#include <wx/frame.h>
#endif
-#include "GL/gl.h"
+#include <wx/msw/private.h>
#include "glcanvas.h"
+wxChar wxGLCanvasClassName[] = wxT("wxGLCanvasClass");
+
+LRESULT WXDLLEXPORT APIENTRY _EXPORT wxWndProc(HWND hWnd, UINT message,
+ WPARAM wParam, LPARAM lParam);
+
/*
* GLContext implementation
*/
-wxGLContext::wxGLContext(bool isRGB, wxWindow *win, const wxPalette& palette)
+wxGLContext::wxGLContext(bool isRGB, wxGLCanvas *win, const wxPalette& palette)
{
m_window = win;
- m_hDC = (WXHDC) ::GetDC((HWND) win->GetHWND());
-
- SetupPixelFormat();
- SetupPalette(palette);
+ m_hDC = win->GetHDC();
m_glContext = wglCreateContext((HDC) m_hDC);
+ wxCHECK_RET( m_glContext, "Couldn't create OpenGl context" );
+
wglMakeCurrent((HDC) m_hDC, m_glContext);
}
+wxGLContext::wxGLContext(
+ bool isRGB, wxGLCanvas *win,
+ const wxPalette& palette,
+ const wxGLContext *other /* for sharing display lists */
+)
+{
+ m_window = win;
+
+ m_hDC = win->GetHDC();
+
+ m_glContext = wglCreateContext((HDC) m_hDC);
+ wxCHECK_RET( m_glContext, "Couldn't create OpenGl context" );
+
+ if( other != 0 )
+ wglShareLists( other->m_glContext, m_glContext );
+
+ wglMakeCurrent((HDC) m_hDC, m_glContext);
+}
+
wxGLContext::~wxGLContext()
{
if (m_glContext)
{
wglMakeCurrent(NULL, NULL);
- wglDeleteContext(m_glContext);
+ wglDeleteContext(m_glContext);
}
-
- ::ReleaseDC((HWND) m_window->GetHWND(), (HDC) m_hDC);
}
void wxGLContext::SwapBuffers()
}
}
-void wxGLContext::SetupPixelFormat() // (HDC hDC)
+
+/*
+ * wxGLCanvas implementation
+ */
+
+IMPLEMENT_CLASS(wxGLCanvas, wxScrolledWindow)
+
+BEGIN_EVENT_TABLE(wxGLCanvas, wxScrolledWindow)
+ EVT_SIZE(wxGLCanvas::OnSize)
+ EVT_PALETTE_CHANGED(wxGLCanvas::OnPaletteChanged)
+ EVT_QUERY_NEW_PALETTE(wxGLCanvas::OnQueryNewPalette)
+END_EVENT_TABLE()
+
+wxGLCanvas::wxGLCanvas(wxWindow *parent, wxWindowID id,
+ const wxPoint& pos, const wxSize& size, long style, const wxString& name,
+ int *attribList /* not used yet! */, const wxPalette& palette):
+ wxScrolledWindow(parent, id, pos, size, style, name)
+{
+ m_hDC = (WXHDC) ::GetDC((HWND) GetHWND());
+
+ SetupPixelFormat();
+ SetupPalette(palette);
+
+ m_glContext = new wxGLContext(TRUE, this, palette);
+}
+
+wxGLCanvas::wxGLCanvas( wxWindow *parent,
+ const wxGLContext *shared, wxWindowID id,
+ const wxPoint& pos, const wxSize& size, long style, const wxString& name,
+ int *attribList, const wxPalette& palette )
+ : wxScrolledWindow()
+// : wxScrolledWindow(parent, id, pos, size, style, name)
+{
+ bool ret = Create(parent, id, pos, size, style, name);
+
+ if ( ret )
+ {
+ SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE));
+ SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT));
+ }
+
+ m_hDC = (WXHDC) ::GetDC((HWND) GetHWND());
+
+ SetupPixelFormat();
+ SetupPalette(palette);
+
+ m_glContext = new wxGLContext(TRUE, this, palette, shared );
+}
+
+wxGLCanvas::~wxGLCanvas()
+{
+ if (m_glContext)
+ delete m_glContext;
+
+ ::ReleaseDC((HWND) GetHWND(), (HDC) m_hDC);
+}
+
+// Replaces wxWindow::Create functionality, since we need to use a different window class
+bool wxGLCanvas::Create(wxWindow *parent, wxWindowID id,
+ const wxPoint& pos, const wxSize& size, long style, const wxString& name)
+{
+ static bool registeredGLCanvasClass = FALSE;
+
+ // We have to register a special window class because we need
+ // the CS_OWNDC style for GLCanvas.
