+// this is the real UTF-8 conversion class, it has to be called "strict UTF-8"
+// for compatibility reasons: the wxMBConvUTF8 class below also supports lossy
+// conversions if it is created with non default options
+class WXDLLIMPEXP_BASE wxMBConvStrictUTF8 : public wxMBConv
+{
+public:
+ // compiler-generated default ctor and other methods are ok
+
+ virtual size_t ToWChar(wchar_t *dst, size_t dstLen,
+ const char *src, size_t srcLen = wxNO_LEN) const;
+ virtual size_t FromWChar(char *dst, size_t dstLen,
+ const wchar_t *src, size_t srcLen = wxNO_LEN) const;
+
+ virtual wxMBConv *Clone() const { return new wxMBConvStrictUTF8(); }
+
+#if wxUSE_UNICODE_UTF8
+ // NB: other mapping modes are not, strictly speaking, UTF-8, so we can't
+ // take the shortcut in that case
+ virtual bool IsUTF8() const { return true; }
+#endif
+};
+
+class WXDLLIMPEXP_BASE wxMBConvUTF8 : public wxMBConvStrictUTF8