#include "wx/settings.h"
#include "wx/dcclient.h"
+#ifdef __WXMAC__
+ #include "wx/mac/private.h"
+#endif
+
// -----------------------------------------------------------------------------
// array types
// -----------------------------------------------------------------------------
void wxGenericTreeCtrl::Init()
{
- m_current = m_key_current = m_anchor = (wxGenericTreeItem *) NULL;
+ m_current = m_key_current = m_anchor = m_select_me = (wxGenericTreeItem *) NULL;
m_hasFocus = FALSE;
m_dirty = FALSE;
// don't keep stale pointers around!
if ( IsDescendantOf(item, m_key_current) )
{
- m_key_current = parent;
+ // Don't silently change the selection:
+ // do it properly in idle time, so event
+ // handlers get called.
+
+ // m_key_current = parent;
+ m_key_current = NULL;
+ }
+
+ // m_select_me records whether we need to select
+ // a different item, in idle time.
+ if ( m_select_me && IsDescendantOf(item, m_select_me) )
+ {
+ m_select_me = parent;
}
if ( IsDescendantOf(item, m_current) )
{
- m_current = parent;
+ // Don't silently change the selection:
+ // do it properly in idle time, so event
+ // handlers get called.
+
+ // m_current = parent;
+ m_current = NULL;
+ m_select_me = parent;
}
// remove the item from the tree
RefreshLine( m_current );
m_current = NULL;
+ m_select_me = NULL;
}
}
{
// item2 is not necessary after item1
wxGenericTreeItem *first=NULL, *last=NULL;
+ m_select_me = NULL;
// choice first' and 'last' between item1 and item2
if (item1->GetY()<item2->GetY())
{
wxCHECK_RET( itemId.IsOk(), wxT("invalid tree item") );
+ m_select_me = NULL;
+
bool is_single=!(GetWindowStyleFlag() & wxTR_MULTIPLE);
wxGenericTreeItem *item = (wxGenericTreeItem*) itemId.m_pItem;
if ( item->IsSelected() )
{
+// under mac selections are only a rectangle in case they don't have the focus
+#ifdef __WXMAC__
+ if ( !m_hasFocus )
+ {
+ dc.SetBrush( *wxTRANSPARENT_BRUSH ) ;
+ dc.SetPen( wxPen( wxSystemSettings::GetColour( wxSYS_COLOUR_HIGHLIGHT ) , 1 , wxSOLID ) ) ;
+ }
+ else
+ {
+ dc.SetBrush( *m_hilightBrush ) ;
+ }
+#else
dc.SetBrush(*(m_hasFocus ? m_hilightBrush : m_hilightUnfocusedBrush));
+#endif
}
else
{
if (HasFlag(wxTR_AQUA_BUTTONS))
{
+ // This causes update problems, so disabling for now.
+#if 0 // def __WXMAC__
+ wxMacPortSetter helper(&dc) ;
+ wxMacWindowClipper clipper(this) ;
+ wxDC::MacSetupBackgroundForCurrentPort( MacGetBackgroundBrush() ) ;
+
+ int loc_x = x - 5 ;
+ int loc_y = y_mid - 6 ;
+ MacWindowToRootWindow( & loc_x , & loc_y ) ;
+ Rect bounds = { loc_y , loc_x , loc_y + 18 , loc_x + 12 } ;
+ ThemeButtonDrawInfo info = { kThemeStateActive , item->IsExpanded() ? kThemeDisclosureDown : kThemeDisclosureRight ,
+ kThemeAdornmentNone };
+ DrawThemeButton( &bounds, kThemeDisclosureButton ,
+ &info , NULL , NULL , NULL , NULL ) ;
+#else
if (item->IsExpanded())
dc.DrawBitmap( *m_arrowDown, x-5, y_mid-6, TRUE );
else
dc.DrawBitmap( *m_arrowRight, x-5, y_mid-6, TRUE );
+#endif
}
else
{
// draw line down to last child
oldY += GetLineHeight(children[n-1])>>1;
if (HasButtons()) y_mid += 5;
- dc.DrawLine(x, y_mid, x, oldY);
+
+ // Only draw the portion of the line that is visible, in case it is huge
+ wxCoord xOrigin=0, yOrigin=0, width, height;
+ dc.GetDeviceOrigin(&xOrigin, &yOrigin);
+ yOrigin = abs(yOrigin);
+ GetClientSize(&width, &height);
+
+ // Move end points to the begining/end of the view?
+ if (y_mid < yOrigin)
+ y_mid = yOrigin;
+ if (oldY > yOrigin + height)
+ oldY = yOrigin + height;
+
+ // after the adjustments if y_mid is larger than oldY then the line
+ // isn't visible at all so don't draw anything
+ if (y_mid < oldY)
+ dc.DrawLine(x, y_mid, x, oldY);
}
}
}
void wxGenericTreeCtrl::OnIdle( wxIdleEvent &WXUNUSED(event) )
{
+ // Check if we need to select the root item
+ // because nothing else has been selected.
+ // Delaying it means that we can invoke event handlers
+ // as required, when a first item is selected.
+ if (!HasFlag(wxTR_MULTIPLE) && !GetSelection().IsOk())
+ {
+ if (m_select_me)
+ SelectItem(m_select_me);
+ else if (GetRootItem().IsOk())
+ SelectItem(GetRootItem());
+ }
+
/* after all changes have been done to the tree control,
* we actually redraw the tree when everything is over */