#if wxUSE_SOCKETS
bool Reconnect();
virtual bool Connect( const wxString& WXUNUSED(host) ) { return FALSE; }
- virtual bool Connect( wxSockAddress& addr, bool WXUNUSED(wait) = TRUE) { return wxSocketClient::Connect(addr); }
+ virtual bool Connect( const wxSockAddress& addr, bool WXUNUSED(wait) = TRUE)
+ { return wxSocketClient::Connect(addr); }
// read a '\r\n' terminated line from the given socket and put it in
// result (without the terminators)