/////////////////////////////////////////////////////////////////////////////
-// Name: image.cpp
+// Name: src/common/image.cpp
// Purpose: wxImage
// Author: Robert Roebling
// RCS-ID: $Id$
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
-#pragma implementation "image.h"
-#endif
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#pragma hdrstop
#endif
-#include "wx/defs.h"
-
#if wxUSE_IMAGE
#include "wx/image.h"
-#include "wx/bitmap.h"
-#include "wx/debug.h"
-#include "wx/log.h"
-#include "wx/app.h"
+
+#ifndef WX_PRECOMP
+ #include "wx/log.h"
+ #include "wx/hash.h"
+ #include "wx/utils.h"
+ #include "wx/math.h"
+ #include "wx/module.h"
+ #include "wx/palette.h"
+ #include "wx/intl.h"
+#endif
+
#include "wx/filefn.h"
#include "wx/wfstream.h"
-#include "wx/intl.h"
-#include "wx/module.h"
-#include "wx/hash.h"
-#include "wx/utils.h"
-#include "wx/math.h"
-
-#if wxUSE_XPM
#include "wx/xpmdecod.h"
-#endif
// For memcpy
#include <string.h>
+// make the code compile with either wxFile*Stream or wxFFile*Stream:
+#define HAS_FILE_STREAMS (wxUSE_STREAMS && (wxUSE_FILE || wxUSE_FFILE))
+
+#if HAS_FILE_STREAMS
+ #if wxUSE_FILE
+ typedef wxFileInputStream wxImageFileInputStream;
+ typedef wxFileOutputStream wxImageFileOutputStream;
+ #elif wxUSE_FFILE
+ typedef wxFFileInputStream wxImageFileInputStream;
+ typedef wxFFileOutputStream wxImageFileOutputStream;
+ #endif // wxUSE_FILE/wxUSE_FFILE
+#endif // HAS_FILE_STREAMS
+
+#if wxUSE_VARIANT
+IMPLEMENT_VARIANT_OBJECT_EXPORTED(wxImage,WXDLLEXPORT)
+#endif
+
//-----------------------------------------------------------------------------
// wxImage
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
-#define M_IMGDATA ((wxImageRefData *)m_refData)
+#define M_IMGDATA wx_static_cast(wxImageRefData*, m_refData)
IMPLEMENT_DYNAMIC_CLASS(wxImage, wxObject)
}
#endif // wxUSE_STREAMS
-wxImage::wxImage( const wxImage& image )
- : wxObject()
-{
- Ref(image);
-}
-
-wxImage::wxImage( const wxImage* image )
-{
- if (image) Ref(*image);
-}
-
-wxImage::wxImage( const char** xpmData )
+wxImage::wxImage(const char* const* xpmData)
{
Create(xpmData);
}
-wxImage::wxImage( char** xpmData )
-{
- Create((const char**) xpmData);
-}
-
-bool wxImage::Create( const char** xpmData )
+bool wxImage::Create(const char* const* xpmData)
{
#if wxUSE_XPM
UnRef();
UnRef();
}
-wxImage wxImage::Copy() const
+wxObjectRefData* wxImage::CreateRefData() const
{
- wxImage image;
-
- wxCHECK_MSG( Ok(), image, wxT("invalid image") );
-
- image.Create( M_IMGDATA->m_width, M_IMGDATA->m_height, false );
+ return new wxImageRefData;
+}
- unsigned char *data = image.GetData();
+wxObjectRefData* wxImage::CloneRefData(const wxObjectRefData* that) const
+{
+ const wxImageRefData* refData = wx_static_cast(const wxImageRefData*, that);
+ wxCHECK_MSG(refData->m_ok, NULL, wxT("invalid image") );
- wxCHECK_MSG( data, image, wxT("unable to create image") );
+ wxImageRefData* refData_new = new wxImageRefData;
+ refData_new->m_width = refData->m_width;
+ refData_new->m_height = refData->m_height;
+ refData_new->m_maskRed = refData->m_maskRed;
+ refData_new->m_maskGreen = refData->m_maskGreen;
+ refData_new->m_maskBlue = refData->m_maskBlue;
+ refData_new->m_hasMask = refData->m_hasMask;
+ refData_new->m_ok = true;
+ unsigned size = unsigned(refData->m_width) * unsigned(refData->m_height);
+ if (refData->m_alpha != NULL)
+ {
+ refData_new->m_alpha = (unsigned char*)malloc(size);
+ memcpy(refData_new->m_alpha, refData->m_alpha, size);
+ }
+ size *= 3;
+ refData_new->m_data = (unsigned char*)malloc(size);
+ memcpy(refData_new->m_data, refData->m_data, size);
+#if wxUSE_PALETTE
+ refData_new->m_palette = refData->m_palette;
+#endif
+ refData_new->m_optionNames = refData->m_optionNames;
+ refData_new->m_optionValues = refData->m_optionValues;
+ return refData_new;
+}
- image.SetMaskColour( M_IMGDATA->m_maskRed, M_IMGDATA->m_maskGreen, M_IMGDATA->m_maskBlue );
- image.SetMask( M_IMGDATA->m_hasMask );
+wxImage wxImage::Copy() const
+{
+ wxImage image;
- memcpy( data, GetData(), M_IMGDATA->m_width*M_IMGDATA->m_height*3 );
+ wxCHECK_MSG( Ok(), image, wxT("invalid image") );
- // also copy the image options
- wxImageRefData *imgData = (wxImageRefData *)image.m_refData;
- imgData->m_optionNames = M_IMGDATA->m_optionNames;
- imgData->m_optionValues = M_IMGDATA->m_optionValues;
+ image.m_refData = CloneRefData(m_refData);
return image;
}
wxImage wxImage::ShrinkBy( int xFactor , int yFactor ) const
{
if( xFactor == 1 && yFactor == 1 )
- return Copy() ;
+ return *this;
wxImage image;
}
}
- // In case this is a cursor, make sure the hotspot is scalled accordingly:
+ // In case this is a cursor, make sure the hotspot is scaled accordingly:
if ( HasOption(wxIMAGE_OPTION_CUR_HOTSPOT_X) )
image.SetOption(wxIMAGE_OPTION_CUR_HOTSPOT_X,
(GetOptionInt(wxIMAGE_OPTION_CUR_HOTSPOT_X))/xFactor);
return image;
}
-wxImage wxImage::Scale( int width, int height ) const
+wxImage wxImage::Scale( int width, int height, int quality ) const
{
wxImage image;
wxCHECK_MSG( (old_height > 0) && (old_width > 0), image,
wxT("invalid old image size") );
- if ( old_width % width == 0 && old_width >= width &&
- old_height % height == 0 && old_height >= height )
+ // If the image's new width and height are the same as the original, no
+ // need to waste time or CPU cycles
+ if ( old_width == width && old_height == height )
+ return *this;
+
+ // Scale the image (...or more appropriately, resample the image) using
+ // either the high-quality or normal method as specified
+ if ( quality == wxIMAGE_QUALITY_HIGH )
{
- return ShrinkBy( old_width / width , old_height / height ) ;
+ // We need to check whether we are downsampling or upsampling the image
+ if ( width < old_width && height < old_height )
+ {
+ // Downsample the image using the box averaging method for best results
+ image = ResampleBox(width, height);
+ }
+ else
+ {
+ // For upsampling or other random/wierd image dimensions we'll use
