"Decrements this object so that both of its dimensions are not greater
than the corresponding dimensions of the size.", "");
+
+ DocDeclStr(
+ void , IncBy(int dx, int dy),
+ "", "");
+
+
+ DocDeclStr(
+ void , DecBy(int dx, int dy),
+ "", "");
+
+// TODO: handle these overloads too?
+// void IncBy(const wxSize& sz);
+// void IncBy(int d);
+// void DecBy(const wxSize& sz);
+// void DecBy(int d);
DocDeclStr(
void , Scale(float xscale, float yscale),
wxPoint GetBottomRight() const;
void SetBottomRight(const wxPoint &p);
+ wxPoint GetTopRight() const;
+ void SetTopRight(const wxPoint &p);
+ wxPoint GetBottomLeft() const;
+ void SetBottomLeft(const wxPoint &p);
+
// wxPoint GetLeftTop() const;
// void SetLeftTop(const wxPoint &p);
// wxPoint GetRightBottom() const;
// void SetRightBottom(const wxPoint &p);
+// wxPoint GetRightTop() const;
+// void SetRightTop(const wxPoint &p);
+// wxPoint GetLeftBottom() const;
+// void SetLeftBottom(const wxPoint &p);
int GetLeft() const;
int GetTop() const;
bottom = property(GetBottom, SetBottom)
}
+
DocDeclStr(
wxRect&, Inflate(wxCoord dx, wxCoord dy),
"Increases the size of the rectangle.
:see: `Deflate`
");
+ // There are also these versions...
+ //wxRect& Inflate(const wxSize& d);
+ //wxRect& Inflate(wxCoord d);
+
+
DocDeclStr(
wxRect&, Deflate(wxCoord dx, wxCoord dy),
"Decrease the rectangle size. This method is the opposite of `Inflate`
in that Deflate(a,b) is equivalent to Inflate(-a,-b). Please refer to
`Inflate` for a full description.", "");
+ // There are also these versions...
+ //wxRect& Deflate(const wxSize& d) { return Inflate(-d.x, -d.y); }
+ //wxRect& Deflate(wxCoord d) { return Inflate(-d); }
+
DocDeclStrName(
void, Offset(wxCoord dx, wxCoord dy),
"Moves the rectangle by the specified offset. If dx is positive, the
}
- DocStr( Inside, "Return True if the point is (not strcitly) inside the rect.", "");
- %Rename(InsideXY, bool, Inside(int x, int y) const);
- bool Inside(const wxPoint& pt) const;
+ DocStr( Contains, "Return True if the point is inside the rect.", "");
+ %Rename(ContainsXY, bool, Contains(int x, int y) const);
+ bool Contains(const wxPoint& pt) const;
+ DocDeclStrName(
+ bool, Contains(const wxRect& rect) const,
+ "Returns ``True`` if the given rectangle is completely inside this
+rectangle or touches its boundary.", "",
+ ContainsRect);
+
+ %pythoncode {
+ %#Inside = wx._deprecated(Contains, "Use `Contains` instead.")
+ %#InsideXY = wx._deprecated(ContainsXY, "Use `ContainsXY` instead.")
+ %#InsideRect = wx._deprecated(ContainsRect, "Use `ContainsRect` instead.")
+ Inside = Contains
+ InsideXY = ContainsXY
+ InsideRect = ContainsRect
+ }
+
DocDeclStr(
bool, Intersects(const wxRect& rect) const,
"Returns True if the rectangles have a non empty intersection.", "");
__safe_for_unpickling__ = True
def __reduce__(self): return (wx.Rect, self.Get())
}
+
+
+ %property(Bottom, GetBottom, SetBottom, doc="See `GetBottom` and `SetBottom`");
+ %property(BottomRight, GetBottomRight, SetBottomRight, doc="See `GetBottomRight` and `SetBottomRight`");
+ %property(BottomLeft, GetBottomLeft, SetBottomLeft, doc="See `GetBottomLeft` and `SetBottomLeft`");
+ %property(Height, GetHeight, SetHeight, doc="See `GetHeight` and `SetHeight`");
+ %property(Left, GetLeft, SetLeft, doc="See `GetLeft` and `SetLeft`");
+ %property(Position, GetPosition, SetPosition, doc="See `GetPosition` and `SetPosition`");
+ %property(Right, GetRight, SetRight, doc="See `GetRight` and `SetRight`");
+ %property(Size, GetSize, SetSize, doc="See `GetSize` and `SetSize`");
+ %property(Top, GetTop, SetTop, doc="See `GetTop` and `SetTop`");
+ %property(TopLeft, GetTopLeft, SetTopLeft, doc="See `GetTopLeft` and `SetTopLeft`");
+ %property(TopRight, GetTopRight, SetTopRight, doc="See `GetTopRight` and `SetTopRight`");
+ %property(Width, GetWidth, SetWidth, doc="See `GetWidth` and `SetWidth`");
+ %property(X, GetX, SetX, doc="See `GetX` and `SetX`");
+ %property(Y, GetY, SetY, doc="See `GetY` and `SetY`");
+
+ %property(Empty, IsEmpty, doc="See `IsEmpty`");
};
__safe_for_unpickling__ = True
def __reduce__(self): return (wx.Point2D, self.Get())
}
+
+ %property(Floor, GetFloor, doc="See `GetFloor`");
+ %property(Rounded, GetRounded, doc="See `GetRounded`");
+ %property(VectorAngle, GetVectorAngle, SetVectorAngle, doc="See `GetVectorAngle` and `SetVectorAngle`");
+ %property(VectorLength, GetVectorLength, SetVectorLength, doc="See `GetVectorLength` and `SetVectorLength`");
+
};