#endif
#else // Windows
#ifdef __WIN32__
- const wxChar *szHome = wxGetenv(wxT("HOMEDRIVE"));
+ strDir.clear();
+
+ // If we have a valid HOME directory, as is used on many machines that
+ // have unix utilities on them, we should use that.
+ const wxChar *szHome = wxGetenv(wxT("HOME"));
+
if ( szHome != NULL )
- strDir << szHome;
- szHome = wxGetenv(wxT("HOMEPATH"));
- if ( szHome != NULL ) {
- strDir << szHome;
-
- // the idea is that under NT these variables have default values
- // of "%systemdrive%:" and "\\". As we don't want to create our
- // config files in the root directory of the system drive, we will
- // create it in our program's dir. However, if the user took care
- // to set HOMEPATH to something other than "\\", we suppose that he
- // knows what he is doing and use the supplied value.
- if ( wxStrcmp(szHome, wxT("\\")) != 0 )
- return strDir.c_str();
+ {
+ strDir = szHome;
+ }
+ else // no HOME, try HOMEDRIVE/PATH
+ {
+ szHome = wxGetenv(wxT("HOMEDRIVE"));
+ if ( szHome != NULL )
+ strDir << szHome;
+ szHome = wxGetenv(wxT("HOMEPATH"));
+
+ if ( szHome != NULL )
+ {
+ strDir << szHome;
+
+ // the idea is that under NT these variables have default values
+ // of "%systemdrive%:" and "\\". As we don't want to create our
+ // config files in the root directory of the system drive, we will
+ // create it in our program's dir. However, if the user took care
+ // to set HOMEPATH to something other than "\\", we suppose that he
+ // knows what he is doing and use the supplied value.
+ if ( wxStrcmp(szHome, wxT("\\")) == 0 )
+ strDir.clear();
+ }
+ }
+
+ if ( strDir.empty() )
+ {
+ // If we have a valid USERPROFILE directory, as is the case in
+ // Windows NT, 2000 and XP, we should use that as our home directory.
+ szHome = wxGetenv(wxT("USERPROFILE"));
+
+ if ( szHome != NULL )
+ strDir = szHome;
}
+ if ( !strDir.empty() )
+ {
+ return strDir.c_str();
+ }
+ //else: fall back to the prograrm directory
#else // Win16
- // Win16 has no idea about home, so use the working directory instead
+ // Win16 has no idea about home, so use the executable directory instead
#endif // WIN16/32
// 260 was taken from windef.h
{
#if defined(__WIN32__) && !defined(__SC__)
static int ver = -1, major = -1, minor = -1;
-
+
if ( ver == -1 )
{
OSVERSIONINFO info;
*majorVsn = major;
if (minorVsn && minor != -1)
*minorVsn = minor;
-
+
return ver;
#else // Win16
int retValue = wxWINDOWS;
// deprecated (in favour of wxLog) log functions
// ----------------------------------------------------------------------------
-#if wxUSE_GUI
+#if WXWIN_COMPATIBILITY_2_2
// Output a debug mess., in a system dependent fashion.
#ifndef __WXMICROWIN__
}
#endif // __WXMICROWIN__
+#endif // WXWIN_COMPATIBILITY_2_2
+
+#if wxUSE_GUI
+
// ----------------------------------------------------------------------------
// functions to work with .INI files
// ----------------------------------------------------------------------------
#endif // Win16/32
}
-#endif // wxUSE_GUI
-
-#if wxUSE_GUI
-
// ----------------------------------------------------------------------------
// Metafile helpers
// ----------------------------------------------------------------------------
if ( !name )
return -1;
- wxFontEncoding enc = wxTheFontMapper->CharsetToEncoding(name, FALSE);
+ wxFontEncoding enc = wxFontMapper::Get()->CharsetToEncoding(name, FALSE);
if ( enc == wxFONTENCODING_SYSTEM )
return -1;