// headers
// ----------------------------------------------------------------------------
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation "univscrthumb.h"
#endif
#ifndef WX_PRECOMP
#include "wx/window.h"
+ #include "wx/renderer.h"
#endif // WX_PRECOMP
#include "wx/univ/scrtimer.h"
if ( btn == -1 )
{
// no...
- return FALSE;
+ return false;
}
// when the mouse is pressed on any scrollbar element, we capture it
if ( HasCapture() )
{
// mouse already captured, nothing to do
- return FALSE;
+ return false;
}
// determine which part of the window the user clicked in
if ( shaftPart == Shaft_None )
{
// mouse pressed over something else
- return FALSE;
+ return false;
}
// capture the mouse
delete m_captureData;
wxConstCast(this, wxScrollThumb)->m_captureData = NULL;
- m_control->SetShaftPartState(shaftPart, wxCONTROL_PRESSED, FALSE);
+ m_control->SetShaftPartState(shaftPart, wxCONTROL_PRESSED, false);
}
else // another mouse button released
{
// we don't process this
- return FALSE;
+ return false;
}
- return TRUE;
+ return true;
}
bool wxScrollThumb::HandleMouseMove(const wxMouseEvent& event) const
}
// we process all mouse events while the mouse is captured by us
- return TRUE;
+ return true;
}
else // no capture
{
if ( shaftPart != m_shaftPart )
{
// update the highlighted state
- m_control->SetShaftPartState(m_shaftPart, wxCONTROL_CURRENT, FALSE);
+ m_control->SetShaftPartState(m_shaftPart, wxCONTROL_CURRENT, false);
wxConstCast(this, wxScrollThumb)->m_shaftPart = shaftPart;
- m_control->SetShaftPartState(m_shaftPart, wxCONTROL_CURRENT, TRUE);
+ m_control->SetShaftPartState(m_shaftPart, wxCONTROL_CURRENT, true);
}
// if the event happened on the shaft, it was for us and we processed