#include "wx/hash.h"
#include "wx/setup.h"
-#ifdef __WINDOWS__
+#ifdef __WXMSW__
#include "wx/msw/colour.h"
-#elif defined(__MOTIF__)
+#elif defined(__WXMOTIF__)
#include "wx/xt/colour.h"
-#elif defined(__GTK__)
+#elif defined(__WXGTK__)
#include "wx/gtk/colour.h"
+#elif defined(__WXQT__)
+#include "wx/qt/colour.h"
#endif
// Standard cursors
class WXDLLEXPORT wxPoint
{
public:
-#if defined(__WINDOWS__) && !defined(__WIN32__)
+#if defined(__WXMSW__) && !defined(__WIN32__)
int x;
int y;
#else
WXDLLEXPORT_DATA(extern wxColourDatabase*) wxTheColourDatabase;
extern void WXDLLEXPORT wxInitializeStockObjects();
+extern void WXDLLEXPORT wxInitializeStockLists();
extern void WXDLLEXPORT wxDeleteStockObjects();
+extern void WXDLLEXPORT wxDeleteStockLists();
extern bool WXDLLEXPORT wxColourDisplay();
// Useful macro for create icons portably
-#ifdef __WINDOWS__
+#ifdef __WXMSW__
# define wxICON(X) wxIcon(X##_icon);
#elif defined(__X__)
# define wxICON(X) wxIcon(X##_bits, X##_width, X##_height);
wxIcon *icon = new wxICON(wxbuild);
*/
+class WXDLLEXPORT wxResourceCache: public wxList
+{
+ DECLARE_DYNAMIC_CLASS(wxResourceCache)
+ public:
+ wxResourceCache();
+ wxResourceCache(const unsigned int the_key_type);
+ ~wxResourceCache();
+};
+
#endif
// __GDICMNH__