m_isIdentity = mat.m_isIdentity;
}
-bool wxTransformMatrix::operator == (const wxTransformMatrix& mat)
+bool wxTransformMatrix::operator == (const wxTransformMatrix& mat) const
{
if (m_isIdentity && mat.m_isIdentity)
return true;
return true;
}
-bool wxTransformMatrix::operator != (const wxTransformMatrix& mat)
+bool wxTransformMatrix::operator != (const wxTransformMatrix& mat) const
{
return (! ((*this) == mat));
}