+
+/*
+ From Angel Popov <jumpo@bitex.com>
+
+ Here are two snips from a dicussion in the OpenGL Gamedev list that explains
+ how this problem can be fixed:
+
+ "There are 5 common DCs available in Win95. These are aquired when you call
+ GetDC or GetDCEx from a window that does _not_ have the OWNDC flag.
+ OWNDC flagged windows do not get their DC from the common DC pool, the issue
+ is they require 800 bytes each from the limited 64Kb local heap for GDI."
+
+ "The deal is, if you hold onto one of the 5 shared DC's too long (as GL apps
+ do), Win95 will actually "steal" it from you. MakeCurrent fails,
+ apparently, because Windows re-assigns the HDC to a different window. The
+ only way to prevent this, the only reliable means, is to set CS_OWNDC."
+*/
+
+ if (!registeredGLCanvasClass)
+ {
+ WNDCLASS wndclass;
+
+ static const long styleNormal = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS | CS_OWNDC;
+
+ // the fields which are common to all classes
+ wndclass.lpfnWndProc = (WNDPROC)wxWndProc;
+ wndclass.cbClsExtra = 0;
+ wndclass.cbWndExtra = sizeof( DWORD ); // VZ: what is this DWORD used for?
+ wndclass.hInstance = wxhInstance;
+ wndclass.hIcon = (HICON) NULL;
+ wndclass.hCursor = ::LoadCursor((HINSTANCE)NULL, IDC_ARROW);
+ wndclass.lpszMenuName = NULL;
+
+ // Register the GLCanvas class name
+ wndclass.hbrBackground = (HBRUSH)NULL;
+ wndclass.lpszClassName = wxGLCanvasClassName;
+ wndclass.style = styleNormal;
+
+ if ( !RegisterClass(&wndclass) )
+ {
+ wxLogLastError("RegisterClass(wxGLCanvasClass)");
+
+ return FALSE;
+ }
+ registeredGLCanvasClass = TRUE;
+ }
+
+ wxCHECK_MSG( parent, FALSE, wxT("can't create wxWindow without parent") );
+
+ if ( !CreateBase(parent, id, pos, size, style, wxDefaultValidator, name) )
+ return FALSE;
+
+ parent->AddChild(this);
+
+ DWORD msflags = 0;
+ if ( style & wxBORDER )
+ msflags |= WS_BORDER;
+ if ( style & wxTHICK_FRAME )
+ msflags |= WS_THICKFRAME;
+
+ msflags |= WS_CHILD | WS_VISIBLE;
+ if ( style & wxCLIP_CHILDREN )
+ msflags |= WS_CLIPCHILDREN;
+
+ bool want3D;
+ WXDWORD exStyle = Determine3DEffects(WS_EX_CLIENTEDGE, &want3D);
+
+ // Even with extended styles, need to combine with WS_BORDER
+ // for them to look right.
