// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
-
+
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
-
+
#ifdef __BORLANDC__
#pragma hdrstop
#endif
void OnQuit(wxCommandEvent& event);
void OnAbout(wxCommandEvent& event);
- void OnPaint(wxPaintEvent&)
- {
- wxPaintDC dc(this);
-
- wxBitmap bmp(100, 100, 1);
- {
- wxMemoryDC memdc(bmp);
- memdc.SetBackground(*wxWHITE);
- memdc.SetTextForeground(*wxBLACK);
- memdc.Clear();
- memdc.DrawText(_T("Hello wx!"), 10, 10);
- }
-
- wxBitmap bmp2 = bmp;
- {
- wxMemoryDC memdc(bmp2);
- memdc.SetBackground(*wxWHITE);
- memdc.SetTextForeground(*wxRED);
- memdc.Clear();
- memdc.DrawText(_T("Goodbye!"), 10, 10);
- }
-
- dc.DrawBitmap(bmp, 10, 10);
- dc.DrawBitmap(bmp2, 120, 10);
- }
-
private:
// any class wishing to process wxWidgets events must use this macro
DECLARE_EVENT_TABLE()
return false;
// create the main application window
- MyFrame *frame = new MyFrame(_T("Minimal wxWidgets App"));
+ MyFrame *frame = new MyFrame("Minimal wxWidgets App");
// and show it (the frames, unlike simple controls, are not shown when
// created initially)
MyFrame::MyFrame(const wxString& title)
: wxFrame(NULL, wxID_ANY, title)
{
- Connect(wxEVT_PAINT, wxPaintEventHandler(MyFrame::OnPaint));
// set the frame icon
SetIcon(wxICON(sample));
// the "About" item should be in the help menu
wxMenu *helpMenu = new wxMenu;
- helpMenu->Append(Minimal_About, _T("&About...\tF1"), _T("Show about dialog"));
+ helpMenu->Append(Minimal_About, "&About...\tF1", "Show about dialog");
- fileMenu->Append(Minimal_Quit, _T("E&xit\tAlt-X"), _T("Quit this program"));
+ fileMenu->Append(Minimal_Quit, "E&xit\tAlt-X", "Quit this program");
// now append the freshly created menu to the menu bar...
wxMenuBar *menuBar = new wxMenuBar();
- menuBar->Append(fileMenu, _T("&File"));
- menuBar->Append(helpMenu, _T("&Help"));
+ menuBar->Append(fileMenu, "&File");
+ menuBar->Append(helpMenu, "&Help");
// ... and attach this menu bar to the frame
SetMenuBar(menuBar);
#endif // wxUSE_MENUS
- wxTextCtrl *m_textctrl = new wxTextCtrl(this, -1, _T(""), wxPoint(100,
- 100), wxSize(100, 100), wxTE_MULTILINE);
- wxTextAttr t_style ( *wxRED );
- m_textctrl->SetDefaultStyle(t_style);
- m_textctrl->Clear();
- m_textctrl->WriteText(_T("Must be red"));
-
#if wxUSE_STATUSBAR
// create a status bar just for fun (by default with 1 pane only)
CreateStatusBar(2);
- SetStatusText(_T("Welcome to wxWidgets!"));
+ SetStatusText("Welcome to wxWidgets!");
#endif // wxUSE_STATUSBAR
}
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
{
- wxMessageBox(wxString::Format(
- _T("Welcome to %s!\n")
- _T("\n")
- _T("This is the minimal wxWidgets sample\n")
- _T("running under %s."),
+ wxMessageBox(wxString::Format
+ (
+ "Welcome to %s!\n"
+ "\n"
+ "This is the minimal wxWidgets sample\n"
+ "running under %s.",
wxVERSION_STRING,
- wxGetOsDescription().c_str()
+ wxGetOsDescription()
),
- _T("About wxWidgets minimal sample"),
+ "About wxWidgets minimal sample",
wxOK | wxICON_INFORMATION,
this);
}