+ // a bicubic b-spline scaling method
+ image = ResampleBicubic(width, height);
+ }
}
- image.Create( width, height, false );
+ else // Default scaling method == simple pixel replication
+ {
+ if ( old_width % width == 0 && old_width >= width &&
+ old_height % height == 0 && old_height >= height )
+ {
+ return ShrinkBy( old_width / width , old_height / height ) ;
+ }
+ image.Create( width, height, false );
- unsigned char *data = image.GetData();
+ unsigned char *data = image.GetData();
- wxCHECK_MSG( data, image, wxT("unable to create image") );
+ wxCHECK_MSG( data, image, wxT("unable to create image") );
- unsigned char *source_data = M_IMGDATA->m_data;
- unsigned char *target_data = data;
- unsigned char *source_alpha = 0 ;
- unsigned char *target_alpha = 0 ;
+ unsigned char *source_data = M_IMGDATA->m_data;
+ unsigned char *target_data = data;
+ unsigned char *source_alpha = 0 ;
+ unsigned char *target_alpha = 0 ;
+
+ if ( !M_IMGDATA->m_hasMask )
+ {
+ source_alpha = M_IMGDATA->m_alpha ;
+ if ( source_alpha )
+ {
+ image.SetAlpha() ;
+ target_alpha = image.GetAlpha() ;
+ }
+ }
+
+ long x_delta = (old_width<<16) / width;
+ long y_delta = (old_height<<16) / height;
+
+ unsigned char* dest_pixel = target_data;
+
+ long y = 0;
+ for ( long j = 0; j < height; j++ )
+ {
+ unsigned char* src_line = &source_data[(y>>16)*old_width*3];
+ unsigned char* src_alpha_line = source_alpha ? &source_alpha[(y>>16)*old_width] : 0 ;
+
+ long x = 0;
+ for ( long i = 0; i < width; i++ )
+ {
+ unsigned char* src_pixel = &src_line[(x>>16)*3];
+ unsigned char* src_alpha_pixel = source_alpha ? &src_alpha_line[(x>>16)] : 0 ;
+ dest_pixel[0] = src_pixel[0];
+ dest_pixel[1] = src_pixel[1];
+ dest_pixel[2] = src_pixel[2];
+ dest_pixel += 3;
+ if ( source_alpha )
+ *(target_alpha++) = *src_alpha_pixel ;
+ x += x_delta;
+ }
+ y += y_delta;
+ }
+ }
+
+ // If the original image has a mask, apply the mask to the new image
if (M_IMGDATA->m_hasMask)
{
image.SetMaskColour( M_IMGDATA->m_maskRed,
- M_IMGDATA->m_maskGreen,
- M_IMGDATA->m_maskBlue );
+ M_IMGDATA->m_maskGreen,
+ M_IMGDATA->m_maskBlue );
+ }
+
+ // In case this is a cursor, make sure the hotspot is scaled accordingly:
+ if ( HasOption(wxIMAGE_OPTION_CUR_HOTSPOT_X) )
+ image.SetOption(wxIMAGE_OPTION_CUR_HOTSPOT_X,
+ (GetOptionInt(wxIMAGE_OPTION_CUR_HOTSPOT_X)*width)/old_width);
+ if ( HasOption(wxIMAGE_OPTION_CUR_HOTSPOT_Y) )
+ image.SetOption(wxIMAGE_OPTION_CUR_HOTSPOT_Y,
+ (GetOptionInt(wxIMAGE_OPTION_CUR_HOTSPOT_Y)*height)/old_height);
+
+ return image;
+}
+
+wxImage wxImage::ResampleBox(int width, int height) const
+{
+ // This function implements a simple pre-blur/box averaging method for
+ // downsampling that gives reasonably smooth results To scale the image
+ // down we will need to gather a grid of pixels of the size of the scale
+ // factor in each direction and then do an averaging of the pixels.
+
+ wxImage ret_image(width, height, false);
+
+ const double scale_factor_x = double(M_IMGDATA->m_width) / width;
+ const double scale_factor_y = double(M_IMGDATA->m_height) / height;
+
+ const int scale_factor_x_2 = (int)(scale_factor_x / 2);
+ const int scale_factor_y_2 = (int)(scale_factor_y / 2);
+
+ // If we want good-looking results we need to pre-blur the image a bit first
+ wxImage src_image(*this);
+ src_image = src_image.BlurHorizontal(scale_factor_x_2);
+ src_image = src_image.BlurVertical(scale_factor_y_2);
+
+ unsigned char* src_data = src_image.GetData();
+ unsigned char* src_alpha = src_image.GetAlpha();
+ unsigned char* dst_data = ret_image.GetData();
+ unsigned char* dst_alpha = NULL;
+
+ if ( src_alpha )
+ {
+ ret_image.SetAlpha();
+ dst_alpha = ret_image.GetAlpha();
+ }
+
+ int averaged_pixels, src_pixel_index;
+ double sum_r, sum_g, sum_b, sum_a;
+
+ for ( int y = 0; y < height; y++ ) // Destination image - Y direction
+ {
+ // Source pixel in the Y direction
+ int src_y = (int)(y * scale_factor_y);
+
+ for ( int x = 0; x < width; x++ ) // Destination image - X direction
+ {
+ // Source pixel in the X direction
+ int src_x = (int)(x * scale_factor_x);
+
+ // Box of pixels to average
+ averaged_pixels = 0;
+ sum_r = sum_g = sum_b = sum_a = 0.0;
+
+ for ( int j = int(src_y - scale_factor_y/2.0 + 1);
+ j <= int(src_y + scale_factor_y_2);
+ j++ )
+ {
+ // We don't care to average pixels that don't exist (edges)
+ if ( j < 0 || j > M_IMGDATA->m_height )
+ continue;
+
+ for ( int i = int(src_x - scale_factor_x/2.0 + 1);
+ i <= src_x + scale_factor_x_2;
+ i++ )
+ {
+ // Don't average edge pixels
+ if ( i < 0 || i > M_IMGDATA->m_width )
+ continue;
+
+ // Calculate the actual index in our source pixels
+ src_pixel_index = src_y * M_IMGDATA->m_width + src_x;
+
+ sum_r += src_data[src_pixel_index * 3 + 0];
+ sum_g += src_data[src_pixel_index * 3 + 1];
+ sum_b += src_data[src_pixel_index * 3 + 2];
+ if ( src_alpha )
+ sum_a += src_alpha[src_pixel_index];
+
+ averaged_pixels++;
+ }
+ }
+
+ // Calculate the average from the sum and number of averaged pixels
+ dst_data[0] = (unsigned char)(sum_r / averaged_pixels);
+ dst_data[1] = (unsigned char)(sum_g / averaged_pixels);
+ dst_data[2] = (unsigned char)(sum_b / averaged_pixels);
+ dst_data += 3;
+ if ( src_alpha )
+ *dst_alpha++ = (unsigned char)(sum_a / averaged_pixels);
+ }
+ }
+
+ return ret_image;
+}
+
+// The following two local functions are for the B-spline weighting of the
+// bicubic sampling algorithm
+static inline double spline_cube(double value)
+{
+ return value <= 0.0 ? 0.0 : value * value * value;
+}
+
+static inline double spline_weight(double value)
+{
+ return (spline_cube(value + 2) -
+ 4 * spline_cube(value + 1) +
+ 6 * spline_cube(value) -
+ 4 * spline_cube(value - 1)) / 6;
+}
+
+// This is the bicubic resampling algorithm
+wxImage wxImage::ResampleBicubic(int width, int height) const
+{
+ // This function implements a Bicubic B-Spline algorithm for resampling.
