "wx/x11/private.h"
#include "X11/Xlib.h"
+#include "wx/generic/private/timer.h"
#if wxUSE_THREADS
#include "wx/thread.h"
// wxEventLoop running and exiting
// ----------------------------------------------------------------------------
-wxEventLoop::~wxEventLoop()
+wxGUIEventLoop::~wxGUIEventLoop()
{
wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") );
}
-int wxEventLoop::Run()
+int wxGUIEventLoop::Run()
{
// event loops are not recursive, you need to create another loop!
wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
while ( ! Pending() )
{
#if wxUSE_TIMER
- wxTimer::NotifyTimers(); // TODO: is this the correct place for it?
+ wxGenericTimerImpl::NotifyTimers(); // TODO: is this the correct place for it?
#endif
if (!m_impl->SendIdleEvent())
{
return exitcode;
}
-void wxEventLoop::Exit(int rc)
+void wxGUIEventLoop::Exit(int rc)
{
wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") );
// wxEventLoop message processing dispatching
// ----------------------------------------------------------------------------
-bool wxEventLoop::Pending() const
+bool wxGUIEventLoop::Pending() const
{
XFlush( wxGlobalDisplay() );
return (XPending( wxGlobalDisplay() ) > 0);
}
-bool wxEventLoop::Dispatch()
+bool wxGUIEventLoop::Dispatch()
{
XEvent event;
// An X11 event was pending, get it
if (wxFD_ISSET( fd, &readset ))
XNextEvent( wxGlobalDisplay(), &event );
- }
+ }
#endif
}
else
#if wxUSE_SOCKETS
// handle any pending socket events:
- wxSocketEventDispatcher::Get().RunLoop();
+ wxSelectDispatcher::DispatchPending();
#endif
(void) m_impl->ProcessEvent( &event );