// headers
// ----------------------------------------------------------------------------
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
- #pragma implementation
-#endif
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#if wxUSE_GUI && defined(__WXMSW__)
-// ----------------------------------------------------------------------------
-// Windows-specific wxEntry
-// ----------------------------------------------------------------------------
+#if wxUSE_UNICODE && !defined(__WXWINCE__)
+ #define NEED_UNICODE_CHECK
+#endif
-WXDLLEXPORT int wxEntry(HINSTANCE hInstance,
- HINSTANCE WXUNUSED(hPrevInstance),
- wxCmdLineArgType WXUNUSED(pCmdLine),
- int nCmdShow)
+#ifdef NEED_UNICODE_CHECK
+
+// check whether Unicode is available
+static bool wxIsUnicodeAvailable()
{
- // the first thing to do is to check if we're trying to run an Unicode
- // program under Win9x w/o MSLU emulation layer - if so, abort right now
- // as it has no chance to work and has all chances to crash
-#if wxUSE_UNICODE && !defined(__WXWINCE__)
+ static const wchar_t *ERROR_STRING = L"wxWidgets Fatal Error";
+
if ( wxGetOsVersion() != wxWINDOWS_NT )
{
// we need to be built with MSLU support
::MessageBox
(
NULL,
- _T("This program uses Unicode and requires Windows NT/2000/XP.\n\nProgram aborted."),
- _T("wxWidgets Fatal Error"),
+ L"This program uses Unicode and requires Windows NT/2000/XP.\n"
+ L"\n"
+ L"Program aborted.",
+ ERROR_STRING,
MB_ICONERROR | MB_OK
);
- return -1;
-#endif // !wxUSE_UNICODE_MSLU
-
+ return false;
+#else // wxUSE_UNICODE_MSLU
// and the MSLU DLL must also be available
HMODULE hmod = ::LoadLibraryA("unicows.dll");
if ( !hmod )
::MessageBox
(
NULL,
- _T("This program uses Unicode and requires unicows.dll to work under current operating system.\n\nPlease install unicows.dll and relaunch the program."),
- _T("wxWidgets Fatal Error"),
+ L"This program uses Unicode and requires unicows.dll to work "
+ L"under current operating system.\n"
+ L"\n"
+ L"Please install unicows.dll and relaunch the program.",
+ ERROR_STRING,
MB_ICONERROR | MB_OK
);
- return -1;
+ return false;
}
// this is not really necessary but be tidy
::FreeLibrary(hmod);
+
+ // finally do the last check: has unicows.lib initialized correctly?
+ hmod = ::LoadLibraryW(L"unicows.dll");
+ if ( !hmod )
+ {
+ ::MessageBox
+ (
+ NULL,
+ L"This program uses Unicode but is not using unicows.dll\n"
+ L"correctly and so cannot work under current operating system.\n"
+ L"Please contact the program author for an updated version.\n"
+ L"\n"
+ L"Program aborted.",
+ ERROR_STRING,
+ MB_ICONERROR | MB_OK
+ );
+
+ return false;
+ }
+
+ ::FreeLibrary(hmod);
+#endif // !wxUSE_UNICODE_MSLU
}
-#endif // wxUSE_UNICODE && !wxUSE_UNICODE_MSLU
+
+ return true;
+}
+
+#endif // NEED_UNICODE_CHECK
+
+// ----------------------------------------------------------------------------
+// Windows-specific wxEntry
+// ----------------------------------------------------------------------------
+
+WXDLLEXPORT int wxEntry(HINSTANCE hInstance,
+ HINSTANCE WXUNUSED(hPrevInstance),
+ wxCmdLineArgType WXUNUSED(pCmdLine),
+ int nCmdShow)
+{
+ // the first thing to do is to check if we're trying to run an Unicode
+ // program under Win9x w/o MSLU emulation layer - if so, abort right now
+ // as it has no chance to work and has all chances to crash
+#ifdef NEED_UNICODE_CHECK
+ if ( !wxIsUnicodeAvailable() )
+ return -1;
+#endif // NEED_UNICODE_CHECK
// remember the parameters Windows gave us