#ifndef _WX_TOPLEVEL_BASE_H_
#define _WX_TOPLEVEL_BASE_H_
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
- #pragma interface "toplevelbase.h"
-#endif
-
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
-#include "wx/window.h"
+#include "wx/nonownedwnd.h"
#include "wx/iconbndl.h"
+#include "wx/containr.h"
+#include "wx/weakref.h"
-// the default names for various classs
-WXDLLEXPORT_DATA(extern const wxChar*) wxFrameNameStr;
+// the default names for various classes
+extern WXDLLIMPEXP_DATA_CORE(const char) wxFrameNameStr[];
-class WXDLLEXPORT wxTopLevelWindowBase;
+class WXDLLIMPEXP_FWD_CORE wxTopLevelWindowBase;
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
+/*
+ Summary of the bits used (some of them are defined in wx/frame.h and
+ wx/dialog.h and not here):
+
+ +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
+ |15|14|13|12|11|10| 9| 8| 7| 6| 5| 4| 3| 2| 1| 0|
+ +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
+ | | | | | | | | | | | | | | | |
+ | | | | | | | | | | | | | | | \_ wxCENTRE
+ | | | | | | | | | | | | | | \____ wxFRAME_NO_TASKBAR
+ | | | | | | | | | | | | | \_______ wxFRAME_TOOL_WINDOW
+ | | | | | | | | | | | | \__________ wxFRAME_FLOAT_ON_PARENT
+ | | | | | | | | | | | \_____________ wxFRAME_SHAPED
+ | | | | | | | | | | \________________
+ | | | | | | | | | \___________________ wxRESIZE_BORDER
+ | | | | | | | | \______________________ wxTINY_CAPTION_VERT
+ | | | | | | | \_________________________ wxDIALOG_NO_PARENT
+ | | | | | | \____________________________ wxMAXIMIZE_BOX
+ | | | | | \_______________________________ wxMINIMIZE_BOX
+ | | | | \__________________________________ wxSYSTEM_MENU
+ | | | \_____________________________________ wxCLOSE_BOX
+ | | \________________________________________ wxMAXIMIZE
+ | \___________________________________________ wxMINIMIZE
+ \______________________________________________ wxSTAY_ON_TOP
+
+
+ Notice that the 8 lower bits overlap with wxCENTRE and the button selection
+ bits (wxYES, wxOK wxNO, wxCANCEL, wxAPPLY, wxCLOSE and wxNO_DEFAULT) which
+ can be combined with the dialog style for several standard dialogs and
+ hence shouldn't overlap with any styles which can be used for the dialogs.
+ Additionally, wxCENTRE can be used with frames also.
+ */
+
// style common to both wxFrame and wxDialog
#define wxSTAY_ON_TOP 0x8000
#define wxICONIZE 0x4000
#define wxSYSTEM_MENU 0x0800
#define wxMINIMIZE_BOX 0x0400
#define wxMAXIMIZE_BOX 0x0200
-#define wxTINY_CAPTION_HORIZ 0x0100
-#define wxTINY_CAPTION_VERT 0x0080
+
+#define wxTINY_CAPTION 0x0080 // clashes with wxNO_DEFAULT
#define wxRESIZE_BORDER 0x0040
-// deprecated versions defined for compatibility reasons
-#define wxRESIZE_BOX wxMAXIMIZE_BOX
-#define wxTHICK_FRAME wxRESIZE_BORDER
+#if WXWIN_COMPATIBILITY_2_8
+ // HORIZ and VERT styles are equivalent anyhow so don't use different names
+ // for them
+ #define wxTINY_CAPTION_HORIZ wxTINY_CAPTION
+ #define wxTINY_CAPTION_VERT wxTINY_CAPTION
+#endif
+
+#if WXWIN_COMPATIBILITY_2_6
-// obsolete styles, unused any more
-#define wxDIALOG_MODAL 0
-#define wxDIALOG_MODELESS 0
-#define wxNO_3D 0
-#define wxUSER_COLOURS 0
+ // deprecated versions defined for compatibility reasons
+ #define wxRESIZE_BOX wxMAXIMIZE_BOX
+ #define wxTHICK_FRAME wxRESIZE_BORDER
+
+ // obsolete styles, unused any more
+ #define wxDIALOG_MODAL 0
+ #define wxDIALOG_MODELESS 0
+ #define wxNO_3D 0
+ #define wxUSER_COLOURS 0
+
+#endif // WXWIN_COMPATIBILITY_2_6
// default style
//
#elif defined(__WINCE_STANDARDSDK__)
#define wxDEFAULT_FRAME_STYLE (wxMAXIMIZE|wxCLOSE_BOX)
#else
- #define wxDEFAULT_FRAME_STYLE (0)
+ #define wxDEFAULT_FRAME_STYLE (wxNO_BORDER)
