]> git.saurik.com Git - wxWidgets.git/blobdiff - utils/glcanvas/samples/isosurf/isosurf.cpp
Added isosurf wxGLCanvas sample, cured OnPaint bug (missing wxPaintDC object)
[wxWidgets.git] / utils / glcanvas / samples / isosurf / isosurf.cpp
diff --git a/utils/glcanvas/samples/isosurf/isosurf.cpp b/utils/glcanvas/samples/isosurf/isosurf.cpp
new file mode 100644 (file)
index 0000000..31b49e3
--- /dev/null
@@ -0,0 +1,417 @@
+/////////////////////////////////////////////////////////////////////////////
+// Name:        isosurf.cpp
+// Purpose:     wxGLCanvas demo program
+// Author:      Brian Paul (original gltk version), Wolfram Gloger
+// Modified by: Julian Smart
+// Created:     04/01/98
+// RCS-ID:      $Id$
+// Copyright:   (c) Julian Smart
+// Licence:    wxWindows licence
+/////////////////////////////////////////////////////////////////////////////
+
+#ifdef __GNUG__
+#pragma implementation
+#pragma interface
+#endif
+
+// For compilers that support precompilation, includes "wx.h".
+#include "wx/wxprec.h"
+
+#ifdef __BORLANDC__
+#pragma hdrstop
+#endif
+
+#ifndef WX_PRECOMP
+#include "wx/wx.h"
+#endif
+
+#include "wx/timer.h"
+#include "glcanvas.h"
+
+#include <GL/gl.h>
+#include <GL/glu.h>
+
+#include "isosurf.h"
+
+// The following part is taken largely unchanged from the original C Version
+
+#include <math.h>
+
+GLboolean speed_test = GL_FALSE;
+GLboolean use_vertex_arrays = GL_FALSE;
+
+GLboolean doubleBuffer = GL_TRUE;
+
+GLboolean smooth = GL_TRUE;
+GLboolean lighting = GL_TRUE;
+
+
+#define MAXVERTS 10000
+
+static GLfloat verts[MAXVERTS][3];
+static GLfloat norms[MAXVERTS][3];
+static GLint numverts;
+
+static GLfloat xrot;
+static GLfloat yrot;
+
+
+static void read_surface( char *filename )
+{
+   FILE *f;
+
+   f = fopen(filename,"r");
+   if (!f) {
+      wxString msg("Couldn't read ");
+      msg += filename;
+      wxMessageBox(msg);
+      return;
+   }
+
+   numverts = 0;
+   while (!feof(f) && numverts<MAXVERTS) {
+      fscanf( f, "%f %f %f  %f %f %f",
+             &verts[numverts][0], &verts[numverts][1], &verts[numverts][2],
+             &norms[numverts][0], &norms[numverts][1], &norms[numverts][2] );
+      numverts++;
+   }
+   numverts--;
+
+   printf("%d vertices, %d triangles\n", numverts, numverts-2);
+   fclose(f);
+}
+
+
+static void draw_surface( void )
+{
+   GLint i;
+
+#ifdef GL_EXT_vertex_array
+   if (use_vertex_arrays) {
+      glDrawArraysEXT( GL_TRIANGLE_STRIP, 0, numverts );
+   }
+   else {
+#endif
+      glBegin( GL_TRIANGLE_STRIP );
+      for (i=0;i<numverts;i++) {
+         glNormal3fv( norms[i] );
+         glVertex3fv( verts[i] );
+      }
+      glEnd();
+#ifdef GL_EXT_vertex_array
+   }
+#endif
+}
+
+
+static void draw1(void)
+{
+    glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
+    glPushMatrix();
+    glRotatef( yrot, 0.0, 1.0, 0.0 );
+    glRotatef( xrot, 1.0, 0.0, 0.0 );
+
+    draw_surface();
+
+    glPopMatrix();
+
+    glFlush();
+}
+
+
+static void InitMaterials(void)
+{
+    static float ambient[] = {0.1, 0.1, 0.1, 1.0};
+    static float diffuse[] = {0.5, 1.0, 1.0, 1.0};
+    static float position0[] = {0.0, 0.0, 20.0, 0.0};
+    static float position1[] = {0.0, 0.0, -20.0, 0.0};
+    static float front_mat_shininess[] = {60.0};
+    static float front_mat_specular[] = {0.2, 0.2, 0.2, 1.0};
+    static float front_mat_diffuse[] = {0.5, 0.28, 0.38, 1.0};
+    /*
+    static float back_mat_shininess[] = {60.0};
+    static float back_mat_specular[] = {0.5, 0.5, 0.2, 1.0};
