bool bShow,
bool bDoPass)
{
+ // Initialize it to NULL to ensure that we don't crash if any log messages
+ // are generated before the frame is fully created (while this doesn't
+ // happen normally, it might, in principle).
+ m_pLogFrame = NULL;
+
PassMessages(bDoPass);
m_pLogFrame = new wxLogFrame(pParent, this, szTitle);
bool isPda = (wxSystemSettings::GetScreenType() <= wxSYS_SCREEN_PDA);
// create the controls which are always shown and layout them: we use
- // sizers even though our window is not resizeable to calculate the size of
+ // sizers even though our window is not resizable to calculate the size of
// the dialog properly
wxBoxSizer *sizerTop = new wxBoxSizer(wxVERTICAL);
wxBoxSizer *sizerAll = new wxBoxSizer(isPda ? wxVERTICAL : wxHORIZONTAL);
wxImageList *imageList = new wxImageList(ICON_SIZE, ICON_SIZE);
// order should be the same as in the switch below!
- static const wxChar* const icons[] =
+ static const char* const icons[] =
{
wxART_ERROR,
wxART_WARNING,
// This may very well fail if there are insufficient colours available.
// Degrade gracefully.
- if ( !bmp.Ok() )
+ if ( !bmp.IsOk() )
{
loadedIcons = false;