#endif
#else // !__WXWINCE__
#define wxDEFAULT_FRAME_STYLE \
// wxTopLevelWindow: a top level (as opposed to child) window
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxTopLevelWindowBase : public wxWindow
+class WXDLLIMPEXP_CORE wxTopLevelWindowBase :
+ public wxNavigationEnabled<wxNonOwnedWindow>
{
public:
// construction
// return true if the frame is maximized
virtual bool IsMaximized() const = 0;
+ // return true if the frame is always maximized
+ // due to native guidelines or current policy
+ virtual bool IsAlwaysMaximized() const;
+
// return true if the frame is iconized
virtual bool IsIconized() const = 0;
// get the frame icon
- const wxIcon& GetIcon() const { return m_icons.GetIcon( -1 ); }
+ wxIcon GetIcon() const;
// get the frame icons
const wxIconBundle& GetIcons() const { return m_icons; }
- // set the frame icon
- virtual void SetIcon(const wxIcon& icon) { m_icons = wxIconBundle( icon ); }
+ // set the frame icon: implemented in terms of SetIcons()
+ void SetIcon(const wxIcon& icon);
// set the frame icons
- virtual void SetIcons(const wxIconBundle& icons ) { m_icons = icons; }
+ virtual void SetIcons(const wxIconBundle& icons) { m_icons = icons; }
// maximize the window to cover entire screen
virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL) = 0;
+ // shows the window, but doesn't activate it. If the base code is being run,
+ // it means the port doesn't implement this method yet and so alert the user.
+ virtual void ShowWithoutActivating() {
+ wxFAIL_MSG("ShowWithoutActivating not implemented on this platform.");
+ }
+
// return true if the frame is in fullscreen mode
virtual bool IsFullScreen() const = 0;
- /*
- for now we already have them in wxWindow, but this is wrong: these
- methods really only make sense for wxTopLevelWindow!
-
+ // the title of the top level window: the text which the
+ // window shows usually at the top of the frame/dialog in dedicated bar
virtual void SetTitle(const wxString& title) = 0;
virtual wxString GetTitle() const = 0;
- */
+
+ // enable/disable close button [x]
+ virtual bool EnableCloseButton(bool WXUNUSED(enable) ) { return false; }
// Set the shape of the window to the given region.
// Returns true if the platform supports this feature (and the
// Attracts the users attention to this window if the application is
// inactive (should be called when a background event occurs)
virtual void RequestUserAttention(int flags = wxUSER_ATTENTION_INFO);
-
+
// Is this the active frame (highlighted in the taskbar)?
- virtual bool IsActive()
- { return (wxGetTopLevelParent(FindFocus()) == this); }
+ virtual bool IsActive() { return wxGetTopLevelParent(FindFocus()) == this; }
+
+ // this function may be overridden to return false to allow closing the
+ // application even when this top level window is still open
+ //
+ // notice that the window is still closed prior to the application exit and
+ // so it can still veto it even if it returns false from here
+ virtual bool ShouldPreventAppExit() const { return true; }
+
+
+#if defined(__SMARTPHONE__)
+ virtual void SetLeftMenu(int id = wxID_ANY, const wxString& label = wxEmptyString, wxMenu *subMenu = NULL) = 0;
+ virtual void SetRightMenu(int id = wxID_ANY, const wxString& label = wxEmptyString, wxMenu *subMenu = NULL) = 0;
+#endif // __SMARTPHONE__
+
+ // centre the window on screen: this is just a shortcut
+ void CentreOnScreen(int dir = wxBOTH) { DoCentre(dir | wxCENTRE_ON_SCREEN); }
+ void CenterOnScreen(int dir = wxBOTH) { CentreOnScreen(dir); }
+
+ // Get the default size for a new top level window. This is used when
+ // creating a wxTLW under some platforms if no explicit size given.
