/////////////////////////////////////////////////////////////////////////////
-// Name: dcscreen.cpp
+// Name: src/mgl/dcscreen.cpp
// Author: Vaclav Slavik
// Id: $Id$
-// Copyright: (c) 2001 SciTech Software, Inc. (www.scitechsoft.com)
+// Copyright: (c) 2001-2002 SciTech Software, Inc. (www.scitechsoft.com)
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
-#pragma implementation "dcscreen.h"
-#endif
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#endif
#include "wx/dcscreen.h"
+
#include "wx/mgl/private.h"
IMPLEMENT_DYNAMIC_CLASS(wxScreenDC, wxDC)
-wxScreenDC::wxScreenDC() : wxDC()
+wxScreenDC::wxScreenDC()
+ :wxDC()
{
SetMGLDC(g_displayDC, FALSE /* no ownership */);
-
+
// VS: we have to hide the mouse, otherwise rendering artifacts may occur
MS_obscure();
}