// ----------------------------------------------------------------------------
// convert to/from the string representation: format is
-// facename[;charset]
+// encodingid;facename[;charset]
bool wxNativeEncodingInfo::FromString(const wxString& s)
{
wxStringTokenizer tokenizer(s, _T(";"));
+ wxString encid = tokenizer.GetNextToken();
+ long enc;
+ if ( !encid.ToLong(&enc) )
+ return FALSE;
+ encoding = (wxFontEncoding)enc;
+
facename = tokenizer.GetNextToken();
if ( !facename )
return FALSE;
wxString wxNativeEncodingInfo::ToString() const
{
- wxString s(facename);
+ wxString s;
+
+ s << (long)encoding << _T(';') << facename;
if ( charset != ANSI_CHARSET )
{
- s << _T(';') << charset;
+ s << _T(';') << charset;
}
return s;
}
info->encoding = encoding;
-
+
return TRUE;
}
return TRUE;
}
+// ----------------------------------------------------------------------------
+// wxFontEncoding <-> CHARSET_XXX
+// ----------------------------------------------------------------------------
+
+wxFontEncoding wxGetFontEncFromCharSet(int cs)
+{
+ wxFontEncoding fontEncoding;
+
+ switch ( cs )
+ {
+ default:
+ // JACS: Silently using ANSI_CHARSET
+ // apparently works for Chinese Windows. Assume it works
+ // for all/most other languages.
+ //wxFAIL_MSG(wxT("unsupported charset"));
+ // fall through
+
+ case ANSI_CHARSET:
+ fontEncoding = wxFONTENCODING_CP1252;
+ break;
+
+#ifdef __WIN32__
+ case EASTEUROPE_CHARSET:
+ fontEncoding = wxFONTENCODING_CP1250;
+ break;
+
+ case BALTIC_CHARSET:
+ fontEncoding = wxFONTENCODING_CP1257;
+ break;
+
+ case RUSSIAN_CHARSET:
+ fontEncoding = wxFONTENCODING_CP1251;
+ break;
+
+ case ARABIC_CHARSET:
+ fontEncoding = wxFONTENCODING_CP1256;
+ break;
+
+ case GREEK_CHARSET:
+ fontEncoding = wxFONTENCODING_CP1253;
+ break;
+
+ case HEBREW_CHARSET:
+ fontEncoding = wxFONTENCODING_CP1255;
+ break;
+
+ case TURKISH_CHARSET:
+ fontEncoding = wxFONTENCODING_CP1254;
+ break;
+
+ case THAI_CHARSET:
+ fontEncoding = wxFONTENCODING_CP437;
+ break;
+#endif // Win32
+
+ case OEM_CHARSET:
+ fontEncoding = wxFONTENCODING_CP437;
+ break;
+ }
+
+ return fontEncoding;
+}
+
// ----------------------------------------------------------------------------
// wxFont <-> LOGFONT conversion
// ----------------------------------------------------------------------------
break;
}
-#if 0
- HDC dc = ::GetDC(NULL);
- int ppInch = ::GetDeviceCaps(dc, LOGPIXELSY);
- ::ReleaseDC(NULL, dc);
-#else
+ // VZ: I'm reverting this as we clearly must use the real screen
+ // resolution instead of hardcoded one or it surely will fail to work
+ // in some cases.
+ //
+ // If there are any problems with this code, please let me know about
+ // it instead of reverting this change, thanks!
+#if 1 // wxUSE_SCREEN_DPI
+ const int ppInch = ::GetDeviceCaps(ScreenHDC(), LOGPIXELSY);
+#else // 0
// New behaviour: apparently ppInch varies according to Large/Small Fonts
// setting in Windows. This messes up fonts. So, set ppInch to a constant
// 96 dpi.