+ // This method is certainly a little slower than wxImage's default pixel
+ // replication method, however for most reasonably sized images not being
+ // upsampled too much on a fairly average CPU this difference is hardly
+ // noticeable and the results are far more pleasing to look at.
+ //
+ // This particular bicubic algorithm does pixel weighting according to a
+ // B-Spline that basically implements a Gaussian bell-like weighting
+ // kernel. Because of this method the results may appear a bit blurry when
+ // upsampling by large factors. This is basically because a slight
+ // gaussian blur is being performed to get the smooth look of the upsampled
+ // image.
+
+ // Edge pixels: 3-4 possible solutions
+ // - (Wrap/tile) Wrap the image, take the color value from the opposite
+ // side of the image.
+ // - (Mirror) Duplicate edge pixels, so that pixel at coordinate (2, n),
+ // where n is nonpositive, will have the value of (2, 1).
+ // - (Ignore) Simply ignore the edge pixels and apply the kernel only to
+ // pixels which do have all neighbours.
+ // - (Clamp) Choose the nearest pixel along the border. This takes the
+ // border pixels and extends them out to infinity.
+ //
+ // NOTE: below the y_offset and x_offset variables are being set for edge
+ // pixels using the "Mirror" method mentioned above
+
+ wxImage ret_image;
+
+ ret_image.Create(width, height, false);
+
+ unsigned char* src_data = M_IMGDATA->m_data;
+ unsigned char* src_alpha = M_IMGDATA->m_alpha;
+ unsigned char* dst_data = ret_image.GetData();
+ unsigned char* dst_alpha = NULL;
+
+ if ( src_alpha )
+ {
+ ret_image.SetAlpha();
+ dst_alpha = ret_image.GetAlpha();
+ }
+
+ for ( int dsty = 0; dsty < height; dsty++ )
+ {
+ // We need to calculate the source pixel to interpolate from - Y-axis
+ double srcpixy = dsty * M_IMGDATA->m_height / height;
+ double dy = srcpixy - (int)srcpixy;
+
+ for ( int dstx = 0; dstx < width; dstx++ )
+ {
+ // X-axis of pixel to interpolate from
+ double srcpixx = dstx * M_IMGDATA->m_width / width;
+ double dx = srcpixx - (int)srcpixx;
+
+ // Sums for each color channel
+ double sum_r = 0, sum_g = 0, sum_b = 0, sum_a = 0;
+
+ // Here we actually determine the RGBA values for the destination pixel
+ for ( int k = -1; k <= 2; k++ )
+ {
+ // Y offset
+ int y_offset = srcpixy + k < 0.0
+ ? 0
+ : srcpixy + k >= M_IMGDATA->m_height
+ ? M_IMGDATA->m_height - 1
+ : (int)(srcpixy + k);
+
+ // Loop across the X axis
+ for ( int i = -1; i <= 2; i++ )
+ {
+ // X offset
+ int x_offset = srcpixx + i < 0.0
+ ? 0
+ : srcpixx + i >= M_IMGDATA->m_width
+ ? M_IMGDATA->m_width - 1
+ : (int)(srcpixx + i);
+
+ // Calculate the exact position where the source data
+ // should be pulled from based on the x_offset and y_offset
+ int src_pixel_index = y_offset*M_IMGDATA->m_width + x_offset;
+
+ // Calculate the weight for the specified pixel according
+ // to the bicubic b-spline kernel we're using for
+ // interpolation
+ double
+ pixel_weight = spline_weight(i - dx)*spline_weight(k - dy);
+
+ // Create a sum of all velues for each color channel
+ // adjusted for the pixel's calculated weight
+ sum_r += src_data[src_pixel_index * 3 + 0] * pixel_weight;
+ sum_g += src_data[src_pixel_index * 3 + 1] * pixel_weight;
+ sum_b += src_data[src_pixel_index * 3 + 2] * pixel_weight;
+ if ( src_alpha )
+ sum_a += src_alpha[src_pixel_index] * pixel_weight;
+ }
+ }
+
+ // Put the data into the destination image. The summed values are
+ // of double data type and are rounded here for accuracy
+ dst_data[0] = (unsigned char)(sum_r + 0.5);
+ dst_data[1] = (unsigned char)(sum_g + 0.5);
+ dst_data[2] = (unsigned char)(sum_b + 0.5);
+ dst_data += 3;
+
+ if ( src_alpha )
+ *dst_alpha++ = (unsigned char)sum_a;
+ }
+ }
+
+ return ret_image;
+}
+
+// Blur in the horizontal direction
+wxImage wxImage::BlurHorizontal(int blurRadius)
+{
+ wxImage ret_image;
+ ret_image.Create(M_IMGDATA->m_width, M_IMGDATA->m_height, false);
+
+ unsigned char* src_data = M_IMGDATA->m_data;
+ unsigned char* dst_data = ret_image.GetData();
+ unsigned char* src_alpha = M_IMGDATA->m_alpha;
+ unsigned char* dst_alpha = NULL;
+
+ // Check for a mask or alpha
+ if ( M_IMGDATA->m_hasMask )
+ {
+ ret_image.SetMaskColour(M_IMGDATA->m_maskRed,
+ M_IMGDATA->m_maskGreen,
+ M_IMGDATA->m_maskBlue);
}
else
{
- source_alpha = M_IMGDATA->m_alpha ;
- if ( source_alpha )
+ if ( src_alpha )
{
- image.SetAlpha() ;
- target_alpha = image.GetAlpha() ;
+ ret_image.SetAlpha();
+ dst_alpha = ret_image.GetAlpha();
}
}
- long x_delta = (old_width<<16) / width;
- long y_delta = (old_height<<16) / height;
+ // number of pixels we average over
+ const int blurArea = blurRadius*2 + 1;
+
+ // Horizontal blurring algorithm - average all pixels in the specified blur
+ // radius in the X or horizontal direction
+ for ( int y = 0; y < M_IMGDATA->m_height; y++ )
+ {
+ // Variables used in the blurring algorithm
+ long sum_r = 0,
+ sum_g = 0,
+ sum_b = 0,
+ sum_a = 0;
- unsigned char* dest_pixel = target_data;