+ static wxSize GetDefaultSize();
+
+
+ // default item access: we have a permanent default item which is the one
+ // set by the user code but we may also have a temporary default item which
+ // would be chosen if the user pressed "Enter" now but the default action
+ // reverts to the "permanent" default as soon as this temporary default
+ // item loses focus
+
+ // get the default item, temporary or permanent
+ wxWindow *GetDefaultItem() const
+ { return m_winTmpDefault ? m_winTmpDefault : m_winDefault; }
+
+ // set the permanent default item, return the old default
+ wxWindow *SetDefaultItem(wxWindow *win)
+ { wxWindow *old = GetDefaultItem(); m_winDefault = win; return old; }
+
+ // return the temporary default item, can be NULL
+ wxWindow *GetTmpDefaultItem() const { return m_winTmpDefault; }
+
+ // set a temporary default item, SetTmpDefaultItem(NULL) should be called
+ // soon after a call to SetTmpDefaultItem(window), return the old default
+ wxWindow *SetTmpDefaultItem(wxWindow *win)
+ { wxWindow *old = GetDefaultItem(); m_winTmpDefault = win; return old; }
+
// implementation only from now on
// -------------------------------
// override some base class virtuals
virtual bool Destroy();
virtual bool IsTopLevel() const { return true; }
- virtual wxSize GetMaxSize() const;
+ virtual bool IsTopNavigationDomain() const { return true; }
+ virtual bool IsVisible() const { return IsShown(); }
// event handlers
void OnCloseWindow(wxCloseEvent& event);
- void OnSize(wxSizeEvent& event);
+ void OnSize(wxSizeEvent& WXUNUSED(event)) { DoLayout(); }
+
+ // Get rect to be used to center top-level children
+ virtual void GetRectForTopLevelChildren(int *x, int *y, int *w, int *h);
// this should go away, but for now it's called from docview.cpp,
// so should be there for all platforms
// do the window-specific processing after processing the update event
virtual void DoUpdateWindowUI(wxUpdateUIEvent& event) ;
+ // a different API for SetSizeHints
+ virtual void SetMinSize(const wxSize& minSize);
+ virtual void SetMaxSize(const wxSize& maxSize);
+
+ virtual void OSXSetModified(bool modified) { m_modified = modified; }
+ virtual bool OSXIsModified() const { return m_modified; }
+
protected:
// the frame client to screen translation should take account of the
// toolbar which may shift the origin of the client area
virtual void DoClientToScreen(int *x, int *y) const;
virtual void DoScreenToClient(int *x, int *y) const;
+ // add support for wxCENTRE_ON_SCREEN
+ virtual void DoCentre(int dir);
+
+ // no need to do client to screen translation to get our position in screen
+ // coordinates: this is already the case
+ virtual void DoGetScreenPosition(int *x, int *y) const
+ {
+ DoGetPosition(x, y);
+ }
+
// test whether this window makes part of the frame
// (menubar, toolbar and statusbar are excluded from automatic layout)
virtual bool IsOneOfBars(const wxWindow *WXUNUSED(win)) const
{ return false; }
- // check if we should exit the program after deleting this top level
- // window (this is used in common dtor and wxMSW code)
+ // check if we should exit the program after deleting this window
bool IsLastBeforeExit() const;
// send the iconize event, return true if processed
bool SendIconizeEvent(bool iconized = true);
- // Get the default size for the new window if no explicit size given. If
- // there are better default sizes then these can be changed, just as long
- // as they are not too small for TLWs (and not larger than screen).