static const int ppInch = 96;
-#endif // 0/1
+#endif // 1/0
+ int pointSize = font->GetPointSize();
#if wxFONT_SIZE_COMPATIBILITY
// Incorrect, but compatible with old wxWindows behaviour
- int nHeight = (font->GetPointSize()*ppInch/72);
+ int nHeight = (pointSize*ppInch)/72;
#else
// Correct for Windows compatibility
- int nHeight = - (font->GetPointSize()*ppInch/72);
+ int nHeight = -(int)((pointSize*((double)ppInch)/72.0) + 0.5);
#endif
wxString facename = font->GetFaceName();
wxFontEncoding encoding = font->GetEncoding();
if ( !wxGetNativeFontEncoding(encoding, &info) )
{
+#if wxUSE_FONTMAP
if ( !wxTheFontMapper->GetAltForEncoding(encoding, &info) )
+#endif // wxUSE_FONTMAP
{
// unsupported encoding, replace with the default
info.charset = ANSI_CHARSET;
wxFont wxCreateFontFromLogFont(const LOGFONT *logFont)
{
- // extract family from pitch-and-family
- int lfFamily = logFont->lfPitchAndFamily;
- if ( lfFamily & FIXED_PITCH )
- lfFamily -= FIXED_PITCH;
- if ( lfFamily & VARIABLE_PITCH )
- lfFamily -= VARIABLE_PITCH;
-
- int fontFamily;
- switch ( lfFamily )
- {
- case FF_ROMAN:
- fontFamily = wxROMAN;
- break;
-
- case FF_SWISS:
- fontFamily = wxSWISS;
- break;
-
- case FF_SCRIPT:
- fontFamily = wxSCRIPT;
- break;
-
- case FF_MODERN:
- fontFamily = wxMODERN;
- break;
+ wxNativeFontInfo info;
- case FF_DECORATIVE:
- fontFamily = wxDECORATIVE;
- break;
+ info.lf = *logFont;
- default:
- fontFamily = wxSWISS;
- }
-
- // weight and style
- int fontWeight = wxNORMAL;
- switch ( logFont->lfWeight )
- {
- case FW_LIGHT:
- fontWeight = wxLIGHT;
- break;
-
- default:
- case FW_NORMAL:
- fontWeight = wxNORMAL;
- break;
-
- case FW_BOLD:
- fontWeight = wxBOLD;
- break;
- }
-
- int fontStyle = logFont->lfItalic ? wxITALIC : wxNORMAL;
-
- bool fontUnderline = logFont->lfUnderline != 0;
-
- wxString fontFace = logFont->lfFaceName;
-
- // font size
- HDC dc = ::GetDC(NULL);
-
- // remember that 1pt = 1/72inch
- int height = abs(logFont->lfHeight);
- int fontPoints = (72*height)/GetDeviceCaps(dc, LOGPIXELSY);
-
- ::ReleaseDC(NULL, dc);
-
- wxFontEncoding fontEncoding;
- switch ( logFont->lfCharSet )
- {
- default:
- wxFAIL_MSG(wxT("unsupported charset"));
- // fall through
-
- case ANSI_CHARSET:
- fontEncoding = wxFONTENCODING_CP1252;
- break;
-
-#ifdef __WIN32__
- case EASTEUROPE_CHARSET:
- fontEncoding = wxFONTENCODING_CP1250;
- break;
-
- case BALTIC_CHARSET:
- fontEncoding = wxFONTENCODING_CP1257;
- break;
-
- case RUSSIAN_CHARSET:
- fontEncoding = wxFONTENCODING_CP1251;
- break;
-
- case ARABIC_CHARSET:
- fontEncoding = wxFONTENCODING_CP1256;
- break;
-
- case GREEK_CHARSET:
- fontEncoding = wxFONTENCODING_CP1253;
- break;
-
- case HEBREW_CHARSET:
- fontEncoding = wxFONTENCODING_CP1255;
- break;
-
- case TURKISH_CHARSET:
- fontEncoding = wxFONTENCODING_CP1254;
- break;
-
- case THAI_CHARSET:
- fontEncoding = wxFONTENCODING_CP437;
- break;
-#endif
-
- case OEM_CHARSET:
- fontEncoding = wxFONTENCODING_CP437;
- break;
- }
-
- return wxFont(fontPoints, fontFamily, fontStyle,
- fontWeight, fontUnderline, fontFace,
- fontEncoding);
+ return wxFont(info);
}
-