+ long pixel_idx;
+ const unsigned char *src;
+ unsigned char *dst;
- long y = 0;
- for ( long j = 0; j < height; j++ )
+ // Calculate the average of all pixels in the blur radius for the first
+ // pixel of the row
+ for ( int kernel_x = -blurRadius; kernel_x <= blurRadius; kernel_x++ )
{
- unsigned char* src_line = &source_data[(y>>16)*old_width*3];
- unsigned char* src_alpha_line = source_alpha ? &source_alpha[(y>>16)*old_width] : 0 ;
+ // To deal with the pixels at the start of a row so it's not
+ // grabbing GOK values from memory at negative indices of the
+ // image's data or grabbing from the previous row
+ if ( kernel_x < 0 )
+ pixel_idx = y * M_IMGDATA->m_width;
+ else
+ pixel_idx = kernel_x + y * M_IMGDATA->m_width;
+
+ src = src_data + pixel_idx*3;
+ sum_r += src[0];
+ sum_g += src[1];
+ sum_b += src[2];
+ if ( src_alpha )
+ sum_a += src_alpha[pixel_idx];
+ }
+
+ dst = dst_data + y * M_IMGDATA->m_width*3;
+ dst[0] = (unsigned char)(sum_r / blurArea);
+ dst[1] = (unsigned char)(sum_g / blurArea);
+ dst[2] = (unsigned char)(sum_b / blurArea);
+ if ( src_alpha )
+ dst_alpha[y * M_IMGDATA->m_width] = (unsigned char)(sum_a / blurArea);
- long x = 0;
- for ( long i = 0; i < width; i++ )
+ // Now average the values of the rest of the pixels by just moving the
+ // blur radius box along the row
+ for ( int x = 1; x < M_IMGDATA->m_width; x++ )
{
- unsigned char* src_pixel = &src_line[(x>>16)*3];
- unsigned char* src_alpha_pixel = source_alpha ? &src_alpha_line[(x>>16)] : 0 ;
- dest_pixel[0] = src_pixel[0];
- dest_pixel[1] = src_pixel[1];
- dest_pixel[2] = src_pixel[2];
- dest_pixel += 3;
- if ( source_alpha )
- *(target_alpha++) = *src_alpha_pixel ;
- x += x_delta;
+ // Take care of edge pixels on the left edge by essentially
+ // duplicating the edge pixel
+ if ( x - blurRadius - 1 < 0 )
+ pixel_idx = y * M_IMGDATA->m_width;
+ else
+ pixel_idx = (x - blurRadius - 1) + y * M_IMGDATA->m_width;
+
+ // Subtract the value of the pixel at the left side of the blur
+ // radius box
+ src = src_data + pixel_idx*3;
+ sum_r -= src[0];
+ sum_g -= src[1];
+ sum_b -= src[2];
+ if ( src_alpha )
+ sum_a -= src_alpha[pixel_idx];
+
+ // Take care of edge pixels on the right edge
+ if ( x + blurRadius > M_IMGDATA->m_width - 1 )
+ pixel_idx = M_IMGDATA->m_width - 1 + y * M_IMGDATA->m_width;
+ else
+ pixel_idx = x + blurRadius + y * M_IMGDATA->m_width;
+
+ // Add the value of the pixel being added to the end of our box
+ src = src_data + pixel_idx*3;
+ sum_r += src[0];
+ sum_g += src[1];
+ sum_b += src[2];
+ if ( src_alpha )
+ sum_a += src_alpha[pixel_idx];
+
+ // Save off the averaged data
+ dst = dst_data + x*3 + y*M_IMGDATA->m_width*3;
+ dst[0] = (unsigned char)(sum_r / blurArea);
+ dst[1] = (unsigned char)(sum_g / blurArea);
+ dst[2] = (unsigned char)(sum_b / blurArea);
+ if ( src_alpha )
+ dst_alpha[x + y * M_IMGDATA->m_width] = (unsigned char)(sum_a / blurArea);
}
+ }
+
+ return ret_image;
+}
+
+// Blur in the vertical direction
+wxImage wxImage::BlurVertical(int blurRadius)
+{
+ wxImage ret_image;
+ ret_image.Create(M_IMGDATA->m_width, M_IMGDATA->m_height, false);
- y += y_delta;
+ unsigned char* src_data = M_IMGDATA->m_data;
+ unsigned char* dst_data = ret_image.GetData();
+ unsigned char* src_alpha = M_IMGDATA->m_alpha;
+ unsigned char* dst_alpha = NULL;
+
+ // Check for a mask or alpha
+ if ( M_IMGDATA->m_hasMask )
+ {
+ ret_image.SetMaskColour(M_IMGDATA->m_maskRed,
+ M_IMGDATA->m_maskGreen,
+ M_IMGDATA->m_maskBlue);
+ }
+ else
+ {
+ if ( src_alpha )
+ {
+ ret_image.SetAlpha();
+ dst_alpha = ret_image.GetAlpha();
+ }
}
- // In case this is a cursor, make sure the hotspot is scalled accordingly:
- if ( HasOption(wxIMAGE_OPTION_CUR_HOTSPOT_X) )
- image.SetOption(wxIMAGE_OPTION_CUR_HOTSPOT_X,
- (GetOptionInt(wxIMAGE_OPTION_CUR_HOTSPOT_X)*width)/old_width);
- if ( HasOption(wxIMAGE_OPTION_CUR_HOTSPOT_Y) )
- image.SetOption(wxIMAGE_OPTION_CUR_HOTSPOT_Y,
- (GetOptionInt(wxIMAGE_OPTION_CUR_HOTSPOT_Y)*height)/old_height);
+ // number of pixels we average over
+ const int blurArea = blurRadius*2 + 1;
- return image;
+ // Vertical blurring algorithm - same as horizontal but switched the
+ // opposite direction
+ for ( int x = 0; x < M_IMGDATA->m_width; x++ )
+ {
+ // Variables used in the blurring algorithm
+ long sum_r = 0,
+ sum_g = 0,
+ sum_b = 0,
+ sum_a = 0;
+
+ long pixel_idx;
+ const unsigned char *src;
+ unsigned char *dst;
+
+ // Calculate the average of all pixels in our blur radius box for the
+ // first pixel of the column
+ for ( int kernel_y = -blurRadius; kernel_y <= blurRadius; kernel_y++ )
+ {
+ // To deal with the pixels at the start of a column so it's not
+ // grabbing GOK values from memory at negative indices of the
+ // image's data or grabbing from the previous column
+ if ( kernel_y < 0 )
+ pixel_idx = x;
+ else
+ pixel_idx = x + kernel_y * M_IMGDATA->m_width;
+
+ src = src_data + pixel_idx*3;
+ sum_r += src[0];
+ sum_g += src[1];
+ sum_b += src[2];
