Arrow_Normal,
Arrow_Disabled,
Arrow_Pressed,
- Arrow_Inversed,
- Arrow_InversedDisabled,
+ Arrow_Inverted,
+ Arrow_InvertedDisabled,
Arrow_StateMax
};
public:
wxMetalRenderer(wxRenderer *renderer, wxColourScheme* scheme);
virtual void DrawButtonSurface(wxDC& dc,
- const wxColour& col,
+ const wxColour& WXUNUSED(col),
const wxRect& rect,
- int flags )
- { DrawMetal( dc, rect ); }
+ int WXUNUSED(flags))
+ { DrawMetal(dc, rect); }
virtual void DrawScrollbarThumb(wxDC& dc,
wxOrientation orient,
void DrawShadedRect(wxDC& dc, wxRect *rect,
const wxPen& pen1, const wxPen& pen2);
- void DrawArrowBorder(wxDC& dc, wxRect *rect, bool isPressed = FALSE);
+ void DrawArrowBorder(wxDC& dc, wxRect *rect, bool isPressed = false);
void DrawArrow(wxDC& dc, const wxRect& rect,
wxArrowDirection arrowDir, wxArrowStyle arrowStyle);
// wxMetalTheme
// ----------------------------------------------------------------------------
-WX_DEFINE_ARRAY(wxInputHandler *, wxArrayHandlers);
+WX_DEFINE_ARRAY_PTR(wxInputHandler *, wxArrayHandlers);
class wxMetalTheme : public wxTheme
{
private:
wxTheme *m_win32Theme;
wxMetalRenderer *m_renderer;
-
+
WX_DECLARE_THEME(Metal)
};
}
- // create the inversed bitmap but only for the right arrow as we only
+ // create the inverted bitmap but only for the right arrow as we only
// use it for the menus
if ( n == Arrow_Right )
{
- m_bmpArrows[Arrow_Inversed][n].Create(w, h);
- dcInverse.SelectObject(m_bmpArrows[Arrow_Inversed][n]);
+ m_bmpArrows[Arrow_Inverted][n].Create(w, h);
+ dcInverse.SelectObject(m_bmpArrows[Arrow_Inverted][n]);
dcInverse.Clear();
dcInverse.Blit(0, 0, w, h,
&dcNormal, 0, 0,
wxXOR);
dcInverse.SelectObject(wxNullBitmap);
- mask = new wxMask(m_bmpArrows[Arrow_Inversed][n], *wxBLACK);
- m_bmpArrows[Arrow_Inversed][n].SetMask(mask);
+ mask = new wxMask(m_bmpArrows[Arrow_Inverted][n], *wxBLACK);
+ m_bmpArrows[Arrow_Inverted][n].SetMask(mask);
- m_bmpArrows[Arrow_InversedDisabled][n].Create(w, h);
- dcInverse.SelectObject(m_bmpArrows[Arrow_InversedDisabled][n]);
+ m_bmpArrows[Arrow_InvertedDisabled][n].Create(w, h);
+ dcInverse.SelectObject(m_bmpArrows[Arrow_InvertedDisabled][n]);
dcInverse.Clear();
dcInverse.Blit(0, 0, w, h,
&dcDisabled, 0, 0,
wxXOR);
dcInverse.SelectObject(wxNullBitmap);
- mask = new wxMask(m_bmpArrows[Arrow_InversedDisabled][n], *wxBLACK);
- m_bmpArrows[Arrow_InversedDisabled][n].SetMask(mask);
+ mask = new wxMask(m_bmpArrows[Arrow_InvertedDisabled][n], *wxBLACK);
+ m_bmpArrows[Arrow_InvertedDisabled][n].SetMask(mask);
}
dcNormal.SelectObject(wxNullBitmap);
}
void wxMetalRenderer::DrawScrollbarThumb(wxDC& dc,
- wxOrientation orient,
+ wxOrientation WXUNUSED(orient),
const wxRect& rect,
- int flags)
+ int WXUNUSED(flags))
{
// we don't use the flags, the thumb never changes appearance
wxRect rectThumb = rect;
}
void wxMetalRenderer::DrawScrollbarShaft(wxDC& dc,
- wxOrientation orient,
+ wxOrientation WXUNUSED(orient),
const wxRect& rectBar,
- int flags)
+ int WXUNUSED(flags))
{
- DrawMetal( dc, rectBar );
+ DrawMetal(dc, rectBar);
}
void wxMetalRenderer::GetComboBitmaps(wxBitmap *bmpNormal,
- wxBitmap *bmpFocus,
+ wxBitmap * WXUNUSED(bmpFocus),
wxBitmap *bmpPressed,
wxBitmap *bmpDisabled)
{
x--;
// draw it
- dc.DrawBitmap(bmp, x, y, TRUE /* use mask */);
+ dc.DrawBitmap(bmp, x, y, true /* use mask */);
}
// ----------------------------------------------------------------------------
dc.SetPen(*wxTRANSPARENT_PEN);
for (int y = rect.y; y < rect.height+rect.y; y++)
{
- int intens = 230 + 80 * (rect.y-y) / rect.height;
+ unsigned char intens = (unsigned char)(230 + 80 * (rect.y-y) / rect.height);
dc.SetBrush( wxBrush( wxColour(intens,intens,intens), wxSOLID ) );
dc.DrawRectangle( rect.x, y, rect.width, 1 );
}