///////////////////////////////////////////////////////////////////////////////
-// Name: os2/evtloop.cpp
-// Purpose: implements wxEventLoop for PM
+// Name: src/os2/evtloop.cpp
+// Purpose: implements wxGUIEventLoop for PM
// Author: Vadim Zeitlin
// Modified by:
// Created: 01.06.01
// headers
// ----------------------------------------------------------------------------
-#ifdef __GNUG__
- #pragma implementation "evtloop.h"
-#endif
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifndef WX_PRECOMP
#include "wx/window.h"
#include "wx/app.h"
+ #include "wx/timer.h"
+ #include "wx/log.h"
#endif //WX_PRECOMP
#include "wx/evtloop.h"
#include "wx/tooltip.h"
+#include "wx/ptr_scpd.h"
#include "wx/os2/private.h"
+#include "wx/os2/private/timer.h" // for wxTimerProc
#if wxUSE_THREADS
// define the array of QMSG strutures
WX_DECLARE_OBJARRAY(QMSG, wxMsgArray);
- // VS: this is a bit dirty - it duplicates same declaration in app.cpp
- // (and there's no WX_DEFINE_OBJARRAY for that reason - it is already
- // defined in app.cpp).
+
+ #include "wx/arrimpl.cpp"
+
+ WX_DEFINE_OBJARRAY(wxMsgArray);
#endif
-extern HAB vHabMain;
+extern HAB vHabmain;
// ----------------------------------------------------------------------------
// wxEventLoopImpl
int m_exitcode;
};
+// ----------------------------------------------------------------------------
+// helper class
+// ----------------------------------------------------------------------------
+
+wxDEFINE_TIED_SCOPED_PTR_TYPE(wxEventLoopImpl);
+
// ============================================================================
// wxEventLoopImpl implementation
// ============================================================================
if ( !PreProcessMessage(msg) )
{
// if it wasn't done, dispatch it to the corresponding window
- ::WinDispatchMsg(vHabMain, msg);
+ ::WinDispatchMsg(vHabmain, msg);
}
}
-bool wxEventLoopImpl::PreProcessMessage(QMSG *msg)
+bool wxEventLoopImpl::PreProcessMessage(QMSG *pMsg)
{
- HWND hWnd = msg->hwnd;
- wxWindow *wndThis = wxFindWinFromHandle((WXHWND)hWnd);
-
-#if wxUSE_TOOLTIPS
- // we must relay WM_MOUSEMOVE events to the tooltip ctrl if we want it to
- // popup the tooltip bubbles
- if ( wndThis && (msg->message == WM_MOUSEMOVE) )
+ HWND hWnd = pMsg->hwnd;
+ wxWindow *pWndThis = wxFindWinFromHandle((WXHWND)hWnd);
+ wxWindow *pWnd;
+
+ //
+ // Pass non-system timer messages to the wxTimerProc
+ //
+ if (pMsg->msg == WM_TIMER &&
+ (SHORT1FROMMP(pMsg->mp1) != TID_CURSOR &&
+ SHORT1FROMMP(pMsg->mp1) != TID_FLASHWINDOW &&
+ SHORT1FROMMP(pMsg->mp1) != TID_SCROLL &&
+ SHORT1FROMMP(pMsg->mp1) != 0x0000
+ ))
+ wxTimerProc(NULL, 0, (int)pMsg->mp1, 0);
+
+ // Allow the window to prevent certain messages from being
+ // translated/processed (this is currently used by wxTextCtrl to always
+ // grab Ctrl-C/V/X, even if they are also accelerators in some parent)
+ //
+ if (pWndThis && !pWndThis->OS2ShouldPreProcessMessage((WXMSG*)pMsg))
{
- wxToolTip *tt = wndThis->GetToolTip();
- if ( tt )
- {
- tt->RelayEvent((WXMSG *)msg);
- }
+ return FALSE;
}
-#endif // wxUSE_TOOLTIPS
- // try translations first; find the youngest window with a translation
- // table.
- wxWindow *wnd;
- for ( wnd = wndThis; wnd; wnd = wnd->GetParent() )
+ //
+ // For some composite controls (like a combobox), wndThis might be NULL
+ // because the subcontrol is not a wxWindow, but only the control itself
+ // is - try to catch this case
+ //
+ while (hWnd && !pWndThis)
{
- if ( wnd->OS2TranslateMessage((WXMSG *)msg) )
- return TRUE;
+ hWnd = ::WinQueryWindow(hWnd, QW_PARENT);
+ pWndThis = wxFindWinFromHandle((WXHWND)hWnd);
}
- // Anyone for a non-translation message? Try youngest descendants first.