+ if ( src_alpha )
+ sum_a += src_alpha[pixel_idx];
+ }
+
+ dst = dst_data + x*3;
+ dst[0] = (unsigned char)(sum_r / blurArea);
+ dst[1] = (unsigned char)(sum_g / blurArea);
+ dst[2] = (unsigned char)(sum_b / blurArea);
+ if ( src_alpha )
+ dst_alpha[x] = (unsigned char)(sum_a / blurArea);
+
+ // Now average the values of the rest of the pixels by just moving the
+ // box along the column from top to bottom
+ for ( int y = 1; y < M_IMGDATA->m_height; y++ )
+ {
+ // Take care of pixels that would be beyond the top edge by
+ // duplicating the top edge pixel for the column
+ if ( y - blurRadius - 1 < 0 )
+ pixel_idx = x;
+ else
+ pixel_idx = x + (y - blurRadius - 1) * M_IMGDATA->m_width;
+
+ // Subtract the value of the pixel at the top of our blur radius box
+ src = src_data + pixel_idx*3;
+ sum_r -= src[0];
+ sum_g -= src[1];
+ sum_b -= src[2];
+ if ( src_alpha )
+ sum_a -= src_alpha[pixel_idx];
+
+ // Take care of the pixels that would be beyond the bottom edge of
+ // the image similar to the top edge
+ if ( y + blurRadius > M_IMGDATA->m_height - 1 )
+ pixel_idx = x + (M_IMGDATA->m_height - 1) * M_IMGDATA->m_width;
+ else
+ pixel_idx = x + (blurRadius + y) * M_IMGDATA->m_width;
+
+ // Add the value of the pixel being added to the end of our box
+ src = src_data + pixel_idx*3;
+ sum_r += src[0];
+ sum_g += src[1];
+ sum_b += src[2];
+ if ( src_alpha )
+ sum_a += src_alpha[pixel_idx];
+
+ // Save off the averaged data
+ dst = dst_data + (x + y * M_IMGDATA->m_width) * 3;
+ dst[0] = (unsigned char)(sum_r / blurArea);
+ dst[1] = (unsigned char)(sum_g / blurArea);
+ dst[2] = (unsigned char)(sum_b / blurArea);
+ if ( src_alpha )
+ dst_alpha[x + y * M_IMGDATA->m_width] = (unsigned char)(sum_a / blurArea);
+ }
+ }
+
+ return ret_image;
+}
+
+// The new blur function
+wxImage wxImage::Blur(int blurRadius)
+{
+ wxImage ret_image;
+ ret_image.Create(M_IMGDATA->m_width, M_IMGDATA->m_height, false);
+
+ // Blur the image in each direction
+ ret_image = BlurHorizontal(blurRadius);
+ ret_image = ret_image.BlurVertical(blurRadius);
+
+ return ret_image;
}
wxImage wxImage::Rotate90( bool clockwise ) const
image.Create( M_IMGDATA->m_width, M_IMGDATA->m_height, false );
unsigned char *data = image.GetData();
+ unsigned char *alpha = NULL;
wxCHECK_MSG( data, image, wxT("unable to create image") );
+ if (M_IMGDATA->m_alpha != NULL) {
+ image.SetAlpha();
+ alpha = image.GetAlpha();
+ wxCHECK_MSG( alpha, image, wxT("unable to create alpha channel") );
+ }
+
if (M_IMGDATA->m_hasMask)
image.SetMaskColour( M_IMGDATA->m_maskRed, M_IMGDATA->m_maskGreen, M_IMGDATA->m_maskBlue );
target_data -= 3;
}
}
+
+ if (alpha != NULL)
+ {
+ // src_alpha starts at the first pixel and increases by 1 after each step
+ // (a step here is the copy of the alpha value of one pixel)
+ const unsigned char *src_alpha = M_IMGDATA->m_alpha;
+ // dest_alpha starts just beyond the first line, decreases before each step,
+ // and after each line is finished, increases by 2 widths (skipping the line
+ // just copied and the line that will be copied next)
+ unsigned char *dest_alpha = alpha + width;
+
+ for (long jj = 0; jj < height; ++jj)
+ {
+ for (long i = 0; i < width; ++i) {
+ *(--dest_alpha) = *(src_alpha++); // copy one pixel
+ }
+ dest_alpha += 2 * width; // advance beyond the end of the next line
+ }
+ }
}
else
{
memcpy( target_data, source_data, (size_t)3*width );
source_data += 3*width;
}
+
+ if (alpha != NULL)
+ {
+ // src_alpha starts at the first pixel and increases by 1 width after each step
+ // (a step here is the copy of the alpha channel of an entire line)
+ const unsigned char *src_alpha = M_IMGDATA->m_alpha;
+ // dest_alpha starts just beyond the last line (beyond the whole image)
+ // and decreases by 1 width before each step
+ unsigned char *dest_alpha = alpha + width * height;
+
+ for (long jj = 0; jj < height; ++jj)
+ {
+ dest_alpha -= width;
+ memcpy( dest_alpha, src_alpha, (size_t)width );
+ src_alpha += width;
+ }
+ }
}
return image;
wxCHECK_MSG( Ok(), image, wxT("invalid image") );
- wxCHECK_MSG( (rect.GetLeft()>=0) && (rect.GetTop()>=0) && (rect.GetRight()<=GetWidth()) && (rect.GetBottom()<=GetHeight()),
+ wxCHECK_MSG( (rect.GetLeft()>=0) && (rect.GetTop()>=0) &&
+ (rect.GetRight()<=GetWidth()) && (rect.GetBottom()<=GetHeight()),
image, wxT("invalid subimage size") );
- int subwidth=rect.GetWidth();
- const int subheight=rect.GetHeight();
+ const int subwidth = rect.GetWidth();
+ const int subheight = rect.GetHeight();
image.Create( subwidth, subheight, false );
- unsigned char *subdata = image.GetData(), *data=GetData();
+ const unsigned char *src_data = GetData();
+ const unsigned char *src_alpha = M_IMGDATA->m_alpha;
+ unsigned char *subdata = image.GetData();
+ unsigned char *subalpha = NULL;
wxCHECK_MSG( subdata, image, wxT("unable to create image") );
+ if (src_alpha != NULL) {
+ image.SetAlpha();
+ subalpha = image.GetAlpha();
+ wxCHECK_MSG( subalpha, image, wxT("unable to create alpha channel"));
+ }
+
