inline void DrawPoint(wxPoint& point) { DrawPoint(point.x, point.y); }
virtual void DrawLines(wxList *list, long xoffset = 0, long yoffset = 0);
virtual void DrawPolygon(wxList *list, long xoffset = 0, long yoffset = 0, int fillStyle=wxODDEVEN_RULE);
inline void DrawPoint(wxPoint& point) { DrawPoint(point.x, point.y); }
virtual void DrawLines(wxList *list, long xoffset = 0, long yoffset = 0);
virtual void DrawPolygon(wxList *list, long xoffset = 0, long yoffset = 0, int fillStyle=wxODDEVEN_RULE);