- for ( wnd = wndThis; wnd; wnd = wnd->GetParent() )
+
+ //
+ // Try translations first; find the youngest window with
+ // a translation table. OS/2 has case sensiive accels, so
+ // this block, coded by BK, removes that and helps make them
+ // case insensitive.
+ //
+ if(pMsg->msg == WM_CHAR)
{
- if ( wnd->OS2ProcessMessage((WXMSG *)msg) )
- return TRUE;
+ PBYTE pChmsg = (PBYTE)&(pMsg->msg);
+ USHORT uSch = CHARMSG(pChmsg)->chr;
+ bool bRc = FALSE;
+
+ //
+ // Do not process keyup events
+ //
+ if(!(CHARMSG(pChmsg)->fs & KC_KEYUP))
+ {
+ if((CHARMSG(pChmsg)->fs & (KC_ALT | KC_CTRL)) && CHARMSG(pChmsg)->chr != 0)
+ CHARMSG(pChmsg)->chr = (USHORT)wxToupper((UCHAR)uSch);
+
+
+ for(pWnd = pWndThis; pWnd; pWnd = pWnd->GetParent() )
+ {
+ if((bRc = pWnd->OS2TranslateMessage((WXMSG*)pMsg)) == TRUE)
+ break;
+ // stop at first top level window, i.e. don't try to process the
+ // key strokes originating in a dialog using the accelerators of
+ // the parent frame - this doesn't make much sense
+ if ( pWnd->IsTopLevel() )
+ break;
+ }
+
+ if(!bRc) // untranslated, should restore original value
+ CHARMSG(pChmsg)->chr = uSch;
+ }
}
-
+ //
+ // Anyone for a non-translation message? Try youngest descendants first.
+ //
+// for (pWnd = pWndThis->GetParent(); pWnd; pWnd = pWnd->GetParent())
+// {
+// if (pWnd->OS2ProcessMessage(pWxmsg))
+// return TRUE;
+// }
return FALSE;
}
bool wxEventLoopImpl::SendIdleMessage()
{
- wxIdleEvent event;
-
- return wxTheApp->ProcessEvent(event) && event.MoreRequested();
+ return wxTheApp->ProcessIdle() ;
}
// ============================================================================
-// wxEventLoop implementation
+// wxGUIEventLoop implementation
// ============================================================================
-wxEventLoop *wxEventLoop::ms_activeLoop = NULL;
-
// ----------------------------------------------------------------------------
-// wxEventLoop running and exiting
+// wxGUIEventLoop running and exiting
// ----------------------------------------------------------------------------
-wxEventLoop::~wxEventLoop()
+wxGUIEventLoop::~wxGUIEventLoop()
{
wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") );
}
-bool wxEventLoop::IsRunning() const
+//////////////////////////////////////////////////////////////////////////////
+//
+// Keep trying to process messages until WM_QUIT
+// received.
+//
+// If there are messages to be processed, they will all be
+// processed and OnIdle will not be called.
+// When there are no more messages, OnIdle is called.
+// If OnIdle requests more time,
+// it will be repeatedly called so long as there are no pending messages.
+// A 'feature' of this is that once OnIdle has decided that no more processing
+// is required, then it won't get processing time until further messages
+// are processed (it'll sit in Dispatch).
+//
+//////////////////////////////////////////////////////////////////////////////
+class CallEventLoopMethod
{
- return m_impl != NULL;
-}
+public:
+ typedef void (wxGUIEventLoop::*FuncType)();
+
+ CallEventLoopMethod(wxGUIEventLoop *evtLoop, FuncType fn)
+ : m_evtLoop(evtLoop), m_fn(fn) { }
+ ~CallEventLoopMethod() { (m_evtLoop->*m_fn)(); }
-int wxEventLoop::Run()
+private:
+ wxGUIEventLoop *m_evtLoop;
+ FuncType m_fn;
+};
+
+int wxGUIEventLoop::Run()
{
// event loops are not recursive, you need to create another loop!
wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
- m_impl = new wxEventLoopImpl;
+ // SendIdleMessage() and Dispatch() below may throw so the code here should
+ // be exception-safe, hence we must use local objects for all actions we
+ // should undo
+ wxEventLoopActivator activate(this);
+ wxEventLoopImplTiedPtr impl(&m_impl, new wxEventLoopImpl);
- wxEventLoop *oldLoop = ms_activeLoop;
- ms_activeLoop = this;
+ CallEventLoopMethod callOnExit(this, &wxGUIEventLoop::OnExit);
for ( ;; )
{
// generate and process idle events for as long as we don't have
// anything else to do
while ( !Pending() && m_impl->SendIdleMessage() )
- ;
+ {
+ wxTheApp->HandleSockets();
+ wxMilliSleep(10);
+ }
- // a message came or no more idle processing to do, sit in Dispatch()
- // waiting for the next message
- if ( !Dispatch() )
+ wxTheApp->HandleSockets();
+ if (Pending())
{
- // we got WM_QUIT
- break;
+ if ( !Dispatch() )
+ {
+ // we got WM_QUIT
+ break;
+ }
}
+ else
+ wxMilliSleep(10);
}
- int exitcode = m_impl->GetExitCode();
- delete m_impl;
- m_impl = NULL;
-
- ms_activeLoop = oldLoop;
+ OnExit();
- return exitcode;
+ return m_impl->GetExitCode();
}
-void wxEventLoop::Exit(int rc)
+void wxGUIEventLoop::Exit(int rc)
{
wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") );
}
// ----------------------------------------------------------------------------
-// wxEventLoop message processing dispatching
+// wxGUIEventLoop message processing dispatching
// ----------------------------------------------------------------------------
-bool wxEventLoop::Pending() const
+bool wxGUIEventLoop::Pending() const
{
QMSG msg;
- return ::WinPeekMsg(vHabMain, &msg, 0, 0, 0, PM_NOREMOVE) != 0;
+ return ::WinPeekMsg(vHabmain, &msg, 0, 0, 0, PM_NOREMOVE) != 0;
}
-bool wxEventLoop::Dispatch()
+bool wxGUIEventLoop::Dispatch()
{
- wxCHECK_MSG( IsRunning(), FALSE, _T("can't call Dispatch() if not running") );
+ wxCHECK_MSG( IsRunning(), false, _T("can't call Dispatch() if not running") );
QMSG msg;
- BOOL rc = ::WinGetMsg(vHabMain, &msg, (HWND) NULL, 0, 0);
+ BOOL bRc = ::WinGetMsg(vHabmain, &msg, (HWND) NULL, 0, 0);
- if ( rc == 0 )
+ if ( bRc == 0 )
{
// got WM_QUIT
- return FALSE;
- }
-
- if ( rc == -1 )
- {
- // should never happen, but let's test for it nevertheless
- wxLogLastError(wxT("GetMessage"));
-
- // still break from the loop
- return FALSE;
+ return false;
}
#if wxUSE_THREADS
wxASSERT_MSG( wxThread::IsMain(),
wxT("only the main thread can process Windows messages") );
- static bool s_hadGuiLock = TRUE;
+ static bool s_hadGuiLock = true;
static wxMsgArray s_aSavedMessages;
// if a secondary thread owning the mutex is doing GUI calls, save all
// it will lead to recursive library calls (and we're not reentrant)
if ( !wxGuiOwnedByMainThread() )
{
- s_hadGuiLock = FALSE;
+ s_hadGuiLock = false;
// leave out WM_COMMAND messages: too dangerous, sometimes
// the message will be processed twice
- if ( !wxIsWaitingForThread() || msg.message != WM_COMMAND )
+ if ( !wxIsWaitingForThread() || msg.msg != WM_COMMAND )
{
s_aSavedMessages.Add(msg);
}
- return TRUE;
+ return true;
}
else
{
// messages normally - expect some things to break...
if ( !s_hadGuiLock )
{
- s_hadGuiLock = TRUE;
+ s_hadGuiLock = true;
size_t count = s_aSavedMessages.Count();
for ( size_t n = 0; n < count; n++ )
{
- MSG& msg = s_aSavedMessages[n];
+ QMSG& msg = s_aSavedMessages[n];
m_impl->ProcessMessage(&msg);
}
m_impl->ProcessMessage(&msg);
- return TRUE;
+ return true;
}
-