+    static float back_mat_diffuse[] = {1.0, 1.0, 0.2, 1.0};
+    */
+    static float lmodel_ambient[] = {1.0, 1.0, 1.0, 1.0};
+    static float lmodel_twoside[] = {GL_FALSE};
+
+    glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
+    glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
+    glLightfv(GL_LIGHT0, GL_POSITION, position0);
+    glEnable(GL_LIGHT0);
+    
+    glLightfv(GL_LIGHT1, GL_AMBIENT, ambient);
+    glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse);
+    glLightfv(GL_LIGHT1, GL_POSITION, position1);
+    glEnable(GL_LIGHT1);
+    
+    glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
+    glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside);
+    glEnable(GL_LIGHTING);
+
+    glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, front_mat_shininess);
+    glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, front_mat_specular);
+    glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, front_mat_diffuse);
+}
+
+
+static void Init(void)
+{
+   glClearColor(0.0, 0.0, 0.0, 0.0);
+
+   glShadeModel(GL_SMOOTH);
+   glEnable(GL_DEPTH_TEST);
+
+   InitMaterials();
+
+   glMatrixMode(GL_PROJECTION);
+   glLoadIdentity();
+   glFrustum( -1.0, 1.0, -1.0, 1.0, 5, 25 );
+
+   glMatrixMode(GL_MODELVIEW);
+   glLoadIdentity();
+   glTranslatef( 0.0, 0.0, -6.0 );
+
+#ifdef GL_EXT_vertex_array
+   if (use_vertex_arrays) {
+      glVertexPointerEXT( 3, GL_FLOAT, 0, numverts, verts );
+      glNormalPointerEXT( GL_FLOAT, 0, numverts, norms );
+      glEnable( GL_VERTEX_ARRAY_EXT );
+      glEnable( GL_NORMAL_ARRAY_EXT );
+   }
+#endif
+}
+
+
+static void Reshape(int width, int height)
+{
+  glViewport(0, 0, (GLint)width, (GLint)height);
+}
+
+
+static GLenum Args(int argc, char **argv)
+{
+   GLint i;
+
+   for (i = 1; i < argc; i++) {
+      if (strcmp(argv[i], "-sb") == 0) {
+         doubleBuffer = GL_FALSE;
+      }
+      else if (strcmp(argv[i], "-db") == 0) {
+         doubleBuffer = GL_TRUE;
+      }
+      else if (strcmp(argv[i], "-speed") == 0) {
+         speed_test = GL_TRUE;
+         doubleBuffer = GL_TRUE;
+      }
+      else if (strcmp(argv[i], "-va") == 0) {
+         use_vertex_arrays = GL_TRUE;
+      }
+      else {
+         wxString msg("Bad option: ");
+         msg += argv[i];
+         wxMessageBox(msg);
+         return GL_FALSE;
+      }
+   }
+
+   return GL_TRUE;
+}
+
+// The following part was written for wxWindows 1.66
+MyFrame *frame = NULL;
+
+IMPLEMENT_APP(MyApp)
+
+// `Main program' equivalent, creating windows and returning main app frame
+bool MyApp::OnInit(void)
+{
+  Args(argc, argv);
+
+  // Create the main frame window
+  frame = new MyFrame(NULL, "Isosurf GL Sample", wxPoint(50, 50), wxSize(200, 200));
+
+  // Give it an icon
+  frame->SetIcon(wxIcon("mondrian"));
+
+  // Make a menubar
+  wxMenu *fileMenu = new wxMenu;
+
+  fileMenu->Append(wxID_EXIT, "E&xit");
+  wxMenuBar *menuBar = new wxMenuBar;
+  menuBar->Append(fileMenu, "&File");
+  frame->SetMenuBar(menuBar);
+
+  // Make a TestGLCanvas
+
+  // JACS
+#ifdef __WXMSW__
+  int *gl_attrib = NULL;
+#else
+  int gl_attrib[20] = { GLX_RGBA, GLX_RED_SIZE, 1, GLX_GREEN_SIZE, 1,
+                       GLX_BLUE_SIZE, 1, GLX_DEPTH_SIZE, 1,
+                       GLX_DOUBLEBUFFER, None };
+#endif
+
+  if(!doubleBuffer
+#ifdef __X__ // JACS
+   || !wxGLCanvas::HaveVisual(gl_attrib)
+#endif
+   )
+   {
+      printf("don't have double buffer, disabling\n");
+#ifndef __WXMSW__
+      gl_attrib[9] = None;