if (M_IMGDATA->m_hasMask)
image.SetMaskColour( M_IMGDATA->m_maskRed, M_IMGDATA->m_maskGreen, M_IMGDATA->m_maskBlue );
- const int subleft=3*rect.GetLeft();
- const int width=3*GetWidth();
- subwidth*=3;
+ const int width = GetWidth();
+ const int pixsoff = rect.GetLeft() + width * rect.GetTop();
- data+=rect.GetTop()*width+subleft;
+ src_data += 3 * pixsoff;
+ src_alpha += pixsoff; // won't be used if was NULL, so this is ok
for (long j = 0; j < subheight; ++j)
{
- memcpy( subdata, data, subwidth);
- subdata+=subwidth;
- data+=width;
+ memcpy( subdata, src_data, 3 * subwidth );
+ subdata += 3 * subwidth;
+ src_data += 3 * width;
+ if (subalpha != NULL) {
+ memcpy( subalpha, src_alpha, subwidth );
+ subalpha += subwidth;
+ src_alpha += width;
+ }
}
return image;
wxRect subRect(pos.x, pos.y, width, height);
wxRect finalRect(0, 0, size.GetWidth(), size.GetHeight());
+ if (pos.x < 0)
+ finalRect.width -= pos.x;
+ if (pos.y < 0)
+ finalRect.height -= pos.y;
subRect.Intersect(finalRect);
wxCHECK_RET( Ok(), wxT("invalid image") );
wxCHECK_RET( image.Ok(), wxT("invalid image") );
+ AllocExclusive();
+
int xx = 0;
int yy = 0;
int width = image.GetWidth();
{
for (int i = 0; i < width; i+=3)
{
- if ((source_data[i] != r) &&
- (source_data[i+1] != g) &&
+ if ((source_data[i] != r) ||
+ (source_data[i+1] != g) ||
(source_data[i+2] != b))
{
memcpy( target_data+i, source_data+i, 3 );
{
wxCHECK_RET( Ok(), wxT("invalid image") );
+ AllocExclusive();
+
unsigned char *data = GetData();
const int w = GetWidth();
}
}
+wxImage wxImage::ConvertToGreyscale( double lr, double lg, double lb ) const
+{
+ wxImage image;
+
+ wxCHECK_MSG( Ok(), image, wxT("invalid image") );
+
+ image.Create(M_IMGDATA->m_width, M_IMGDATA->m_height, false);
+
+ unsigned char *dest = image.GetData();
+
+ wxCHECK_MSG( dest, image, wxT("unable to create image") );
+
+ unsigned char *src = M_IMGDATA->m_data;
+ bool hasMask = M_IMGDATA->m_hasMask;
+ unsigned char maskRed = M_IMGDATA->m_maskRed;
+ unsigned char maskGreen = M_IMGDATA->m_maskGreen;
+ unsigned char maskBlue = M_IMGDATA->m_maskBlue;
+
+ if ( hasMask )
+ image.SetMaskColour(maskRed, maskGreen, maskBlue);
+
+ const long size = M_IMGDATA->m_width * M_IMGDATA->m_height;
+ for ( long i = 0; i < size; i++, src += 3, dest += 3 )
+ {
+ // don't modify the mask
+ if ( hasMask && src[0] == maskRed && src[1] == maskGreen && src[2] == maskBlue )
+ {
+ memcpy(dest, src, 3);
+ }
+ else
+ {
+ // calculate the luma
+ double luma = (src[0] * lr + src[1] * lg + src[2] * lb) + 0.5;
+ dest[0] = dest[1] = dest[2] = wx_static_cast(unsigned char, luma);
+ }
+ }
+
+ // copy the alpha channel, if any
+ if (HasAlpha())
+ {
+ const size_t alphaSize = GetWidth() * GetHeight();
+ unsigned char *alpha = (unsigned char*)malloc(alphaSize);
+ memcpy(alpha, GetAlpha(), alphaSize);
+ image.InitAlpha();
+ image.SetAlpha(alpha);
+ }
+
+ return image;
+}
+
wxImage wxImage::ConvertToMono( unsigned char r, unsigned char g, unsigned char b ) const
{
wxImage image;
long pos = XYToIndex(x, y);
wxCHECK_RET( pos != -1, wxT("invalid image coordinates") );
+ AllocExclusive();
+
pos *= 3;
M_IMGDATA->m_data[ pos ] = r;
{
wxCHECK_RET( Ok(), wxT("invalid image") );
+ AllocExclusive();
+
wxRect rect(rect_);
wxRect imageRect(0, 0, GetWidth(), GetHeight());
if ( rect == wxRect() )
}
else
{
- wxCHECK_RET( imageRect.Inside(rect.GetTopLeft()) &&
- imageRect.Inside(rect.GetBottomRight()),
+ wxCHECK_RET( imageRect.Contains(rect.GetTopLeft()) &&
+ imageRect.Contains(rect.GetBottomRight()),
wxT("invalid bounding rectangle") );
}
return M_IMGDATA->m_data[pos+2];
}
-bool wxImage::Ok() const
+bool wxImage::IsOk() const
{
// image of 0 width or height can't be considered ok - at least because it
// causes crashes in ConvertToBitmap() if we don't catch it in time
long pos = XYToIndex(x, y);
wxCHECK_RET( pos != -1, wxT("invalid image coordinates") );
+ AllocExclusive();
+
M_IMGDATA->m_alpha[pos] = alpha;
}
{
wxCHECK_RET( Ok(), wxT("invalid image") );
+ AllocExclusive();
+
if ( !alpha )
{
alpha = (unsigned char *)malloc(M_IMGDATA->m_width*M_IMGDATA->m_height);
{
wxCHECK_RET( Ok(), wxT("invalid image") );
+ AllocExclusive();
+
M_IMGDATA->m_maskRed = r;
M_IMGDATA->m_maskGreen = g;
M_IMGDATA->m_maskBlue = b;
{
wxCHECK_RET( Ok(), wxT("invalid image") );
+ AllocExclusive();
+
M_IMGDATA->m_hasMask = mask;
}
return false ;
}
+ AllocExclusive();
+
unsigned char *imgdata = GetData();
unsigned char *maskdata = mask.GetData();
return false;
}
+ AllocExclusive();
+
SetMask(true);
SetMaskColour(mr, mg, mb);
{
wxCHECK_RET( Ok(), wxT("invalid image") );
+ AllocExclusive();
+
M_IMGDATA->m_palette = palette;
}
{
wxCHECK_RET( Ok(), wxT("invalid image") );
+ AllocExclusive();
+
int idx = M_IMGDATA->m_optionNames.Index(name, false);
if (idx == wxNOT_FOUND)
{
// image I/O
// ----------------------------------------------------------------------------
-bool wxImage::LoadFile( const wxString& filename, long type, int index )
+bool wxImage::LoadFile( const wxString& WXUNUSED_UNLESS_STREAMS(filename),
