// wxGUI/ConsoleAppTraits: must derive from wxAppTraits, not wxAppTraitsBase
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxConsoleAppTraits : public wxConsoleAppTraitsBase
+class WXDLLIMPEXP_BASE wxConsoleAppTraits : public wxConsoleAppTraitsBase
{
public:
+#if wxUSE_CONSOLE_EVENTLOOP
virtual wxEventLoopBase *CreateEventLoop();
+#endif // wxUSE_CONSOLE_EVENTLOOP
virtual bool CreateEndProcessPipe(wxExecuteData& execData);
virtual bool IsWriteFDOfEndProcessPipe(wxExecuteData& execData, int fd);
virtual void DetachWriteFDOfEndProcessPipe(wxExecuteData& execData);
#if wxUSE_TIMER
virtual wxTimerImpl *CreateTimerImpl(wxTimer *timer);
#endif
+#if wxUSE_THREADS && defined(__WXGTK20__)
+ virtual void MutexGuiEnter();
+ virtual void MutexGuiLeave();
+#endif
#if (defined(__WXMAC__) || defined(__WXCOCOA__)) && wxUSE_STDPATHS
virtual wxStandardPathsBase& GetStandardPaths();
#if defined(__WXDEBUG__) && defined(__WXGTK20__)
virtual bool ShowAssertDialog(const wxString& msg);
#endif
+
+ // GTK+ and Motif integrate sockets directly in their main loop, the other
+ // Unix ports do it at wxEventLoop level
+ //
+ // TODO: Should we use XtAddInput() for wxX11 too? Or, vice versa, if there
+ // is no advantage in doing this compared to the generic way
+ // currently used by wxX11, should we continue to use GTK/Motif-
+ // specific stuff?
+#if wxUSE_SOCKETS && (defined(__WXGTK__) || defined(__WXMOTIF__))
+ virtual GSocketManager *GetSocketManager();
+#endif
};
#endif // wxUSE_GUI