+ if ( want3D || (m_windowStyle & wxSIMPLE_BORDER) || (m_windowStyle & wxRAISED_BORDER ) ||
+ (m_windowStyle & wxSUNKEN_BORDER) || (m_windowStyle & wxDOUBLE_BORDER))
+ {
+ msflags |= WS_BORDER;
+ }
+
+ // calculate the value to return from WM_GETDLGCODE handler
+ if ( GetWindowStyleFlag() & wxWANTS_CHARS )
+ {
+ // want everything: i.e. all keys and WM_CHAR message
+ m_lDlgCode = DLGC_WANTARROWS | DLGC_WANTCHARS |
+ DLGC_WANTTAB | DLGC_WANTMESSAGE;
+ }
+
+ MSWCreate(m_windowId, parent, wxGLCanvasClassName, this, NULL,
+ pos.x, pos.y,
+ WidthDefault(size.x), HeightDefault(size.y),
+ msflags, NULL, exStyle);
+
+ return TRUE;
+
+}
+
+void wxGLCanvas::SetupPixelFormat() // (HDC hDC)
{
PIXELFORMATDESCRIPTOR pfd = {
sizeof(PIXELFORMATDESCRIPTOR), /* size */
}
}
-void wxGLContext::SetupPalette(const wxPalette& palette)
+void wxGLCanvas::SetupPalette(const wxPalette& palette)
{
int pixelFormat = GetPixelFormat((HDC) m_hDC);
PIXELFORMATDESCRIPTOR pfd;
}
}
-wxPalette wxGLContext::CreateDefaultPalette()
+wxPalette wxGLCanvas::CreateDefaultPalette()
{
PIXELFORMATDESCRIPTOR pfd;
int paletteSize;
return palette;
}
-/*
- * wxGLCanvas implementation
- */
-
-IMPLEMENT_CLASS(wxGLCanvas, wxScrolledWindow)
-
-BEGIN_EVENT_TABLE(wxGLCanvas, wxScrolledWindow)
- EVT_SIZE(wxGLCanvas::OnSize)
- EVT_PALETTE_CHANGED(wxGLCanvas::OnPaletteChanged)
- EVT_QUERY_NEW_PALETTE(wxGLCanvas::OnQueryNewPalette)
-END_EVENT_TABLE()
-
-wxGLCanvas::wxGLCanvas(wxWindow *parent, wxWindowID id,
- const wxPoint& pos, const wxSize& size, long style, const wxString& name,
- int *attribList /* not used yet! */, const wxPalette& palette):
- wxScrolledWindow(parent, id, pos, size, style, name)
-{
- m_glContext = new wxGLContext(TRUE, this, palette);
-}
-
-wxGLCanvas::~wxGLCanvas()
-{
- if (m_glContext)
- delete m_glContext;
-}
-
void wxGLCanvas::SwapBuffers()
{
if (m_glContext)
void wxGLCanvas::OnQueryNewPalette(wxQueryNewPaletteEvent& event)
{
/* realize palette if this is the current window */
- if (m_glContext && m_glContext->GetPalette()->Ok()) {
- ::UnrealizeObject((HPALETTE) m_glContext->GetPalette()->GetHPALETTE());
- ::SelectPalette((HDC) m_glContext->GetHDC(), (HPALETTE) m_glContext->GetPalette()->GetHPALETTE(), FALSE);
- ::RealizePalette((HDC) m_glContext->GetHDC());
+ if ( GetPalette()->Ok() ) {
+ ::UnrealizeObject((HPALETTE) GetPalette()->GetHPALETTE());
+ ::SelectPalette((HDC) GetHDC(), (HPALETTE) GetPalette()->GetHPALETTE(), FALSE);
+ ::RealizePalette((HDC) GetHDC());
Refresh();
event.SetPaletteRealized(TRUE);
}
void wxGLCanvas::OnPaletteChanged(wxPaletteChangedEvent& event)
{
/* realize palette if this is *not* the current window */
- if ( m_glContext &&
- m_glContext->GetPalette() &&
- m_glContext->GetPalette()->Ok() &&
- (this != event.GetChangedWindow()) )
+ if ( GetPalette() &&
+ GetPalette()->Ok() && (this != event.GetChangedWindow()) )
{
- ::UnrealizeObject((HPALETTE) m_glContext->GetPalette()->GetHPALETTE());
- ::SelectPalette((HDC) m_glContext->GetHDC(), (HPALETTE) m_glContext->GetPalette()->GetHPALETTE(), FALSE);
- ::RealizePalette((HDC) m_glContext->GetHDC());
+ ::UnrealizeObject((HPALETTE) GetPalette()->GetHPALETTE());
+ ::SelectPalette((HDC) GetHDC(), (HPALETTE) GetPalette()->GetHPALETTE(), FALSE);
+ ::RealizePalette((HDC) GetHDC());
Refresh();
}
}