wxBitmap m_bmp;
wxPoint m_delta;
- // any class wishing to process wxWindows events must use this macro
+ // any class wishing to process wxWidgets events must use this macro
DECLARE_EVENT_TABLE()
};
// ----------------------------------------------------------------------------
-// event tables and other macros for wxWindows
+// event tables and other macros for wxWidgets
// ----------------------------------------------------------------------------
-// the event tables connect the wxWindows events with the functions (event
+// the event tables connect the wxWidgets events with the functions (event
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
BEGIN_EVENT_TABLE(ShapedFrame, wxFrame)
END_EVENT_TABLE()
-// Create a new application object: this macro will allow wxWindows to create
+// Create a new application object: this macro will allow wxWidgets to create
// the application object during program execution (it's better than using a
// static object for many reasons) and also declares the accessor function
// wxGetApp() which will return the reference of the right type (i.e. MyApp and
)
{
m_hasShape = FALSE;
- m_bmp = wxBitmap("star.png", wxBITMAP_TYPE_PNG);
+ m_bmp = wxBitmap(_T("star.png"), wxBITMAP_TYPE_PNG);
SetSize(wxSize(m_bmp.GetWidth(), m_bmp.GetHeight()));
#ifndef __WXMAC__
// On wxMac the tooltip gets clipped by the window shape, YUCK!!
m_hasShape = SetShape(region);
}
-void ShapedFrame::OnDoubleClick(wxMouseEvent& evt)
+void ShapedFrame::OnDoubleClick(wxMouseEvent& WXUNUSED(evt))
{
if (m_hasShape)
{
m_delta = wxPoint(dx, dy);
}
-void ShapedFrame::OnLeftUp(wxMouseEvent& evt)
+void ShapedFrame::OnLeftUp(wxMouseEvent& WXUNUSED(evt))
{
if (HasCapture())
{
ReleaseMouse();
//printf("Mouse released\n");
-}
+ }
}
void ShapedFrame::OnMouseMove(wxMouseEvent& evt)
}
}
-void ShapedFrame::OnExit(wxMouseEvent& evt)
+void ShapedFrame::OnExit(wxMouseEvent& WXUNUSED(evt))
{
Close();
}
-void ShapedFrame::OnPaint(wxPaintEvent& evt)
+void ShapedFrame::OnPaint(wxPaintEvent& WXUNUSED(evt))
{
wxPaintDC dc(this);
dc.DrawBitmap(m_bmp, 0, 0, TRUE);
}
-void ShapedFrame::OnWindowCreate(wxWindowCreateEvent& evt)
+void ShapedFrame::OnWindowCreate(wxWindowCreateEvent& WXUNUSED(evt))
{
SetWindowShape();
}