void SetValue(int col, int row, double value);
void operator = (const wxTransformMatrix& mat);
- bool operator == (const wxTransformMatrix& mat);
- bool operator != (const wxTransformMatrix& mat);
+ bool operator == (const wxTransformMatrix& mat) const;
+ bool operator != (const wxTransformMatrix& mat) const;
//multiply every element by t
wxTransformMatrix& operator*=(const double& t);