+#endif
+      doubleBuffer = GL_FALSE;
+  }
+  frame->m_canvas = new TestGLCanvas(frame, -1, wxPoint(0, 0), wxSize(200, 200), 0, "TestGLCanvas",
+                                  gl_attrib);
+
+  // Show the frame
+  frame->Show(TRUE);
+
+  frame->m_canvas->SetCurrent();
+  read_surface( "isosurf.dat" );
+
+  Init();
+
+  return TRUE;
+}
+
+BEGIN_EVENT_TABLE(MyFrame, wxFrame)
+    EVT_MENU(wxID_EXIT, MyFrame::OnExit)
+END_EVENT_TABLE()
+
+// My frame constructor
+MyFrame::MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos,
+    const wxSize& size, long style):
+  wxFrame(frame, -1, title, pos, size, style)
+{
+    m_canvas = NULL;
+}
+
+// Intercept menu commands
+void MyFrame::OnExit(wxCommandEvent& event)
+{
+    Destroy();
+}
+
+bool MyFrame::OnClose(void)
+{
+    return TRUE;
+}
+
+
+/*
+ * TestGLCanvas implementation
+ */
+
+BEGIN_EVENT_TABLE(TestGLCanvas, wxGLCanvas)
+    EVT_SIZE(TestGLCanvas::OnSize)
+    EVT_PAINT(TestGLCanvas::OnPaint)
+    EVT_CHAR(TestGLCanvas::OnChar)
+    EVT_MOUSE_EVENTS(TestGLCanvas::OnMouseEvent)
+    EVT_ERASE_BACKGROUND(TestGLCanvas::OnEraseBackground)
+END_EVENT_TABLE()
+
+TestGLCanvas::TestGLCanvas(wxWindow *parent, wxWindowID id,
+    const wxPoint& pos, const wxSize& size, long style, const wxString& name, int* gl_attrib):
+  wxGLCanvas(parent, id, pos, size, style, name, gl_attrib)
+{
+   parent->Show(TRUE);
+   SetCurrent();
+   /* Make sure server supports the vertex array extension */
+   char* extensions = (char *) glGetString( GL_EXTENSIONS );
+   if (!extensions || !strstr( extensions, "GL_EXT_vertex_array" )) {
+      use_vertex_arrays = GL_FALSE;
+   }
+}
+
+
+TestGLCanvas::~TestGLCanvas(void)
+{
+}
+
+void TestGLCanvas::OnPaint( wxPaintEvent& event )
+{
+    // This is a dummy, to avoid an endless succession of paint messages.
+    // OnPaint handlers must always create a wxPaintDC.
+    wxPaintDC dc(this);
+
+    draw1();
+    SwapBuffers();
+}
+
+void TestGLCanvas::OnSize(wxSizeEvent& event)
+{
+    SetCurrent();
+    int width, height;
+    GetClientSize(& width, & height);
+    Reshape(width, height);
+}
+
+void TestGLCanvas::OnChar(wxKeyEvent& event)
+{
+    switch(event.KeyCode()) {
+    case WXK_ESCAPE:
+       exit(0);
+    case WXK_LEFT:
+       yrot -= 15.0;
+       break;
+    case WXK_RIGHT:
+       yrot += 15.0;
+       break;
+    case WXK_UP:
+       xrot += 15.0;
+       break;
+    case WXK_DOWN:
+       xrot -= 15.0;
+       break;
+    case 's': case 'S':
+       smooth = !smooth;
+       if (smooth) {
+           glShadeModel(GL_SMOOTH);
+       } else {
+           glShadeModel(GL_FLAT);
+       }
+       break;
+    case 'l': case 'L':
+       lighting = !lighting;
+       if (lighting) {
+           glEnable(GL_LIGHTING);
+       } else {
+           glDisable(GL_LIGHTING);
+       }
+       break;
+    }
+
+    Refresh();
+}
+
+void TestGLCanvas::OnMouseEvent(wxMouseEvent& event)
+{
+    static int dragging = 0;
+    static float last_x, last_y;
+
+    //printf("%f %f %d\n", event.GetX(), event.GetY(), (int)event.LeftIsDown());
+    if(event.LeftIsDown()) {
+       if(!dragging) {
+           dragging = 1;
+       } else {
+           yrot += (event.GetX() - last_x)*1.0;
+           xrot += (event.GetY() - last_y)*1.0;
+           Refresh();
+       }
+       last_x = event.GetX();
+       last_y = event.GetY();
+    } else
+       dragging = 0;
+}
+
+void TestGLCanvas::OnEraseBackground(wxEraseEvent& event)
+{
+    // Do nothing, to avoid flashing.
+}
+