]> git.saurik.com Git - wxWidgets.git/blobdiff - src/univ/winuniv.cpp
Rework the wxCusor ctor taking wx stock number to provide as many cursors as
[wxWidgets.git] / src / univ / winuniv.cpp
index fcdda770e1e0a2aade8a7dba1c06e76e392f942d..2e3dbcd8443a4abc6901c2eebf802131460dbf63 100644 (file)
 // implementation
 // ============================================================================
 
+// ----------------------------------------------------------------------------
+// scrollbars class
+// ----------------------------------------------------------------------------
+
+// This is scrollbar class used to implement wxWindow's "built-in" scrollbars;
+// unlike the standard wxScrollBar class, this one is positioned outside of its
+// parent's client area
+class wxWindowScrollBar : public wxScrollBar
+{
+public:
+    wxWindowScrollBar(wxWindow *parent,
+                      wxWindowID id,
+                      const wxPoint& pos = wxDefaultPosition,
+                      const wxSize& size = wxDefaultSize,
+                      long style = wxSB_HORIZONTAL)
+        : wxScrollBar(parent, id, pos, size, style)
+    {
+    }
+
+    virtual bool CanBeOutsideClientArea() const { return true; }
+};
+
+
 // ----------------------------------------------------------------------------
 // event tables
 // ----------------------------------------------------------------------------
@@ -156,9 +179,9 @@ bool wxWindow::Create(wxWindow *parent,
         SetInsertIntoMain( true );
 #endif
 #if wxUSE_SCROLLBAR
-        m_scrollbarVert = new wxScrollBar(this, wxID_ANY,
-                                          wxDefaultPosition, wxDefaultSize,
-                                          wxSB_VERTICAL);
+        m_scrollbarVert = new wxWindowScrollBar(this, wxID_ANY,
+                                                wxDefaultPosition, wxDefaultSize,
+                                                wxSB_VERTICAL);
 #endif // wxUSE_SCROLLBAR
 #if wxUSE_TWO_WINDOWS
         SetInsertIntoMain( false );
@@ -172,9 +195,9 @@ bool wxWindow::Create(wxWindow *parent,
         SetInsertIntoMain( true );
 #endif
 #if wxUSE_SCROLLBAR
-        m_scrollbarHorz = new wxScrollBar(this, wxID_ANY,
-                                          wxDefaultPosition, wxDefaultSize,
-                                          wxSB_HORIZONTAL);
+        m_scrollbarHorz = new wxWindowScrollBar(this, wxID_ANY,
+                                                wxDefaultPosition, wxDefaultSize,
+                                                wxSB_HORIZONTAL);
 #endif // wxUSE_SCROLLBAR
 #if wxUSE_TWO_WINDOWS
         SetInsertIntoMain( false );
@@ -336,8 +359,13 @@ bool wxWindow::DoDrawBackground(wxDC& dc)
     rect.height = size.y;
 
     wxWindow * const parent = GetParent();
-    if ( HasTransparentBackground() && parent )
+    if ( HasTransparentBackground() && !UseBgCol() && parent )
     {
+        // DirectFB paints the parent first, then its child windows, so by
+        // the time this code is called, parent's background was already
+        // drawn and there's no point in (imperfectly!) duplicating the work
+        // here:
+#ifndef __WXDFB__
         wxASSERT( !IsTopLevel() );
 
         wxPoint pos = GetPosition();
@@ -360,6 +388,7 @@ bool wxWindow::DoDrawBackground(wxDC& dc)
 
         // Restore DC logical origin
         dc.SetLogicalOrigin( org_x, org_y );
+#endif // !__WXDFB__
     }
     else
     {
@@ -903,10 +932,10 @@ void wxWindow::SetScrollbar(int orient,
 #if wxUSE_TWO_WINDOWS
             SetInsertIntoMain( true );
 #endif
-            scrollbar = new wxScrollBar(this, wxID_ANY,
-                                        wxDefaultPosition, wxDefaultSize,
-                                        orient & wxVERTICAL ? wxSB_VERTICAL
-                                                            : wxSB_HORIZONTAL);
+            scrollbar = new wxWindowScrollBar(this, wxID_ANY,
+                                              wxDefaultPosition, wxDefaultSize,
+                                              orient & wxVERTICAL ? wxSB_VERTICAL
+                                                                  : wxSB_HORIZONTAL);
 #if wxUSE_TWO_WINDOWS
             SetInsertIntoMain( false );
 #endif
@@ -1389,6 +1418,25 @@ void wxWindow::OnChar(wxKeyEvent& event)
         }
     }
 
+    // if Return was pressed, see if there's a default button to activate
+    if ( !event.HasModifiers() && event.GetKeyCode() == WXK_RETURN )
+    {
+        wxTopLevelWindow *
+            tlw = wxDynamicCast(wxGetTopLevelParent(this), wxTopLevelWindow);
+        if ( tlw )
+        {
+            wxButton *btn = wxDynamicCast(tlw->GetDefaultItem(), wxButton);
+            if ( btn )
+            {
+                wxCommandEvent evt(wxEVT_COMMAND_BUTTON_CLICKED, btn->GetId());
+                evt.SetEventObject(btn);
+                btn->Command(evt);
+                return;
+            }
+        }
+    }
+
+
     event.Skip();
 }