// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
-#ifdef __VMS
-#define XtDisplay XTDISPLAY
-#define XtWindow XTWINDOW
-#define XtParent XTPARENT
-#define XtScreen XTSCREEN
-#endif
-
#include "wx/dialog.h"
#ifndef WX_PRECOMP
wxDialog::~wxDialog()
{
- m_isBeingDeleted = true;
+ SendDestroyEvent();
+
+ // if the dialog is modal, this will end its event loop
+ Show(false);
delete m_eventLoop;
if( !wxWindowBase::Show( show ) )
return false;
+ if ( !show && IsModal() )
+ EndModal(wxID_CANCEL);
+
m_isShown = show;
if (show)
{
+ if (CanDoLayoutAdaptation())
+ DoLayoutAdaptation();
+
// this usually will result in TransferDataToWindow() being called
// which will change the controls values so do it before showing as
// otherwise we could have some flicker
// Now process all events in case they get sent to a destroyed dialog
wxFlushEvents( display );
- delete m_eventLoop;
- m_eventLoop = NULL;
+ wxDELETE(m_eventLoop);
// TODO: is it safe to call this, if the dialog may have been deleted
// by now? Probably only if we're using delayed deletion of dialogs.