- static wxSize GetDefaultSize();
+ // do TLW-specific layout: we resize our unique child to fill the entire
+ // client area
+ void DoLayout();
+
static int WidthDefault(int w) { return w == wxDefaultCoord ? GetDefaultSize().x : w; }
static int HeightDefault(int h) { return h == wxDefaultCoord ? GetDefaultSize().y : h; }
+
// the frame icon
wxIconBundle m_icons;
- DECLARE_NO_COPY_CLASS(wxTopLevelWindowBase)
+ // a default window (usually a button) or NULL
+ wxWindowRef m_winDefault;
+
+ // a temporary override of m_winDefault, use the latter if NULL
+ wxWindowRef m_winTmpDefault;
+
+ bool m_modified;
+
+ wxDECLARE_NO_COPY_CLASS(wxTopLevelWindowBase);
DECLARE_EVENT_TABLE()
};
// include the real class declaration
-#if defined(__WXMSW__)
+#if defined(__WXPALMOS__)
+ #include "wx/palmos/toplevel.h"
+ #define wxTopLevelWindowNative wxTopLevelWindowPalm
+#elif defined(__WXMSW__)
#include "wx/msw/toplevel.h"
#define wxTopLevelWindowNative wxTopLevelWindowMSW
-#elif defined(__WXGTK__)
+#elif defined(__WXGTK20__)
#include "wx/gtk/toplevel.h"
#define wxTopLevelWindowNative wxTopLevelWindowGTK
+#elif defined(__WXGTK__)
+ #include "wx/gtk1/toplevel.h"
+ #define wxTopLevelWindowNative wxTopLevelWindowGTK
#elif defined(__WXX11__)
#include "wx/x11/toplevel.h"
#define wxTopLevelWindowNative wxTopLevelWindowX11
#elif defined(__WXMGL__)
#include "wx/mgl/toplevel.h"
#define wxTopLevelWindowNative wxTopLevelWindowMGL
+#elif defined(__WXDFB__)
+ #include "wx/dfb/toplevel.h"
+ #define wxTopLevelWindowNative wxTopLevelWindowDFB
#elif defined(__WXMAC__)
- #include "wx/mac/toplevel.h"
+ #include "wx/osx/toplevel.h"
#define wxTopLevelWindowNative wxTopLevelWindowMac
#elif defined(__WXCOCOA__)
#include "wx/cocoa/toplevel.h"
#ifdef __WXUNIVERSAL__
#include "wx/univ/toplevel.h"
#else // !__WXUNIVERSAL__
- #ifdef wxTopLevelWindowNative
- class WXDLLEXPORT wxTopLevelWindow : public wxTopLevelWindowNative
+ class WXDLLIMPEXP_CORE wxTopLevelWindow : public wxTopLevelWindowNative
+ {
+ public:
+ // construction
+ wxTopLevelWindow() { }
+ wxTopLevelWindow(wxWindow *parent,
+ wxWindowID winid,
+ const wxString& title,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = wxDEFAULT_FRAME_STYLE,
+ const wxString& name = wxFrameNameStr)
+ : wxTopLevelWindowNative(parent, winid, title,
+ pos, size, style, name)
{
- public:
- // construction
- wxTopLevelWindow() { Init(); }
- wxTopLevelWindow(wxWindow *parent,
- wxWindowID winid,
- const wxString& title,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = wxDEFAULT_FRAME_STYLE,
- const wxString& name = wxFrameNameStr)
- {
- Init();
- Create(parent, winid, title, pos, size, style, name);
- }
-
- DECLARE_DYNAMIC_CLASS_NO_COPY(wxTopLevelWindow)
- };
- #endif // wxTopLevelWindowNative
-#endif // __WXUNIVERSAL__/!__WXUNIVERSAL__
+ }
+ DECLARE_DYNAMIC_CLASS_NO_COPY(wxTopLevelWindow)
+ };
+#endif // __WXUNIVERSAL__/!__WXUNIVERSAL__
#endif // _WX_TOPLEVEL_BASE_H_