+ long WXUNUSED_UNLESS_STREAMS(type),
+ int WXUNUSED_UNLESS_STREAMS(index) )
{
-#if wxUSE_STREAMS
+#if HAS_FILE_STREAMS
if (wxFileExists(filename))
{
- wxFileInputStream stream(filename);
+ wxImageFileInputStream stream(filename);
wxBufferedInputStream bstream( stream );
return LoadFile(bstream, type, index);
}
return false;
}
-#else // !wxUSE_STREAMS
+#else // !HAS_FILE_STREAMS
return false;
-#endif // wxUSE_STREAMS
+#endif // HAS_FILE_STREAMS
}
-bool wxImage::LoadFile( const wxString& filename, const wxString& mimetype, int index )
+bool wxImage::LoadFile( const wxString& WXUNUSED_UNLESS_STREAMS(filename),
+ const wxString& WXUNUSED_UNLESS_STREAMS(mimetype),
+ int WXUNUSED_UNLESS_STREAMS(index) )
{
-#if wxUSE_STREAMS
+#if HAS_FILE_STREAMS
if (wxFileExists(filename))
{
- wxFileInputStream stream(filename);
+ wxImageFileInputStream stream(filename);
wxBufferedInputStream bstream( stream );
return LoadFile(bstream, mimetype, index);
}
return false;
}
-#else // !wxUSE_STREAMS
+#else // !HAS_FILE_STREAMS
return false;
-#endif // wxUSE_STREAMS
+#endif // HAS_FILE_STREAMS
}
return false;
}
-bool wxImage::SaveFile( const wxString& filename, int type ) const
+bool wxImage::SaveFile( const wxString& WXUNUSED_UNLESS_STREAMS(filename),
+ int WXUNUSED_UNLESS_STREAMS(type) ) const
{
-#if wxUSE_STREAMS
+#if HAS_FILE_STREAMS
wxCHECK_MSG( Ok(), false, wxT("invalid image") );
((wxImage*)this)->SetOption(wxIMAGE_OPTION_FILENAME, filename);
- wxFileOutputStream stream(filename);
+ wxImageFileOutputStream stream(filename);
if ( stream.IsOk() )
{
wxBufferedOutputStream bstream( stream );
return SaveFile(bstream, type);
}
-#endif // wxUSE_STREAMS
+#endif // HAS_FILE_STREAMS
return false;
}
-bool wxImage::SaveFile( const wxString& filename, const wxString& mimetype ) const
+bool wxImage::SaveFile( const wxString& WXUNUSED_UNLESS_STREAMS(filename),
+ const wxString& WXUNUSED_UNLESS_STREAMS(mimetype) ) const
{
-#if wxUSE_STREAMS
+#if HAS_FILE_STREAMS
wxCHECK_MSG( Ok(), false, wxT("invalid image") );
((wxImage*)this)->SetOption(wxIMAGE_OPTION_FILENAME, filename);
- wxFileOutputStream stream(filename);
+ wxImageFileOutputStream stream(filename);
if ( stream.IsOk() )
{
wxBufferedOutputStream bstream( stream );
return SaveFile(bstream, mimetype);
}
-#endif // wxUSE_STREAMS
+#endif // HAS_FILE_STREAMS
return false;
}
-bool wxImage::CanRead( const wxString &name )
+bool wxImage::CanRead( const wxString& WXUNUSED_UNLESS_STREAMS(name) )
{
-#if wxUSE_STREAMS
- wxFileInputStream stream(name);
- return CanRead(stream);
+#if HAS_FILE_STREAMS
+ wxImageFileInputStream stream(name);
+ return CanRead(stream);
#else
- return false;
+ return false;
#endif
}
-int wxImage::GetImageCount( const wxString &name, long type )
+int wxImage::GetImageCount( const wxString& WXUNUSED_UNLESS_STREAMS(name),
+ long WXUNUSED_UNLESS_STREAMS(type) )
{
-#if wxUSE_STREAMS
- wxFileInputStream stream(name);
- if (stream.Ok())
- return GetImageCount(stream, type);
+#if HAS_FILE_STREAMS
+ wxImageFileInputStream stream(name);
+ if (stream.Ok())
+ return GetImageCount(stream, type);
#endif
return 0;
if ( !handler )
{
- wxLogWarning(_("No image handler for type %d defined."), type);
+ wxLogWarning(_("No image handler for type %ld defined."), type);
return false;
}
}
else
{
- wxLogError(_("Image file is not of type %d."), type);
+ wxLogError(_("Image file is not of type %ld."), type);
return 0;
}
}
if (handler == 0)
{
- wxLogWarning( _("No image handler for type %d defined."), type );
+ wxLogWarning( _("No image handler for type %ld defined."), type );
return false;
}
- return handler->LoadFile(this, stream, true/*verbose*/, index);
+ if (stream.IsSeekable() && !handler->CanRead(stream))
+ {
+ wxLogError(_("Image file is not of type %ld."), type);
+ return false;
+ }
+ else
+ return handler->LoadFile(this, stream, true/*verbose*/, index);
}
bool wxImage::LoadFile( wxInputStream& stream, const wxString& mimetype, int index )
return false;
}
- return handler->LoadFile( this, stream, true/*verbose*/, index );
+ if (stream.IsSeekable() && !handler->CanRead(stream))
+ {
+ wxLogError(_("Image file is not of type %s."), (const wxChar*) mimetype);
+ return false;
+ }
+ else
+ return handler->LoadFile( this, stream, true/*verbose*/, index );
}
bool wxImage::SaveFile( wxOutputStream& stream, int type ) const
wxImage::HSVValue wxImage::RGBtoHSV(const RGBValue& rgb)
{
- double hue, saturation, value;
-
const double red = rgb.red / 255.0,
green = rgb.green / 255.0,
blue = rgb.blue / 255.0;
+ // find the min and max intensity (and remember which one was it for the
+ // latter)
double minimumRGB = red;
- if (green < minimumRGB)
+ if ( green < minimumRGB )
minimumRGB = green;
-
- if (blue < minimumRGB)
+ if ( blue < minimumRGB )
minimumRGB = blue;
+ enum { RED, GREEN, BLUE } chMax = RED;
double maximumRGB = red;
- if (green > maximumRGB)
+ if ( green > maximumRGB )
+ {
+ chMax = GREEN;
maximumRGB = green;
-
- if (blue > maximumRGB)
+ }
