+ { return Blit(source->GetRaw(), source_rect, x, y); }
+
+ bool Blit(IDirectFBSurface *source,
+ const DFBRectangle *source_rect,
+ int x, int y)
+ { return Check(m_ptr->Blit(m_ptr, source, source_rect, x, y)); }
+
+ bool StretchBlit(const wxIDirectFBSurfacePtr& source,
+ const DFBRectangle *source_rect,
+ const DFBRectangle *dest_rect)