+ if ( blue > maximumRGB )
+ {
+ chMax = BLUE;
maximumRGB = blue;
+ }
- value = maximumRGB;
+ const double value = maximumRGB;
- if (maximumRGB == minimumRGB)
+ double hue = 0.0, saturation;
+ const double deltaRGB = maximumRGB - minimumRGB;
+ if ( wxIsNullDouble(deltaRGB) )
{
// Gray has no color
hue = 0.0;
}
else
{
- double deltaRGB = maximumRGB - minimumRGB;
+ switch ( chMax )
+ {
+ case RED:
+ hue = (green - blue) / deltaRGB;
+ break;
- saturation = deltaRGB / maximumRGB;
+ case GREEN:
+ hue = 2.0 + (blue - red) / deltaRGB;
+ break;
- if ( red == maximumRGB )
- hue = (green - blue) / deltaRGB;
- else if (green == maximumRGB)
- hue = 2.0 + (blue - red) / deltaRGB;
- else
- hue = 4.0 + (red - green) / deltaRGB;
+ case BLUE:
+ hue = 4.0 + (red - green) / deltaRGB;
+ break;
+
+ default:
+ wxFAIL_MSG(wxT("hue not specified"));
+ break;
+ }
+
+ hue /= 6.0;
- hue = hue / 6.0;
+ if ( hue < 0.0 )
+ hue += 1.0;
- if (hue < 0.0)
- hue = hue + 1.0;
+ saturation = deltaRGB / maximumRGB;
}
return HSVValue(hue, saturation, value);
{
double red, green, blue;
- if ( hsv.saturation == 0.0 )
+ if ( wxIsNullDouble(hsv.saturation) )
{
- red = hsv.value; //Grey
+ // Grey
+ red = hsv.value;
green = hsv.value;
- blue = hsv.value;
+ blue = hsv.value;
}
- else
+ else // not grey
{
double hue = hsv.hue * 6.0; // sector 0 to 5
int i = (int)floor(hue);
*/
void wxImage::RotateHue(double angle)
{
+ AllocExclusive();
+
unsigned char *srcBytePtr;
unsigned char *dstBytePtr;
unsigned long count;
wxASSERT (angle >= -1.0 && angle <= 1.0);
count = M_IMGDATA->m_width * M_IMGDATA->m_height;
- if (count > 0 && angle != 0.0)
+ if ( count > 0 && !wxIsNullDouble(angle) )
{
srcBytePtr = M_IMGDATA->m_data;
dstBytePtr = srcBytePtr;
{
if (wxFileExists(name))
{
- wxFileInputStream stream(name);
+ wxImageFileInputStream stream(name);
return CanRead(stream);
}
wxRealPoint p3 = rotated_point (GetWidth(), 0, cos_angle, sin_angle, p0);
wxRealPoint p4 = rotated_point (GetWidth(), GetHeight(), cos_angle, sin_angle, p0);
- int x1 = (int) floor (wxMin (wxMin(p1.x, p2.x), wxMin(p3.x, p4.x)));
- int y1 = (int) floor (wxMin (wxMin(p1.y, p2.y), wxMin(p3.y, p4.y)));
- int x2 = (int) ceil (wxMax (wxMax(p1.x, p2.x), wxMax(p3.x, p4.x)));
- int y2 = (int) ceil (wxMax (wxMax(p1.y, p2.y), wxMax(p3.y, p4.y)));
+ int x1a = (int) floor (wxMin (wxMin(p1.x, p2.x), wxMin(p3.x, p4.x)));
+ int y1a = (int) floor (wxMin (wxMin(p1.y, p2.y), wxMin(p3.y, p4.y)));
+ int x2a = (int) ceil (wxMax (wxMax(p1.x, p2.x), wxMax(p3.x, p4.x)));
+ int y2a = (int) ceil (wxMax (wxMax(p1.y, p2.y), wxMax(p3.y, p4.y)));
// Create rotated image
- wxImage rotated (x2 - x1 + 1, y2 - y1 + 1, false);
+ wxImage rotated (x2a - x1a + 1, y2a - y1a + 1, false);
// With alpha channel
if (has_alpha)
rotated.SetAlpha();
if (offset_after_rotation != NULL)
{
- *offset_after_rotation = wxPoint (x1, y1);
+ *offset_after_rotation = wxPoint (x1a, y1a);
}
// GRG: The rotated (destination) image is always accessed
{
for (x = 0; x < rotated.GetWidth(); x++)
{
- wxRealPoint src = rotated_point (x + x1, y + y1, cos_angle, -sin_angle, p0);
+ wxRealPoint src = rotated_point (x + x1a, y + y1a, cos_angle, -sin_angle, p0);
if (-0.25 < src.x && src.x < GetWidth() - 0.75 &&
-0.25 < src.y && src.y < GetHeight() - 0.75)
// interpolate using the 4 enclosing grid-points. Those
// points can be obtained using floor and ceiling of the
// exact coordinates of the point
- // C.M. 2000-02-17: when the point is near the border, special care is required.
-
int x1, y1, x2, y2;
if (0 < src.x && src.x < GetWidth() - 1)
*(dst++) = *p;
if (has_alpha)
- {
- unsigned char *p = alpha[y1] + x1;
- *(alpha_dst++) = *p;
- }
+ *(alpha_dst++) = *(alpha[y1] + x1);
}
else if (d2 < gs_Epsilon)
{
*(dst++) = *p;
if (has_alpha)
- {
- unsigned char *p = alpha[y1] + x2;
- *(alpha_dst++) = *p;
- }
+ *(alpha_dst++) = *(alpha[y1] + x2);
}
else if (d3 < gs_Epsilon)
{
*(dst++) = *p;
if (has_alpha)
- {
- unsigned char *p = alpha[y2] + x2;
- *(alpha_dst++) = *p;
- }
+ *(alpha_dst++) = *(alpha[y2] + x2);
}
else if (d4 < gs_Epsilon)
{
*(dst++) = *p;
if (has_alpha)
- {
- unsigned char *p = alpha[y2] + x1;
- *(alpha_dst++) = *p;
- }
+ *(alpha_dst++) = *(alpha[y2] + x1);
}
else
{
if (has_alpha)
{
- unsigned char *v1 = alpha[y1] + (x1);
- unsigned char *v2 = alpha[y1] + (x2);
- unsigned char *v3 = alpha[y2] + (x2);
- unsigned char *v4 = alpha[y2] + (x1);
+ v1 = alpha[y1] + (x1);
+ v2 = alpha[y1] + (x2);
+ v3 = alpha[y2] + (x2);
+ v4 = alpha[y2] + (x1);
*(alpha_dst++) = (unsigned char)
( (w1 * *v1 + w2 * *v2 +
{
for (x = 0; x < rotated.GetWidth(); x++)
{
- wxRealPoint src = rotated_point (x + x1, y + y1, cos_angle, -sin_angle, p0);
+ wxRealPoint src = rotated_point (x + x1a, y + y1a, cos_angle, -sin_angle, p0);
const int xs = wxCint (src.x); // wxCint rounds to the
const int ys = wxCint (src.y); // closest integer
*(dst++) = *p;
if (has_alpha)
- {
- unsigned char *p = alpha[ys] + (xs);
- *(alpha_dst++) = *p;
- }
+ *(alpha_dst++) = *(alpha[ys] + (xs));
}
else
{